本文整理汇总了C#中NUnit.Framework.TestContext.CreateCard方法的典型用法代码示例。如果您正苦于以下问题:C# TestContext.CreateCard方法的具体用法?C# TestContext.CreateCard怎么用?C# TestContext.CreateCard使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NUnit.Framework.TestContext
的用法示例。
在下文中一共展示了TestContext.CreateCard方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: When_laird_is_defeated_then_all_kobolds_in_hall_are_defeated
public void When_laird_is_defeated_then_all_kobolds_in_hall_are_defeated()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var laird = context.CreateCard<KoboldHumanoid>("Drakeclan Laird");
var ambusher = context.CreateCard<KoboldHumanoid>("Drakeclan Ambusher");
var cutter = context.CreateCard<KoboldHumanoid>("Drakeclan Cutter");
var shaman = context.CreateCard<KoboldHumanoid>("Drakeclan Shaman");
var kobolds = new[] {laird, ambusher, cutter, shaman};
context.SetTopOfDungeonDeck(kobolds);
context.AdvanceMonsterToFirstRank(laird);
var hand = Enumerable.Range(0, 6).Select(x => context.CreateCard<Criochan>("Criochan Captain")).ToArray();
context.SetPlayerHand(hand);
var startingXp = player.Xp;
var startingVp = player.Vp;
// Act
context.WhenBattling(laird);
player.DetermineBattleResult();
// Assert
kobolds.Each(x => Assert.That(player.Discard.Contains(x), "Discard does not contain {0}".Template(x.Name)));
context.Game.Dungeon.Ranks.Each(r=> Assert.That(r.Card, Is.Not.Null, "Rank {0} is empty".Template(r.Number)));
kobolds.Each(x => Assert.That(context.Game.Dungeon.Ranks.All(rank => rank.Card != x)));
Assert.That(player.Xp, Is.EqualTo(startingXp + laird.Xp));
Assert.That(player.Vp, Is.EqualTo(startingVp + kobolds.Sum(x => x.Vp)));
}
示例2: Laird_gains_health_equal_to_other_kobolds_in_hall
public void Laird_gains_health_equal_to_other_kobolds_in_hall()
{
// Arrange
var context = new TestContext();
var laird = context.CreateCard<KoboldHumanoid>("Drakeclan Laird");
var ambusher = context.CreateCard<KoboldHumanoid>("Drakeclan Ambusher");
var cutter = context.CreateCard<KoboldHumanoid>("Drakeclan Cutter");
var shaman = context.CreateCard<KoboldHumanoid>("Drakeclan Shaman");
context.SetTopOfDungeonDeck(laird, ambusher, cutter, shaman);
// Act
context.AdvanceMonsterToFirstRank(laird);
// Assert
Assert.That(laird.Health, Is.EqualTo(laird.GetBaseValue(Attr.Health) + ambusher.Health + cutter.Health + shaman.Health));
}
示例3: A_hero_not_armed_with_a_pike_is_not_immune_to_battle_effects
public void A_hero_not_armed_with_a_pike_is_not_immune_to_battle_effects()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var hero = context.CreateCard<Criochan>();
var pike = context.CreateCard<Pike>();
context.SetPlayerHand(hero, pike);
var ettin = context.SetMonsterInFirstRank<OgreHumanoid>("Ettin");
// Act
context.WhenBattling(ettin);
// Assert
Assert.That(player.Hand, Has.No.Member(hero), "Ettin eats hero.");
}
示例4: Beserker_destroys_other_hero_during_aftermath
public void Beserker_destroys_other_hero_during_aftermath()
{
// Arrange
var context = new TestContext();
var berserker = context.CreateCard<Disowned>("Disowned Berserker");
var otherHero = context.CreateBasicCard<Regular>();
var weapon = context.CreateCard<Pike>();
context.SetPlayerHand(berserker, otherHero, weapon);
context.SetPlayerState(Phase.Aftermath);
// Act
context.UseAbilityOf(berserker);
// Assert
