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C# Mobile.SendAsciiMessage方法代码示例

本文整理汇总了C#中Server.Mobile.SendAsciiMessage方法的典型用法代码示例。如果您正苦于以下问题:C# Mobile.SendAsciiMessage方法的具体用法?C# Mobile.SendAsciiMessage怎么用?C# Mobile.SendAsciiMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Mobile的用法示例。


在下文中一共展示了Mobile.SendAsciiMessage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoCure

        public void DoCure( Mobile from )
        {
            bool cure = false;

            CureLevelInfo[] info = LevelInfo;

            for ( int i = 0; i < info.Length; ++i )
            {
                CureLevelInfo li = info[i];

                if ( li.Poison == from.Poison && Scale( from, li.Chance ) > Utility.RandomDouble() )
                {
                    cure = true;
                    break;
                }
            }

            if ( cure && from.CurePoison( from ) )
            {
                from.SendAsciiMessage( "You feel cured of poison!" ); // You feel cured of poison!

                from.FixedEffect( 0x373A, 10, 15 );
                from.PlaySound( 0x1E0 );
            }
            else if ( !cure )
            {
                from.SendAsciiMessage( "That potion was not strong enough to cure your ailment!" ); // That potion was not strong enough to cure your ailment!
            }
        }
开发者ID:Godkong,项目名称:Origins,代码行数:29,代码来源:BaseCurePotion.cs

示例2: OnTarget

            protected override void OnTarget( Mobile from, object o )
            {
                if ( o is Item )
                {
                    if ( from.CheckTargetSkill( SkillName.ItemID, o, 0, 100 ) )
                    {
                        if ( o is BaseWeapon )
                            ((BaseWeapon)o).Identified = true;
                        else if ( o is BaseArmor )
                            ((BaseArmor)o).Identified = true;
                        else if ( o is BaseJewel )
                            ((BaseJewel)o).Identified = true;

                        if ( !Core.AOS )
                            ((Item)o).OnSingleClick( from );
                    }
                    else
                    {
                        from.SendAsciiMessage( "You are not certain..." );
                    }
                }
                else if ( o is Mobile )
                {
                    ((Mobile)o).OnSingleClick( from );
                }
                else
                {
                    from.SendAsciiMessage( "You are not certain..." );
                }
            }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:30,代码来源:ItemIdentification.cs

示例3: BeginSacrifice

        public void BeginSacrifice( Mobile from )
        {
            if ( Deleted )
                return;

            if ( m_Skull != null && m_Skull.Deleted )
                Skull = null;

            if ( from.Map != this.Map || !from.InRange( GetWorldLocation(), 3 ) )
            {
                from.SendAsciiMessage( "That is too far away." );
            }
            else if ( !Harrower.CanSpawn )
            {
                from.SendAsciiMessage( "The harrower has already been spawned." );
            }
            else if ( m_Skull == null )
            {
                from.SendAsciiMessage( "What would you like to sacrifice?" );
                from.Target = new SacrificeTarget( this );
            }
            else
            {
                SendAsciiMessageTo( from, "I already have my champions awakening skull!");
            }
        }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:26,代码来源:ChampionSkullBrazier.cs

示例4: OnTarget

            protected override void OnTarget(Mobile from, object target)
            {
                if (target is BlankMap)
                {
                    Item item = (Item)target;
                    BaseTool tool = new MapmakersPen();

                    if (item.RootParent != from)
                        from.SendAsciiMessage("That must be in your pack for you to use it.");
                    else
                        from.SendMenu(new CartographyMenu(from, CartographyMenu.Main(from), "Main", tool));

                    if (tool != null)
                        tool.Delete();
                }
                else if (target is WorldMap || target is LocalMap || target is CityMap || target is SeaChart)
                    //from.Send(new AsciiMessage(((Item)target).Serial, ((Item)target).ItemID, MessageType.Regular, 0, 3, "", "You cannot overwrite this carefully hand-drawn map!"));
                    from.SendAsciiMessage("You cannot overwrite this carefully hand-drawn map!");
                else
                {
                    from.SendAsciiMessage("This is not a map.");
                    /*if (target is Item)
                        from.Send(new AsciiMessage(((Item)target).Serial, ((Item)target).ItemID, MessageType.Regular, 0, 3, "", "This is not a map."));*/
                }
            }
开发者ID:Godkong,项目名称:RunUO,代码行数:25,代码来源:Cartography.cs

