当前位置: 首页>>代码示例>>C#>>正文


C# Mobile.FixedParticles方法代码示例

本文整理汇总了C#中Server.Mobile.FixedParticles方法的典型用法代码示例。如果您正苦于以下问题:C# Mobile.FixedParticles方法的具体用法?C# Mobile.FixedParticles怎么用?C# Mobile.FixedParticles使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Mobile的用法示例。


在下文中一共展示了Mobile.FixedParticles方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Drink

		public override void Drink( Mobile from )
		{
			
			if ( from.BeginAction( typeof( BaseMaskOfDeathPotion ) ) )
			{
				
				if ( !UnderEffect( from ) )
				{
					Timer t = (Timer)m_Table[from];
	
					if ( t != null )
						t.Stop();
	
					m_Table[from] = t = Timer.DelayCall( Duration, new TimerStateCallback( Expire_Callback ), from );			
	
					//Effects.SendPacket( from, from.Map, new GraphicalEffect( EffectType.FixedFrom, from.Serial, Serial.Zero, 0x375A, from.Location, from.Location, 10, 15, true, false ) );//Default
					from.FixedParticles( 0x3779, 10, 15, 5002, EffectLayer.Head );
					from.FixedParticles( 0x376A, 9, 32, 5008, EffectLayer.Waist );
					from.FixedParticles( 0x3778, 10, 30, 5010, EffectLayer.Head );
					
					
				        from.SendLocalizedMessage( 503326 ); // You are now ignored by monsters.
	
					Delete();
				}
				Timer.DelayCall( TimeSpan.FromMinutes( Delay ),new TimerStateCallback( Release ), from );
			}
			else
			{
				from.SendMessage("You must wait 30 minutes to use this potion" );					
			}		
			
			
		}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:34,代码来源:BaseMaskOfDeathPotion.cs

示例2: OnDeath

        public override void OnDeath( Mobile m )
        {
            bool toreturn = true;

            if ( m != null && !m.Deleted)
            {

                if (m is PlayerMobile && m_Controller.NoPlayerItemDrop)
                {
                    if (m.Female)
                    {
                        m.FixedParticles(0x374A, 10, 30, 5013, 1153, 2, EffectLayer.Waist);
                        m.Body = 403;
                        m.Hidden = true;
                    }
                    else
                    {
                        m.FixedParticles(0x374A, 10, 30, 5013, 1153, 2, EffectLayer.Waist);
                        m.Body = 402;
                        m.Hidden = true;
                    }
                    m.Hidden = false;
                    toreturn = false;
                }
                else if ( !(m is PlayerMobile) && m_Controller.NoNPCItemDrop)
                {
                    if (m.Female)
                    {
                        m.FixedParticles(0x374A, 10, 30, 5013, 1153, 2, EffectLayer.Waist);
                        m.Body = 403;
                        m.Hidden = true;
                    }
                    else
                    {
                        m.FixedParticles(0x374A, 10, 30, 5013, 1153, 2, EffectLayer.Waist);
                        m.Body = 402;
                        m.Hidden = true;
                    }
                    m.Hidden = false;
                    toreturn = false;
                }
                else
                    toreturn = true;

                // Start a 1 second timer
                // The Timer will check if they need moving, corpse deleting etc.
                m_Timer = new MovePlayerTimer(m, m_Controller);
                m_Timer.Start();

               // return base.OnDeath(m);
            }

            base.OnDeath(m);

        }
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:55,代码来源:CustomRegion.cs

示例3: FinalEffect

 public static void FinalEffect( Mobile caster, Mobile target, int duration, double protection )
 {
     target.PlaySound( 0x202 );
     target.FixedParticles( 0x376A, 1, 62, 9923, 3, 3, EffectLayer.Waist );
     target.FixedParticles( 0x3779, 1, 46, 9502, 5, 3, EffectLayer.Waist );
     ( (IKhaerosMobile)target ).ShieldingMobile = caster;
     ( (IKhaerosMobile)target ).ShieldValue = protection;
     ( (IKhaerosMobile)caster ).ShieldedMobile = target;
     Timer.DelayCall( TimeSpan.FromMinutes( duration ), new TimerCallback( ( (IKhaerosMobile)target ).RemoveShieldOfSacrifice ) );
     Timer.DelayCall( TimeSpan.FromMinutes( duration ), new TimerCallback( ( (IKhaerosMobile)caster ).RemoveShieldOfSacrifice ) );
 }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:11,代码来源:ShieldOfSacrifice.cs

