本文整理汇总了C#中NUnit.Framework.TestContext.HeroEquipsWeapon方法的典型用法代码示例。如果您正苦于以下问题:C# TestContext.HeroEquipsWeapon方法的具体用法?C# TestContext.HeroEquipsWeapon怎么用?C# TestContext.HeroEquipsWeapon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NUnit.Framework.TestContext
的用法示例。
在下文中一共展示了TestContext.HeroEquipsWeapon方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Bloodrager_can_equip_two_weapons
public void Bloodrager_can_equip_two_weapons()
{
// Arrange
var context = new TestContext();
var bloodrager = context.CreateCard<Disowned>("Disowned Bloodrager");
var weapon1 = context.CreateCard<Pike>();
var weapon2 = context.CreateCard<SnakeheadFlail>();
context.SetPlayerHand(bloodrager, weapon1, weapon2);
context.SetPlayerState(Phase.Dungeon);
// Act
context.HeroEquipsWeapon(bloodrager, weapon1);
context.HeroEquipsWeapon(bloodrager, weapon2);
// Assert
Assert.That(bloodrager.IsEquipped, Is.True);
Assert.That(bloodrager.GetEquipped(), Is.EquivalentTo(new[] {weapon1, weapon2}));
Assert.That(weapon1.IsEquipped, Is.True);
Assert.That(weapon2.IsEquipped, Is.True);
Assert.That(bloodrager.TotalAttack, Is.EqualTo(14));
}
示例2: A_hero_armed_with_a_pike_is_immune_to_battle_effects
public void A_hero_armed_with_a_pike_is_immune_to_battle_effects()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var hero = context.CreateCard<Criochan>();
var pike = context.CreateCard<Pike>();
context.SetPlayerHand(hero, pike);
var ettin = context.SetMonsterInFirstRank<OgreHumanoid>("Ettin");
// Act
context.HeroEquipsWeapon(hero, pike);
context.WhenBattling(ettin);
// Assert
Assert.That(player.Hand, Has.Member(hero), "Pike should protect hero from Ettin.");
}
示例3: When_removing_equipped_weapon_from_hand_then_hero_loses_modifier
public void When_removing_equipped_weapon_from_hand_then_hero_loses_modifier()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var regular = context.CreateBasicCard<Regular>();
var spear = context.CreateBasicCard<Longspear>();
context.SetPlayerHand(regular, spear);
context.SetPlayerState(Phase.Dungeon, Phase.Equip);
context.HeroEquipsWeapon(regular, spear);
// Act
player.RemoveFromHand(spear);
// Assert
Assert.That(regular.PhysicalAttack, Is.EqualTo(1));
player.View.AssertWasCalled(x => x.Log("Regular no longer has Longspear equipped."));
}
示例4: Bloodrager_returns_to_top_of_deck_during_aftermath
public void Bloodrager_returns_to_top_of_deck_during_aftermath()
{
// Arrange
var context = new TestContext();
var bloodrager = context.CreateCard<Disowned>("Disowned Bloodrager");
var weapon = context.CreateCard<Pike>();
context.SetPlayerHand(bloodrager, weapon);
context.HeroEquipsWeapon(bloodrager,weapon);
context.SetPlayerState(Phase.Aftermath);
// Act
context.UseAbilityOf(bloodrager);
// Assert
Assert.That(context.Player.Hand, Is.EquivalentTo(new[] {weapon}));
Assert.That(context.Player.Deck.TopCard, Is.SameAs(bloodrager));
Assert.That(bloodrager.TotalAttack, Is.EqualTo(bloodrager.GetBaseValue(Attr.PhysicalAttack)));
}
示例5: Pike_only_protects_the_hero_that_has_it_equipped
public void Pike_only_protects_the_hero_that_has_it_equipped()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var equippedHero = context.CreateCard<Criochan>();
var unequippedHero = context.CreateCard<Criochan>();
var pike = context.CreateCard<Pike>();
context.SetPlayerHand(equippedHero, pike);
var ettin = context.SetMonsterInFirstRank<OgreHumanoid>("Ettin");
// Act
context.HeroEquipsWeapon(equippedHero, pike);
context.WhenBattling(ettin);
// Assert
Assert.That(player.Hand, Has.Member(equippedHero), "Pike should protect hero from Ettin.");
Assert.That(player.Hand, Has.No.Member(unequippedHero), "Ettin eats unequipped hero.");
}
示例6: Pike_does_not_protect_from_non_battle_effects
public void Pike_does_not_protect_from_non_battle_effects()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var hero = context.CreateBasicCard<Regular>();
var pike = context.CreateCard<Pike>();
context.SetPlayerHand(hero, pike);
var ogre = context.SetMonsterInFirstRank<OgreHumanoid>("Ogre");
// Act
context.HeroEquipsWeapon(hero, pike);
context.SetPlayerState(Phase.Aftermath);
player.OnSelectMonster(ogre);
context.UseAbilityOf(ogre);
// Assert
Assert.That(player.Hand, Has.No.Member(hero), "Pike should not protect hero from Ogre.");
}