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C# Mobile.CheckSkill方法代码示例

本文整理汇总了C#中Server.Mobile.CheckSkill方法的典型用法代码示例。如果您正苦于以下问题:C# Mobile.CheckSkill方法的具体用法?C# Mobile.CheckSkill怎么用?C# Mobile.CheckSkill使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Mobile的用法示例。


在下文中一共展示了Mobile.CheckSkill方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnDoubleClick

        public override void OnDoubleClick( Mobile from )
        {
            if ( !this.VerifyMove( from ) )
                return;

            if ( !from.InRange( this.GetWorldLocation(), 2 ) )
            {
                from.LocalOverheadMessage( MessageType.Regular, 0x3B2, true, "I can't reach that." ); // I can't reach that.
                return;
            }

            Point3D fireLocation = GetFireLocation( from );

            if ( fireLocation == Point3D.Zero )
            {
                from.SendAsciiMessage( "There is not a spot nearby to place your campfire." ); // There is not a spot nearby to place your campfire.
            }
            else if ( !from.CheckSkill( SkillName.Camping, 0.0, 100.0 ) )
            {
                from.SendAsciiMessage("You fail to ignite the campfire."); // You fail to ignite the campfire.
            }
            else
            {
                Consume();

                if ( !this.Deleted && this.Parent == null )
                    from.PlaceInBackpack( this );

                new Campfire(from).MoveToWorld( fireLocation, from.Map );
            }
        }
开发者ID:Godkong,项目名称:RunUO,代码行数:31,代码来源:Kindling.cs

示例2: OnUse

        public static TimeSpan OnUse( Mobile m )
        {
            m.RevealingAction();

            Timer t = m_Table[m] as Timer;
            if ( t != null && t.Running )
                t.Stop();
            if ( m.CheckSkill( SkillName.SpiritSpeak, 0, 100 ) )
            {
                if ( t == null )
                    m_Table[m] = t = new SpiritSpeakTimer( m );

                double secs = m.Skills[SkillName.SpiritSpeak].Base / 50;
                secs *= 90;
                if ( secs < 10 )
                    secs = 10;

                t.Delay = TimeSpan.FromSeconds( secs );//15 seconds to 3 minutes
                t.Start();
                m.CanHearGhosts = true;

                m.PlaySound( 0x24A );
                m.SendLocalizedMessage( 502444 );//You contact the neitherworld.
            }
            else
            {
                m_Table.Remove( m );
                m.SendLocalizedMessage( 502443 );//You fail to contact the neitherworld.
                m.CanHearGhosts = false;
            }

            return TimeSpan.FromSeconds( 10.0 );
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:33,代码来源:SpiritSpeak.cs

示例3: CheckResistedEasyStatic

 public static bool CheckResistedEasyStatic( Mobile target, int Circle )
 {
     int sk = (1 + Circle) * 10; // easy resist for mana vamp, poison, etc
     if (!target.Player)
         sk *= 2; // make it easy to use these spells on monsters
     return target.CheckSkill(SkillName.MagicResist, sk - 20, sk + 20);
 }
开发者ID:greeduomacro,项目名称:divinity,代码行数:7,代码来源:MagerySpell.cs

示例4: OnTarget

        public void OnTarget(Mobile from, object obj)
        {
            if (!(obj is AlchemyVial))
            {
                from.SendMessage("Chauffer cette solution ne vous servira à rien");
                return;
            }

            AlchemyVial vial = (AlchemyVial)obj;

            if (vial.AlchemyLiquidType == LiquidType.None)
            {
                from.SendMessage("Votre fiole est vide");
                return;
            }

            if (vial.AlchemyLiquidType != LiquidType.ChangelingBlood)
            {
                from.SendMessage("Il ne servirait à rien de tenter de faire chauffer cette éprouvette");
                return;
            }

            if (!from.CheckSkill(SkillName.Alchemy,20,90))
            {
                from.SendMessage("L'éprouvette explose!");
                from.Hits -= 5;
                return;
            }

            from.SendMessage("Le liquide bout et se transforme. Vous le versez lentement dans une autre éprouvette");
            vial.Consume();
            from.AddToBackpack(new MorphBase());
        }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:33,代码来源:HeatingStand.cs