示例5: OnDoubleClick

        public override void OnDoubleClick( Mobile from )
        {
            if ( !this.VerifyMove( from ) )
                return;

            if ( !from.InRange( this.GetWorldLocation(), 2 ) )
            {
                from.LocalOverheadMessage( MessageType.Regular, 0x3B2, true, "I can't reach that." ); // I can't reach that.
                return;
            }

            Point3D fireLocation = GetFireLocation( from );

            if ( fireLocation == Point3D.Zero )
            {
                from.SendAsciiMessage( "There is not a spot nearby to place your campfire." ); // There is not a spot nearby to place your campfire.
            }
            else if ( !from.CheckSkill( SkillName.Camping, 0.0, 100.0 ) )
            {
                from.SendAsciiMessage("You fail to ignite the campfire."); // You fail to ignite the campfire.
            }
            else
            {
                Consume();

                if ( !this.Deleted && this.Parent == null )
                    from.PlaceInBackpack( this );

                new Campfire(from).MoveToWorld( fireLocation, from.Map );
            }
        }
开发者ID:Godkong,项目名称:RunUO,代码行数:31,代码来源:Kindling.cs

示例6: OnDoubleClick

        public override void OnDoubleClick(Mobile from)
        {
            if (from.AccessLevel > AccessLevel.Player)
            {
                from.SendAsciiMessage("Drop items in here for players to receive.");
                DisplayTo(from);
                return;
            }
            if (!IsChildOf(from.Backpack))
            {
                from.SendAsciiMessage("The scroll must be in your backpack when used.");
                return;
            }

            Internalize(); //So you don't get overweight
            Item[] items = FindItemsByType(typeof (Item), true);
            bool inBank = false;
            foreach (Item item in items)
            {
                if (!from.AddToBackpack(item))
                {
                    from.BankBox.DropItem(item);
                    inBank = true;
                }
            }

            from.SendAsciiMessage("The scroll summons treasures into your pack as you unravel it!");
            if (inBank)
                from.SendAsciiMessage("You are overweight, the treasures were added to your bank");

            Delete();
        }
开发者ID:FreeReign,项目名称:imaginenation,代码行数:32,代码来源:TreasureScroll.cs

示例7: OnTarget

            protected override void OnTarget( Mobile from, object targeted )
            {
                from.RevealingAction();

                int number = -1;

                if ( targeted is Mobile )
                {
                    Mobile targ = (Mobile)targeted;

                    if ( targ.Player ) // We can't beg from players
                    {
                        from.SendAsciiMessage("Perhaps just asking would work better.");
                        number = 500398; // Perhaps just asking would work better.
                    }
                    else if ( !targ.Body.IsHuman ) // Make sure the NPC is human
                    {
                        from.SendAsciiMessage("There is little chance of getting money from that!");
                        number = 500399; // There is little chance of getting money from that!
                    }
                    else if ( !from.InRange( targ, 2 ) )
                    {
                        if (!targ.Female)
                        {
                            from.SendAsciiMessage("You are too far away to beg from him.");
                            number = 500401; // You are too far away to beg from him.
                        }
                        else
                            from.SendAsciiMessage("You are too far away to beg from her.");
                            //number = 500402; // You are too far away to beg from her.
                    }
                    else if ( from.Mounted ) // If we're on a mount, who would give us money?
                    {
                        from.SendAsciiMessage("They seem unwilling to give you any money.");
                        number = 500404; // They seem unwilling to give you any money.
                    }
                    else
                    {
                        // Face eachother
                        from.Direction = from.GetDirectionTo( targ );
                        targ.Direction = targ.GetDirectionTo( from );

