本文整理汇总了C#中RunescapeServer.player.Player.setTemporaryAttribute方法的典型用法代码示例。如果您正苦于以下问题:C# Player.setTemporaryAttribute方法的具体用法?C# Player.setTemporaryAttribute怎么用?C# Player.setTemporaryAttribute使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RunescapeServer.player.Player
的用法示例。
在下文中一共展示了Player.setTemporaryAttribute方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: useAnimator
public static bool useAnimator(Player p, int itemId, int objectId, int objectX, int objectY) {
if (objectId != ANIMATOR_ID) {
return false;
}
int animatorIndex = -1;
for (int i = 0; i < ANIMATOR_LOCATIONS.Length; i++) {
if (objectX == ANIMATOR_LOCATIONS[i][0] && objectY == ANIMATOR_LOCATIONS[i][1]) {
animatorIndex = i;
break;
}
}
if (animatorIndex == -1) {
return false;
}
p.setTemporaryAttribute("warriorGuildAnimator", animatorIndex);
CoordinateEvent createAnimatedArmorCoordinateEvent = new CoordinateEvent(p, new Location(ANIMATOR_LOCATIONS[animatorIndex][0], (ANIMATOR_LOCATIONS[animatorIndex][1] + 1), 0));
createAnimatedArmorCoordinateEvent.setAction(() => {
int armourIndex = hasArmour(p, itemId);
if (armourIndex != -1) {
createdAnimatedArmour(p, armourIndex);
}
});
Server.registerCoordinateEvent(createAnimatedArmorCoordinateEvent);
return true;
}
示例2: displayWildernessLeverOptions
public static void displayWildernessLeverOptions(Player p, int leverIndex) {
int dialogueIndex = 140 + leverIndex;
p.setTemporaryAttribute("dialogue", dialogueIndex);
string option1 = leverIndex == 0 ? "Edgeville" : "Home";
p.getPackets().modifyText(option1, 230, 2);
p.getPackets().modifyText("Mage bank", 230, 3);
p.getPackets().modifyText("Nowhere", 230, 4);
p.getPackets().sendChatboxInterface2(230);
}
示例3: createdAnimatedArmour
protected static void createdAnimatedArmour(Player p, int index) {
if (p.getTemporaryAttribute("warriorGuildAnimator") == null) {
return;
}
p.setLastAnimation(new Animation(827));
p.setTemporaryAttribute("unmovable", true);
for (int i = 0; i < ARMOUR_SETS[index].Length; i++) {
p.getInventory().deleteItem(ARMOUR_SETS[index][i]);
}
p.getPackets().sendChatboxInterface(211);
p.getPackets().modifyText("You place the armour onto the platform where it", 211, 1);
p.getPackets().modifyText("dissapears...", 211, 2);
int animatorIndex = (int) p.getTemporaryAttribute("warriorGuildAnimator");
Event createAnimatedArmourEvent = new Event(1500);
int createAnimatedArmourCounter = 0;
Npc npc = null;
createAnimatedArmourEvent.setAction(() => {
if (createAnimatedArmourCounter == 0)
{
p.getPackets().sendChatboxInterface(211);
p.getPackets().modifyText("The animator hums, something appears to be working.", 211, 1);
p.getPackets().modifyText("You stand back.", 211, 2);
createAnimatedArmourEvent.setTick(500);
}
else if (createAnimatedArmourCounter == 1)
{
p.getWalkingQueue().forceWalk(0, + 3);
createAnimatedArmourEvent.setTick(2000);
}
else if (createAnimatedArmourCounter == 2)
{
createAnimatedArmourEvent.setTick(500);
Location minCoords = new Location(2849, 3534, 0);
Location maxCoords = new Location(2861, 3545, 0);
npc = new Npc(ANIMATED_ARMOUR[index]);
npc.setMinimumCoords(minCoords);
npc.setMaximumCoords(maxCoords);
npc.setLocation(new Location(ANIMATOR_LOCATIONS[animatorIndex][0], ANIMATOR_LOCATIONS[animatorIndex][1], 0));
npc.setWalkType(WalkType.STATIC);
npc.setForceText("I'm ALIVE!");
npc.setLastAnimation(new Animation(4166));
npc.setEntityFocus(p.getClientIndex());
npc.setOwner(p);
npc.setTarget(p);
p.getPackets().setArrowOnEntity(1, npc.getClientIndex());
Server.getNpcList().Add(npc);
} else {
p.setEntityFocus(npc.getClientIndex());
p.getPackets().softCloseInterfaces();
createAnimatedArmourEvent.stop();
p.removeTemporaryAttribute("unmovable");
npc.getFollow().setFollowing(p);
}
createAnimatedArmourCounter++;
});
Server.registerEvent(createAnimatedArmourEvent);
}
示例4: display
public static void display(Player player, int buttonId) {
int j = 0;
for (int i = 125; i < 149; i++) {
if (buttonId == i) {
int skillFlashFlags = (int)(player.getTemporaryAttribute("skillFlashFlags") == null ? 0 : (int)player.getTemporaryAttribute("skillFlashFlags"));
if ((skillFlashFlags & getSkillFlashingIcon(j)) == getSkillFlashingIcon(j))
{
skillFlashFlags &= ~getSkillFlashingIcon(j); //turn off this skill icon flashing animation bit.
