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C# TestContext.SetPlayerHand方法代码示例

本文整理汇总了C#中NUnit.Framework.TestContext.SetPlayerHand方法的典型用法代码示例。如果您正苦于以下问题:C# TestContext.SetPlayerHand方法的具体用法?C# TestContext.SetPlayerHand怎么用?C# TestContext.SetPlayerHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NUnit.Framework.TestContext的用法示例。


在下文中一共展示了TestContext.SetPlayerHand方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: When_laird_is_defeated_then_all_kobolds_in_hall_are_defeated

        public void When_laird_is_defeated_then_all_kobolds_in_hall_are_defeated()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            var laird = context.CreateCard<KoboldHumanoid>("Drakeclan Laird");
            var ambusher = context.CreateCard<KoboldHumanoid>("Drakeclan Ambusher");
            var cutter = context.CreateCard<KoboldHumanoid>("Drakeclan Cutter");
            var shaman = context.CreateCard<KoboldHumanoid>("Drakeclan Shaman");
            var kobolds = new[] {laird, ambusher, cutter, shaman};
            context.SetTopOfDungeonDeck(kobolds);
            context.AdvanceMonsterToFirstRank(laird);
            var hand = Enumerable.Range(0, 6).Select(x => context.CreateCard<Criochan>("Criochan Captain")).ToArray();
            context.SetPlayerHand(hand);
            var startingXp = player.Xp;
            var startingVp = player.Vp;

            // Act
            context.WhenBattling(laird);
            player.DetermineBattleResult();

            // Assert
            kobolds.Each(x => Assert.That(player.Discard.Contains(x), "Discard does not contain {0}".Template(x.Name)));
            context.Game.Dungeon.Ranks.Each(r=> Assert.That(r.Card, Is.Not.Null, "Rank {0} is empty".Template(r.Number)));
            kobolds.Each(x => Assert.That(context.Game.Dungeon.Ranks.All(rank => rank.Card != x)));
            Assert.That(player.Xp, Is.EqualTo(startingXp + laird.Xp));
            Assert.That(player.Vp, Is.EqualTo(startingVp + kobolds.Sum(x => x.Vp)));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:28,代码来源:KoboldHumanoidTest.cs

示例2: The_flail_has_no_potential_attack_if_no_heroes_in_hand

        public void The_flail_has_no_potential_attack_if_no_heroes_in_hand()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            var flail = context.CreateCard<SnakeheadFlail>();
            context.SetPlayerHand(flail);

            // Act
            var potential = flail.PotentialPhysicalAttack;

            // Assert
            Assert.That(potential, Is.Null);
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:14,代码来源:SnakeheadFlailTest.cs

示例3: Must_be_at_least_2_other_cards_to_use_ability

        public void Must_be_at_least_2_other_cards_to_use_ability()
        {
            // Arrange
            var context = new TestContext();
            var curse = context.CreateCard<CurseOfDiscord>();
            var regular = context.CreateBasicCard<Regular>();
            context.SetPlayerHand(curse, regular);

            // Act
            var usable = curse.GetAbilities().First().Condition(context.Player);

            // Assert
            Assert.That(usable, Is.False);
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:14,代码来源:CurseOfDiscordTest.cs

示例4: Using_ability_destroys_curse

        public void Using_ability_destroys_curse()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            var curse = context.CreateCard<CurseOfSloth>();
            context.SetPlayerHand(curse);
            context.SetPlayerState(Phase.Dungeon);

            // Act
            context.UseAbilityOf(curse);

            // Assert
            Assert.That(player.Hand, Has.No.Member(curse));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:15,代码来源:CurseOfSlothTest.cs

示例5: Ossuous_can_be_attacked_if_hero_of_at_least_level_1_is_present

        public void Ossuous_can_be_attacked_if_hero_of_at_least_level_1_is_present()
        {
            // Arrange
            var context = new TestContext();
            var hero = context.DrawHeroFromTopOfDeck(x => x.Level == 1);
            context.SetPlayerHand(hero);
            var ossuous = context.SetMonsterInFirstRank<UndeadSkeleton>("Ossuous");

            // Act
            Assert.That(context.Game.Dungeon.Ranks[0].Card, Is.SameAs(ossuous));
            context.Player.SelectMonster();

