本文整理汇总了C#中RunescapeServer.player.Player.getLastHit方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getLastHit方法的具体用法?C# Player.getLastHit怎么用?C# Player.getLastHit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RunescapeServer.player.Player
的用法示例。
在下文中一共展示了Player.getLastHit方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: getSpecialMeleeHit
public static double getSpecialMeleeHit(Player p, Entity target, int weapon) {
double targetDefence = getMeleeDefence(p, target);
double attackerAttack = getMeleeAttack(p) * getSpecialAttackBonus(weapon);
double hit = misc.randomDouble(getPlayerMaxHit(p, 0));
double playerMaxHit = getPlayerMaxHit(p, 0);
if (misc.randomDouble(attackerAttack) < misc.randomDouble(targetDefence))
{
p.setLastHit(0);
return 0;
}
if (hit < (playerMaxHit * 0.50))
{
if (p.getLastHit() == 0) {
if (misc.random(6) == 0)
{
hit = (playerMaxHit * 0.50) + misc.randomDouble(playerMaxHit * 0.50);
}
}
else if (p.getLastHit() > misc.random(6))
{
if (misc.random(6) == 0)
{
hit = (playerMaxHit * 0.50) + misc.randomDouble(playerMaxHit * 0.50);
}
}
}
return hit;
}
示例2: getMeleeHit
public static double getMeleeHit(Player p, Entity target) {
double targetDefence = getMeleeDefence(p, target);
double attack = getMeleeAttack(p);
double hit = misc.randomDouble(getPlayerMaxHit(p, 0));
if (misc.randomDouble(attack) < misc.randomDouble(targetDefence))
{
p.setLastHit(0);
return 0;
}
if (hit < (p.getMaxHit() * 0.50)) {
if (p.getLastHit() == 0) {
if (misc.random(6) == 0)
{
hit = (getPlayerMaxHit(p, 0) * 0.50) + misc.randomDouble(getPlayerMaxHit(p, 0) * 0.50);
}
}
else if (p.getLastHit() > misc.randomDouble(6))
{
if (misc.random(6) == 0)
{
hit = (getPlayerMaxHit(p, 0) * 0.50) + misc.randomDouble(getPlayerMaxHit(p, 0) * 0.50);
}
}
}
p.setLastHit(hit);
return hit;
}