player.getPackets().sendConfig(1179, skillFlashFlags); //stop flashing the skill you clicked on, if it was flashing.
player.setTemporaryAttribute("skillFlashFlags", skillFlashFlags); //update the variable for remaining flashing skill icons.
}
player.getPackets().displayInterface(499);
player.getPackets().sendConfig(965, MENU_ID[j]);
player.setTemporaryAttribute("SkillMenu", (int) MENU_ID[j]);
break;
}
j++;
}
}
示例5: exitCave
public static void exitCave(Player p, int objectX, int objectY) {
AreaEvent exitCaveAreaEvent = new AreaEvent(p, objectX, objectY - 1, objectX + 2, objectY - 1);
exitCaveAreaEvent.setAction(() => {
p.setTemporaryAttribute("unmovable", true);
Event teleFromCaveEvent = new Event(600);
teleFromCaveEvent.setAction(() => {
teleFromCaveEvent.stop();
p.getFightCave().teleFromCave(true);
});
Server.registerEvent(teleFromCaveEvent);
});
Server.registerCoordinateEvent(exitCaveAreaEvent);
}
示例6: talkToBob
public static void talkToBob(Player p, Npc npc, int item, int option) {
p.setEntityFocus(npc.getClientIndex());
AreaEvent talkToBobAreaEvent = new AreaEvent(p, npc.getLocation().getX() - 1, npc.getLocation().getY() - 1, npc.getLocation().getX() + 1, npc.getLocation().getY() + 1);
talkToBobAreaEvent.setAction(() => {
npc.setFaceLocation(p.getLocation());
p.setFaceLocation(npc.getLocation());
p.setEntityFocus(65535);
if (option == 0) { // use item on bob
if (item > 0) {
p.setTemporaryAttribute("bobsAxesBarrowItem", item);
showBobDialogue(p, 101);
}
} else if (option == 1) { // talk
showBobDialogue(p, 107);
} else if (option == 2) { // trade
p.setShopSession(new ShopSession(p, 4));
}
});
Server.registerCoordinateEvent(talkToBobAreaEvent);
}
示例7: leverTeleport
public static void leverTeleport(Player p, int option) {
p.getPackets().closeInterfaces();
Location teleLocation = new Location(LEVER_COORDINATES[option][0], LEVER_COORDINATES[option][1], LEVER_COORDINATES[option][2]);
Event leverTeleportEvent = new Event(200);
leverTeleportEvent.setAction(() => {
leverTeleportEvent.stop();
if (p.getTemporaryAttribute("teleblocked") != null) {
p.getPackets().sendMessage("A magical force prevents you from teleporting!");
return;
} else if ((p.getTemporaryAttribute("teleporting") != null )) {
return;
}
p.setLastAnimation(new Animation(2140));
p.getPackets().closeInterfaces();
p.setTemporaryAttribute("teleporting", true);
p.getWalkingQueue().resetWalkingQueue();
p.getPackets().clearMapFlag();
SkillHandler.resetAllSkills(p);
Event levelTeleportStartEvent = new Event(700);
levelTeleportStartEvent.setAction(() => {
levelTeleportStartEvent.stop();
p.setLastAnimation(new Animation(8939, 0));
p.setLastGraphics(new Graphics(1576, 0));
Event levelTeleportFinishEvent = new Event(1800);
levelTeleportFinishEvent.setAction(() => {
levelTeleportFinishEvent.stop();
p.teleport(teleLocation);
p.setLastAnimation(new Animation(8941, 0));
p.setLastGraphics(new Graphics(1577, 0));
Teleport.resetTeleport(p);
});
Server.registerEvent(levelTeleportFinishEvent);
});
Server.registerEvent(levelTeleportStartEvent);
});
