本文整理汇总了C#中NUnit.Framework.TestContext.GetAbilityOf方法的典型用法代码示例。如果您正苦于以下问题:C# TestContext.GetAbilityOf方法的具体用法?C# TestContext.GetAbilityOf怎么用?C# TestContext.GetAbilityOf使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NUnit.Framework.TestContext
的用法示例。
在下文中一共展示了TestContext.GetAbilityOf方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Hand_must_have_at_least_3_cards_in_order_to_use_ability
public void Hand_must_have_at_least_3_cards_in_order_to_use_ability()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var curse = context.CreateCard<CurseOfWar>();
var card1 = context.CreateBasicCard<Torch>();
context.SetPlayerHand(curse, card1);
context.SetPlayerState(Phase.Dungeon);
var ability = context.GetAbilityOf(curse);
// Act
var canUse = ability.Condition(player);
// Assert
Assert.That(canUse, Is.False);
}
示例2: Hand_must_contain_another_hero
public void Hand_must_contain_another_hero()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var honer = context.CreateCard<Whetmage>("Whetmage Honer");
context.SetPlayerHand(honer);
player.Xp = 2;
context.SetPlayerState(Phase.Dungeon);
var ability = context.GetAbilityOf(honer);
// Act
var isUsable = context.IsAbilityUsable(ability);
// Assert
Assert.That(isUsable, Is.False);
}
示例3: Terror_can_discard_card
public void Terror_can_discard_card()
{
// Arrange
var context = new TestContext();
var terror = context.CreateCard<Skinshifter>("Terror");
var otherCard = context.CreateBasicCard<Torch>();
context.SetPlayerHand(terror, otherCard);
context.SetPlayerState(Phase.Dungeon);
context.WhenSelectingOptionSelect("Discard");
var ability = context.GetAbilityOf(terror);
// Act
context.UseAbility(ability);
// Assert
Assert.That(terror.PhysicalAttack, Is.EqualTo(8));
Assert.That(terror.Strength, Is.EqualTo(8));
Assert.That(context.Player.Hand, Has.No.Member(otherCard));
Assert.That(context.Player.Discard, Has.Member(otherCard));
Assert.That(context.Player.ActiveAbilities, Has.No.Member(ability));
}
示例4: If_terror_destroys_disease_then_can_use_ability_one_additional_time
public void If_terror_destroys_disease_then_can_use_ability_one_additional_time()
{
var context = new TestContext();
var terror = context.CreateCard<Skinshifter>("Terror");
var disease1 = context.CreateCard<CurseOfDecay>();
var disease2 = context.CreateCard<CurseOfDecay>();
var disease3 = context.CreateCard<CurseOfDecay>();
context.SetPlayerHand(terror, disease1, disease2, disease3);
context.SetPlayerState(Phase.Dungeon);
context.WhenSelectingOptionSelect("Destroy");
context.WhenSelectingCardsSelectFirst();
var ability = context.GetAbilityOf(terror);
// Act
context.UseAbility(ability);
context.UseAbilityOf(terror);
// Assert
Assert.That(context.Player.Hand, Has.No.Member(disease1));
Assert.That(context.Player.Hand, Has.No.Member(disease2));
Assert.That(context.Player.ActiveAbilities, Has.No.Member(ability));
}