本文整理汇总了C#中RunescapeServer.player.Player.getBank方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getBank方法的具体用法?C# Player.getBank怎么用?C# Player.getBank使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RunescapeServer.player.Player
的用法示例。
在下文中一共展示了Player.getBank方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: interactTzhaarNPC
public static bool interactTzhaarNPC(Player p, Npc n, int option) {
if (n.getId() != 2622 && n.getId() != 2620 && n.getId() != 2623 && n.getId() != 2619 && n.getId() != 2617 && n.getId() != 2618) {
return false;
}
p.setEntityFocus(n.getClientIndex());
int npcX = n.getLocation().getX();
int npcY = n.getLocation().getY();
AreaEvent interactTzhaarNpcAreaEvent = new AreaEvent(p, npcX-1, npcY-1, npcX+1, npcY+1);
interactTzhaarNpcAreaEvent.setAction(() => {
p.setFaceLocation(n.getLocation());
p.setEntityFocus(65535);
switch(n.getId()) {
case 2619: // Bankers
if (option == 1) { // Talk
} else if (option == 2) { // Bank
p.getBank().openBank();
} else if (option == 3) { // Collect
}
break;
//TODO tzhaar stores
case 2622: // Ore shop
if (option == 1) { // Speak
} else if (option == 2) { // Trade
p.setShopSession(new ShopSession(p, 3));
}
break;
}
});
Server.registerCoordinateEvent(interactTzhaarNpcAreaEvent);
return true;
}
示例2: handleClickSeven
private void handleClickSeven(Player player, Packet packet) {
int interfaceId = packet.readUShort();
int child = packet.readUShort();
int slot = packet.readUShort();
Console.WriteLine("InterfaceOption 7: interfaceId: " + interfaceId);
switch(interfaceId) {
case 762: // Bank - All but one.
player.getBank().withdraw(slot, player.getBank().getAmountInSlot(slot) - 1);
player.getBank().refreshBank();
break;
case 336: // Trade inventory - trade all.
//player.getTrade().lendItem(slot);
break;
case 590: // Clan chat setup
Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
if (clan == null) {
player.getPackets().sendMessage("Please create your clan chat before changing settings.");
break;
}
switch(child) {
case 23: // "Who can enter chat" - captain.
clan.setEnterRights(Clan.ClanRank.CAPTAIN);
player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
break;
case 24: // "Who can talk in chat" - captain.
clan.setTalkRights(Clan.ClanRank.CAPTAIN);
player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
break;
case 25: // // "Who can kick in chat" - captain.
clan.setKickRights(Clan.ClanRank.CAPTAIN);
player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25);
break;
case 26: // "Who can share loot" - captain.
clan.setLootRights(Clan.ClanRank.CAPTAIN);
player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
break;
}
break;
}
}
示例3: handleClickSix
private void handleClickSix(Player player, Packet packet) {
int interfaceId = packet.readUShort();
int child = packet.readUShort();
int slot = packet.readUShort();
Console.WriteLine("InterfaceOption 6: interfaceId: " + interfaceId);
switch(interfaceId) {
case 763: // Bank inventory - All.
player.getBank().deposit(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot)));
player.getBank().refreshBank();
break;
case 762: // Bank - All.
player.getBank().withdraw(slot, player.getBank().getAmountInSlot(slot));
player.getBank().refreshBank();
break;
case 590: // Clan chat setup
Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
if (clan == null) {
player.getPackets().sendMessage("Please create your clan chat before changing settings.");
break;
}
switch(child) {
case 23: // "Who can enter chat" - lieutenant.
clan.setEnterRights(Clan.ClanRank.LIEUTENANT);
player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
break;
case 24: // "Who can talk in chat" - lieutenant.
clan.setTalkRights(Clan.ClanRank.LIEUTENANT);
player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
break;
case 25: // // "Who can kick in chat" - lieutenant.
clan.setKickRights(Clan.ClanRank.LIEUTENANT);
player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25);
break;
case 26: // "Who can share loot" - lieutenant.
clan.setLootRights(Clan.ClanRank.LIEUTENANT);
player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
break;
}
break;
}
}
示例4: handleEnterAmount
//.........这里部分代码省略.........
break;
case 41: // Make X candle lantern.