示例4: FinalEffect

        public static void FinalEffect(Mobile caster, Mobile target, int hold)
        {
            target.PlaySound(0x204);
            target.FixedParticles(0x37C4, 1, 8, 9916, 39, 3, EffectLayer.Head);
            target.FixedParticles(0x37C4, 1, 8, 9502, 39, 4, EffectLayer.Head);

            target.Emote("*is rooted to the ground, unmoving*");
            target.SendMessage("You are overwhelmed by guilt over your sins.");

            if (((IKhaerosMobile)target).StunnedTimer != null)
                ((IKhaerosMobile)target).StunnedTimer.Stop();

            ((IKhaerosMobile)target).StunnedTimer = new JusticePrisonTimer(target, hold);
            ((IKhaerosMobile)target).StunnedTimer.Start();
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:15,代码来源:JusticePrison.cs

示例5: Drink

		public override void Drink( Mobile m )
		{
			TimeSpan duration = TimeSpan.FromMinutes( 1 );
			
			if (m.Hidden == false)
			{
				m.FixedParticles( 0x376A, 9, 32, 5007, EffectLayer.Waist );
				m.PlaySound( 0x3C4 );
				
				BuffInfo.RemoveBuff( m, BuffIcon.HidingAndOrStealth );
				BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.Invisibility, 1075825 ) );	//Invisibility/Invisible

				BasePotion.PlayDrinkEffect( m );

				this.Consume();
				
				m.Hidden = true;
				
				RemoveTimer( m );
				
				Timer t = new InternalTimer( m, duration );

				m_Table[m] = t;

				t.Start();
				
			}
			else
			{
				m.SendMessage( "An invisibility potion is already taking effect on your person." ); //An invisibility potion is already taking effect on your person.
			}
		}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:32,代码来源:InvisibilityPotion.cs

示例6: OnHit

        public override void OnHit( Mobile attacker, Mobile defender, int damage )
        {
            if ( !IsBladeweaveAttack )
            {
                if ( !Validate( attacker ) )
                    return;
                if ( !CheckMana( attacker, true ) )
                    return;
            }

            ClearCurrentAbility( attacker );

            Timer t = (Timer) m_Table[attacker];

            if ( t != null )
                t.Stop();

            Skill ninjitsu = attacker.Skills[SkillName.Ninjitsu];

            int delay = (int) ( ninjitsu.Value / 12.0 );

            attacker.SendLocalizedMessage( 1063345 ); // You block an attack!
            defender.SendLocalizedMessage( 1063346 ); // Your attack was blocked!

            attacker.FixedParticles( 0x37C4, 1, 16, 0x251D, 0x39D, 0x3, EffectLayer.RightHand );

            m_Table[attacker] = t = Timer.DelayCall( TimeSpan.FromSeconds( delay ), new TimerStateCallback( Expire_Callback ), attacker );
        }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:28,代码来源:Block.cs

示例7: OnHit

		public override void OnHit( Mobile attacker, Mobile defender, int damage )
		{
			if( !Validate( attacker ) || !CheckMana( attacker, true ) )
				return;

			ClearCurrentAbility( attacker );

			attacker.SendLocalizedMessage( 1063353 ); // You perform a masterful defense!

			attacker.FixedParticles( 0x375A, 1, 17, 0x7F2, 0x3E8, 0x3, EffectLayer.Waist );

			int modifier = (int)(30.0 * ((Math.Max( attacker.Skills[SkillName.Bushido].Value, attacker.Skills[SkillName.Ninjitsu].Value ) - 50.0) / 70.0));

			DefenseMasteryInfo info = m_Table[attacker] as DefenseMasteryInfo;

			if( info != null )
				EndDefense( (object)info );

			ResistanceMod mod = new ResistanceMod( ResistanceType.Physical, 50 + modifier );
			attacker.AddResistanceMod( mod );

			info = new DefenseMasteryInfo( attacker, 80 - modifier, mod );
			info.m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 3.0 ), new TimerStateCallback( EndDefense ), info );

			m_Table[attacker] = info;

			attacker.Delta( MobileDelta.WeaponDamage );
		}
开发者ID:nick12344356,项目名称:The-Basement,代码行数:28,代码来源:DefenseMastery.cs

示例8: OnHit

		public override void OnHit( Mobile attacker, Mobile defender, int damage )
		{
			if( !Validate( attacker ) || !CheckMana( attacker, true ) )
				return;

