本文整理汇总了C#中RunescapeServer.player.Player.resetCombatTurns方法的典型用法代码示例。如果您正苦于以下问题:C# Player.resetCombatTurns方法的具体用法?C# Player.resetCombatTurns怎么用?C# Player.resetCombatTurns使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RunescapeServer.player.Player
的用法示例。
在下文中一共展示了Player.resetCombatTurns方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: drinkPotion
private static void drinkPotion(Player p, int i, int j, int slot) {
//TODO antipoisons/antifire
int lastPotion = -1;
int delay = 500;
long lastDrink = 0;
if (p.isDead() || p.getTemporaryAttribute("willDie") != null) {
return;
}
if (p.getDuel() != null) {
if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_DRINKS)) {
p.getPackets().sendMessage("Drinks have been disabled for this duel!");
return;
}
}
if (p.getTemporaryAttribute("lastDrankPotion") != null) {
lastPotion = (int) p.getTemporaryAttribute("lastDrankPotion");
}
if (p.getTemporaryAttribute("drinkPotionTimer") != null) {
lastDrink = (int) p.getTemporaryAttribute("drinkPotionTimer");
}
int time = (j == lastPotion) ? 1000 : 500;
if (Environment.TickCount - lastDrink < time) {
return;
}
p.getPackets().closeInterfaces();
p.setTemporaryAttribute("drinkPotionTimer", Environment.TickCount);
p.setTemporaryAttribute("lastDrankPotion", j);
p.setTarget(null);
p.resetCombatTurns();
p.setEntityFocus(65535);
p.removeTemporaryAttribute("autoCasting");
Event drinkPotionEvent = new Event(delay);
drinkPotionEvent.setAction(() => {
drinkPotionEvent.stop();
if (p.isDead() || p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS) <= 0) {
return;
}
int item = i != 0 && POTIONS[i - 1][j] != -1 ? POTIONS[i - 1][j] : 229;
if (!p.getInventory().replaceItemSlot(POTIONS[i][j], item, slot)) {
return;
}
string drinkPotion = ItemData.forId(POTIONS[0][j]).getName().Replace("(", "").Replace(")", "").Replace("3", "").Replace("2", "").Replace("1", "").ToLower();
p.getPackets().sendMessage("You drink some of your " + drinkPotion + ".");
p.getPackets().sendMessage("You have " + (i == 0 ? "no" : i.ToString()) + " doses of potion left.");
switch(j) {
case 0: //Attack potion [+3 and 10% of max attack]
statBoost(p, Skills.SKILL.ATTACK, 0.10, 3, false);
break;
case 1: //Antipoison potion
p.setPoisonAmount(0);
break;
case 2: //Strength potion [+3 and 10% of max strength]
statBoost(p, Skills.SKILL.STRENGTH, 0.10, 3, false);
break;
case 3: //Restore potion [restores randomly between 10-39 points]
restorePotion(p, Skills.SKILL.DEFENCE, 10, 39);
restorePotion(p, Skills.SKILL.ATTACK, 10, 39);
restorePotion(p, Skills.SKILL.STRENGTH, 10, 39);
restorePotion(p, Skills.SKILL.RANGE, 10, 39);
restorePotion(p, Skills.SKILL.HITPOINTS, 10, 39);
break;
case 4: //Energy potion [restores 20% energy]
double newEnergy = p.getRunEnergy() * 0.20;
p.setRunEnergy(((p.getRunEnergy() + (int)newEnergy >= 100) ? 100 : (p.getRunEnergy() + (int)newEnergy)));
break;
case 5: //Defence potion [Should be +3 and 10% of max defence]
statBoost(p, Skills.SKILL.DEFENCE, 0.10, 3, false);
break;
case 6: //Agility potion [restores 2 or 3 agility points]
int newAgility = misc.random(2, 3) + p.getSkills().getCurLevel(Skills.SKILL.AGILITY);
if (newAgility < p.getSkills().getMaxLevel(Skills.SKILL.AGILITY))
p.getSkills().setCurLevel(Skills.SKILL.AGILITY, newAgility);
break;
case 7: //Combat potion [Should be 10% of attack+strength and +3 to each].