Glass.craftGlass(player, amount, 1, true);
break;
case 42: // Make X oil lamp.
Glass.craftGlass(player, amount, 2, true);
break;
case 38: // Make X vial.
Glass.craftGlass(player, amount, 3, true);
break;
case 44: // Make X Fishbowl
Glass.craftGlass(player, amount, 4, true);
break;
case 39: // Make X orb.
Glass.craftGlass(player, amount, 5, true);
break;
case 43: // Make X lantern lens
Glass.craftGlass(player, amount, 6, true);
break;
case 45: // Make X dorgeshuun light orb.
Glass.craftGlass(player, amount, 7, true);
break;
}
break;
case 763: // Bank inventory - X.
player.getBank().setLastXAmount(amount);
player.getBank().deposit(var.getSlot(), amount);
player.getBank().refreshBank();
break;
case 762: // Bank - X.
player.getBank().setLastXAmount(amount);
player.getBank().withdraw(var.getSlot(), amount);
player.getBank().refreshBank();
break;
case 336: // Trade/stake inventory - trade X.
if (player.getTrade() != null) {
player.getTrade().tradeItem(var.getSlot(), amount);
break;
}
if (player.getDuel() != null) {
player.getDuel().stakeItem(var.getSlot(), amount);
break;
}
break;
case 631:
if (player.getDuel() != null) {
player.getDuel().removeItem(var.getSlot(), amount);
break;
}
break;
case 335: // Trade/stake interface - remove X.
player.getTrade().removeItem(var.getSlot(), amount);
break;
示例5: handleClickFour
private void handleClickFour(Player player, Packet packet) {
int interfaceId = packet.readUShort();
int child = packet.readUShort();
int slot = packet.readUShort();
Console.WriteLine("InterfaceOption 4: interfaceId: " + interfaceId);
switch(interfaceId) {
case 763: // Bank inventory - Custom amount.
player.getBank().deposit(slot, player.getBank().getLastXAmount());
player.getBank().refreshBank();
break;
case 762: // Bank - Custom amount.
player.getBank().withdraw(slot, player.getBank().getLastXAmount());
player.getBank().refreshBank();
break;
case 154: // Craft normal leather.
player.getPackets().displayEnterAmount();
player.setTemporaryAttribute("interfaceVariable", new EnterVariable(154, child));
break;
case 542: // Glassblowing.
switch(child) {
case 40: // Make X beer glass.
case 41: // Make X candle lantern.
case 42: // Make X oil lamp.
case 38: // Make X vial.
case 44: // Make X Fishbowl
case 39: // Make X orb.
case 43: // Make X lantern lens
case 45: // Make X dorgeshuun light orb.
player.getPackets().displayEnterAmount();
player.setTemporaryAttribute("interfaceVariable", new EnterVariable(542, child));
break;
}
break;
case 336: // Trade/stake inventory - trade all.
if (player.getTrade() != null) {
player.getTrade().tradeItem(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot)));
break;
}
if (player.getDuel() != null) {
player.getDuel().stakeItem(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot)));
break;
}
break;
case 335: // Trade interface - remove all.
player.getTrade().removeItem(slot, player.getTrade().getItemAmount(player.getTrade().getItemInSlot(slot)));
break;
case 631: // Duel interface - remove All
if (player.getDuel() != null) {
player.getDuel().removeItem(slot, player.getDuel().getItemAmount(player.getDuel().getItemInSlot(slot)));
break;
}
break;
case 620: // Shop - buy 10.
player.getShopSession().buyItem(slot, 10);
break;
case 621: // Shop - sell 10.
