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C# Mobile.NonlocalOverheadMessage方法代码示例

本文整理汇总了C#中Server.Mobile.NonlocalOverheadMessage方法的典型用法代码示例。如果您正苦于以下问题:C# Mobile.NonlocalOverheadMessage方法的具体用法?C# Mobile.NonlocalOverheadMessage怎么用?C# Mobile.NonlocalOverheadMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Mobile的用法示例。


在下文中一共展示了Mobile.NonlocalOverheadMessage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnDoubleClick

        public override void OnDoubleClick( Mobile from )
        {
            if ( !IsChildOf( from.Backpack ) )
            {
                from.SendLocalizedMessage( 1040019 ); // The bola must be in your pack to use it.
            }
            else if ( !from.CanBeginAction( typeof( Bola ) ) )
            {
                from.SendLocalizedMessage( 1049624 ); // You have to wait a few moments before you can use another bola!
            }
            else if ( from.Target is BolaTarget )
            {
                from.SendLocalizedMessage( 1049631 ); // This bola is already being used.
            }
            else if ( !BasePotion.HasFreeHand( from ) )
            {
                from.SendMessage( "You need a free hand to throw this." );
            }
            else if ( from.Mounted )
            {
                from.SendLocalizedMessage( 1040016 ); // You cannot use this while riding a mount
            }
            else
            {
                EtherealMount.StopMounting( from );

                from.Target = new BolaTarget( this );
                from.LocalOverheadMessage( MessageType.Emote, 0x3B2, 1049632 ); // * You begin to swing the bola...*
                from.NonlocalOverheadMessage( MessageType.Emote, 0x3B2, 1049633, from.Name ); // ~1_NAME~ begins to menacingly swing a bola...
            }
        }
开发者ID:jsrn,项目名称:ZUOmbies,代码行数:31,代码来源:Bola.cs

示例2: OnDoubleClick

		public override void OnDoubleClick( Mobile from )
		{
			if ( !IsChildOf( from.Backpack ) )
			{
				from.SendLocalizedMessage( 1040019 ); // The bola must be in your pack to use it.
			}
			else if ( !from.CanBeginAction( typeof( Bola ) ) )
			{
				from.SendLocalizedMessage( 1049624 ); // You have to wait a few moments before you can use another bola!
			}
			else if ( from.Target is BolaTarget )
			{
				from.SendLocalizedMessage( 1049631 ); // This bola is already being used.
			}
			else if ( !HasFreeHands( from ) )
			{
				from.SendLocalizedMessage( 1040015 ); // Your hands must be free to use this
			}
			else if ( from.Mounted )
			{
				from.SendLocalizedMessage( 1040016 ); // You cannot use this while riding a mount
			}
			else if ( Server.Spells.Ninjitsu.AnimalForm.UnderTransformation( from ) )
			{
				from.SendLocalizedMessage( 1070902 ); // You can't use this while in an animal form!
			}
			else
			{
				EtherealMount.StopMounting( from );

				from.Target = new BolaTarget( this );
				from.LocalOverheadMessage( MessageType.Emote, 0x3B2, 1049632 ); // * You begin to swing the bola...*
				from.NonlocalOverheadMessage( MessageType.Emote, 0x3B2, 1049633, from.Name ); // ~1_NAME~ begins to menacingly swing a bola...
			}
		}
开发者ID:nathanvy,项目名称:runuo,代码行数:35,代码来源:Bola.cs