                        from.Animate( 32, 5, 1, true, false, 0 ); // Bow

                        new InternalTimer( from, targ ).Start();

                        m_SetSkillTime = false;
                    }
                }
                else // Not a Mobile
                {
                    from.SendAsciiMessage("There is little chance of getting money from that!");
                    //number = 500399; // There is little chance of getting money from that!
                }

                number = -1;
                if ( number != -1 )
                    from.SendLocalizedMessage( number );
            }
开发者ID:Godkong,项目名称:RunUO,代码行数:59,代码来源:Begging.cs

示例8: OnMoveOver

		public override bool OnMoveOver( Mobile m )
		{
            if(m_Game != null)
                m_Game.RemoveItemFromGameArea(this);
			Container pack = m.Backpack;
			Item[] placers = pack.FindItemsByType( typeof(BombermanBombPlacer) );
            foreach (Item placer in placers)
            {
                if(placer is BombermanBombPlacer)
                {
                    BombermanBombPlacer realPlacer = (BombermanBombPlacer)placer;
                    if (placer != null)
                    {
                        if (Type == BombermanUpgradeType.Strength)
                        {
                            realPlacer.Strength = realPlacer.Strength + 1;
                            m.SendAsciiMessage("Your bombs are now more powerful.");
                        }
                        else if (Type == BombermanUpgradeType.BombAmount)
                        {
                            realPlacer.MaxBombs = realPlacer.MaxBombs + 1;
                            m.SendAsciiMessage("You can now place more bombs at the same time.");
                        }
                        else if (Type == BombermanUpgradeType.SpreadSpeed)
                        {
                            realPlacer.SpreadSpeed -= 0.001f;
                            m.SendAsciiMessage("Your bombs will spread faster.");
                        }
                        else if (Type == BombermanUpgradeType.KickBombPlacer)
                        {
                            BombermanKickBombPlacer kplacer = (BombermanKickBombPlacer)pack.FindItemByType(typeof(BombermanKickBombPlacer));
                            if (kplacer == null)
                            {
                                BombermanKickBombPlacer kickplacer = new BombermanKickBombPlacer(m, m_Game);
                                kickplacer.EventItem = true;
                                kickplacer.LootType = LootType.Newbied;
                                kickplacer.Strength = realPlacer.Strength;
                                kickplacer.MaxBombs = realPlacer.MaxBombs;
                                kickplacer.SpreadSpeed = realPlacer.SpreadSpeed;

                                m.AddToBackpack(kickplacer);
                                m.SendAsciiMessage("You have received a kickbombplacer. You can now kick bombs over stones.");
                            }
                            else
                            {
                                kplacer.Range += 1;
                                m.SendAsciiMessage("The range of your kickbombplacer has increased.");
                            }
                        }
                    }
                    else
                        m.SendAsciiMessage("You do not have a Bomberman Bomb Placer in your backpack");
                }
            }

            Delete();
            return true;
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:58,代码来源:BombermanUpgrade.cs