Server.registerEvent(leverTeleportEvent);
}
示例8: showBentleyDialogue
public static void showBentleyDialogue(Player p, int status) {
int newStatus = -1;
p.getPackets().softCloseInterfaces();
if (p.getTemporaryAttribute("unmovable") != null) {
return;
}
switch(status) {
case 240:
p.getPackets().sendNPCHead(4540, 241, 2);
p.getPackets().modifyText("Captain Bentley", 241, 3);
p.getPackets().modifyText("Well, hello there " + p.getLoginDetails().getUsername() + ", ready to set sail?", 241, 4);
p.getPackets().animateInterface(9827, 241, 2);
p.getPackets().sendChatboxInterface2(241);
newStatus = 241;
break;
case 241:
p.getPackets().modifyText("I'd like to travel to..", 235, 1);
p.getPackets().modifyText("Canifis", 235, 2);
p.getPackets().modifyText("Waterbirth Isle", 235, 3);
p.getPackets().modifyText("Pest Control", 235, 4);
p.getPackets().modifyText("Warrior Guild", 235, 5);
p.getPackets().modifyText("Fremmenik Shore", 235, 6);
p.getPackets().sendChatboxInterface2(235);
newStatus = 242;
break;
case 242: // Canifis
travel(p, 0, false);
break;
case 243: // Waterbirth isle
travel(p, 1, false);
break;
case 244: // Pest control
travel(p, 2, false);
break;
case 245: // Warrior guild
int attackLevel = p.getSkills().getMaxLevel(Skills.SKILL.ATTACK);
int strengthLevel = p.getSkills().getMaxLevel(Skills.SKILL.STRENGTH);
bool hasA99 = attackLevel == 99 || strengthLevel == 99;
if (((attackLevel + strengthLevel) >= 130) || hasA99) {
travel(p, 3, false);
} else {
p.getPackets().sendNPCHead(4540, 243, 2);
p.getPackets().modifyText("Captain Bentley", 243, 3);
p.getPackets().modifyText("I'm sorry " + p.getLoginDetails().getUsername() + ", I cannot take you there.", 243, 4);
p.getPackets().modifyText("A combined Attack & Strength level of 130 is ", 243, 5);
p.getPackets().modifyText("required to use The Warrior Guild.", 243, 6);
p.getPackets().animateInterface(9827, 243, 2);
p.getPackets().sendChatboxInterface2(243);
}
break;
case 246: // Fremmenik shore
travel(p, 4, false);
break;
}
if (newStatus != -1) {
p.setTemporaryAttribute("dialogue", newStatus);
}
}
示例9: showCaptainBarnabyDialogue
public static void showCaptainBarnabyDialogue(Player p, int status) {
int newStatus = -1;
p.getPackets().softCloseInterfaces();
if (p.getTemporaryAttribute("unmovable") != null) {
return;
}
switch(status) {
case 410:
p.getPackets().sendPlayerHead(64, 2);
p.getPackets().modifyText(p.getLoginDetails().getUsername(), 64, 3);
p.getPackets().modifyText("Could you take me back to Oo'glog please?", 64, 4);
p.getPackets().animateInterface(9827, 64, 2);
p.getPackets().sendChatboxInterface2(64);
newStatus = 411;
break;
case 411:
p.getPackets().sendNPCHead(4962, 241, 2);
p.getPackets().modifyText("Captain Barnaby", 241, 3);
p.getPackets().modifyText("Yes! it's freezing here, let's go!", 241, 4);
p.getPackets().animateInterface(9827, 241, 2);
p.getPackets().sendChatboxInterface2(241);
newStatus = 412;
break;
case 412:
travel(p, 4, true);
break;
}
if (newStatus != -1) {
p.setTemporaryAttribute("dialogue", newStatus);
}
}
示例10: showArnorDialogue