示例3: OnDoubleClick

 public override void OnDoubleClick( Mobile from )
 {
     if ( !IsChildOf( from.Backpack ) )
     {
         from.SendLocalizedMessage( 1040019 ); // The bola must be in your pack to use it.
     }
     else if ( !from.CanBeginAction( typeof( Bola ) ) )
     {
         from.SendLocalizedMessage( 1049624 ); // You have to wait a few moments before you can use another bola!
     }
     else if ( from.Target is BolaTarget )
     {
         from.SendLocalizedMessage( 1049631 ); // This bola is already being used.
     }
     else if ( from.FindItemOnLayer( Layer.OneHanded ) != null || from.FindItemOnLayer( Layer.TwoHanded ) != null )
     {
         from.SendLocalizedMessage( 1040015 ); // Your hands must be free to use this
     }
     else if ( from.Mounted )
     {
         from.SendLocalizedMessage( 1040016 ); // You cannot use this while riding a mount
     }
     else
     {
         from.Target = new BolaTarget( this );
         from.LocalOverheadMessage( MessageType.Emote, 0x3B2, 1049632 ); // * You begin to swing the bola...*
         from.NonlocalOverheadMessage( MessageType.Emote, 0x3B2, 1049633, from.Name ); // ~1_NAME~ begins to menacingly swing a bola...
     }
 }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:29,代码来源:Bola.cs

示例4: TossBola

        public static void TossBola(Mobile from)
        {
            if (from == null)
                return;

            var target = from.Combatant;

            if (target == null)
                return;
            if (!target.Mounted)
                return;

            from.NonlocalOverheadMessage(MessageType.Emote, 0x3B2, 1049633, from.Name);
                // ~1_NAME~ begins to menacingly swing a bola...
            from.Direction = from.GetDirectionTo(target);
            from.Animate(11, 5, 1, true, false, 0);
            from.MovingEffect(target, 0x26AC, 10, 0, false, false);

            var mt = target.Mount;

            if (mt != null)
            {
                mt.Rider = null;
                target.SendLocalizedMessage(1040023); // You have been knocked off of your mount!
                BaseMount.SetMountPrevention(target, BlockMountType.Dazed, TimeSpan.FromSeconds(3.0));
            }
        }
开发者ID:rokann,项目名称:JustUO,代码行数:27,代码来源:Abilities.cs

示例5: OnTarget

            protected override void OnTarget( Mobile from, object targeted )
            {
                from.RevealingAction();

                if ( targeted is Mobile )
                {
                    if ( targeted is BaseCreature )
                    {
                        BaseCreature creature = (BaseCreature)targeted;

                        if ( !creature.Tamable )
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1049655, from.NetState ); // That creature cannot be tamed.
                        }
                        else if ( creature.Controlled )
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502804, from.NetState ); // That animal looks tame already.
                        }
                        else if ( from.Female && !creature.AllowFemaleTamer )
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1049653, from.NetState ); // That creature can only be tamed by males.
                        }
                        else if ( !from.Female && !creature.AllowMaleTamer )
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1049652, from.NetState ); // That creature can only be tamed by females.
                        }
                        else if ( creature is CuSidhe && from.Race != Race.Elf )
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502801, from.NetState ); // You can't tame that!
                        }
                        else if ( from.Followers + creature.ControlSlots > from.FollowersMax )
                        {
                            from.SendLocalizedMessage( 1049611 ); // You have too many followers to tame that creature.
                        }
                        else if ( creature.Owners.Count >= BaseCreature.MaxOwners && !creature.Owners.Contains( from ) )
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1005615, from.NetState ); // This animal has had too many owners and is too upset for you to tame.
                        }
                        else if ( MustBeSubdued( creature ) )
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1054025, from.NetState ); // You must subdue this creature before you can tame it!
                        }
                        else if ( CheckMastery( from, creature ) || from.Skills[SkillName.AnimalTaming].Value >= creature.MinTameSkill )
                        {
                            FactionWarHorse warHorse = creature as FactionWarHorse;

                            if ( warHorse != null )
                            {
                                Faction faction = Faction.Find( from );

                                if ( faction == null || faction != warHorse.Faction )
                                {
                                    creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1042590, from.NetState ); // You cannot tame this creature.
                                    return;
                                }
                            }

                            if ( m_BeingTamed.Contains( targeted ) )
                            {
                                creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502802, from.NetState ); // Someone else is already taming this.
                            }
                            else if ( creature.CanAngerOnTame && 0.95 >= Utility.RandomDouble() )
                            {
                                creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502805, from.NetState ); // You seem to anger the beast!
                                creature.PlaySound( creature.GetAngerSound() );
                                creature.Direction = creature.GetDirectionTo( from );

