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C# Mobile.FixedEffect方法代码示例

本文整理汇总了C#中Server.Mobile.FixedEffect方法的典型用法代码示例。如果您正苦于以下问题:C# Mobile.FixedEffect方法的具体用法?C# Mobile.FixedEffect怎么用?C# Mobile.FixedEffect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Mobile的用法示例。


在下文中一共展示了Mobile.FixedEffect方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoCure

        public void DoCure( Mobile from )
        {
            bool cure = false;

            CureLevelInfo[] info = LevelInfo;

            for ( int i = 0; i < info.Length; ++i )
            {
                CureLevelInfo li = info[i];

                if ( li.Poison == from.Poison && Scale( from, li.Chance ) > Utility.RandomDouble() )
                {
                    cure = true;
                    break;
                }
            }

            if ( cure && from.CurePoison( from ) )
            {
                from.SendAsciiMessage( "You feel cured of poison!" ); // You feel cured of poison!

                from.FixedEffect( 0x373A, 10, 15 );
                from.PlaySound( 0x1E0 );
            }
            else if ( !cure )
            {
                from.SendAsciiMessage( "That potion was not strong enough to cure your ailment!" ); // That potion was not strong enough to cure your ailment!
            }
        }
开发者ID:Godkong,项目名称:Origins,代码行数:29,代码来源:BaseCurePotion.cs

示例2: FizzleStrangely

 public void FizzleStrangely(Mobile m)
 {
     m.PrivateOverheadMessage(MessageType.Regular, 0x3B2, false, "The spell fizzles strangely.", m.NetState);
     m.FixedParticles(0x3779, 1, 46, 9502, 5, 3, EffectLayer.Waist);
     m.FixedEffect(0x3735, 6, 30);
     m.PlaySound(0x5C);
 }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:7,代码来源:CursedCaveRegion.cs

示例3: FinalEffect

 public static void FinalEffect( Mobile target, int heal )
 {
     target.PlaySound( 0x1F2 );
     target.FixedEffect( 0x376A, 9, 32 );
     target.Hits += heal;
     target.LocalOverheadMessage( MessageType.Regular, 170, false, "+" + heal );
 }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:7,代码来源:HealWounds.cs

示例4: OnDoubleClick

		public override void OnDoubleClick( Mobile from )
		{
			if ( from.BeginAction( typeof( RejuvinationAddonComponent ) ) )
			{
				from.FixedEffect( 0x373A, 1, 16 );

				int random = Utility.Random( 1, 4 );

				if ( random == 1 || random == 4 )
				{
					from.Hits = from.HitsMax;
					SendLocalizedMessageTo( from, 500801 ); // A sense of warmth fills your body!
				}

				if ( random == 2 || random == 4 )
				{
					from.Mana = from.ManaMax;
					SendLocalizedMessageTo( from, 500802 ); // A feeling of power surges through your veins!
				}

				if ( random == 3 || random == 4 )
				{
					from.Stam = from.StamMax;
					SendLocalizedMessageTo( from, 500803 ); // You feel as though you've slept for days!
				}

				Timer.DelayCall( TimeSpan.FromHours( 2.0 ), new TimerStateCallback( ReleaseUseLock_Callback ), new object[]{ from, random } );
			}
		}
开发者ID:Godkong,项目名称:RunUO,代码行数:29,代码来源:RejuvinationAnkhs.cs

示例5: DoCure

        public void DoCure(Mobile from, double scalar)
        {
            bool cure = false;

            CureLevelInfo[] info = LevelInfo;

            for (int i = 0; i < info.Length; ++i)
            {
                CureLevelInfo li = info[i];

                if (li.Poison == from.Poison && Scale(from, li.Chance - (int)Math.Floor(li.Chance * scalar) + (IntensifiedStrength ? 0.1 : 0)) > Utility.RandomDouble())
                {
                    cure = true;
                    break;
                }
            }

            if (cure && from.CurePoison(from))
            {
                from.SendLocalizedMessage(500231); // You feel cured of poison!

                from.FixedEffect(0x373A, 10, 15);
                from.PlaySound(0x1E0);
            }
            else if (!cure)
            {
                from.SendLocalizedMessage(500232); // That potion was not strong enough to cure your ailment!
            }
        }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:29,代码来源:BaseCurePotion.cs

示例6: OnHit

		public override void OnHit( Mobile attacker, Mobile defender, int damage )
		{
			if( !Validate( attacker ) || !CheckMana( attacker, true ) )
				return;

			ClearCurrentAbility( attacker );

			if( Server.Items.ParalyzingBlow.IsImmune( defender ) )	//After mana consumption intentional
			{
				attacker.SendLocalizedMessage( 1070804 ); // Your target resists paralysis.
				defender.SendLocalizedMessage( 1070813 ); // You resist paralysis.
				return;
			}

			attacker.SendLocalizedMessage( 1063356 ); // You cripple your target with a nerve strike!
			defender.SendLocalizedMessage( 1063357 ); // Your attacker dealt a crippling nerve strike!