Assert.That(context.Player.Hand, Is.EquivalentTo(new[]{berserker, weapon}));
}
示例5: Using_ability_reduces_total_attack_value_by_3
public void Using_ability_reduces_total_attack_value_by_3()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var curse = context.CreateCard<CurseOfSloth>();
var sergeant = context.CreateCard<Criochan>();
var summoner = context.CreateCard<Thundermage>();
context.SetPlayerHand(curse, sergeant, summoner);
context.SetPlayerState(Phase.Dungeon);
// Act
context.UseAbilityOf(curse);
// Assert
Assert.That(player.TotalAttack, Is.EqualTo(sergeant.TotalAttack + summoner.TotalAttack - 3));
}
示例6: Bloodrager_destroys_all_other_heroes_during_aftermath
public void Bloodrager_destroys_all_other_heroes_during_aftermath()
{
// Arrange
var context = new TestContext();
var bloodrager = context.CreateCard<Disowned>("Disowned Bloodrager");
var hero1 = context.CreateBasicCard<Regular>();
var hero2 = context.CreateBasicCard<Regular>();
var weapon = context.CreateCard<Pike>();
context.SetPlayerHand(bloodrager, hero1, hero2, weapon);
context.SetPlayerState(Phase.Aftermath);
// Act
context.UseAbilityOf(bloodrager);
// Assert
Assert.That(context.Player.Hand, Is.EquivalentTo(new[] {weapon}));
}
示例7: Bloodrager_returns_to_top_of_deck_during_aftermath
public void Bloodrager_returns_to_top_of_deck_during_aftermath()
{
// Arrange
var context = new TestContext();
var bloodrager = context.CreateCard<Disowned>("Disowned Bloodrager");
var weapon = context.CreateCard<Pike>();
context.SetPlayerHand(bloodrager, weapon);
context.HeroEquipsWeapon(bloodrager,weapon);
context.SetPlayerState(Phase.Aftermath);
// Act
context.UseAbilityOf(bloodrager);
// Assert
Assert.That(context.Player.Hand, Is.EquivalentTo(new[] {weapon}));
Assert.That(context.Player.Deck.TopCard, Is.SameAs(bloodrager));
Assert.That(bloodrager.TotalAttack, Is.EqualTo(bloodrager.GetBaseValue(Attr.PhysicalAttack)));
}
示例8: Pike_only_protects_the_hero_that_has_it_equipped
public void Pike_only_protects_the_hero_that_has_it_equipped()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var equippedHero = context.CreateCard<Criochan>();
var unequippedHero = context.CreateCard<Criochan>();
var pike = context.CreateCard<Pike>();
context.SetPlayerHand(equippedHero, pike);
var ettin = context.SetMonsterInFirstRank<OgreHumanoid>("Ettin");
// Act
context.HeroEquipsWeapon(equippedHero, pike);
context.WhenBattling(ettin);
// Assert
Assert.That(player.Hand, Has.Member(equippedHero), "Pike should protect hero from Ettin.");
Assert.That(player.Hand, Has.No.Member(unequippedHero), "Ettin eats unequipped hero.");
}
示例9: Bloodrager_can_equip_two_weapons
public void Bloodrager_can_equip_two_weapons()
{
// Arrange
var context = new TestContext();
var bloodrager = context.CreateCard<Disowned>("Disowned Bloodrager");
var weapon1 = context.CreateCard<Pike>();
var weapon2 = context.CreateCard<SnakeheadFlail>();
context.SetPlayerHand(bloodrager, weapon1, weapon2);
context.SetPlayerState(Phase.Dungeon);
// Act
context.HeroEquipsWeapon(bloodrager, weapon1);
context.HeroEquipsWeapon(bloodrager, weapon2);
// Assert
Assert.That(bloodrager.IsEquipped, Is.True);
Assert.That(bloodrager.GetEquipped(), Is.EquivalentTo(new[] {weapon1, weapon2}));
Assert.That(weapon1.IsEquipped, Is.True);
Assert.That(weapon2.IsEquipped, Is.True);