public static void showArnorDialogue(Player p, int status) {
int newStatus = -1;
p.getPackets().softCloseInterfaces();
if (p.getTemporaryAttribute("unmovable") != null) {
return;
}
switch(status) {
case 370:
p.getPackets().sendPlayerHead(64, 2);
p.getPackets().modifyText(p.getLoginDetails().getUsername(), 64, 3);
p.getPackets().modifyText("Could you take me back to Oo'glog please?", 64, 4);
p.getPackets().animateInterface(9827, 64, 2);
p.getPackets().sendChatboxInterface2(64);
newStatus = 371;
break;
case 371:
p.getPackets().sendNPCHead(1361, 241, 2);
p.getPackets().modifyText("Arnor", 241, 3);
p.getPackets().modifyText("Of course, follow me.", 241, 4);
p.getPackets().animateInterface(9827, 241, 2);
p.getPackets().sendChatboxInterface2(241);
newStatus = 372;
break;
case 372:
travel(p, 3, true);
break;
}
if (newStatus != -1) {
p.setTemporaryAttribute("dialogue", newStatus);
}
}
示例11: showSquireDialogue
public static void showSquireDialogue(Player p, int status) {
int newStatus = -1;
p.getPackets().softCloseInterfaces();
if (p.getTemporaryAttribute("unmovable") != null) {
return;
}
switch(status) {
case 340:
p.getPackets().sendPlayerHead(64, 2);
p.getPackets().modifyText(p.getLoginDetails().getUsername(), 64, 3);
p.getPackets().modifyText("Could you take me back to Oo'glog please?", 64, 4);
p.getPackets().animateInterface(9827, 64, 2);
p.getPackets().sendChatboxInterface2(64);
newStatus = 341;
break;
case 341:
p.getPackets().sendNPCHead(3781, 241, 2);
p.getPackets().modifyText("Squire", 241, 3);
p.getPackets().modifyText("Certainly! Please visit Pest Control again soon.", 241, 4);
p.getPackets().animateInterface(9827, 241, 2);
p.getPackets().sendChatboxInterface2(241);
newStatus = 342;
break;
case 342:
travel(p, 2, true);
break;
}
if (newStatus != -1) {
p.setTemporaryAttribute("dialogue", newStatus);
}
}
示例12: showJarvaldDialogue
public static void showJarvaldDialogue(Player p, int status) {
int newStatus = -1;
p.getPackets().softCloseInterfaces();
if (p.getTemporaryAttribute("unmovable") != null) {
return;
}
switch(status) {
case 300:
p.getPackets().sendPlayerHead(64, 2);
p.getPackets().modifyText(p.getLoginDetails().getUsername(), 64, 3);
p.getPackets().modifyText("Could you take me back to Oo'glog please?", 64, 4);
p.getPackets().animateInterface(9827, 64, 2);
p.getPackets().sendChatboxInterface2(64);
newStatus = 301;
break;
case 301:
p.getPackets().sendNPCHead(2436, 241, 2);
p.getPackets().modifyText("Jarvald", 241, 3);
p.getPackets().modifyText("No problem. Off we go!", 241, 4);
p.getPackets().animateInterface(9827, 241, 2);
p.getPackets().sendChatboxInterface2(241);
newStatus = 302;
break;
case 302:
travel(p, 1, true);
break;
}
if (newStatus != -1) {
p.setTemporaryAttribute("dialogue", newStatus);
}
}
示例13: handleClickFive
private void handleClickFive(Player player, Packet packet) {
int interfaceId = packet.readUShort();
int child = packet.readUShort();
int slot = packet.readUShort();
Console.WriteLine("InterfaceOption 5: interfaceId: " + interfaceId);
switch(interfaceId) {
case 763: // Bank inventory - X.