			attacker.PlaySound( 0x204 );
			defender.FixedEffect( 0x376A, 9, 32 );
			defender.FixedParticles( 0x37C4, 1, 8, 0x13AF, 0, 0, EffectLayer.Waist );

			AOS.Damage( defender, attacker, (int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 10), 100, 0, 0, 0, 0 );	//10-25

			defender.Freeze( TimeSpan.FromSeconds( 2.0 ) );
			Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
		}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:26,代码来源:NerveStrike.cs

示例7: OnGaveMeleeAttack

		public override void OnGaveMeleeAttack( Mobile defender )
		{
			base.OnGaveMeleeAttack( defender );

			if ( 0.1 > Utility.RandomDouble() && !IsStunned( defender ) )
			{
				/* Lightning Fist
				 * Cliloc: 1070839
				 * Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
				 * Damage: 35-65, 100% energy, resistable
				 * Freezes for 4 seconds
				 * Effect cannot stack
				 */

				defender.FixedEffect( 0x37B9, 10, 5 );
				defender.SendLocalizedMessage( 1070839 ); // The creature attacks with stunning force!
 
				// This should be done in place of the normal attack damage.
				//AOS.Damage( defender, this, Utility.RandomMinMax( 35, 65 ), 0, 0, 0, 0, 100 );

				defender.Frozen = true; 

				ExpireTimer timer = new ExpireTimer( defender, TimeSpan.FromSeconds( 4.0 ) );
				timer.Start();
				m_Table[defender] = timer;
			}
		}
开发者ID:jsrn,项目名称:MidnightWatchServer,代码行数:27,代码来源:RaiJu.cs

示例8: DoCure

		public void DoCure( Mobile from )
		{
			bool cure = false;

			CureLevelInfo[] info = LevelInfo;

			for ( int i = 0; i < info.Length; ++i )
			{
				CureLevelInfo li = info[i];

				#region Mondain's Legacy mod
				if ( li.Poison.RealLevel == from.Poison.RealLevel && Scale( from, li.Chance ) > Utility.RandomDouble() )
				{
					cure = true;
					break;
				}
				#endregion
			}

			if ( cure && from.CurePoison( from ) )
			{
				from.SendLocalizedMessage( 500231 ); // You feel cured of poison!

				from.FixedEffect( 0x373A, 10, 15 );
				from.PlaySound( 0x1E0 );
			}
			else if ( !cure )
			{
				from.SendLocalizedMessage( 500232 ); // That potion was not strong enough to cure your ailment!
			}
		}
开发者ID:romeov007,项目名称:imagine-uo,代码行数:31,代码来源:BaseCurePotion.cs

示例9: AbsorbDamage

		public override int AbsorbDamage( Mobile attacker, Mobile defender, int damage )
		{
			damage = base.AbsorbDamage( attacker, defender, damage );

			int absorb = defender.MeleeDamageAbsorb;

			if ( absorb > 0 )
			{
				if ( absorb > damage )
				{
					int react = damage / 5;

					if ( react <= 0 )
						react = 1;

					defender.MeleeDamageAbsorb -= damage;
					damage = 0;

					attacker.Damage( react, defender );

					attacker.PlaySound( 0x1F1 );
					attacker.FixedEffect( 0x374A, 10, 16 );
				}
				else
				{
					defender.MeleeDamageAbsorb = 0;
					defender.SendLocalizedMessage( 1005556 ); // Your reactive armor spell has been nullified.
					DefensiveSpell.Nullify( defender );
				}
			}

			return damage;
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:33,代码来源:BaseMeleeWeapon.cs

示例10: OnHit

		public override void OnHit( Mobile attacker, Mobile defender, int damage )
		{
			if ( !CheckMana( attacker, true ) )
				return;

			ClearCurrentAbility( attacker );

			IMount mount = defender.Mount;

			if ( mount != null && !(defender is ChaosDragoonElite) )
			{
				defender.SendLocalizedMessage( 1062315 ); // You fall off your mount!

				defender.PlaySound( 0x140 );
				defender.FixedParticles( 0x3728, 10, 15, 9955, EffectLayer.Waist );

				mount.Rider = null;

				BaseMount.SetMountPrevention( defender, BlockMountType.Dazed, TimeSpan.FromSeconds( 10.0 ) );

				if( Core.ML && attacker is BaseCreature && ((BaseCreature)attacker).ControlMaster != null )
					BaseMount.SetMountPrevention( ((BaseCreature)attacker).ControlMaster, BlockMountType.DismountRecovery, TimeSpan.FromSeconds( 3.0 ) );
				else
					BaseMount.SetMountPrevention( attacker, BlockMountType.DismountRecovery, TimeSpan.FromSeconds( 3.0 ) );
			}
			else
			{
				//if ( WeaponAbility.ParalyzingBlow.IsImmune( defender ) )
				//{
					//attacker.SendLocalizedMessage( 1070804 ); // Your target resists paralysis.
					//defender.SendLocalizedMessage( 1070813 ); // You resist paralysis.

