本文整理汇总了C#中NUnit.Framework.TestContext.WhenBattling方法的典型用法代码示例。如果您正苦于以下问题:C# TestContext.WhenBattling方法的具体用法?C# TestContext.WhenBattling怎么用?C# TestContext.WhenBattling使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NUnit.Framework.TestContext
的用法示例。
在下文中一共展示了TestContext.WhenBattling方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: When_laird_is_defeated_then_all_kobolds_in_hall_are_defeated
public void When_laird_is_defeated_then_all_kobolds_in_hall_are_defeated()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var laird = context.CreateCard<KoboldHumanoid>("Drakeclan Laird");
var ambusher = context.CreateCard<KoboldHumanoid>("Drakeclan Ambusher");
var cutter = context.CreateCard<KoboldHumanoid>("Drakeclan Cutter");
var shaman = context.CreateCard<KoboldHumanoid>("Drakeclan Shaman");
var kobolds = new[] {laird, ambusher, cutter, shaman};
context.SetTopOfDungeonDeck(kobolds);
context.AdvanceMonsterToFirstRank(laird);
var hand = Enumerable.Range(0, 6).Select(x => context.CreateCard<Criochan>("Criochan Captain")).ToArray();
context.SetPlayerHand(hand);
var startingXp = player.Xp;
var startingVp = player.Vp;
// Act
context.WhenBattling(laird);
player.DetermineBattleResult();
// Assert
kobolds.Each(x => Assert.That(player.Discard.Contains(x), "Discard does not contain {0}".Template(x.Name)));
context.Game.Dungeon.Ranks.Each(r=> Assert.That(r.Card, Is.Not.Null, "Rank {0} is empty".Template(r.Number)));
kobolds.Each(x => Assert.That(context.Game.Dungeon.Ranks.All(rank => rank.Card != x)));
Assert.That(player.Xp, Is.EqualTo(startingXp + laird.Xp));
Assert.That(player.Vp, Is.EqualTo(startingVp + kobolds.Sum(x => x.Vp)));
}
示例2: A_hero_not_armed_with_a_pike_is_not_immune_to_battle_effects
public void A_hero_not_armed_with_a_pike_is_not_immune_to_battle_effects()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var hero = context.CreateCard<Criochan>();
var pike = context.CreateCard<Pike>();
context.SetPlayerHand(hero, pike);
var ettin = context.SetMonsterInFirstRank<OgreHumanoid>("Ettin");
// Act
context.WhenBattling(ettin);
// Assert
Assert.That(player.Hand, Has.No.Member(hero), "Ettin eats hero.");
}
示例3: When_laird_is_defeated_then_correct_monsters_are_discarded
public void When_laird_is_defeated_then_correct_monsters_are_discarded()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var ambusher = context.CreateCard<KoboldHumanoid>("Drakeclan Ambusher");
var laird = context.CreateCard<KoboldHumanoid>("Drakeclan Laird");
var phoenix = context.CreateCard<BurnmarkedFire>("Phoenix");
var ogre = context.CreateCard<OgreHumanoid>("Ogre");
context.SetDungeonHall(ambusher, laird, phoenix, ogre);
var hand = Enumerable.Range(0, 6).Select(x => context.CreateCard<Criochan>("Criochan Captain")).ToArray();
context.SetPlayerHand(hand);
// Act
context.WhenBattling(laird);
player.DetermineBattleResult();
// Assert
var discardedMonsters = player.Discard.Where(c => c.Type == CardType.Monster);
Assert.That(discardedMonsters, Has.Member(laird));
Assert.That(discardedMonsters, Has.Member(ambusher));
Assert.That(context.GetMonsterInRank(1), Is.SameAs(phoenix));
Assert.That(context.GetMonsterInRank(2), Is.SameAs(ogre));
}
示例4: Pike_only_protects_the_hero_that_has_it_equipped
public void Pike_only_protects_the_hero_that_has_it_equipped()
{
// Arrange
var context = new TestContext();
var player = context.Player;
var equippedHero = context.CreateCard<Criochan>();
var unequippedHero = context.CreateCard<Criochan>();
var pike = context.CreateCard<Pike>();
context.SetPlayerHand(equippedHero, pike);
var ettin = context.SetMonsterInFirstRank<OgreHumanoid>("Ettin");
// Act
context.HeroEquipsWeapon(equippedHero, pike);
context.WhenBattling(ettin);
// Assert
Assert.That(player.Hand, Has.Member(equippedHero), "Pike should protect hero from Ettin.");
Assert.That(player.Hand, Has.No.Member(unequippedHero), "Ettin eats unequipped hero.");
}