player.getShopSession().sellItem(slot, 10);
break;
case 590: // Clan chat setup
Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
if (clan == null) {
player.getPackets().sendMessage("Please create your clan chat before changing settings.");
break;
}
switch(child) {
case 23: // "Who can enter chat" - corporal.
clan.setEnterRights(Clan.ClanRank.CORPORAL);
player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
break;
case 24: // "Who can talk in chat" - corporal.
clan.setTalkRights(Clan.ClanRank.CORPORAL);
player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
break;
case 25: // // "Who can kick in chat" - corporal.
clan.setKickRights(Clan.ClanRank.CORPORAL);
player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25);
break;
case 26: // "Who can share loot" - corporal.
clan.setLootRights(Clan.ClanRank.CORPORAL);
player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
break;
}
break;
}
}
示例6: handleClickThree
private void handleClickThree(Player player, Packet packet) {
int interfaceId = packet.readUShort();
int child = packet.readUShort();
int slot = packet.readUShort();
Console.WriteLine("InterfaceOption 3: interfaceId: " + interfaceId);
switch(interfaceId) {
case 154: // Craft normal leather.
Leather.craftNormalLeather(player, child, player.getInventory().getItemAmount(1741), true);
break;
case 542: // Glassblowing.
int totalGlass = player.getInventory().getItemAmount(1775);
switch(child) {
case 40: // Make all beer glass.
Glass.craftGlass(player, totalGlass, 0, true);
break;
case 41: // Make all candle lantern.
Glass.craftGlass(player, totalGlass, 1, true);
break;
case 42: // Make all oil lamp.
Glass.craftGlass(player, totalGlass, 2, true);
break;
case 38: // Make all vial.
Glass.craftGlass(player, totalGlass, 3, true);
break;
case 44: // Make all Fishbowl
Glass.craftGlass(player, totalGlass, 4, true);
break;
case 39: // Make all orb.
Glass.craftGlass(player, totalGlass, 5, true);
break;
case 43: // Make all lantern lens
Glass.craftGlass(player, totalGlass, 6, true);
break;
case 45: // Make all dorgeshuun light orb.
Glass.craftGlass(player, totalGlass, 7, true);
break;
}
break;
case 763: // Bank inventory - 10.
player.getBank().deposit(slot, 10);
player.getBank().refreshBank();
break;
case 762: // Bank - 10.
player.getBank().withdraw(slot, 10);
player.getBank().refreshBank();
break;
case 336: // Trade/stake inventory - trade 10.
if (player.getTrade() != null) {
player.getTrade().tradeItem(slot, 10);
break;
}
if (player.getDuel() != null) {
player.getDuel().stakeItem(slot, 10);
break;
}
break;
case 335: // Trade interface - remove 10.
player.getTrade().removeItem(slot, 10);
break;
case 631: // Duel interface - remove 10.
if (player.getDuel() != null) {
player.getDuel().removeItem(slot, 5);
break;
}
break;
case 620: // Shop - buy 5.
player.getShopSession().buyItem(slot, 5);
break;
case 621: // Shop - sell 5.
player.getShopSession().sellItem(slot, 5);
break;
case 590: // Clan chat setup
Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
if (clan == null) {
player.getPackets().sendMessage("Please create your clan chat before changing settings.");
break;
}
switch(child) {
case 23: // "Who can enter chat" - recruit.
clan.setEnterRights(Clan.ClanRank.RECRUIT);
player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
break;
case 24: // "Who can talk in chat" - recruit.
//.........这里部分代码省略.........
示例7: handleClickTwo
private void handleClickTwo(Player player, Packet packet) {
int interfaceId = packet.readUShort();
int child = packet.readUShort();
int slot = packet.readUShort();
Console.WriteLine("InterfaceOption 2: interfaceId: " + interfaceId);
switch(interfaceId) {
case 105: // GE Interface
switch(child) {
case 209: // "Collect" and "Collect-items" option
player.getGESession().collectSlot1(false);
break;
case 211: // Left box "Collect" option (coins)
player.getGESession().collectSlot2();
break;
}
break;
case 154: // Craft normal leather.