				//}
				//else
				//{
					defender.FixedEffect( 0x376A, 9, 32 );
					defender.PlaySound( 0x204 );
					attacker.SendLocalizedMessage( 1060163 ); // You deliver a paralyzing blow!
					defender.SendLocalizedMessage( 1060164 ); // The attack has temporarily paralyzed you!
					TimeSpan duration = defender.Player ? TimeSpan.FromSeconds( 3.0 ) : TimeSpan.FromSeconds( 6.0 );
					defender.Paralyze( duration );
					//WeaponAbility.ParalyzingBlow.BeginImmunity( defender, duration + TimeSpan.FromSeconds( 8.0 ) );
				//}
			}

			int amount = 15;

			switch( Utility.Random( 5 ) )
			{
				case 0: AOS.Damage( defender, attacker, amount, 100, 0, 0, 0, 0 ); break;
				case 1: AOS.Damage( defender, attacker, amount, 0, 100, 0, 0, 0 ); break;
				case 2: AOS.Damage( defender, attacker, amount, 0, 0, 100, 0, 0 ); break;
				case 3: AOS.Damage( defender, attacker, amount, 0, 0, 0, 100, 0 ); break;
				case 4: AOS.Damage( defender, attacker, amount, 0, 0, 0, 0, 100 ); break;
			}

		}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:57,代码来源:InfusedThrow.cs

示例11: OnHit

        public override void OnHit( Mobile attacker, Mobile defender, int damage )
        {
            if ( !Validate( attacker )  )
                return;

            ClearCurrentAbility( attacker );

            Map map = attacker.Map;

            if ( map == null )
                return;

            BaseWeapon weapon = attacker.Weapon as BaseWeapon;

            if ( weapon == null )
                return;

            if ( !CheckMana( attacker, true ) )
                return;

            attacker.FixedEffect( 0x3728, 10, 15 );
            attacker.PlaySound( 0x2A1 );

            ArrayList list = new ArrayList();

            foreach ( Mobile m in attacker.GetMobilesInRange( 1 ) )
                list.Add( m );

            Party p = Party.Get( attacker );

            for ( int i = 0; i < list.Count; ++i )
            {
                Mobile m = (Mobile)list[i];

                if (m != defender && m != attacker &&
                    SpellHelper.ValidIndirectTarget(attacker, m) &&
                    attacker.CanBeHarmful(m, false) &&
                    (p == null || !p.Contains(m)))
                {
                    if ( m == null || m.Deleted || attacker.Deleted || m.Map != attacker.Map || !m.Alive || !attacker.Alive || !attacker.CanSee( m ) )
                        continue;

                    if ( !attacker.InRange( m, weapon.MaxRange ) )
                        continue;

                    if ( attacker.InLOS( m ) )
                    {
                        attacker.RevealingAction();

                        attacker.SendLocalizedMessage( 1060161 ); // The whirling attack strikes a target!
                        m.SendLocalizedMessage( 1060162 ); // You are struck by the whirling attack and take damage!

                        weapon.OnHit( attacker, m );
                    }
                }
            }
        }
开发者ID:BackupTheBerlios,项目名称:sunuo-svn,代码行数:57,代码来源:WhirlwindAttack.cs

示例12: SpellDamage

//<**Magic**>
		// damage = amount before BaseCreature's AlterSpellDamage To/From alterations
		public static double SpellDamage( Mobile from, Mobile target, double damage )
		{
			if ( ShellSpell.IsShelled( target ) )
			{
				damage *= 0.5;
				target.FixedEffect( 0x3660 /*itemid*/, 1 /*speed*/, 15 /*duration*/, 1167 /*hue*/, 4 /*renderMode*/ );
			}
				
			return damage;
		}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:12,代码来源:Status.cs

示例13: OfferResurrection

		public override void OfferResurrection( Mobile m )
		{
			Direction = GetDirectionTo( m );

			m.PlaySound( 0x214 );
			m.FixedEffect( 0x376A, 10, 16 );

			m.CloseGump( typeof( ResurrectGump ) );
			m.SendGump( new ResurrectGump( m, this, m_Price ) );
		}
开发者ID:nathanvy,项目名称:runuo,代码行数:10,代码来源:PricedHealer.cs

示例14: HealCountryman

        public virtual void HealCountryman( Mobile m )
        {
            Direction = GetDirectionTo( m );

                m.PlaySound( 0x1F2 );
                m.FixedEffect( 0x376A, 9, 32 );
                this.Animate( 17, 5, 1, true, false, 0 );
                this.Mana -= 10;

                m.Hits += 10;
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:11,代码来源:Priest.cs

示例15: OfferResurrection

		public virtual void OfferResurrection( Mobile m )
		{
			Direction = GetDirectionTo( m );
			Say("An Corp");

			m.PlaySound(0x1F2);
			m.FixedEffect( 0x376A, 10, 16 );

			m.CloseGump( typeof( ResurrectGump ) );
			m.SendGump( new ResurrectGump( m, ResurrectMessage.Healer ) );
		}
开发者ID:nick12344356,项目名称:The-Basement,代码行数:11,代码来源:BaseBlue.cs


注:本文中的Server.Mobile.FixedEffect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。