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C# Player.getIndex方法代码示例

本文整理汇总了C#中RunescapeServer.player.Player.getIndex方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getIndex方法的具体用法?C# Player.getIndex怎么用?C# Player.getIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RunescapeServer.player.Player的用法示例。


在下文中一共展示了Player.getIndex方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GroundItem

 public GroundItem(int id, int amount, Location location, Player owner)
     : base(id, amount)
 {
     this.location = location;
     this.owner = owner;
     respawn = false;
     this.dropTime = Environment.TickCount;
     if (owner != null)
     {
         ownerId = owner.getIndex();
     }
 }
开发者ID:slapglif,项目名称:runescape-server-csharp,代码行数:12,代码来源:GroundItem.cs

示例2: enterCave

	    public static void enterCave(Player p) {
            AreaEvent enterCaveAreaEvent = new AreaEvent(p, 2438, 5168, 2439, 5168);
            enterCaveAreaEvent.setAction(() => {
				/*
				 * Fight cave is 20k squares from the original place, then another (200 * playerIndex) squares west.
				 */
				Location instanceLocation = new Location((20000 + 2413) + (200 * p.getIndex()), 20000 + 5116, 0);
				p.teleport(instanceLocation);
				p.setFightCave(new FightCaveSession(p));
				
                Event caveNpcEvent = new Event(600);
                caveNpcEvent.setAction(() => {
						caveNpcEvent.stop();
						p.getPackets().sendNPCHead(2617, 242, 1);
						p.getPackets().modifyText("TzHaar-Mej-Jal", 242, 3);
						p.getPackets().modifyText("You're on your own now, JalYt.", 242, 4);
						p.getPackets().modifyText("Pepare to fight for your life!", 242, 5);
						p.getPackets().animateInterface(9827, 242, 1);
						p.getPackets().sendChatboxInterface2(242);
				});
                Server.registerEvent(caveNpcEvent);
		    });
            Server.registerCoordinateEvent(enterCaveAreaEvent);
	    }
开发者ID:slapglif,项目名称:runescape-server-csharp,代码行数:24,代码来源:FightCave.cs

示例3: summonJadHealers

	    private static void summonJadHealers(Player p,  Npc jad) {
		    for (int i = 0; i < 4; i++) {
			    Npc npc = new Npc(2746);
			    Location minCoords = new Location((20000 + 2363) + (200 * p.getIndex()), 25502, 0);
			    Location maxCoords = new Location((20000 + 2430) + (200 * p.getIndex()), 25123, 0);
			    npc.setMinimumCoords(minCoords);
			    npc.setMaximumCoords(maxCoords);
			    npc.setLocation(new Location((20000 + 2387) + (200 * p.getIndex()) + misc.random(22), 20000 + 5069 + misc.random(33), 0));
			    npc.setEntityFocus(jad.getClientIndex());
			    npc.setOwner(p);
			    npc.getFollow().setFollowing(jad);
			    npc.setTarget(null);
			    Server.getNpcList().Add(npc);

                Event jadHealerEvent = new Event(2000);
                jadHealerEvent.setAction(() => {
					if (npc.isDead() || !npc.isVisible() || npc.isDestroyed()) {
						jadHealerEvent.stop();
						return;
					}
					if (npc.getLocation().withinDistance(jad.getLocation(), 2) && !npc.inCombat()) {
						if (misc.random(7) == 0) {
							jad.setLastGraphics(new Graphics(444));
							npc.setLastAnimation(new Animation(9254));
							int jadMaxHp = jad.getMaxHp();
							jad.heal((int) (jadMaxHp * 0.5));
						}
					}
			    });
                Server.registerEvent(jadHealerEvent);
		    }
	    }
开发者ID:slapglif,项目名称:runescape-server-csharp,代码行数:32,代码来源:FightCave.cs


注:本文中的RunescapeServer.player.Player.getIndex方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。