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C# TestContext.UseAbility方法代码示例

本文整理汇总了C#中NUnit.Framework.TestContext.UseAbility方法的典型用法代码示例。如果您正苦于以下问题:C# TestContext.UseAbility方法的具体用法?C# TestContext.UseAbility怎么用?C# TestContext.UseAbility使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NUnit.Framework.TestContext的用法示例。


在下文中一共展示了TestContext.UseAbility方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Polisher_cannot_use_ability_to_level_up_card_it_already_leveled_up

        public void Polisher_cannot_use_ability_to_level_up_card_it_already_leveled_up()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            player.State = PlayerState.Dungeon;
            var polisher = context.CreateCard<Whetmage>("Whetmage Polisher");
            var hero = context.DrawHeroFromTopOfDeck(x => x.Level == 1);
            context.SetPlayerHand(polisher, hero);
            player.Xp = 10;
            var levelUp = polisher.GetAbility();

            // Act
            context.UseAbility(levelUp);

            // Assert
            Assert.That(levelUp.Condition(player), Is.False);
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:18,代码来源:WhetmageTest.cs

示例2: When_equipping_a_weapon_then_curse_of_decay_ability_is_still_available

        public void When_equipping_a_weapon_then_curse_of_decay_ability_is_still_available()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            var curse = context.CreateCard<CurseOfDecay>();
            var regular = context.CreateBasicCard<Regular>();
            var longspear = context.CreateBasicCard<Longspear>();
            context.SetPlayerHand(curse, regular, longspear);
            player.State = PlayerState.Dungeon;

            var equipLongspear = longspear.GetAbilities().First();
            var curseAbility = curse.GetAbilities().First();

            // Act
            context.UseAbility(equipLongspear);

            // Assert
            Assert.That(player.ActiveAbilities, Has.Member(curseAbility));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:20,代码来源:CurseOfDecayTest.cs

示例3: Terror_can_discard_card

        public void Terror_can_discard_card()
        {
            // Arrange
            var context = new TestContext();
            var terror = context.CreateCard<Skinshifter>("Terror");
            var otherCard = context.CreateBasicCard<Torch>();
            context.SetPlayerHand(terror, otherCard);
            context.SetPlayerState(Phase.Dungeon);
            context.WhenSelectingOptionSelect("Discard");
            var ability = context.GetAbilityOf(terror);

            // Act
            context.UseAbility(ability);

            // Assert
            Assert.That(terror.PhysicalAttack, Is.EqualTo(8));
            Assert.That(terror.Strength, Is.EqualTo(8));
            Assert.That(context.Player.Hand, Has.No.Member(otherCard));
            Assert.That(context.Player.Discard, Has.Member(otherCard));
            Assert.That(context.Player.ActiveAbilities, Has.No.Member(ability));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:21,代码来源:SkinshifterTest.cs

示例4: If_terror_destroys_disease_then_can_use_ability_one_additional_time

        public void If_terror_destroys_disease_then_can_use_ability_one_additional_time()
        {
            var context = new TestContext();
            var terror = context.CreateCard<Skinshifter>("Terror");
            var disease1 = context.CreateCard<CurseOfDecay>();
            var disease2 = context.CreateCard<CurseOfDecay>();
            var disease3 = context.CreateCard<CurseOfDecay>();
            context.SetPlayerHand(terror, disease1, disease2, disease3);
            context.SetPlayerState(Phase.Dungeon);
            context.WhenSelectingOptionSelect("Destroy");
            context.WhenSelectingCardsSelectFirst();
            var ability = context.GetAbilityOf(terror);

            // Act
            context.UseAbility(ability);
            context.UseAbilityOf(terror);

            // Assert
            Assert.That(context.Player.Hand, Has.No.Member(disease1));
            Assert.That(context.Player.Hand, Has.No.Member(disease2));
            Assert.That(context.Player.ActiveAbilities, Has.No.Member(ability));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:22,代码来源:SkinshifterTest.cs


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