                                if( creature.BardPacified && Utility.RandomDouble() > .24)
                                {
                                    Timer.DelayCall( TimeSpan.FromSeconds( 2.0 ), new TimerStateCallback( ResetPacify ), creature );
                                }
                                else
                                {
                                    creature.BardEndTime = DateTime.Now;
                                }

                                creature.BardPacified = false;

                                creature.Move( creature.Direction );

                                if ( from is PlayerMobile && !(( (PlayerMobile)from ).HonorActive ))
                                    creature.Combatant = from;
                            }
                            else
                            {
                                m_BeingTamed[targeted] = from;

                                from.LocalOverheadMessage( MessageType.Emote, 0x59, 1010597 ); // You start to tame the creature.
                                from.NonlocalOverheadMessage( MessageType.Emote, 0x59, 1010598 ); // *begins taming a creature.*

                                new InternalTimer( from, creature, Utility.Random( 3, 2 ) ).Start();

                                m_SetSkillTime = false;
                            }
                        }
                        else
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502806, from.NetState ); // You have no chance of taming this creature.
                        }
                    }
//.........这里部分代码省略.........
开发者ID:jsrn,项目名称:MidnightWatchServer,代码行数:101,代码来源:AnimalTaming.cs

示例6: OnDeath

		public void OnDeath( Mobile mob, Container corpse )
		{
			if ( !m_Registered || !m_Started )
				return;

			DuelPlayer pl = Find( mob );

			if ( pl != null && !pl.Eliminated )
			{
				if ( m_EventGame != null && !m_EventGame.OnDeath( mob, corpse ) )
					return;

				pl.Eliminated = true;

				if ( mob.Poison != null )
					mob.Poison = null;

				Requip( mob, corpse );
				DelayBounce( TimeSpan.FromSeconds( 4.0 ), mob, corpse );

				Participant winner = CheckCompletion();

				if ( winner != null )
				{
					Finish( winner );
				}
				else if ( !m_Yielding )
				{
					mob.LocalOverheadMessage( MessageType.Regular, 0x22, false, "You have been defeated." );
					mob.NonlocalOverheadMessage( MessageType.Regular, 0x22, false, String.Format( "{0} has been defeated.", mob.Name ) );
				}
			}
		}
开发者ID:jackuoll,项目名称:Pre-AOS-RunUO,代码行数:33,代码来源:DuelContext.cs

示例7: OnLocationChanged

		public void OnLocationChanged( Mobile mob )
		{
			if ( !m_Registered || !m_StartedBeginCountdown || m_Finished )
				return;

			Arena arena = m_Arena;

			if ( arena == null )
				return;

			if ( mob.Map == arena.Facet && arena.Bounds.Contains( mob.Location ) )
				return;

			DuelPlayer pl = Find( mob );

			if ( pl == null || pl.Eliminated )
				return;

			if ( mob.Map == Map.Internal ) {
				// they've logged out

				if ( mob.LogoutMap == arena.Facet && arena.Bounds.Contains( mob.LogoutLocation ) ) {
					// they logged out inside the arena.. set them to eject on login

					mob.LogoutLocation = arena.Outside;
				}
			}

			pl.Eliminated = true;

			mob.LocalOverheadMessage( MessageType.Regular, 0x22, false, "You have forfeited your position in the duel." );
			mob.NonlocalOverheadMessage( MessageType.Regular, 0x22, false, String.Format( "{0} has forfeited by leaving the dueling arena.", mob.Name ) );

			Participant winner = CheckCompletion();

			if ( winner != null )
				Finish( winner );
		}
开发者ID:jackuoll,项目名称:Pre-AOS-RunUO,代码行数:38,代码来源:DuelContext.cs

示例8: OnTarget

			protected override void OnTarget( Mobile from, object targeted )
			{
				if ( m_Thorn.Deleted )
					return;

				if ( !m_Thorn.IsChildOf( from.Backpack ) )
				{
					from.SendLocalizedMessage( 1042664 ); // You must have the object in your backpack to use it.
					return;
				}

				if ( !from.CanBeginAction( typeof( GreenThorns ) ) )
				{
					from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061908 ); // * You must wait a while before planting another thorn. *
					return;
				}

				if ( from.Map != Map.Trammel && from.Map != Map.Felucca )
				{
					from.LocalOverheadMessage( MessageType.Regular, 0x2B2, true, "No solen lairs exist on this facet.  Try again in Trammel or Felucca." );
					return;
				}

