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C# Mobile.RevealingAction方法代码示例

本文整理汇总了C#中Server.Mobile.RevealingAction方法的典型用法代码示例。如果您正苦于以下问题:C# Mobile.RevealingAction方法的具体用法?C# Mobile.RevealingAction怎么用?C# Mobile.RevealingAction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Mobile的用法示例。


在下文中一共展示了Mobile.RevealingAction方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTarget

            protected override void OnTarget( Mobile from, object targeted )
            {
                from.RevealingAction();

                if ( targeted is BaseCreature && from.CanBeHarmful( (Mobile) targeted, true ) )
                {
                    BaseCreature creature = (BaseCreature) targeted;

                    if ( !m_Instrument.IsChildOf( from.Backpack ) )
                    {
                        from.SendLocalizedMessage( 1062488 ); // The instrument you are trying to play is no longer in your backpack!
                    }
                    else if ( creature.Controlled )
                    {
                        from.SendLocalizedMessage( 501590 ); // They are too loyal to their master to be provoked.
                    }
                    else if ( creature.IsParagon && BaseInstrument.GetBaseDifficulty( creature ) >= 160.0 )
                    {
                        from.SendLocalizedMessage( 1049446 ); // You have no chance of provoking those creatures.
                    }
                    else
                    {
                        from.RevealingAction();
                        m_Instrument.PlayInstrumentWell( from );
                        from.SendLocalizedMessage( 1008085 ); // You play your music and your target becomes angered.  Whom do you wish them to attack?
                        from.Target = new InternalSecondTarget( from, m_Instrument, creature );
                    }
                }
                else
                {
                    from.SendLocalizedMessage( 501589 ); // You can't incite that!
                }
            }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:33,代码来源:Provocation.cs

示例2: OnUse

        public static TimeSpan OnUse(Mobile m)
        {
            m.RevealingAction();

            m.Target = new InternalTarget();
            m.RevealingAction();

            m.SendAsciiMessage("Select the map upon which to draw.");

            return TimeSpan.FromSeconds(10.0);
        }
开发者ID:Godkong,项目名称:RunUO,代码行数:11,代码来源:Cartography.cs

示例3: OnUse

        public static TimeSpan OnUse( Mobile m )
        {
            m.RevealingAction();

            m.Target = new InternalTarget();
            m.RevealingAction();

            m.SendLocalizedMessage( 500397 ); // To whom do you wish to grovel?

            return TimeSpan.FromHours( 6.0 );
        }
开发者ID:bugraerdogan,项目名称:silverlight-uo-client,代码行数:11,代码来源:Begging.cs

示例4: OnUse

        public static TimeSpan OnUse( Mobile m )
        {
            m.RevealingAction();

            m.Target = new InternalTarget();
            m.RevealingAction();

            if ( !m_DisableMessage )
                m.SendLocalizedMessage( 502789 ); // Tame which animal?

            return TimeSpan.FromHours( 6.0 );
        }
开发者ID:jsrn,项目名称:MidnightWatchServer,代码行数:12,代码来源:AnimalTaming.cs

示例5: OnUse

        public static TimeSpan OnUse( Mobile m )
        {
            if ( !m.Hidden )
            {
                m.SendLocalizedMessage( 502725 ); // You must hide first
            }
            else if ( m.Skills[SkillName.Hiding].Base < 30.0 )
            {
                m.SendLocalizedMessage( 502726 ); // You are not hidden well enough.  Become better at hiding.
                m.RevealingAction();
            }
            else if ( !m.CanBeginAction( typeof( Stealth ) ) )
            {
                m.SendLocalizedMessage( 1063086 ); // You cannot use this skill right now.
                m.RevealingAction();
            }
            else if ( m.Flying )
            {
                m.SendLocalizedMessage( 1113415 ); // You cannot use this ability while flying.
                m.RevealingAction();
            }
            else
            {
                int armorRating = GetArmorRating( m );

                if ( armorRating >= 42 ) // I have a hunch '42' was chosen cause someone's a fan of DNA
                {
                    m.SendLocalizedMessage( 502727 ); // You could not hope to move quietly wearing this much armor.
                    m.RevealingAction();
                }
                else if ( m.CheckSkill( SkillName.Stealth, -20.0 + ( armorRating * 2 ), 60.0 + ( armorRating * 2 ) ) )
                {
                    int steps = (int) ( m.Skills[SkillName.Stealth].Value / 5.0 );

                    if ( steps < 1 )
                        steps = 1;

                    m.AllowedStealthSteps = steps;
                    m.IsStealthing = true;

                    m.SendLocalizedMessage( 502730 ); // You begin to move quietly.

                    return TimeSpan.FromSeconds( 10.0 );
                }
                else
                {
                    m.SendLocalizedMessage( 502731 ); // You fail in your attempt to move unnoticed.
                    m.RevealingAction();
                }
            }

            return TimeSpan.FromSeconds( 10.0 );
        }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:53,代码来源:Stealth.cs