示例9: OnTarget

 protected override void OnTarget( Mobile from, object targeted )
 {
     if ( targeted is Mobile )
     {
         if ( targeted is PlayerMobile )
         {
             if ( targeted == m_Sender )
                 from.SendAsciiMessage( "You cannot duel yourself." );
             else if ( DuelGump.Exists( (Mobile)targeted ) || ((Mobile)targeted).Region is DuelRegion || ((PlayerMobile)targeted).SentRequest || ((PlayerMobile)targeted).RecievedRequest )
             {
                 from.SendAsciiMessage( "They look busy, maybe you should try again later." );
                 ((PlayerMobile)from).SentRequest = false;
             }
             else if ( !((Mobile)targeted).Alive )
             {
                 from.SendMessage( "A live opponent would be a better choice." );
                 ((PlayerMobile)from).SentRequest = false;
             }
             else if ( !from.Alive )
             {
                 from.SendMessage( "You cannot duel while dead." );
                 ((PlayerMobile)from).SentRequest = false;
             }
             else if ( from.Hits != from.HitsMax )
             {
                 from.SendMessage( "You need to heal before offering a duel." );
                 ((PlayerMobile)from).SentRequest = false;
             }
             else if ( ((Mobile)targeted).Hits != ((Mobile)targeted).HitsMax )
             {
                 from.SendMessage( "They are not at full health." );
                 ((PlayerMobile)from).SentRequest = false;
             }
             else
             {
                 m_Reciever = (PlayerMobile)targeted;
                 ((PlayerMobile)m_Reciever).RecievedRequest = true;
                 m_Reciever.SendGump( new DuelAcceptGump( m_Sender, m_Reciever ) );
             }
         }
         else if ( ((Mobile)targeted).Body.IsHuman )
         {
             from.SendAsciiMessage( ((Mobile)targeted).Name + " does not wish to duel you." );
             ((PlayerMobile)from).SentRequest = false;
         }
         else
         {
             from.SendAsciiMessage( "Maybe you should just attack it." );
             ((PlayerMobile)from).SentRequest = false;
         }
     }
     else
     {
         from.SendAsciiMessage( "You seem to have died since making the offer." );
     }
 }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:56,代码来源:DuelingTarget.cs

示例10: OnTarget

            protected override void OnTarget( Mobile from, object target )
            {
                if ( target is Mobile )
                {
                    if ( from.CheckTargetSkill( SkillName.Forensics, target, 40.0, 100.0 ) )
                    {
                        if ( target is PlayerMobile && ((PlayerMobile)target).NpcGuild == NpcGuild.ThievesGuild )
                            from.SendAsciiMessage( "That individual is a thief!" );
                        else
                            from.SendAsciiMessage( "You notice nothing unusual." );
                    }
                    else
                    {
                        from.SendAsciiMessage( "You cannot determain anything useful." );
                    }
                }
                else if ( target is Corpse )
                {
                    if ( from.CheckTargetSkill( SkillName.Forensics, target, 0.0, 100.0 ) )
                    {
                        Corpse c = (Corpse)target;

                        if ( ((Body)c.Amount).IsHuman )
                            c.LabelTo( from, 1042751, ( c.Killer == null ? "no one" : c.Killer.Name ) );//This person was killed by ~1_KILLER_NAME~

                        if ( c.Looters.Count > 0 )
                        {
                            StringBuilder sb = new StringBuilder();
                            for (int i=0;i<c.Looters.Count;i++)
                            {
                                if ( i>0 )
                                    sb.Append( ", " );
                                sb.Append( ((Mobile)c.Looters[i]).Name );
                            }

                            c.LabelTo( from, 1042752, sb.ToString() );//This body has been distrubed by ~1_PLAYER_NAMES~
                        }
                        else
                        {
                            c.LabelTo( from, "The corpse has not be desecrated." );
                        }
                    }
                    else
                    {
                        from.SendAsciiMessage( "You cannot determain anything useful." );
                    }
                }
                else if ( target is ILockpickable )
                {
                    ILockpickable p = (ILockpickable)target;
                    if ( p.Picker != null )
                        from.SendAsciiMessage( "This lock was opened by " + p.Picker.Name );
                    else
                        from.SendAsciiMessage( "You notice nothing unusual." );
                }
            }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:56,代码来源:ForensicEval.cs

示例11: OnDoubleClick

 public override void OnDoubleClick(Mobile from)
 {
     if (IsChildOf(from.Backpack) || Parent == from)
     {
         from.SendAsciiMessage("Please select the cloth you would like to use.");
         from.Target = new TailoringTarget(this);
     }
     else
         from.SendAsciiMessage("That must be in your pack for you to use it.");
 }
开发者ID:Godkong,项目名称:RunUO,代码行数:10,代码来源:SewingKit.cs

