本文整理汇总了C#中RunescapeServer.player.Player.getTarget方法的典型用法代码示例。如果您正苦于以下问题:C# Player.getTarget方法的具体用法?C# Player.getTarget怎么用?C# Player.getTarget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RunescapeServer.player.Player
的用法示例。
在下文中一共展示了Player.getTarget方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: handlePacket
public void handlePacket(Player player, Packet packet) {
int size = packet.getLength();
if(packet.getPacketId() == PacketHandlers.PacketId.WALK_2) {
size -= 14;
}
player.getWalkingQueue().resetWalkingQueue();
int steps = (size - 5) / 2;
if (steps > WalkingQueue.MAX_WALKING_WAYPOINTS)
{
misc.WriteError("Warning: Walk command contains too many steps (" + steps + ") currently set to 50 [maybe need increase?]");
return;
}
player.getWalkingQueue().setIsRunning(packet.readByteA() == 1);
bool following = false;
if (!canWalk(player, packet, following))
{
player.getPackets().clearMapFlag();
player.getWalkingQueue().resetWalkingQueue();
return;
}
int firstX = packet.readUShort() - (player.getLocation().getRegionX() - 6) * 8;
int firstY = packet.readShortA() - (player.getLocation().getRegionY() - 6) * 8;
player.getWalkingQueue().addToWalkingQueue(firstX, firstY);
for (int i = 0; i < steps; i++) //all the waypoints.
player.getWalkingQueue().addToWalkingQueue((packet.readByteA() + firstX), (packet.readByteS() + firstY));
if (player.getTeleportTo() != null) //is teleporting?
player.getWalkingQueue().resetWalkingQueue();
if (player.getTemporaryAttribute("homeTeleporting") != null) {
player.removeTemporaryAttribute("homeTeleporting");
}
SkillHandler.resetAllSkills(player);
if (player.getTrade() != null)
player.getTrade().decline();
if (player.getDuel() != null) {
if (player.getDuel().getStatus() < 4)
player.getDuel().declineDuel();
else if (player.getDuel().getStatus() == 8)
player.getDuel().recieveWinnings(player);
}
if (player.getTarget() != null) {
if (!following && player.getTarget().getAttacker() != null && player.getTarget().getAttacker().Equals(player))
player.getTarget().setAttacker(null);
}
if (!following) {
player.getFollow().setFollowing(null);
player.setTarget(null);
player.removeTemporaryAttribute("autoCasting");
if (player.getEntityFocus() != 65535)
player.setEntityFocus(65535);
}
player.getPackets().closeInterfaces();
}
示例2: canWalk
private bool canWalk(Player player, Packet packet, bool following)
{
if (player.getTemporaryAttribute("smeltingBar") != null) {
Smelting.setAmountToZero(player);
return false;
} else if (player.getTemporaryAttribute("teleporting") != null && player.getTemporaryAttribute("homeTeleporting") == null) {
return false;
} else if (player.isFrozen()) {
player.getPackets().sendMessage("A magic force prevents you from moving!");
return false;
} else if (player.getDuel() != null) {
if (player.getDuel().ruleEnabled(DuelSession.RULE.NO_MOVEMENT)) {
if (player.getDuel().getStatus() == 5 || player.getDuel().getStatus() == 6) {
if(player.getTarget() == null)
player.getPackets().sendMessage("Movement is disabled for this duel.");
return false;
}
}
} else if (player.getTemporaryAttribute("unmovable") != null || player.getTemporaryAttribute("cantDoAnything") != null) {
return false;
} else if (player.isDead()) {
return false;
}
else if (player.getTeleportTo() != null)
{
return false;
}
return true;
}