示例6: OnUse

        public static TimeSpan OnUse( Mobile m )
        {
            m.RevealingAction();

            m.Target = new InternalTarget();
            m.RevealingAction();

            if (!m_DisableMessage)
                m.SendAsciiMessage("Tame which animal?");

            return TimeSpan.FromHours( 6.0 );
        }
开发者ID:Godkong,项目名称:Origins,代码行数:12,代码来源:AnimalTaming.cs

示例7: Drink

		public override void Drink( Mobile from )
		{
			if ( Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting)) )
			{
				from.SendLocalizedMessage( 1062725 ); // You can not use that potion while paralyzed.
				return;
			}

			int delay = GetDelay( from );

			if ( delay > 0 )
			{
				from.SendLocalizedMessage( 1072529, String.Format( "{0}\t{1}", delay, delay > 1 ? "seconds." : "second." ) ); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~
				return;
			}

			ThrowTarget targ = from.Target as ThrowTarget;

			if ( targ != null && targ.Potion == this )
				return;

			from.RevealingAction();

			if ( !m_Users.Contains( from ) )
				m_Users.Add( from );

			from.Target = new ThrowTarget( this );
		}
开发者ID:romeov007,项目名称:imagine-uo,代码行数:28,代码来源:BaseConflagrationPotion.cs

示例8: Drink

        public override void Drink( Mobile from )
        {
            if ( Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting)) )
            {
                from.SendLocalizedMessage( 1062725 ); // You can not use a purple potion while paralyzed.
                return;
            }

            ThrowTarget targ = from.Target as ThrowTarget;
            this.Stackable = false; // Scavenged explosion potions won't stack with those ones in backpack, and still will explode.

            if ( targ != null && targ.Potion == this )
                return;

            from.RevealingAction();

            if ( m_Users == null )
                m_Users = new ArrayList();

            if ( !m_Users.Contains( from ) )
                m_Users.Add( from );

            from.Target = new ThrowTarget( this );

            if ( m_Timer == null )
            {
                from.SendLocalizedMessage( 500236 ); // You should throw it now!

                if( Core.ML )
                    m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.25 ), 5, new TimerStateCallback( Detonate_OnTick ), new object[]{ from, 3 } ); // 3.6 seconds explosion delay
                else
                    m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 0.75 ), TimeSpan.FromSeconds( 1.0 ), 4, new TimerStateCallback( Detonate_OnTick ), new object[]{ from, 3 } ); // 2.6 seconds explosion delay
            }
        }
开发者ID:Leodinas,项目名称:uolite,代码行数:34,代码来源:BaseExplosionPotion.cs

示例9: OnPickedInstrument

 public static void OnPickedInstrument( Mobile from, BaseInstrument instrument )
 {
     from.RevealingAction();
     from.SendLocalizedMessage( 1049525 ); // Whom do you wish to calm?
     from.Target = new InternalTarget( from, instrument );
     from.NextSkillTime = DateTime.Now + TimeSpan.FromHours( 6.0 );
 }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:7,代码来源:Peacemaking.cs

示例10: OnUse

        public static TimeSpan OnUse( Mobile m )
        {
            m.RevealingAction();

            Timer t = m_Table[m] as Timer;
            if ( t != null && t.Running )
                t.Stop();
            if ( m.CheckSkill( SkillName.SpiritSpeak, 0, 100 ) )
            {
                if ( t == null )
                    m_Table[m] = t = new SpiritSpeakTimer( m );

                double secs = m.Skills[SkillName.SpiritSpeak].Base / 50;
                secs *= 90;
                if ( secs < 10 )
                    secs = 10;

                t.Delay = TimeSpan.FromSeconds( secs );//15 seconds to 3 minutes
                t.Start();
                m.CanHearGhosts = true;

                m.PlaySound( 0x24A );
                m.SendLocalizedMessage( 502444 );//You contact the neitherworld.
            }
            else
            {
                m_Table.Remove( m );
                m.SendLocalizedMessage( 502443 );//You fail to contact the neitherworld.
                m.CanHearGhosts = false;
            }

            return TimeSpan.FromSeconds( 10.0 );
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:33,代码来源:SpiritSpeak.cs

示例11: OnTarget

		protected override void OnTarget( Mobile from, object o )
		{
			IPoint3D ip = o as IPoint3D;

			if ( ip != null )
			{
				if ( ip is Item )
					ip = ((Item)ip).GetWorldTop();

				Point3D p = new Point3D( ip );

				Region reg = Region.Find( new Point3D( p ), from.Map );

				if ( from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing( from, p ) )
					m_Deed.OnPlacement( from, p );
				else if ( reg.IsPartOf( typeof( TempNoHousingRegion ) ) )
					from.SendLocalizedMessage( 501270 ); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
				else if ( reg.IsPartOf( typeof( TreasureRegion ) ) || reg.IsPartOf( typeof( HouseRegion ) ) )
					from.SendLocalizedMessage( 1043287 ); // The house could not be created here.  Either something is blocking the house, or the house would not be on valid terrain.
				else
					from.SendLocalizedMessage( 501265 ); // Housing can not be created in this area.