Leather.craftNormalLeather(player, child, 5, true);
break;
case 542: // Glassblowing.
switch(child) {
case 40: // Make 5 beer glass.
Glass.craftGlass(player, 5, 0, true);
break;
case 41: // Make 5 candle lantern.
Glass.craftGlass(player, 5, 1, true);
break;
case 42: // Make 5 oil lamp.
Glass.craftGlass(player, 5, 2, true);
break;
case 38: // Make 5 vial.
Glass.craftGlass(player, 5, 3, true);
break;
case 44: // Make 5 Fishbowl
Glass.craftGlass(player, 5, 4, true);
break;
case 39: // Make 5 orb.
Glass.craftGlass(player, 5, 5, true);
break;
case 43: // Make 5 lantern lens
Glass.craftGlass(player, 5, 6, true);
break;
case 45: // Make 5 dorgeshuun light orb.
Glass.craftGlass(player, 5, 7, true);
break;
}
break;
case 763: // Bank inventory - 5.
player.getBank().deposit(slot, 5);
player.getBank().refreshBank();
break;
case 762: // Bank - 5.
player.getBank().withdraw(slot, 5);
player.getBank().refreshBank();
break;
case 336: // Trade/stake inventory - trade 5.
if (player.getTrade() != null) {
player.getTrade().tradeItem(slot, 5);
break;
}
if (player.getDuel() != null) {
player.getDuel().stakeItem(slot, 5);
break;
}
break;
case 631: // Duel interface - remove 5
if (player.getDuel() != null) {
player.getDuel().removeItem(slot, 5);
break;
}
break;
case 335: // Trade interface - remove 5.
player.getTrade().removeItem(slot, 5);
break;
case 620: // Shop - buy 1.
player.getShopSession().buyItem(slot, 1);
break;
case 621: // Shop - sell 1.
player.getShopSession().sellItem(slot, 1);
break;
case 590: // Clan chat setup
Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
//.........这里部分代码省略.........
示例8: execute
public void execute(Player player, string[] arguments)
{
if (!player.inCombat())
player.getBank().openBank();
}
示例9: handleActionButton
//.........这里部分代码省略.........
break;
case 590: // Clan chat setup
Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
if (clan == null) {
break;
}
switch(buttonId) {
case 22: // Clan name
player.getPackets().displayEnterText("Enter clan name :");
player.setTemporaryAttribute("interfaceVariable", new EnterVariable(590, 0));
break;
case 23: // "Who can enter chat" - anyone.
clan.setEnterRights(Clan.ClanRank.NO_RANK);
player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
break;
case 24: // "Who can talk in chat" - anyone.
clan.setTalkRights(Clan.ClanRank.NO_RANK);
player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
break;
case 26: // "Who can share loot" - anyone.
clan.setLootRights(Clan.ClanRank.NO_RANK);
player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
break;
}
break;
case 763: // Bank inventory
switch(buttonId) {
case 0: // Deposit 1.
player.getBank().deposit(buttonId2, 1);
player.getBank().refreshBank();
break;
}
break;
case 762: // Bank
switch(buttonId) {
case 73: // withdraw 1.
player.getBank().withdraw(buttonId2, 1);
player.getBank().refreshBank();
break;
case 16: // Note item.