示例5: OnTarget

			protected override void OnTarget( Mobile from, object targeted )
			{
				if ( targeted is BaseAssembly )
				{
					BaseAssembly creature = (BaseAssembly)targeted;

					if ( from.Skills[SkillName.Tinkering].Value < 100.0 && creature.Creator != from )
						from.SendMessage( "At your skill level, you can only examine assemblies that you have crafted" ); // At your skill level, you can only lore tamed creatures
					else
					{
						if ( from.CheckSkill( SkillName.Tinkering, 0, 60 ) )
						{
							from.CloseGump( typeof( AnimalLoreGump ) );
							from.SendGump( new AnimalLoreGump( (BaseCreature)creature ) );
						}
						else
						{
							creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500334, from.NetState ); // You can't think of anything you know offhand.
						}
					}
				}
				else
				{
					from.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "That is not an assemby" );
				}
			}
开发者ID:Tukaramdas,项目名称:ServUO-EC-Test-Fork,代码行数:26,代码来源:Assembly+Analyzer.cs

示例6: ScaleDamageAgainstResist

 public static int ScaleDamageAgainstResist( double damage, double maxResisted, Mobile target )
 {
     target.CheckSkill( SkillName.MagicResist, 00.0, 100.0 );
     double resistFraction = target.Skills[SkillName.MagicResist].Value / 100;
     double resisted = ( maxResisted * damage ) * resistFraction;
     return (int)(damage - resisted);
 }
开发者ID:jsrn,项目名称:ZUOmbies,代码行数:7,代码来源:MagerySpell.cs

示例7: TrackWhatGump

		public TrackWhatGump( Mobile from ) : base( 20, 30 )
		{
			m_From = from;
			m_Success = from.CheckSkill( SkillName.Tracking, 0.0, 21.1 );

			AddPage( 0 );

			AddBackground( 0, 0, 440, 135, 5054 );

			AddBackground( 10, 10, 420, 75, 2620 );
			AddBackground( 10, 85, 420, 25, 3000 );

			AddItem( 20, 20, 9682 );
			AddButton( 20, 110, 4005, 4007, 1, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 20, 90, 100, 20, 1018087, false, false ); // Animals

			AddItem( 120, 20, 9607 );
			AddButton( 120, 110, 4005, 4007, 2, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 120, 90, 100, 20, 1018088, false, false ); // Monsters

			AddItem( 220, 20, 8454 );
			AddButton( 220, 110, 4005, 4007, 3, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 220, 90, 100, 20, 1018089, false, false ); // Human NPCs

			AddItem( 320, 20, 8455 );
			AddButton( 320, 110, 4005, 4007, 4, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 320, 90, 100, 20, 1018090, false, false ); // Players
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:28,代码来源:Tracking.cs

示例8: OnUse

        public static TimeSpan OnUse(Mobile m)
        {
            if (!m.Hidden)
            {
                m.SendLocalizedMessage(502725); // You must hide first
            }
            else if (m.Skills[SkillName.Hiding].Base < 80.0)
            {
                m.SendLocalizedMessage(502726); // You are not hidden well enough.  Become better at hiding.
            }
            else if (GetArmorOffset(m) >= 15)
            {
                m.SendLocalizedMessage(502727); // You could not hope to move quietly wearing this much armor.
            }
            else if (m.CheckSkill(SkillName.Stealth, 0.0, 100.0))
            {
                int steps = (int)(m.Skills[SkillName.Stealth].Value / (Core.AOS ? 5.0 : 10.0));

                if (steps < 1)
                    steps = 1;

                m.AllowedStealthSteps = steps;

                m.SendLocalizedMessage(502730); // You begin to move quietly.

                return TimeSpan.FromSeconds(10.0);
            }
            else
            {
                m.SendLocalizedMessage(502731); // You fail in your attempt to move unnoticed.
                m.RevealingAction();
            }

            return TimeSpan.FromSeconds(10.0);
        }
开发者ID:greeduomacro,项目名称:divinity,代码行数:35,代码来源:Stealth.cs

