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C# Mobile.Kill方法代码示例

本文整理汇总了C#中Server.Mobile.Kill方法的典型用法代码示例。如果您正苦于以下问题:C# Mobile.Kill方法的具体用法?C# Mobile.Kill怎么用?C# Mobile.Kill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Mobile的用法示例。


在下文中一共展示了Mobile.Kill方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnGotMeleeAttack

        public override void OnGotMeleeAttack(Mobile attacker)
        {
            base.OnGotMeleeAttack(attacker);

            if ( attacker is BaseCreature )
            {
                BaseCreature c = (BaseCreature)attacker;

                if (c.Controlled && c.ControlMaster != null)
                {
                    c.ControlMaster.SendMessage("The Recluse is immune to your pets attack.");
                    this.Combatant = c.ControlMaster;
                    c.Kill();
                    this.Emote("Your pet has been killed!", c.Name);
                }
                else if (attacker.BodyValue != 400 || attacker.BodyValue != 401 || attacker.BodyValue != 605 || attacker.BodyValue != 606)
                {
                    attacker.Kill();
                    this.Emote("Your Summons has been killed!");
                }
                else if (attacker is EvolutionDragon)
                {
                    attacker.Kill();
                    this.Emote("Your Evo pet has been killed!");
                }
                else if (attacker is VoltSpider)
                {
                    attacker.Kill();
                    this.Emote("Your Hatched pet has been killed!");
                }
            }
        }
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:32,代码来源:RecluseSpider.cs

示例2: TakeMoney

		public static void TakeMoney( Mobile m, DialogNPC npc )
		{
			if ( !Server.Mobiles.Banker.Withdraw( m, 500 ) )
			{
				npc.SayTo( m, "Trying to cheat me of 500 gold huh? DIE!" );
				m.Kill();
			}
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:8,代码来源:TravelSample.cs

示例3: OnHit

        public override void OnHit(Mobile attacker, Mobile defender, int damage)
        {
            if (!Validate(attacker) || !CheckMana(attacker, true ))
                return;
            //{
               // SolidHueOverride == 340;
               // defender;
            //}
    
            ClearCurrentAbility(attacker);
            attacker.Kill();
             
                    IMount mount = defender.Mount;

                    if (defender.Mounted)

                        mount.Rider = null;

                    if (defender.BodyMod == 155 )
                    {
                        defender.SendMessage("The Recluse senses you have been bitten already!");
                        attacker.Kill();
                    }
                    else
                    {
                   
                    defender.SendGump(new RecluseInfectedGump());

                    defender.PlaySound(0x474);
                    defender.FixedParticles(0x37B9, 244, 25, 9944, 31, 0, EffectLayer.Waist);
                    defender.BodyMod = 155;
                    defender.Hue = 340;
                    defender.AddToBackpack(new RecluseStingMarker());
                    // Do not reset timer if one is already in place.
                    if (!IsWounded(defender))
                        BeginWound(defender, defender.Player ? PlayerDuration : NPCDuration);
                }
            }  
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:38,代码来源:RecluseStrike.cs

示例4: OnDoubleClick

		public override void OnDoubleClick( Mobile from )
		{
			if ( !from.InRange( this.GetWorldLocation(), 2 ) )
				return;

			int firstOne = Utility.Random( 1, 6 );
			int secondOne = Utility.Random( 1, 6 );

			if ((firstOne + secondOne) <= 5) {
				this.PublicOverheadMessage( MessageType.Regular, 0, false, string.Format( "{0} is dead!", from.Name, firstOne, secondOne) );
				from.BoltEffect( 0 );
				from.Kill();
			} else {
				this.PublicOverheadMessage( MessageType.Regular, 0, false, string.Format( "{0} survives!", from.Name, firstOne, secondOne) );
			}
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:16,代码来源:britanniaroullet.cs

示例5: OnMoveOver

        public override bool OnMoveOver(Mobile m)
        {
            if (!m_AllowCreatures && !m.Player)
                return true;

            Item c = m.FindItemOnLayer(Layer.Bracelet) as BraceletOfTalon;

            if (c != null)
            {
                m.SendMessage("You feel as if you're being protected from some evil force");
                return true;
            }
            else
            {
                m.Kill();
                return true;
            }
        }
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:18,代码来源:DeathTile1.cs

示例6: OnMoveOver

        public override bool OnMoveOver(Mobile m)
        {
            if (!m_AllowCreatures && !m.Player)
                return true;