Assert.That(bloodrager.TotalAttack, Is.EqualTo(14));
}
示例10: When_whetmage_levels_other_hero_then_curse_of_decay_ability_is_no_longer_available
public void When_whetmage_levels_other_hero_then_curse_of_decay_ability_is_no_longer_available()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var curse = context.CreateCard<CurseOfDecay>();
var whetmage = context.CreateCard<Whetmage>();
var hero1 = context.DrawHeroFromTopOfDeck(x => x.Level == 1);
var hero2 = context.DrawHeroFromTopOfDeck(x => x.Level == 1);
context.SetPlayerHand(curse, whetmage, hero1, hero2);
context.SetPlayerState(Phase.Dungeon);
player.Xp = 2;
var levelOtherHero = whetmage.GetAbilities().First();
var curseAbility = curse.GetAbilities().First();
// Act
context.UseAbilityOf(whetmage);
// Assert
Assert.That(player.ActiveAbilities, Has.No.Member(curseAbility));
}
示例11: If_terror_destroys_disease_then_can_use_ability_one_additional_time
public void If_terror_destroys_disease_then_can_use_ability_one_additional_time()
{
var context = new TestContext();
var terror = context.CreateCard<Skinshifter>("Terror");
var disease1 = context.CreateCard<CurseOfDecay>();
var disease2 = context.CreateCard<CurseOfDecay>();
var disease3 = context.CreateCard<CurseOfDecay>();
context.SetPlayerHand(terror, disease1, disease2, disease3);
context.SetPlayerState(Phase.Dungeon);
context.WhenSelectingOptionSelect("Destroy");
context.WhenSelectingCardsSelectFirst();
var ability = context.GetAbilityOf(terror);
// Act
context.UseAbility(ability);
context.UseAbilityOf(terror);
// Assert
Assert.That(context.Player.Hand, Has.No.Member(disease1));
Assert.That(context.Player.Hand, Has.No.Member(disease2));
Assert.That(context.Player.ActiveAbilities, Has.No.Member(ability));
}
示例12: The_flail_has_no_potential_attack_if_no_heroes_in_hand
public void The_flail_has_no_potential_attack_if_no_heroes_in_hand()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var flail = context.CreateCard<SnakeheadFlail>();
context.SetPlayerHand(flail);
// Act
var potential = flail.PotentialPhysicalAttack;
// Assert
Assert.That(potential, Is.Null);
}
示例13: Must_be_at_least_2_other_cards_to_use_ability
public void Must_be_at_least_2_other_cards_to_use_ability()
{
// Arrange
var context = new TestContext();
var curse = context.CreateCard<CurseOfDiscord>();
var regular = context.CreateBasicCard<Regular>();
context.SetPlayerHand(curse, regular);
// Act
var usable = curse.GetAbilities().First().Condition(context.Player);
// Assert
Assert.That(usable, Is.False);
}
示例14: Using_ability_destroys_curse
public void Using_ability_destroys_curse()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var curse = context.CreateCard<CurseOfSloth>();
context.SetPlayerHand(curse);
context.SetPlayerState(Phase.Dungeon);
// Act
context.UseAbilityOf(curse);
// Assert
Assert.That(player.Hand, Has.No.Member(curse));
}
示例15: When_curse_is_in_hand_then_cant_prepare_or_rest
public void When_curse_is_in_hand_then_cant_prepare_or_rest()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var curse = context.CreateCard<CurseOfWar>();
context.SetPlayerHand(curse);
// Act
player.StartTurn();
// Assert
var message = context.Get<StartTurnMessage>();
Assert.That(message.AvailableActions, Is.EquivalentTo(new[]{"Village", "Dungeon"}));
}