本文整理汇总了C#中NUnit.Framework.TestContext.GetMonsterInRank方法的典型用法代码示例。如果您正苦于以下问题:C# TestContext.GetMonsterInRank方法的具体用法?C# TestContext.GetMonsterInRank怎么用?C# TestContext.GetMonsterInRank使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NUnit.Framework.TestContext
的用法示例。
在下文中一共展示了TestContext.GetMonsterInRank方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Stalker_ability_switches_adjacent_monsters
public void Stalker_ability_switches_adjacent_monsters()
{
// Arrange
var context = new TestContext();
var stalker = context.CreateCard<Bhoidwood>("Bhoidwood Stalker");
context.SetPlayerHand(stalker);
context.SetPlayerState(Phase.Dungeon);
var monster1 = context.GetMonsterInRank(1);
var monster2 = context.GetMonsterInRank(2);
context.WhenSelectingCardsSelect(monster1);
// Act
context.UseAbilityOf(stalker);
// Assert
Assert.That(context.GetMonsterInRank(1), Is.SameAs(monster2));
Assert.That(context.GetMonsterInRank(2), Is.SameAs(monster1));
}
示例2: When_thundermage_bolter_discards_monster
public void When_thundermage_bolter_discards_monster()
{
// Arrange
var context = new TestContext();
var player = context.Player;
context.SetPlayerState(Phase.Dungeon);
var bolter = context.CreateCard<Thundermage>("Thundermage Bolter");
context.SetPlayerHand(bolter);
var targetMonster = context.GetMonsterInRank(1);
var startingXp = player.Xp;
var startingVp = player.Vp;
// Act
context.UseAbilityOf(bolter);
// Assert
Assert.That(player.Discard.Contains(targetMonster));
Assert.That(player.Xp, Is.EqualTo(startingXp), "Using the Thundermage Bolter's ability does not generate XP");
Assert.That(player.Vp, Is.EqualTo(startingVp + targetMonster.Vp));
Assert.That(context.GetMonsterInRank(1), Is.Not.Null, "Dungeon hall should be refilled");
}
示例3: When_using_phoenix_trophy
public void When_using_phoenix_trophy()
{
// Arrange
var context = new TestContext();
var player = context.Player;
context.SetPlayerState(Phase.Trophy);
var phoenix = context.CreateCard<BurnmarkedFire>("Phoenix");
context.SetPlayerHand(phoenix);
var startingXp = player.Xp;
// Act
context.UseAbilityOf(phoenix);
player.EndTurn();
// Assert
Assert.That(player.Xp, Is.EqualTo(startingXp + 3));
Assert.That(context.GetMonsterInRank(4), Is.SameAs(phoenix));
Assert.That(phoenix.Owner, Is.EqualTo(CardOwner.Dungeon));
}
示例4: When_laird_is_defeated_then_correct_monsters_are_discarded
public void When_laird_is_defeated_then_correct_monsters_are_discarded()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var ambusher = context.CreateCard<KoboldHumanoid>("Drakeclan Ambusher");
var laird = context.CreateCard<KoboldHumanoid>("Drakeclan Laird");
var phoenix = context.CreateCard<BurnmarkedFire>("Phoenix");
var ogre = context.CreateCard<OgreHumanoid>("Ogre");
context.SetDungeonHall(ambusher, laird, phoenix, ogre);
var hand = Enumerable.Range(0, 6).Select(x => context.CreateCard<Criochan>("Criochan Captain")).ToArray();
context.SetPlayerHand(hand);
// Act
context.WhenBattling(laird);
player.DetermineBattleResult();
// Assert
var discardedMonsters = player.Discard.Where(c => c.Type == CardType.Monster);
Assert.That(discardedMonsters, Has.Member(laird));
Assert.That(discardedMonsters, Has.Member(ambusher));
Assert.That(context.GetMonsterInRank(1), Is.SameAs(phoenix));
Assert.That(context.GetMonsterInRank(2), Is.SameAs(ogre));
}