本文整理汇总了C#中NUnit.Framework.TestContext.WhenSelectingCardsSelectFirst方法的典型用法代码示例。如果您正苦于以下问题:C# TestContext.WhenSelectingCardsSelectFirst方法的具体用法?C# TestContext.WhenSelectingCardsSelectFirst怎么用?C# TestContext.WhenSelectingCardsSelectFirst使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NUnit.Framework.TestContext
的用法示例。
在下文中一共展示了TestContext.WhenSelectingCardsSelectFirst方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Using_ability_destroys_curse
public void Using_ability_destroys_curse(Phase phase)
{
// Arrange
var context = new TestContext();
var player = context.Player;
var curse = context.CreateCard<CurseOfWar>();
var card1 = context.CreateBasicCard<Torch>();
var card2 = context.CreateBasicCard<Regular>();
context.SetPlayerHand(curse, card1, card2);
context.SetPlayerState(phase);
context.WhenSelectingCardsSelectFirst();
// Act
context.UseAbilityOf(curse);
// Assert
Assert.That(player.Hand, Has.No.Member(curse));
}
示例2: Using_ability_destroys_one_random_card
public void Using_ability_destroys_one_random_card()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var curse = context.CreateCard<CurseOfWar>();
var card1 = context.CreateBasicCard<Torch>();
var card2 = context.CreateBasicCard<Regular>();
context.SetPlayerHand(curse, card1, card2);
context.SetPlayerState(Phase.Village);
context.WhenSelectingCardsSelectFirst();
// Act
context.UseAbilityOf(curse);
// Assert
Assert.That(player.Hand.Count, Is.EqualTo(1));
}
示例3: If_terror_destroys_disease_then_can_use_ability_one_additional_time
public void If_terror_destroys_disease_then_can_use_ability_one_additional_time()
{
var context = new TestContext();
var terror = context.CreateCard<Skinshifter>("Terror");
var disease1 = context.CreateCard<CurseOfDecay>();
var disease2 = context.CreateCard<CurseOfDecay>();
var disease3 = context.CreateCard<CurseOfDecay>();
context.SetPlayerHand(terror, disease1, disease2, disease3);
context.SetPlayerState(Phase.Dungeon);
context.WhenSelectingOptionSelect("Destroy");
context.WhenSelectingCardsSelectFirst();
var ability = context.GetAbilityOf(terror);
// Act
context.UseAbility(ability);
context.UseAbilityOf(terror);
// Assert
Assert.That(context.Player.Hand, Has.No.Member(disease1));
Assert.That(context.Player.Hand, Has.No.Member(disease2));
Assert.That(context.Player.ActiveAbilities, Has.No.Member(ability));
}