player.getBank().asNote();
break;
case 41: // first (main) bank tab
player.getBank().setCurrentTab(10);
break;
case 39: // first bank tab
player.getBank().setCurrentTab(2);
break;
case 37: // second bank tab
player.getBank().setCurrentTab(3);
break;
case 35: // third bank tab
player.getBank().setCurrentTab(4);
break;
示例10: savePlayer
public bool savePlayer(Player p)
{
if (p == null) return false;
try
{
string username = p.getLoginDetails().getUsername().ToLower();
/* Character saving code goes here */
XmlTextWriter writer = new XmlTextWriter(misc.getServerPath() + @"\accounts\" + username + ".xml", null);
writer.Formatting = Formatting.Indented;
writer.WriteStartElement("Player");
writer.WriteStartElement("Login");
writer.WriteElementString("Password", p.getLoginDetails().getPassword());
writer.WriteElementString("Rights", p.getRights().ToString());
writer.WriteElementString("BankPin", p.getBank().getBankPin());
writer.WriteEndElement();
writer.WriteStartElement("Position");
writer.WriteElementString("X", p.getLocation().getX().ToString());
writer.WriteElementString("Y", p.getLocation().getY().ToString());
writer.WriteElementString("Z", p.getLocation().getZ().ToString());
writer.WriteEndElement();
writer.WriteStartElement("Settings");
writer.WriteElementString("RunEnergy", p.getRunEnergy().ToString());
writer.WriteStartElement("PrivacySettings");
writer.WriteElementString("Public", p.getFriends().getPrivacyOption(0).ToString());
writer.WriteElementString("Private", p.getFriends().getPrivacyOption(1).ToString());
writer.WriteElementString("Trade", p.getFriends().getPrivacyOption(2).ToString());
writer.WriteEndElement();
writer.WriteEndElement();
writer.WriteStartElement("Friends");
foreach(long friend in p.getFriends().getFriendsList())
writer.WriteElementString("Friend", friend.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Ignores");
foreach (long ignore in p.getFriends().getIgnoresList())
writer.WriteElementString("Ignore", ignore.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Stats");
foreach (Skills.SKILL skill in Enum.GetValues(typeof(Skills.SKILL))) {
writer.WriteStartElement(skill.ToString()); //skill name.
writer.WriteElementString("CurrentLevel", p.getSkills().getCurLevel(skill).ToString());
writer.WriteElementString("XP", p.getSkills().getXp(skill).ToString());
writer.WriteEndElement();
}
writer.WriteEndElement();
Item item;
writer.WriteStartElement("EquipmentItems");
foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP))) {
if (equip == ItemData.EQUIP.NOTHING) continue;
item = p.getEquipment().getSlot(equip);
if (item.getItemId() == -1) continue; //empty slot.
writer.WriteStartElement(equip.ToString());
writer.WriteElementString("Id", item.getItemId().ToString());
writer.WriteElementString("Amount", item.getItemAmount().ToString());
writer.WriteEndElement();
}
writer.WriteEndElement();
writer.WriteStartElement("InventoryItems");
for (int i = 0; i < Inventory.MAX_INVENTORY_SLOTS; i++) {
item = p.getInventory().getSlot(i);
if (item.getItemId() == -1) continue; //empty slot.
writer.WriteStartElement("Item");
writer.WriteElementString("Slot", i.ToString());
writer.WriteElementString("Id", item.getItemId().ToString());
writer.WriteElementString("Amount", item.getItemAmount().ToString());
writer.WriteEndElement();
}
writer.WriteEndElement();
writer.WriteStartElement("BankItems");
for (int i = 0; i < Bank.MAX_BANK_SLOTS; i++)
{
item = p.getBank().getSlot(i);
if (item.getItemId() == -1) continue; //empty slot.
writer.WriteStartElement("Item");
writer.WriteElementString("Slot", i.ToString());
writer.WriteElementString("Id", item.getItemId().ToString());
writer.WriteElementString("Amount", item.getItemAmount().ToString());
writer.WriteEndElement();
}
writer.WriteEndElement();
writer.WriteEndElement();
//Write the XML to file and close the writer
writer.Close();
}
catch (Exception)
{
return false;
}
//.........这里部分代码省略.........