示例9: Use

		public void Use( Mobile from, BaseWeapon weapon )
		{
			BeginSwing();

			from.Direction = from.GetDirectionTo( GetWorldLocation() );
			weapon.PlaySwingAnimation( from );

			from.CheckSkill( weapon.Skill, m_MinSkill, m_MaxSkill );
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:9,代码来源:TrainingDummies.cs

示例10: GetResistSkill

		public override double GetResistSkill( Mobile m )
		{
			int maxSkill = (1 + (int)Circle) * 10;
			maxSkill += (1 + ((int)Circle / 6)) * 25;

			if( m.Skills[SkillName.MagicResist].Value < maxSkill )
				m.CheckSkill( SkillName.MagicResist, 0.0, m.Skills[SkillName.MagicResist].Cap );

			return m.Skills[SkillName.MagicResist].Value;
		}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:10,代码来源:MagerySpell.cs

示例11: CheckBonusSkill

		private static void CheckBonusSkill( Mobile m, int cur, int max, SkillName skill )
		{
			if ( !m.Alive )
				return;

			double n = (double)cur / max;
			double v = Math.Sqrt( m.Skills[skill].Value * 0.005 );

			n *= (1.0 - v);
			n += v;

			m.CheckSkill( skill, n );
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:13,代码来源:RegenRates.cs

示例12: OnCarve

        public override void OnCarve(Mobile from, Corpse corpse, Item with)
        {
            if (corpse.Carved)
                base.OnCarve(from, corpse, with);

            if (Utility.RandomDouble() < 0.15)
            {
                if (!from.CheckSkill(SkillName.Forensics, 30, 80))
                    from.SendMessage("Vous auriez gagné à mieux appréhender les cadavres");
                else
                {
                    corpse.DropItem(new UndeadRelic());
                    from.SendMessage("Vous arrachez un morceau de chair à la liche");
                }
            }
            base.OnCarve(from, corpse, with);
        }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:17,代码来源:AncientLich.cs

示例13: OnCarve

        public override void OnCarve(Mobile from, Corpse corpse, Item with)
        {
            if (corpse.Carved)
                base.OnCarve(from, corpse, with);

            if (Utility.RandomDouble() < 0.15)
            {
                if (!from.CheckSkill(SkillName.Forensics, 30, 80))
                    from.SendMessage("Vous auriez gagné à mieux appréhender les cadavres");
                else
                {
                    corpse.DropItem(new ElementalRelic());
                    from.SendMessage("L'élémental se crystallise");
                }
            }
            base.OnCarve(from, corpse, with);
        }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:17,代码来源:ToxicElemental.cs

示例14: OnCarve

        public override void OnCarve(Mobile from, Corpse corpse, Item with)
        {
            if (corpse.Carved)
                base.OnCarve(from, corpse, with);

            if (Utility.RandomDouble() < 0.15)
            {
                if (!from.CheckSkill(SkillName.Forensics, 30, 80))
                    from.SendMessage("Vous auriez gagné à mieux appréhender les cadavres");
                else
                {
                    corpse.DropItem(new ReptiledRelic());
                    from.SendMessage("Un pan de cuir se détache du ventre de la bête");
                }
            }
            base.OnCarve(from, corpse, with);
        }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:17,代码来源:GreaterDragon.cs

示例15: Use

		public void Use( Mobile from )
		{
			from.Direction = from.GetDirectionTo( GetWorldLocation() );

			Effects.PlaySound( GetWorldLocation(), Map, 0x4F );

			if ( from.CheckSkill( SkillName.Stealing, m_MinSkill, m_MaxSkill ) )
			{
				SendLocalizedMessageTo( from, 501834 ); // You successfully avoid disturbing the dip while searching it.
			}
			else
			{
				Effects.PlaySound( GetWorldLocation(), Map, 0x390 );

				BeginSwing();
				ProcessDelta();
				SendLocalizedMessageTo( from, 501831 ); // You carelessly bump the dip and start it swinging.
			}
		}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:19,代码来源:PickpocketDips.cs


注:本文中的Server.Mobile.CheckSkill方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。