本文整理汇总了C#中RunescapeServer.player.Player.setForceMovement方法的典型用法代码示例。如果您正苦于以下问题:C# Player.setForceMovement方法的具体用法?C# Player.setForceMovement怎么用?C# Player.setForceMovement使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RunescapeServer.player.Player
的用法示例。
在下文中一共展示了Player.setForceMovement方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: crossDitch
public static void crossDitch(Player p, int x, int y) {
if (p.getTemporaryAttribute("unmovable") != null) {
return;
}
AreaEvent crossDitchAreaEvent = new AreaEvent(p, x, y - 1, x, y + 2);
crossDitchAreaEvent.setAction(() => {
p.getPackets().closeInterfaces();
p.getWalkingQueue().resetWalkingQueue();
p.setTemporaryAttribute("unmovable", true);
int newY = p.getLocation().getY() >= 3523 ? p.getLocation().getY()-3 : p.getLocation().getY()+3;
int dir = newY == 3 ? 0 : 4;
Location faceLocation = new Location(p.getLocation().getX(), dir == 3 ? 3523 : 3520, 0);
p.setFaceLocation(faceLocation);
Event crossDitchMoveEvent = new Event(500);
crossDitchMoveEvent.setAction(() => {
crossDitchMoveEvent.stop();
p.setLastAnimation(new Animation(6132));
int regionX = p.getUpdateFlags().getLastRegion().getRegionX();
int regionY = p.getUpdateFlags().getLastRegion().getRegionY();
int lX = (p.getLocation().getX() - ((regionX - 6) * 8));
int lY = (p.getLocation().getY() - ((regionY - 6) * 8));
ForceMovement movement = new ForceMovement(lX, lY, lX, newY, 33, 60, dir);
p.setForceMovement(movement);
p.setFaceLocation(new Location(x, y, 0));
Event crossDitchTeleportEvent = new Event(1250);
crossDitchTeleportEvent.setAction(() => {
crossDitchTeleportEvent.stop();
int playerY = p.getLocation().getY();
int nY = playerY >= 3523 ? 3520 : 3523;
p.teleport(new Location(p.getLocation().getX(), nY, 0));
p.removeTemporaryAttribute("unmovable");
});
Server.registerEvent(crossDitchTeleportEvent);
});
Server.registerEvent(crossDitchMoveEvent);
});
Server.registerCoordinateEvent(crossDitchAreaEvent);
}
示例2: doObstacle
public static void doObstacle(Player p, int index) {
if (p.getTemporaryAttribute("unmovable") != null) {
return;
}
switch (index)
{
case 0: // 3 planks, northern (east side)
case 1: // 3 planks, middle (east side)
case 2: // 3 planks, southern (east side)
case 3: // 3 planks, northern (west side)
case 4: // 3 planks, middle (west side)
case 5: // 3 planks, southern (west side)
int logXCoord = index <= 2 ? (int)AGILITY_ARENA_OBJECTS[index][1] + 1 : (int)AGILITY_ARENA_OBJECTS[index][1] - 1;
int logDirectionX = index <= 2 ? -7 : +7;
CoordinateEvent plankObstaclesCoordinateEvent = new CoordinateEvent(p, new Location(logXCoord, (int)AGILITY_ARENA_OBJECTS[index][2], 3));
plankObstaclesCoordinateEvent.setAction(() =>
{
bool running = p.getWalkingQueue().isRunToggled();
p.getWalkingQueue().setRunToggled(false);
p.getWalkingQueue().resetWalkingQueue();
p.getPackets().clearMapFlag();
p.setTemporaryAttribute("unmovable", true);
p.getAppearance().setWalkAnimation(155);
p.getUpdateFlags().setAppearanceUpdateRequired(true);
p.getWalkingQueue().forceWalk(logDirectionX, 0);
Event plankObstaclesEvent = new Event(4300);
plankObstaclesEvent.setAction(() =>
{
plankObstaclesEvent.stop();
p.removeTemporaryAttribute("unmovable");
p.getAppearance().setWalkAnimation(-1);
p.getUpdateFlags().setAppearanceUpdateRequired(true);
p.getSkills().addXp(Skills.SKILL.AGILITY, (double)AGILITY_ARENA_OBJECTS[index][3]);
p.getWalkingQueue().setRunToggled(running);
});
Server.registerEvent(plankObstaclesEvent);
});
Server.registerCoordinateEvent(plankObstaclesCoordinateEvent);
break;
case 6: //Handholds obstacle east of planks.
case 7: //Handholds obstacle west of planks.
int handHoldsDirectionX = 1;
int handHoldsDirectionY = 1;
if (index == 6) {
handHoldsDirectionX = -1;
handHoldsDirectionY = +1;
} else if (index == 7) {
handHoldsDirectionX = +1;
handHoldsDirectionY = -1;
}
CoordinateEvent handholdsObstacleCoordinateEvent = new CoordinateEvent(p, new Location((int)AGILITY_ARENA_OBJECTS[index][1], (int)AGILITY_ARENA_OBJECTS[index][2], 3));
handholdsObstacleCoordinateEvent.setAction(() =>
{
bool running = p.getWalkingQueue().isRunToggled();
p.getWalkingQueue().setRunToggled(false);
p.getWalkingQueue().resetWalkingQueue();
p.getPackets().clearMapFlag();
p.setTemporaryAttribute("unmovable", true);
p.setLastAnimation(new Animation(1121));
p.setFaceLocation(new Location(p.getLocation().getX(), p.getLocation().getY() + handHoldsDirectionY, 3));
Event handholdsObstaclesEvent = new Event(700);
int handholdsObstaclesCounter = 0;
handholdsObstaclesEvent.setAction(() =>
{
p.setLastAnimation(new Animation(1122));
int regionX = p.getUpdateFlags().getLastRegion().getRegionX();
int regionY = p.getUpdateFlags().getLastRegion().getRegionY();
int lX = (p.getLocation().getX() - ((regionX - 6) * 8));
int lY = (p.getLocation().getY() - ((regionY - 6) * 8));
p.setForceMovement(new ForceMovement(lX, lY, lX + handHoldsDirectionX, lY, 0, 5, 0));
if (handholdsObstaclesCounter++ >= 7)
{
p.setLastAnimation(new Animation(65535));
handholdsObstaclesEvent.stop();
p.removeTemporaryAttribute("unmovable");
p.getSkills().addXp(Skills.SKILL.AGILITY, (double)AGILITY_ARENA_OBJECTS[index][3]);
p.getWalkingQueue().setRunToggled(running);
return;
}
Event teleportEvent = new Event(500);
teleportEvent.setAction(() =>
{
teleportEvent.stop();
p.teleport(new Location(p.getLocation().getX() + handHoldsDirectionX, p.getLocation().getY(), 3));
});
Server.registerEvent(teleportEvent);
});
Server.registerEvent(handholdsObstaclesEvent);
});
Server.registerCoordinateEvent(handholdsObstacleCoordinateEvent);
break;
}
}