				LandTarget land = targeted as LandTarget;

				if ( land == null )
				{
					from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061912 ); // * You cannot plant a green thorn there! *
				}
				else
				{
					GreenThornsEffect effect = GreenThornsEffect.Create( from, land );

					if ( effect == null )
					{
						from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061913 ); // * You sense it would be useless to plant a green thorn there. *
					}
					else
					{
						m_Thorn.Consume();

						from.LocalOverheadMessage( MessageType.Emote, 0x961, 1061914 ); // * You push the strange green thorn into the ground *
						from.NonlocalOverheadMessage( MessageType.Emote, 0x961, 1061915, from.Name ); // * ~1_PLAYER_NAME~ pushes a strange green thorn into the ground. *

						from.BeginAction( typeof( GreenThorns ) );
						new GreenThorns.EndActionTimer( from ).Start();

						effect.Start();
					}
				}
			}
开发者ID:nick12344356,项目名称:The-Basement,代码行数:51,代码来源:GreenThorns.cs

示例9: OnDoubleClick

		public override void OnDoubleClick( Mobile from )
		{
         		from.RevealingAction();

			if ( !Movable )
				return;

			if ( from.InRange( this.GetWorldLocation(), 1 ) )
			{
         			from.Target = new ThrowTarget( this );

				if ( m_Timer == null )
				{
					from.LocalOverheadMessage( Network.MessageType.Emote, from.SpeechHue, true,  "You begin to prepare the Holy Hand Grenade..." );
					from.NonlocalOverheadMessage(Network.MessageType.Emote, from.SpeechHue, true, String.Format("{0} begins to prepare a Holy Hand Grenade...", from.Name));

					m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 0.75 ), TimeSpan.FromSeconds( 1.0 ), 5, new TimerStateCallback( Detonate_OnTick ), new object[]{ from, 4 } );
				}
			}
			else
			{
				from.SendLocalizedMessage( 502138 );
			}
      		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:24,代码来源:HolyHandGrenade.cs

示例10: DoDestroyEquipment

        private void DoDestroyEquipment( Mobile target )
        {
            if ( target.AccessLevel == AccessLevel.Player && InRange( target, 1 ) && 0.25 > Utility.RandomDouble() ) //15% chance
            {
                List<Item> items = new List<Item>();

                for ( int i = 0; i < target.Items.Count; i++ )
                {
                    Item item = target.Items[i];
                    if ( item is IDurability && !item.Deleted && ((IDurability)item).MaxHitPoints > 0 && item.LootType != LootType.Blessed && item.BlessedFor == null && !(Mobile.InsuranceEnabled && item.Insured) )
                        items.Add( item );
                }

                if ( items.Count > 0 )
                {
                    Item toDestroy = items[Utility.Random( items.Count )];
                    string name = toDestroy.Name;
                    if ( String.IsNullOrEmpty( name ) )
                        name = toDestroy.ItemData.Name;

                    toDestroy.Delete();

                    target.NonlocalOverheadMessage( MessageType.Regular, 0x3B2, 1080034, name ); // Their ~1_NAME~ is destroyed by the attack.
                    target.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1080035, name ); // Your ~1_NAME~ is destroyed by the attack.
                }
            }
        }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:27,代码来源:VeriteElemental.cs

示例11: OnSingleClick

		public override void OnSingleClick( Mobile from )
		{
			if ( IsLockedDown && Utility.InRange( from.Location, this.Location, 1 ))
			{
				if ( 25 > Utility.Random( 100 ) )
				{
					Effects.PlaySound( this.Location, this.Map, 221 );
					from.LocalOverheadMessage( Network.MessageType.Emote, from.SpeechHue, true, "*You are bitten by the worm!*" );
					from.NonlocalOverheadMessage( Network.MessageType.Emote, from.SpeechHue, true, String.Format( "*{0} is bitten by the worm!*", from.Name ) );
					from.Poison = Poison.Deadly;
				}
			}
			base.OnSingleClick(from);
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:14,代码来源:WormStatue.cs