            Item a = m.Backpack.FindItemByType(typeof(SphereOfProtection));
            if (!m_AllowCreatures && !m.Player)
                return true;
            if (a != null)
            {
                m.SendMessage("You feel as if you're being protected from some evil force");
                return true;
            }
            else
            {
                m.Kill();
                return true;
            }
        }
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:19,代码来源:MerlinsField.cs

示例7: OnExit

        public override void OnExit(Mobile m)
        {
            PlayerMobile pm = m as PlayerMobile;
            if (m_Controller.ShowExitMessage)
                m.SendMessage("You have left {0}", this.Name);
            if (pm != null)
            {
                if (m_Controller.KillExit && pm.GameParticipant)
                {
                    m.SendMessage(32, "You cannot leave the area while a game is taking place!");
                    m.Kill();
                }
                if (m_Controller.NoStatLoss)
                {
                    if (pm.InStat)
                    {
                        BaseShieldGuard.ApplySkillLoss(pm);
                    }
                }

                if (m_Controller.IsT2AZone)
                {
                    m.IsT2A = false;
                    if (m is PlayerMobile)
                    {
                        PvPTemplates.PvPTemplates.FetchProfile(m as PlayerMobile).ClearDelta();
                    }
                }
            }
            base.OnExit(m);

        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:32,代码来源:CustomRegion.cs

示例8: OnGotMeleeAttack

        public override void OnGotMeleeAttack(Mobile attacker)
        {
            int bonusdmg = (Math.Max((int)attacker.Skills[SkillName.Chivalry].Value,(int)attacker.Skills[SkillName.Blacksmith].Value)/20);
            
            AOS.Damage(this, attacker, bonusdmg, true, 0, 0, 0, 0, 0, 0, 100, false, false, false);

            if(attacker is BaseCreature)
            {
                Say("Meurt, toi qui n'est pas digne de me reconnaitre");
                attacker.Kill();
            }

            if (attacker.FindItemOnLayer(Layer.OneHanded) is BaseWeapon)
            {
                BaseWeapon wpn = (BaseWeapon)attacker.FindItemOnLayer(Layer.OneHanded);
                if (wpn.Resource < CraftResource.MGlowing && Utility.RandomDouble()<.10)
                {
                    Emote("Votre arme perce sa lumière, vous offrant un second souffle");
                    attacker.Heal(Utility.Random(1,15));
                }
            }

            base.OnGotMeleeAttack(attacker);
        }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:24,代码来源:Celestial.cs

示例9: Target

        public void Target(Mobile ma)
        {
            BaseCreature m = ma as BaseCreature;
            if (ma is CharmedMobile)
            {
                ma.Kill();
                Caster.SendMessage("You free them from their charm!");
            }
            else if (m != null)
            {
                if (!Caster.CanSee(m))
                {
                    Caster.SendLocalizedMessage(500237); // Target can not be seen.
                }
                else if (m.Controlled || m.Summoned)
                {
                    Caster.SendMessage("That target is already under somone's control!");
                }
                else if (!m.Alive)
                {
                    Caster.SendMessage("The dead are beyond your charms.");
                }
                else if (!m.Tamable || m.Blessed)
                {

                    Caster.SendMessage("You have no chance of charming that!");

                }
                else if (Caster.Followers >= 1)
                {
                    Caster.SendMessage("You couldn't control that if you did charm it!");
                }
                else if (CheckHSequence(m))
                {
                    SpellHelper.Turn(Caster, m);

                    if (!m.Controlled && m != null && !m.Deleted)
                    {
                        double taming;
                        if (m.MinTameSkill <= 1.0)
                            taming = 1.0;
                        else
                            taming = m.MinTameSkill;

                        double charmchance = (Caster.Skills[SkillName.Magery].Value / taming);
                        if (charmchance <= 0.5)
                        {
                            Caster.SendMessage("You have no chance of charming them.");
                        }
                        else if (charmchance >= 0.9)
                        {
                            Caster.SendMessage("You charm them!");
                            Point3D mloc = new Point3D(m.X, m.Y, m.Z);
                            CharmedMobile dg = new CharmedMobile(m);
                            dg.Owner = m;

                            dg.Body = m.Body;
                            dg.AI = m.AI;
                            dg.Hue = m.Hue;
                            dg.Name = m.Name;
                            dg.SpeechHue = m.SpeechHue;
                            dg.Fame = m.Fame;
                            dg.Karma = m.Karma;
                            dg.EmoteHue = m.EmoteHue;
                            dg.Title = m.Title;
                            dg.Criminal = (m.Criminal);
                            dg.Str = m.Str;
                            dg.Int = m.Int;
                            dg.Hits = m.Hits;
                            dg.Dex = m.Dex;
                            dg.Mana = m.Mana;
                            dg.Stam = m.Stam;