			ClearCurrentAbility( attacker );

			if( Server.Items.ParalyzingBlow.IsImmune( defender ) )	//After mana consumption intentional
			{
				attacker.SendLocalizedMessage( 1070804 ); // Your target resists paralysis.
				defender.SendLocalizedMessage( 1070813 ); // You resist paralysis.
				return;
			}

			attacker.SendLocalizedMessage( 1063356 ); // You cripple your target with a nerve strike!
			defender.SendLocalizedMessage( 1063357 ); // Your attacker dealt a crippling nerve strike!

			attacker.PlaySound( 0x204 );
			defender.FixedEffect( 0x376A, 9, 32 );
			defender.FixedParticles( 0x37C4, 1, 8, 0x13AF, 0, 0, EffectLayer.Waist );

			AOS.Damage( defender, attacker, (int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 10), 100, 0, 0, 0, 0 );	//10-25

			defender.Freeze( TimeSpan.FromSeconds( 2.0 ) );
			Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
		}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:26,代码来源:NerveStrike.cs

示例9: OnDoubleClick

		public override void OnDoubleClick( Mobile from )
		{
			if ( from.Blessed != true )
			{
				if ( IsChildOf( from.Backpack ) )
				{
					new InvulTimer(from).Start();
	
					from.FixedParticles( 0x376A, 9, 32, 5007, EffectLayer.Waist );
					from.PlaySound( 0x1E3 );
	
					BasePotion.PlayDrinkEffect( from );
	
					this.Consume();
				}
				else
				{
					from.SendMessage("The Potion must be in your backpack.");
				}
			}
			else
			{
				from.SendMessage( "You are already invulnerable." );
			}
		}
开发者ID:nick12344356,项目名称:The-Basement,代码行数:25,代码来源:PotionOfInvul.cs

示例10: OnHit

        public override void OnHit( Mobile attacker, Mobile defender, int damage )
        {
            if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
                return;

            ClearCurrentAbility( attacker );

            Timer t = (Timer) m_Table[attacker];

            if ( t != null )
                t.Stop();

            attacker.SendLocalizedMessage( 1063353 ); // You perform a masterful defense!

            m_Table[attacker] = t = Timer.DelayCall( TimeSpan.FromSeconds( 3.0 ), new TimerStateCallback( Expire_Callback ), attacker );

            if ( mods == null )
            {
                mods = new object[1] { new ResistanceMod( ResistanceType.Physical, 70 ) };

                m_Table[attacker] = mods;

                attacker.AddResistanceMod( (ResistanceMod) mods[0] );
            }

            att = attacker;

            attacker.FixedParticles( 0x375A, 1, 17, 0x7F2, 0x3E8, 0x3, EffectLayer.Waist );
        }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:29,代码来源:DefenseMastery.cs

示例11: OnDoubleClick

		public override void OnDoubleClick( Mobile from )
		{
			if( !IsChildOf( from.Backpack ) )
			{
				from.SendLocalizedMessage( 1042001 ); //That must be in your pack to use it.
			}
			else
			{
				if( from.Skills.Magery.Base < 85 )
				{
					from.SendMessage( "The scroll bursts into flame in your hands!" );
					from.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Waist );
					from.Damage( Utility.RandomMinMax( 40, 55 ) );
					
					this.Delete();
				}
				else
				{
					from.Frozen = true;
					from.PublicOverheadMessage( MessageType.Spell, from.SpeechHue, true, "In Kal Quas", false );
					
					if( !from.Mounted && from.Body.IsHuman )
						from.Animate( 206, 7, 1, true, false, 0 );
					
					from.BeginTarget( 10, false, TargetFlags.None, new TargetCallback( BlessingOfKhopesh_OnTarget ) );
				}
			}
		}
开发者ID:greeduomacro,项目名称:hubroot,代码行数:28,代码来源:SpellScrolls.cs

示例12: Target

        public void Target( Mobile m )
        {
            if ( !Caster.CanSee( m ) )
            {
                Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
            }
            else if ( m is BaseCreature && ((BaseCreature)m).IsAnimatedDead )
            {
                Caster.SendLocalizedMessage( 1061654 ); // You cannot heal that which is not alive.
            }
            else if ( Server.Items.MortalStrike.IsWounded( m ) )
            {
                Caster.LocalOverheadMessage( MessageType.Regular, 0x22, (Caster == m) ? 1005000 : 1010398 );
            }
            /* // idea... dont allow lesser heal to heal through poison (but allow it on gheal)
            else if ( m.Poisoned || Server.Items.MortalStrike.IsWounded( m ) )
            {
                Caster.LocalOverheadMessage( MessageType.Regular, 0x22, (Caster == m) ? 1005000 : 1010398 ); // You cannot heal that target/yourself in their/your current state.
            }*/
            else if ( CheckBSequence( m ) )
            {
                SpellHelper.Turn( Caster, m );