示例11: loadPlayer
public ReturnCode loadPlayer(Connection connection)
{
if (connection == null)
return ReturnCode.COULD_NOT_COMPLETE;
LoginDetails loginDetails = connection.getLoginDetails();
if (loginDetails == null || loginDetails.getUsername() == "" || loginDetails.getLongName() == 0)
return ReturnCode.INVALID_PASSWORD;//ReturnCode.INVALID_PASSWORD;
foreach (char c in loginDetails.getUsername().ToCharArray())
{
if (!char.IsLetterOrDigit(c) && !char.IsWhiteSpace(c))
return ReturnCode.INVALID_PASSWORD;
}
Player createdPlayer = new Player(connection);
connection.setPlayer(createdPlayer); //player finally created.
createdPlayer.setLoginDetails(loginDetails);
if (!File.Exists(misc.getServerPath() + @"\accounts\" + loginDetails.getUsername() + ".xml")) {
createdPlayer.setRights(2); //all new users admins atm (change later).
createdPlayer.setLocation(new Location(2323, 3174, 0));
return ReturnCode.LOGIN_OK; //new user.
}
//Yeah reading XML files is a bit homo.
try
{
int temp;
long lTemp;
double dTemp;
string username = createdPlayer.getLoginDetails().getUsername().ToLower();
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.Load(misc.getServerPath() + @"\accounts\" + username + ".xml");
XmlNode xmlNode = xmlDocument.SelectSingleNode("/Player/Login/Password");
if (xmlNode == null) return ReturnCode.INVALID_PASSWORD; //no password node.
if (createdPlayer.getLoginDetails().getPassword() != xmlNode.InnerText)
return ReturnCode.INVALID_PASSWORD;
XmlNode loginElement = xmlDocument.SelectSingleNode("/Player/Login");
if(loginElement != null && loginElement.HasChildNodes) {
XmlNodeList childs = loginElement.ChildNodes;
foreach (XmlElement element in childs)
{
switch (element.Name)
{
case "Rights":
if (!int.TryParse(element.InnerText, out temp))
temp = 0;
createdPlayer.setRights(temp);
break;
case "BankPin":
if (element.InnerText == "") continue;
createdPlayer.getBank().setBankPin(element.InnerText);
break;
}
}
}
loginElement = xmlDocument.SelectSingleNode("/Player/Position");
if (loginElement != null && loginElement.HasChildNodes)
{
XmlNodeList childs = loginElement.ChildNodes;
Location location = new Location();
foreach (XmlElement element in childs)
{
switch (element.Name)
{
case "X":
if (!int.TryParse(element.InnerText, out temp)) {
createdPlayer.setLocation(Constants.HOME_SPAWN_LOCATION.randomSpawn());
break;
}
location.setX(temp);
break;
case "Y":
if (!int.TryParse(element.InnerText, out temp)) {
createdPlayer.setLocation(Constants.HOME_SPAWN_LOCATION.randomSpawn());
break;
}
location.setY(temp);
break;
case "Z":
if (!int.TryParse(element.InnerText, out temp))
temp = 0;
location.setZ(temp);
break;
}
}
createdPlayer.setLocation(location);
if (Location.atDuelArena(createdPlayer.getLocation()))
DuelSession.teleportDuelArenaHome(createdPlayer);
}
xmlNode = xmlDocument.SelectSingleNode("/Player/Settings/RunEnergy");
if (xmlNode == null)
{
temp = 100;
} else {
//.........这里部分代码省略.........
示例12: handleFirstClickObject
//.........这里部分代码省略.........
case 6: // Dwarf multicannon
DwarfCannon cannon = player.getCannon();
Location l = new Location(objectX, objectY, player.getLocation().getZ());
if (cannon == null || (cannon != null & !l.withinDistance(cannon.getLocation(), 2))) {
player.getPackets().sendMessage("This isn't your cannon!");
break;
}
cannon.fireCannon();
break;
case 7: //Cannon base only
case 8: //Cannon stand
case 9: //Cannon barrels
DwarfCannon cannonPickup = player.getCannon();
Location cannonLocation = new Location(objectX, objectY, player.getLocation().getZ());
if (cannonPickup == null || (cannonPickup != null & !cannonLocation.withinDistance(cannonPickup.getLocation(), 2)))
{
player.getPackets().sendMessage("This isn't your cannon!");
break;
}
cannonPickup.pickupCannon();
break;
case 11601: // Clay oven
player.getPackets().modifyText("Please use the item on the oven.", 210, 1);
player.getPackets().sendChatboxInterface(210);
break;
case 10284: // Barrows chest
Barrows.openChest(player);
break;
case 4483: // Castle wars bank chest.