示例12: ApplyShock

		public void ApplyShock(Mobile m, int tick)
		{
            if (m == null || !m.Alive || this.Deleted)
            {
                if (m_DamageTimer != null)
                    m_DamageTimer.Stop();
            }
            else
            {
                int damage = (int)(75 / Math.Max(1, tick - 1)) + Utility.RandomMinMax(1, 9);

                AOS.Damage(m, damage, 0, 0, 0, 0, 100);

                m.BoltEffect(0);

                m.FixedParticles(0x3818, 1, 11, 0x13A8, 0, 0, EffectLayer.CenterFeet);
                m.FixedParticles(0x3818, 1, 11, 0x13A8, 0, 0, EffectLayer.Waist);
                m.FixedParticles(0x3818, 1, 11, 0x13A8, 0, 0, EffectLayer.Head);
                m.PlaySound(0x1DC);

                m.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x21, 1114443); // * Your body convulses from electric shock *
                m.NonlocalOverheadMessage(Server.Network.MessageType.Regular, 0x21, 1114443, m.Name); //  * ~1_NAME~ spasms from electric shock *
            }
		}
开发者ID:Crome696,项目名称:ServUO,代码行数:24,代码来源:MazePuzzleItem.cs

示例13: OnDoubleClick

        public override void OnDoubleClick( Mobile from )
        {
            if ( !IsChildOf( from.Backpack ) )
            {
                from.SendAsciiMessage( "The bola must be in your pack to use it." );
            }
            else if ( !from.CanBeginAction( typeof( Bola ) ) )
            {
                from.SendAsciiMessage( "You have to wait a few moments before you can use another bola!" );
            }
            else if ( from.Target is BolaTarget )
            {
                from.SendAsciiMessage( "This bola is already being used." );
            }
            else if ( !Core.AOS && (from.FindItemOnLayer( Layer.OneHanded ) != null || from.FindItemOnLayer( Layer.TwoHanded ) != null) )
            {
                from.SendAsciiMessage( "Your hands must be free to use this" );
            }
            else if ( from.Mounted )
            {
                from.SendAsciiMessage( "You cannot use this while riding a mount." );
            }
            else
            {
                EtherealMount.StopMounting( from );

                Item one = from.FindItemOnLayer( Layer.OneHanded );
                Item two = from.FindItemOnLayer( Layer.TwoHanded );

                if ( one != null )
                    from.AddToBackpack( one );

                if ( two != null )
                    from.AddToBackpack( two );

                from.Target = new BolaTarget( this );
                from.LocalOverheadMessage( MessageType.Emote, 0x3B2, 1049632 ); // * You begin to swing the bola...*
                from.NonlocalOverheadMessage( MessageType.Emote, 0x3B2, 1049633, from.Name ); // ~1_NAME~ begins to menacingly swing a bola...
            }
        }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:40,代码来源:Bola.cs

示例14: OnHit

        public override void OnHit( Mobile attacker, Mobile defender )
        {
            if ( !( attacker.Weapon is BaseSword || attacker.Weapon is BaseKnife || attacker.Weapon is BaseAxe || attacker.Weapon is BasePoleArm || attacker.Weapon is BaseSpear ) )
                attacker.SendMessage( "This attack cannot be used with that weapon." );
            if ( (defender is BaseCreature && ((BaseCreature)defender).BleedImmune) )
            {
                attacker.SendLocalizedMessage( 1062052 ); // Your target is not affected by the bleed attack!
                return;
            }

            attacker.SendLocalizedMessage( 1060159 ); // Your target is bleeding!
            defender.SendLocalizedMessage( 1060160 ); // You are bleeding!