player.getPackets().displayEnterAmount();
player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
break;
case 762: // Bank - X.
player.getPackets().displayEnterAmount();
player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
break;
case 336: // Trade inventory - trade X.
player.getPackets().displayEnterAmount();
player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
break;
case 335: // Trade interface - remove X.
player.getPackets().displayEnterAmount();
player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
break;
case 631: // Duel interface - remove All
if (player.getDuel() != null) {
player.getPackets().displayEnterAmount();
player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
break;
}
break;
case 620: // Shop - buy X/buy 50.
if (player.getShopSession().isInMainStock()) {
player.getPackets().displayEnterAmount();
player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
} else {
player.getShopSession().buyItem(slot, 50);
}
break;
case 621: // Shop - Sell 50.
player.getShopSession().sellItem(slot, 50);
break;
case 590: // Clan chat setup
Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
if (clan == null) {
player.getPackets().sendMessage("Please create your clan chat before changing settings.");
break;
}
switch(child) {
case 23: // "Who can enter chat" - sergeant.
clan.setEnterRights(Clan.ClanRank.SERGEANT);
player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
break;
case 24: // "Who can talk in chat" - sergeant.
clan.setTalkRights(Clan.ClanRank.SERGEANT);
player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
break;
case 25: // // "Who can kick in chat" - sergeant.
clan.setKickRights(Clan.ClanRank.SERGEANT);
player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25);
break;
case 26: // "Who can share loot" - sergeant.
clan.setLootRights(Clan.ClanRank.SERGEANT);
player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
break;
}
break;
}
}
示例14: crossDitch
public static void crossDitch(Player p, int x, int y) {
if (p.getTemporaryAttribute("unmovable") != null) {
return;
}
AreaEvent crossDitchAreaEvent = new AreaEvent(p, x, y - 1, x, y + 2);
crossDitchAreaEvent.setAction(() => {
p.getPackets().closeInterfaces();
p.getWalkingQueue().resetWalkingQueue();
p.setTemporaryAttribute("unmovable", true);
int newY = p.getLocation().getY() >= 3523 ? p.getLocation().getY()-3 : p.getLocation().getY()+3;
int dir = newY == 3 ? 0 : 4;
Location faceLocation = new Location(p.getLocation().getX(), dir == 3 ? 3523 : 3520, 0);
p.setFaceLocation(faceLocation);
Event crossDitchMoveEvent = new Event(500);
crossDitchMoveEvent.setAction(() => {
crossDitchMoveEvent.stop();
p.setLastAnimation(new Animation(6132));
int regionX = p.getUpdateFlags().getLastRegion().getRegionX();
int regionY = p.getUpdateFlags().getLastRegion().getRegionY();
int lX = (p.getLocation().getX() - ((regionX - 6) * 8));
int lY = (p.getLocation().getY() - ((regionY - 6) * 8));
ForceMovement movement = new ForceMovement(lX, lY, lX, newY, 33, 60, dir);
p.setForceMovement(movement);
p.setFaceLocation(new Location(x, y, 0));
Event crossDitchTeleportEvent = new Event(1250);
crossDitchTeleportEvent.setAction(() => {
crossDitchTeleportEvent.stop();
int playerY = p.getLocation().getY();
int nY = playerY >= 3523 ? 3520 : 3523;
p.teleport(new Location(p.getLocation().getX(), nY, 0));
p.removeTemporaryAttribute("unmovable");
});
Server.registerEvent(crossDitchTeleportEvent);
});
Server.registerEvent(crossDitchMoveEvent);
});
Server.registerCoordinateEvent(crossDitchAreaEvent);
}
示例15: doObstacle