case 21301: // Neitiznot bank chest
player.getBank().openBank(false, objectX, objectY);
break;
case 1276: // Normal tree
case 1278: // Normal tree
case 2409: // Normal tree
case 1277: // Normal tree with but different coloured stump
case 3034: // Normal tree with dark stump
case 3033: // Normal tree with dark stump
case 10041: // Normal tree
case 1282: // Dead tree
case 1283: // Dead tree
case 1284: // Dead tree
case 1285: // Dead tree
case 1286: // Dead tree
case 1289: // Dead tree
case 1290: // Dead tree
case 1365: // Dead tree
case 1383: // Dead tree
case 1384: // Dead tree
case 1291: // Dead tree
case 3035: // Dead tree
case 3036: // Dead tree
case 1315: // Evergreen
case 1316: // Evergreen
case 1318: // Snowy Evergreen
case 1319: // Snowy Evergreen
case 1330: // Snow covered tree
case 1331: // Snow covered tree
case 1332: // Snow covered tree
case 3879: // Evergreen from elf land
case 3881: // Evergreen from elf land (slightly bigger than one above)
case 3882: // Evergreen from elf land (slightly bigger than one above)
示例13: handleSecondClickObject
//.........这里部分代码省略.........
case 32439:
case 32440:
Mining.prospectRock(player, objectX, objectY, "mithril");
break;
case 11954: // Iron rocks
case 11955:
case 11956:
case 14856:
case 14857:
case 14858:
case 31071:
case 31072:
case 31073:
case 32441:
case 32442:
case 32443:
Mining.prospectRock(player, objectX, objectY, "iron");
break;
case 14859: // Rune rocks
case 14860:
case 14861:
Mining.prospectRock(player, objectX, objectY, "runite");
break;
case 11951: // Gold rocks
case 11952:
case 11953:
case 11183:
case 11184:
case 11185:
case 31065:
case 31066:
case 31067:
case 32432:
case 32433:
case 32434:
case 15576:
case 15577:
case 15578:
Mining.prospectRock(player, objectX, objectY, "gold");
break;
case 11963: // Adamant rocks
case 11964:
case 11965:
case 11939:
case 11940:
case 11941:
case 14862:
case 14863:
case 14864:
case 31083:
case 31084:
case 31085:
case 32435:
case 32436:
case 32437:
Mining.prospectRock(player, objectX, objectY, "adamantite");
break;
case 11552: // Empty rocks
case 11553:
case 11554:
case 11555:
case 11556:
case 31059:
case 31060:
case 31061:
case 14832:
case 14833:
case 14834:
case 33400:
case 33401:
case 33402:
case 15582:
case 15583:
case 15584:
Mining.displayEmptyRockMessage(player, new Location(objectX, objectY, player.getLocation().getZ()));
break;
case 2491: // Rune essence
Mining.prospectRock(player, objectX, objectY, "Rune essence");
break;
case 27663: // Duel arena bank chest.
case 2213: // Catherby bank booth.
case 11402: // Varrock bank booth.
case 11758: // Falador bank booth.
case 36786: // Lumbridge bank booth.
case 35647: // Al-Kharid bank booth.
case 25808: // Seers bank booth.
case 34752: // Ardougne bank booth.
case 26972: // Edgeville bank booth.
case 29085: // Ooglog bank booth.
player.getBank().openBank(false, objectX, objectY);
break;
}
}