示例12: OnTarget

            protected override void OnTarget( Mobile from, object targeted )
            {
                if ( !from.Alive )
                {
                    from.SendAsciiMessage("The spirits of the dead are not the province of animal lore.");
                    //from.SendLocalizedMessage( 500331 ); // The spirits of the dead are not the province of animal lore.
                }
                else if ( targeted is BaseCreature )
                {
                    BaseCreature c = (BaseCreature)targeted;

                    if ( !c.IsDeadPet )
                    {
                        if ( c.Body.IsAnimal || c.Body.IsMonster || c.Body.IsSea )
                        {
                            if ( (!c.Controlled || !c.Tamable) && from.Skills[SkillName.AnimalLore].Base < 100.0 )
                            {
                                from.SendAsciiMessage("At your skill level, you can only lore tamed creatures.");
                                //from.SendLocalizedMessage( 1049674 ); // At your skill level, you can only lore tamed creatures.
                            }
                            else if ( !c.Tamable && from.Skills[SkillName.AnimalLore].Base < 110.0 )
                            {
                                from.SendAsciiMessage("At your skill level, you can only lore tamed or tameable creatures.");
                                //from.SendLocalizedMessage( 1049675 ); // At your skill level, you can only lore tamed or tameable creatures.
                            }
                            else if ( !from.CheckTargetSkill( SkillName.AnimalLore, c, 0.0, 100.0 ) )
                            {
                                from.SendAsciiMessage("You can't think of anything you know offhand.");
                                //from.SendLocalizedMessage( 500334 ); // You can't think of anything you know offhand.
                            }
                            else
                            {
                                from.CloseGump( typeof( AnimalLoreGump ) );
                                from.SendGump( new AnimalLoreGump( c ) );
                            }
                        }
                        else
                        {
                            from.SendAsciiMessage("That's not an animal!");
                            //from.SendLocalizedMessage( 500329 ); // That's not an animal!
                        }
                    }
                    else
                    {
                        from.SendAsciiMessage("The spirits of the dead are not the province of animal lore.");
                        //from.SendLocalizedMessage( 500331 ); // The spirits of the dead are not the province of animal lore.
                    }
                }
                else
                {
                    from.SendAsciiMessage("That's not an animal!");
                    //from.SendLocalizedMessage( 500329 ); // That's not an animal!
                }
            }
开发者ID:Godkong,项目名称:RunUO,代码行数:54,代码来源:AnimalLore.cs

示例13: OpenBrowser_Callback

 private static void OpenBrowser_Callback( Mobile m, bool okay, object unused )
 {
     if ( okay )
     {
         m.SendAsciiMessage( Ad_OkMsg );
         m.LaunchBrowser( Ad_Url );
     }
     else
     {
         m.SendAsciiMessage( Ad_CancelMsg );
     }
 }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:12,代码来源:UpdatesGump.cs

示例14: OnDoubleClick

 public override void OnDoubleClick( Mobile from )
 {
     if ( IsChildOf( from.Backpack ) )
     {
         from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( OnTarget ) );
         from.SendAsciiMessage( "Select the weapon or armor you wish to use the cloth on." );
     }
     else
     {
         from.SendAsciiMessage( "That must be in your pack for you to use it." );
     }
 }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:12,代码来源:OilCloth.cs

示例15: OnDoubleClick

        public override void OnDoubleClick( Mobile from )
        {
            if ( from.InRange( GetWorldLocation(), Core.AOS ? 2 : 1 ) )
            {
                from.RevealingAction();

                from.SendAsciiMessage( "Who will you use the bandages on?" );

                from.Target = new InternalTarget( this );
            }
            else
            {
                from.SendAsciiMessage( "You are too far away to do that." );
            }
        }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:15,代码来源:Bandage.cs


注:本文中的Server.Mobile.SendAsciiMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。