                            dg.VirtualArmor = (m.VirtualArmor);
                            dg.SetSkill(SkillName.Wrestling, m.Skills[SkillName.Wrestling].Value);
                            dg.SetSkill(SkillName.Tactics, m.Skills[SkillName.Tactics].Value);
                            dg.SetSkill(SkillName.Anatomy, m.Skills[SkillName.Anatomy].Value);

                            dg.SetSkill(SkillName.Magery, m.Skills[SkillName.Magery].Value);
                            dg.SetSkill(SkillName.MagicResist, m.Skills[SkillName.MagicResist].Value);
                            dg.SetSkill(SkillName.Meditation, m.Skills[SkillName.Meditation].Value);
                            dg.SetSkill(SkillName.EvalInt, m.Skills[SkillName.EvalInt].Value);

                            dg.SetSkill(SkillName.Archery, m.Skills[SkillName.Archery].Value);
                            dg.SetSkill(SkillName.Macing, m.Skills[SkillName.Macing].Value);
                            dg.SetSkill(SkillName.Swords, m.Skills[SkillName.Swords].Value);
                            dg.SetSkill(SkillName.Fencing, m.Skills[SkillName.Fencing].Value);
                            dg.SetSkill(SkillName.Lumberjacking, m.Skills[SkillName.Lumberjacking].Value);
                            dg.SetSkill(SkillName.Alchemy, m.Skills[SkillName.Alchemy].Value);
                            dg.SetSkill(SkillName.Parry, m.Skills[SkillName.Parry].Value);
                            dg.SetSkill(SkillName.Focus, m.Skills[SkillName.Focus].Value);
                            dg.SetSkill(SkillName.Necromancy, m.Skills[SkillName.Necromancy].Value);
                            dg.SetSkill(SkillName.Chivalry, m.Skills[SkillName.Chivalry].Value);
                            dg.SetSkill(SkillName.ArmsLore, m.Skills[SkillName.ArmsLore].Value);
                            dg.SetSkill(SkillName.Poisoning, m.Skills[SkillName.Poisoning].Value);
                            dg.SetSkill(SkillName.SpiritSpeak, m.Skills[SkillName.SpiritSpeak].Value);
                            dg.SetSkill(SkillName.Stealing, m.Skills[SkillName.Stealing].Value);
                            dg.SetSkill(SkillName.Inscribe, m.Skills[SkillName.Inscribe].Value);
                            dg.Kills = (m.Kills);

//.........这里部分代码省略.........
开发者ID:evildude807,项目名称:kaltar,代码行数:101,代码来源:CharmSpell.cs

示例10: Decapitate

		public static void Decapitate(Mobile from, Mobile target, Func<Mobile, Item> createHead = null)
		{
			if (from == null || target == null)
			{
				return;
			}

			Map map = target.Map;

			target.Freeze(TimeSpan.FromSeconds(1.0));

			int range = Utility.RandomMinMax(5, 7);
			int zOffset = target.Mounted ? 20 : 10;

			Point3D src = target.Location.Clone3D(0, 0, zOffset);
			var points = src.GetAllPointsInRange(map, range, range);

			Effects.PlaySound(target.Location, map, 0x19C);
			target.Send(VNScreenLightFlash.Instance);

			Timer.DelayCall(
				TimeSpan.FromMilliseconds(100),
				() =>
				{
					foreach (Point3D trg in points)
					{
						int bloodID = Utility.RandomMinMax(4650, 4655);

						new MovingEffectInfo(src, trg.Clone3D(0, 0, 2), from.Map, bloodID).MovingImpact(
							info =>
							{
								new Blood(bloodID).MoveToWorld(info.Target.Location, info.Map);
								Effects.PlaySound(info.Target, info.Map, 0x028);
							});
					}
				});

			target.Kill();