                int toHeal = 1 + (int)( Utility.Random( 15 ) * Caster.Skills[SkillName.Magery].Value / 100.0 );
                if ( Caster != m && Caster.NetState != null )
                    Caster.NetState.Send( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008158, "", AffixType.Append | AffixType.System, (m.Hits+toHeal > m.HitsMax ? m.HitsMax - m.Hits : toHeal).ToString(), "" ) );
                m.Heal( toHeal );

                m.FixedParticles( 0x376A, 9, 32, 5005, EffectLayer.Waist );
                m.PlaySound( 0x1F2 );
            }

            FinishSequence();
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:34,代码来源:Heal.cs

示例13: Drink

		public override void Drink( Mobile from )
		{
			if ( from.BeginAction( typeof( LightCycle ) ) )
			{
				new LightCycle.NightSightTimer( from ).Start();

				if( Server.Utilities.StartupSettings.LightingChanged )
					from.LightLevel = 15;
				else if( from.Map != Map.Trammel )
					from.LightLevel = LightCycle.DungeonLevel / 2;
				else
					from.LightLevel = 6;

				from.FixedParticles( 0x376A, 9, 32, 5007, EffectLayer.Waist );
				from.PlaySound( 0x1E3 );

				BasePotion.PlayDrinkEffect( from );

				this.Consume();
			}
			else
			{
				from.SendMessage( "You already have nightsight." );
			}
		}
开发者ID:greeduomacro,项目名称:hubroot,代码行数:25,代码来源:NightSightPotion.cs

示例14: LightAirCombo

		// Dance of Clouds
		// Activate to grant all nearby allies 20% concealment for 60 seconds.
		public static void LightAirCombo( Mobile from )
		{
			from.SendMessage( 2075, "You execute the maneuver: Dance Of The Clouds" );

			Party p = Party.Get( from );

			object[] objs =
			{
				AosAttribute.DefendChance, 25
			};

			if ( p == null )
			{
				from.SendMessage( 2075, "Monk Boost: +25% defense" );
				from.FixedParticles( 0x374A, 10, 30, 5013, 1153, 2, EffectLayer.Waist );
				new EnhancementTimer( from, 15, "monk", objs ).Start();
				return;
			}

			for ( int i = 0; i < p.Members.Count; ++i )
			{
				if ( !(p.Members[i].Mobile.InRange( from, 10 )) )
					continue;

				p.Members[i].Mobile.SendMessage( 2075, "Monk Boost: +25% defense" );
				p.Members[i].Mobile.FixedParticles( 0x374A, 10, 30, 5013, 1153, 2, EffectLayer.Waist );
				new EnhancementTimer( p.Members[i].Mobile, 60, "monk", objs ).Start();
				p.Members[i].Mobile.PlaySound( 0x28F );
			}
		}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:32,代码来源:MonkCombos+Light.cs

示例15: Target

        public void Target( Mobile m )
        {
            if ( !Caster.CanSee( m ) )
            {
                Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
            }
            else if ( m is BaseCreature && ((BaseCreature)m).IsAnimatedDead )
            {
                Caster.SendLocalizedMessage( 1061654 ); // You cannot heal that which is not alive.
            }
            else if ( Server.Items.MortalStrike.IsWounded( m ) )
            {
                Caster.LocalOverheadMessage( MessageType.Regular, 0x22, (Caster == m) ? 1005000 : 1010398 );
            }
            else if ( CheckBSequence( m ) )
            {
                SpellHelper.Turn( Caster, m );

                // Algorithm: (40% of magery) + (1-10)

                int toHeal = (int)(Caster.Skills[SkillName.Magery].Value * 0.4) + Utility.Random( 10 ) + 1;
                if ( Caster != m && Caster.NetState != null )
                    Caster.NetState.Send( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008158, "", AffixType.Append | AffixType.System, (m.Hits+toHeal > m.HitsMax ? m.HitsMax - m.Hits : toHeal).ToString(), "" ) );
                m.Heal( toHeal );

                m.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
                m.PlaySound( 0x202 );
            }

            FinishSequence();
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:31,代码来源:GreaterHeal.cs


注:本文中的Server.Mobile.FixedParticles方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。