statBoost(p, Skills.SKILL.ATTACK, 0.10, 3, false);
statBoost(p, Skills.SKILL.STRENGTH, 0.10, 3, false);
break;
case 8: //Prayer potion, [heals 7-31, formula = 7+floor(prayerlevel/4)]
int newPrayer = 7 + (int)Math.Floor((double)(p.getSkills().getMaxLevel(Skills.SKILL.PRAYER) / 4)) + p.getSkills().getCurLevel(Skills.SKILL.PRAYER);
if (newPrayer < p.getSkills().getCurLevel(Skills.SKILL.PRAYER))
p.getSkills().setCurLevel(Skills.SKILL.PRAYER, newPrayer);
checkOverdose(p, Skills.SKILL.PRAYER);
break;
case 9: //Summoning potion [25% of players summoning + 7]
int newSummoning = (7 + (int)((double)p.getSkills().getMaxLevel(Skills.SKILL.SUMMONING) * 0.25)) + p.getSkills().getCurLevel(Skills.SKILL.SUMMONING);
if (newSummoning < p.getSkills().getCurLevel(Skills.SKILL.SUMMONING))
p.getSkills().setCurLevel(Skills.SKILL.SUMMONING, newSummoning);
statBoost(p, Skills.SKILL.STRENGTH, 0.10, 3, false);
break;
//.........这里部分代码省略.........
示例2: eatFood
private static void eatFood(Player p, int i, int j, int slot) {
//delay at which you eat food 0.5 seconds (half a second per eat).
int delay = 500;
//If you are dead or yourHp is zero (this should be enough), also if variable is set to die from next attack
if (p.isDead() || p.getHp() <= 0 || p.getTemporaryAttribute("willDie") != null)
return;
//Last time you ate timer was previously set.
if (p.getTemporaryAttribute("eatFoodTimer") != null) {
//Check if the timer has passed the time of 1.2 seconds
if (Environment.TickCount - (int) p.getTemporaryAttribute("eatFoodTimer") < 1200) {
return;
}
}
//if you are in a duel
if (p.getDuel() != null) {
//dueling with No Food rule enabled
if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_FOOD)) {
p.getPackets().sendMessage("Food has been disabled for this duel!");
return;
}
}
//Set timer right now because you are eating some food.
p.setTemporaryAttribute("eatFoodTimer", Environment.TickCount);
//while you are eating the target you are attacking gets reset.
p.setTarget(null);
p.resetCombatTurns();
p.setEntityFocus(65535);
p.getPackets().closeInterfaces();
p.removeTemporaryAttribute("autoCasting");
//start eating the food at delay which is 0.5 of a second / half a second.
Event eatFoodEvent = new Event(delay);
eatFoodEvent.setAction(() => {
//make the food eating event stop after this time.
eatFoodEvent.stop();
//if you are dead or your hp is zero aka dead.
if (p.isDead() || p.getHp() <= 0) {
return;
}
int newHealth = p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS) + FOOD_HEAL[j];
int item = i != 2 && FOOD[i + 1][j] != -1 ? FOOD[i + 1][j] : -1;
if (!p.getInventory().replaceItemSlot(FOOD[i][j], item, slot))
{
return;
}
p.getPackets().sendMessage("You eat the " + ItemData.forId(FOOD[i][j]).getName().ToLower() + ".");
p.getSkills().setCurLevel(Skills.SKILL.HITPOINTS, newHealth > p.getSkills().getMaxLevel(Skills.SKILL.HITPOINTS) ? p.getSkills().getMaxLevel(Skills.SKILL.HITPOINTS) : newHealth);
p.setLastAnimation(new Animation(829));
p.getPackets().sendSkillLevel(Skills.SKILL.HITPOINTS);
});
Server.registerEvent(eatFoodEvent);
}