			Timer.DelayCall(
				TimeSpan.FromMilliseconds(100),
				() =>
				{
					var corpse = target.Corpse as Corpse;

					if (corpse != null && !corpse.Deleted)
					{
						corpse.TurnToBones();
					}
				});

			var head = createHead != null ? createHead(target) : null;

			int headID;
			int headHue;

			if (head != null)
			{
				headID = head.ItemID;
				headHue = head.Hue;
			}
			else
			{
				headID = 7393;
				headHue = target.SolidHueOverride >= 0 ? target.SolidHueOverride : target.Hue;
			}

			new MovingEffectInfo(src, src.Clone3D(0, 0, 40), map, headID, headHue).MovingImpact(
				info =>
				new MovingEffectInfo(
					info.Target,
					info.Source.Clone3D(Utility.RandomMinMax(-1, 1), Utility.RandomMinMax(-1, 1), 2),
					info.Map,
					headID,
					headHue).MovingImpact(
						hInfo =>
						{
							if (head != null && !head.Deleted)
							{
								head.MoveToWorld(hInfo.Target.Location, info.Map);
							}
						}));
		}
开发者ID:jasegiffin,项目名称:JustUO,代码行数:83,代码来源:SeveredHead.cs

示例11: OnGotMeleeAttack

 public override void OnGotMeleeAttack( Mobile attacker )
 {
     attacker.Kill();
 }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:4,代码来源:FierceDragon.cs

示例12: Damage

		public override void Damage( Mobile m )
		{
			base.Damage( m );
			
			if ( m.Alive )
			{
				if ( m.Location.X > 6484 && m.Location.Y > 500 )
					m.Kill();
				else
				{
					m.FixedParticles( 0x36B0, 1, 14, 0x26BB, 0x3F, 0x7, EffectLayer.Waist );
					m.PlaySound( 0x229 );
					
					int damage = 0;
					
					damage += (int) Math.Pow( m.Location.X - 6200, 0.5 );				
					damage += (int) Math.Pow( m.Location.Y - 330, 0.5 );	
					
					if ( damage > 20 )
						m.SendLocalizedMessage( 1074567 ); // The acid river is much stronger here. You realize that allowing the acid to touch your flesh will surely kill you.
					else if ( damage > 10 )
						m.SendLocalizedMessage( 1074566 ); // The acid river has gotten deeper. The concentration of acid is significantly stronger.
					else
						m.SendLocalizedMessage( 1074565 ); // The acid river burns your skin.
					
					AOS.Damage( m, damage, 0, 0, 0, 100, 0 );
				}
			}
		}	
开发者ID:greeduomacro,项目名称:annox,代码行数:29,代码来源:DamagingRegion.cs

示例13: LeaveGame

        public void LeaveGame( Mobile m )
        {
            CTFTeam t = GetTeam( m );
            if ( t != null )
                t.RemoveMember( m );

            if ( m.AccessLevel == AccessLevel.Player && !m.Blessed )
            {
                if ( m.Alive )
                {
                    m.Kill();
                    if ( m.Corpse != null && !m.Corpse.Deleted )
                        m.Corpse.Delete();
                }
                m.Resurrect();
            }

            Item robe = m.FindItemOnLayer( Layer.OuterTorso );
            if ( robe is CTFRobe )
                robe.Delete();
            if ( m.Backpack != null )
            {
                Item[] robes = m.Backpack.FindItemsByType( typeof( CTFRobe ) );
                for(int i=0;i<robes.Length;i++)
                    robes[i].Delete();
            }

            m.Delta( MobileDelta.Noto );
        }
开发者ID:Godkong,项目名称:Origins,代码行数:29,代码来源:CTFGame.cs

示例14: AddWebCase

		public void AddWebCase( Mobile m )
		{
			new WebCase().MoveToWorld( m.Location, m.Map );
			PublicOverheadMessage( MessageType.Emote, 0x47E, true, "*Your pets are nothing but food for me!*" );
			m.PlaySound( 922 );
			m.Kill();
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:7,代码来源:GiantRecluseSpider.cs

示例15: FinalEffect

        public static void FinalEffect(Mobile caster, Mobile target, int effect)
        {
            IPooledEnumerable eable = caster.Map.GetMobilesInRange(caster.Location, caster.ManaMax / 10);
            foreach (Mobile m in eable)
            {
                if ( ((PlayerMobile)caster).AllyList.Contains( m ) )
                {
                    int heal = m.HitsMax * effect;
                    m.PlaySound(0x1F2);
                    m.FixedEffect(0x376A, 9, 32);
                    m.Hits += heal;
                    m.LocalOverheadMessage(MessageType.Regular, 170, false, "+" + heal);
                }
            }
            eable.Free();

            caster.SendMessage("You have sacrificed yourself!");
            caster.DoSpeech("*collapses with a thud!*", new int[] { -1 }, MessageType.Emote, caster.EmoteHue);
            caster.Kill();
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:20,代码来源:HumilitySacrifice.cs


注:本文中的Server.Mobile.Kill方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。