public static void doObstacle(Player p, int index) {
if (p.getTemporaryAttribute("unmovable") != null) {
return;
}
switch (index)
{
case 0: // 3 planks, northern (east side)
case 1: // 3 planks, middle (east side)
case 2: // 3 planks, southern (east side)
case 3: // 3 planks, northern (west side)
case 4: // 3 planks, middle (west side)
case 5: // 3 planks, southern (west side)
int logXCoord = index <= 2 ? (int)AGILITY_ARENA_OBJECTS[index][1] + 1 : (int)AGILITY_ARENA_OBJECTS[index][1] - 1;
int logDirectionX = index <= 2 ? -7 : +7;
CoordinateEvent plankObstaclesCoordinateEvent = new CoordinateEvent(p, new Location(logXCoord, (int)AGILITY_ARENA_OBJECTS[index][2], 3));
plankObstaclesCoordinateEvent.setAction(() =>
{
bool running = p.getWalkingQueue().isRunToggled();
p.getWalkingQueue().setRunToggled(false);
p.getWalkingQueue().resetWalkingQueue();
p.getPackets().clearMapFlag();
p.setTemporaryAttribute("unmovable", true);
p.getAppearance().setWalkAnimation(155);
p.getUpdateFlags().setAppearanceUpdateRequired(true);
p.getWalkingQueue().forceWalk(logDirectionX, 0);
Event plankObstaclesEvent = new Event(4300);
plankObstaclesEvent.setAction(() =>
{
plankObstaclesEvent.stop();
p.removeTemporaryAttribute("unmovable");
p.getAppearance().setWalkAnimation(-1);
p.getUpdateFlags().setAppearanceUpdateRequired(true);
p.getSkills().addXp(Skills.SKILL.AGILITY, (double)AGILITY_ARENA_OBJECTS[index][3]);
p.getWalkingQueue().setRunToggled(running);
});
Server.registerEvent(plankObstaclesEvent);
});
Server.registerCoordinateEvent(plankObstaclesCoordinateEvent);
break;
case 6: //Handholds obstacle east of planks.
case 7: //Handholds obstacle west of planks.
int handHoldsDirectionX = 1;
int handHoldsDirectionY = 1;
if (index == 6) {
handHoldsDirectionX = -1;
handHoldsDirectionY = +1;
} else if (index == 7) {
handHoldsDirectionX = +1;
handHoldsDirectionY = -1;
}
CoordinateEvent handholdsObstacleCoordinateEvent = new CoordinateEvent(p, new Location((int)AGILITY_ARENA_OBJECTS[index][1], (int)AGILITY_ARENA_OBJECTS[index][2], 3));
handholdsObstacleCoordinateEvent.setAction(() =>
{
bool running = p.getWalkingQueue().isRunToggled();
p.getWalkingQueue().setRunToggled(false);
p.getWalkingQueue().resetWalkingQueue();
p.getPackets().clearMapFlag();
p.setTemporaryAttribute("unmovable", true);
p.setLastAnimation(new Animation(1121));
p.setFaceLocation(new Location(p.getLocation().getX(), p.getLocation().getY() + handHoldsDirectionY, 3));
Event handholdsObstaclesEvent = new Event(700);
int handholdsObstaclesCounter = 0;
handholdsObstaclesEvent.setAction(() =>
{
p.setLastAnimation(new Animation(1122));
int regionX = p.getUpdateFlags().getLastRegion().getRegionX();
int regionY = p.getUpdateFlags().getLastRegion().getRegionY();
int lX = (p.getLocation().getX() - ((regionX - 6) * 8));
int lY = (p.getLocation().getY() - ((regionY - 6) * 8));
p.setForceMovement(new ForceMovement(lX, lY, lX + handHoldsDirectionX, lY, 0, 5, 0));
if (handholdsObstaclesCounter++ >= 7)
{
p.setLastAnimation(new Animation(65535));
handholdsObstaclesEvent.stop();
p.removeTemporaryAttribute("unmovable");
p.getSkills().addXp(Skills.SKILL.AGILITY, (double)AGILITY_ARENA_OBJECTS[index][3]);
p.getWalkingQueue().setRunToggled(running);
return;
}
Event teleportEvent = new Event(500);
teleportEvent.setAction(() =>
{
teleportEvent.stop();
p.teleport(new Location(p.getLocation().getX() + handHoldsDirectionX, p.getLocation().getY(), 3));
});
Server.registerEvent(teleportEvent);
});
Server.registerEvent(handholdsObstaclesEvent);
});
Server.registerCoordinateEvent(handholdsObstacleCoordinateEvent);
break;
}
}