            if ( defender is PlayerMobile )
            {
                defender.LocalOverheadMessage( MessageType.Regular, 0x21, 1060757 ); // You are bleeding profusely
                defender.NonlocalOverheadMessage( MessageType.Regular, 0x21, 1060758, defender.Name ); // ~1_NAME~ is bleeding profusely
            }

            defender.PlaySound( 0x133 );
            defender.FixedParticles( 0x377A, 244, 25, 9950, 31, 0, EffectLayer.Waist );

            BeginBleed( defender, attacker );
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:24,代码来源:BleedingStrike.cs

示例15: OnTarget

            protected override void OnTarget( Mobile from, object targeted )
            {
                from.RevealingAction();

                if ( targeted is Mobile )
                {
                    if ( targeted is BaseCreature )
                    {
                        BaseCreature creature = (BaseCreature)targeted;

                        if ( !creature.Tamable )
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, true, "That creature cannot be tamed.", from.NetState ); // That creature cannot be tamed.
                        }
                        else if ( creature.Controlled )
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, true, "That animal looks tame already.", from.NetState ); // That animal looks tame already.
                        }
                        else if ( from.Female && !creature.AllowFemaleTamer )
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1049653, from.NetState ); // That creature can only be tamed by males.
                        }
                        else if ( !from.Female && !creature.AllowMaleTamer )
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1049652, from.NetState ); // That creature can only be tamed by females.
                        }
                        else if ( from.Followers + creature.ControlSlots > from.FollowersMax )
                        {
                            from.SendLocalizedMessage( 1049611 ); // You have too many followers to tame that creature.
                        }
                        else if ( creature.Owners.Count >= BaseCreature.MaxOwners && !creature.Owners.Contains( from ) )
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, true, "This animal has had too many owners and is too upset for you to tame.", from.NetState ); // This animal has had too many owners and is too upset for you to tame.
                        }
                        else if ( MustBeSubdued( creature ) )
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, true, "You must subdue this creature before you can tame it!", from.NetState ); // You must subdue this creature before you can tame it!
                        }
                        else if (CheckMastery(from, creature) || from.Skills[SkillName.AnimalTaming].Value >= creature.MinTameSkill)
                        {
                            FactionWarHorse warHorse = creature as FactionWarHorse;

                            if ( warHorse != null )
                            {
                                Faction faction = Faction.Find( from );

                                if ( faction == null || faction != warHorse.Faction )
                                {
                                    creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, true, "You cannot tame this creature.", from.NetState ); // You cannot tame this creature.
                                    return;
                                }
                            }

                            if ( m_BeingTamed.Contains( targeted ) )
                            {
                                creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, true, "Someone else is already taming this.", from.NetState ); // Someone else is already taming this.
                            }
                            else if ( creature.CanAngerOnTame && 0.95 >= Utility.RandomDouble() )
                            {
                                creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, true, "You seem to anger the beast!", from.NetState ); // You seem to anger the beast!
                                creature.PlaySound( creature.GetAngerSound() );
                                creature.Direction = creature.GetDirectionTo( from );
                                creature.Combatant = from;
                            }
                            else
                            {
                                m_BeingTamed[targeted] = from;

                                from.LocalOverheadMessage( MessageType.Emote, 0x59, true, String.Format("*You start to tame {0}.*", creature.Name) ); // You start to tame the creature.
                                from.NonlocalOverheadMessage(MessageType.Emote, 0x59, true, String.Format("*{0} starts to tame {1}*", from.Name, creature.Name)); // *begins taming a creature.*

                                new InternalTimer( from, creature, 3 ).Start();

                                m_SetSkillTime = false;
                            }
                        }
                        else
                        {
                            creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, true, "You have no chance of taming this creature.", from.NetState ); // You have no chance of taming this creature.
                        }
                    }
                    else
                    {
                        ((Mobile)targeted).PrivateOverheadMessage( MessageType.Regular, 0x3B2, true, "That being cannot be tamed.", from.NetState ); // That being cannot be tamed.
                    }
                }
                else
                {
                    from.SendAsciiMessage( "You can't tame that!" ); // You can't tame that!
                }
            }
开发者ID:Godkong,项目名称:Origins,代码行数:91,代码来源:AnimalTaming.cs


注:本文中的Server.Mobile.NonlocalOverheadMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。