                if (HouseSystemController._MaxPlaceDelay > 0)
                {
                    from.BeginAction(typeof(HouseDeed));
                    Timer.DelayCall<Mobile>(TimeSpan.FromSeconds(Utility.RandomMinMax(HouseSystemController._MinPlaceDelay, HouseSystemController._MaxPlaceDelay)), new TimerStateCallback<Mobile>(ReleasePlacementLock), from);
                }
                from.RevealingAction();
			}
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:30,代码来源:Deeds.cs

示例12: OnUse

        public static TimeSpan OnUse(Mobile m)
        {
            if (!m.Hidden)
            {
                m.SendLocalizedMessage(502725); // You must hide first
            }
            else if (m.Skills[SkillName.Hiding].Base < 80.0)
            {
                m.SendLocalizedMessage(502726); // You are not hidden well enough.  Become better at hiding.
            }
            else if (GetArmorOffset(m) >= 15)
            {
                m.SendLocalizedMessage(502727); // You could not hope to move quietly wearing this much armor.
            }
            else if (m.CheckSkill(SkillName.Stealth, 0.0, 100.0))
            {
                int steps = (int)(m.Skills[SkillName.Stealth].Value / (Core.AOS ? 5.0 : 10.0));

                if (steps < 1)
                    steps = 1;

                m.AllowedStealthSteps = steps;

                m.SendLocalizedMessage(502730); // You begin to move quietly.

                return TimeSpan.FromSeconds(10.0);
            }
            else
            {
                m.SendLocalizedMessage(502731); // You fail in your attempt to move unnoticed.
                m.RevealingAction();
            }

            return TimeSpan.FromSeconds(10.0);
        }
开发者ID:greeduomacro,项目名称:divinity,代码行数:35,代码来源:Stealth.cs

示例13: Drink

        public override void Drink(Mobile from)
        {
            if (Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting)))
            {
                from.SendLocalizedMessage(1062725); // You can not use a purple potion while paralyzed.
                return;
            }

            ThrowTarget targ = from.Target as ThrowTarget;

            if (targ != null && targ.Potion == this)
                return;

            from.RevealingAction();

            if (m_Users == null)
                m_Users = new ArrayList();

            if (!m_Users.Contains(from))
                m_Users.Add(from);

            from.Target = new ThrowTarget(this);

            if (m_Timer == null)
            {
                from.SendLocalizedMessage(500236); // You should throw it now!
                m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(0.75), TimeSpan.FromSeconds(1.0), 4, new TimerStateCallback(Detonate_OnTick), new object[] { from, 3 });
            }
        }
开发者ID:greeduomacro,项目名称:annox,代码行数:29,代码来源:BaseZombieKillerPotion.cs

示例14: OnTarget

            protected override void OnTarget( Mobile from, object targeted )
            {
                from.RevealingAction();

                int number = -1;

                if ( targeted is Mobile )
                {
                    Mobile targ = (Mobile)targeted;

                    if ( targ.Player ) // We can't beg from players
                    {
                        from.SendAsciiMessage("Perhaps just asking would work better.");
                        number = 500398; // Perhaps just asking would work better.
                    }
                    else if ( !targ.Body.IsHuman ) // Make sure the NPC is human
                    {
                        from.SendAsciiMessage("There is little chance of getting money from that!");
                        number = 500399; // There is little chance of getting money from that!
                    }
                    else if ( !from.InRange( targ, 2 ) )
                    {
                        if (!targ.Female)
                        {
                            from.SendAsciiMessage("You are too far away to beg from him.");
                            number = 500401; // You are too far away to beg from him.
                        }
                        else
                            from.SendAsciiMessage("You are too far away to beg from her.");
                            //number = 500402; // You are too far away to beg from her.
                    }
                    else if ( from.Mounted ) // If we're on a mount, who would give us money?
                    {
                        from.SendAsciiMessage("They seem unwilling to give you any money.");
                        number = 500404; // They seem unwilling to give you any money.
                    }
                    else
                    {
                        // Face eachother
                        from.Direction = from.GetDirectionTo( targ );
                        targ.Direction = targ.GetDirectionTo( from );

                        from.Animate( 32, 5, 1, true, false, 0 ); // Bow

                        new InternalTimer( from, targ ).Start();

                        m_SetSkillTime = false;
                    }
                }
                else // Not a Mobile
                {
                    from.SendAsciiMessage("There is little chance of getting money from that!");
                    //number = 500399; // There is little chance of getting money from that!
                }

                number = -1;
                if ( number != -1 )
                    from.SendLocalizedMessage( number );
            }
开发者ID:Godkong,项目名称:RunUO,代码行数:59,代码来源:Begging.cs

示例15: OnDoubleClick

		public override void OnDoubleClick(Mobile from)
		{
				if (from == null)
					return;

				from.RevealingAction();
				from.BeginTarget(1, false, TargetFlags.None, new TargetCallback(ItemClaimer_OnTarget));
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:8,代码来源:ItemClaimer.cs


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