            // Assert
            Assert.That(context.SelectCardsIds, Has.Member(ossuous.Id), "Valid targets should contain Ossuous");
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:15,代码来源:UndeadSkeletonTest.cs

示例6: When_curse_is_in_hand_then_cant_prepare_or_rest

        public void When_curse_is_in_hand_then_cant_prepare_or_rest()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            var curse = context.CreateCard<CurseOfWar>();
            context.SetPlayerHand(curse);

            // Act
            player.StartTurn();

            // Assert
            var message = context.Get<StartTurnMessage>();
            Assert.That(message.AvailableActions, Is.EquivalentTo(new[]{"Village", "Dungeon"}));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:15,代码来源:CurseOfWarTest.cs

示例7: Using_ability_reduces_number_of_cards_drawn

        public void Using_ability_reduces_number_of_cards_drawn()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            var curse = context.CreateCard<CurseOfShame>();
            context.SetPlayerHand(curse);
            context.SetPlayerState(Phase.Village);

            // Act
            context.UseAbilityOf(curse);
            context.Player.EndTurn();

            // Assert
            Assert.That(player.Hand.Count, Is.EqualTo(4));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:16,代码来源:CurseOfShameTest.cs

示例8: Using_ability_reduces_player_light_to_zero

        public void Using_ability_reduces_player_light_to_zero()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            var curse = context.CreateCard<CurseOfHorror>();
            var torch = context.CreateBasicCard<Torch>();
            context.SetPlayerHand(curse, torch);
            context.SetPlayerState(Phase.Dungeon);

            // Act
            context.UseAbilityOf(curse);

            // Assert
            Assert.That(player.TotalLight, Is.EqualTo(0));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:16,代码来源:CurseOfHorrorTest.cs

示例9: A_hero_not_armed_with_a_pike_is_not_immune_to_battle_effects

        public void A_hero_not_armed_with_a_pike_is_not_immune_to_battle_effects()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            var hero = context.CreateCard<Criochan>();
            var pike = context.CreateCard<Pike>();
            context.SetPlayerHand(hero, pike);
            var ettin = context.SetMonsterInFirstRank<OgreHumanoid>("Ettin");

            // Act
            context.WhenBattling(ettin);

            // Assert
            Assert.That(player.Hand, Has.No.Member(hero), "Ettin eats hero.");
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:16,代码来源:PikeTest.cs

示例10: Beserker_destroys_other_hero_during_aftermath

        public void Beserker_destroys_other_hero_during_aftermath()
        {
            // Arrange
            var context = new TestContext();
            var berserker = context.CreateCard<Disowned>("Disowned Berserker");
            var otherHero = context.CreateBasicCard<Regular>();
            var weapon = context.CreateCard<Pike>();
            context.SetPlayerHand(berserker, otherHero, weapon);
            context.SetPlayerState(Phase.Aftermath);

            // Act
            context.UseAbilityOf(berserker);

            // Assert
            Assert.That(context.Player.Hand, Is.EquivalentTo(new[]{berserker, weapon}));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:16,代码来源:DisownedTest.cs

示例11: Using_ability_destroys_curse

        public void Using_ability_destroys_curse()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            var curse = context.CreateCard<CurseOfNeglect>();
            var longspear = context.CreateBasicCard<Longspear>();
            context.SetPlayerHand(curse, longspear);
            context.SetPlayerState(Phase.Village);

            // Act
            context.UseAbilityOf(curse);

            // Assert
            Assert.That(player.Hand, Has.No.Member(curse));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:16,代码来源:CurseOfNeglectTest.cs

示例12: Using_ability_disables_abilities

        public void Using_ability_disables_abilities(Phase phase, bool isActive)
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            var curse = context.CreateCard<CurseOfSloth>();
            context.SetPlayerHand(curse);
            var otherAbility = context.AddAbilityStub(phase);
            context.SetPlayerState(Phase.Dungeon);

            // Act
            context.UseAbilityOf(curse);

            // Assert
            Assert.That(player.ActiveAbilities.Contains(otherAbility), Is.EqualTo(isActive));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:16,代码来源:CurseOfSlothTest.cs

示例13: Using_ability_reduces_available_gold_by_2

        public void Using_ability_reduces_available_gold_by_2()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            var curse = context.CreateCard<CurseOfNeglect>();
            var longspear = context.CreateBasicCard<Longspear>();
            context.SetPlayerHand(curse, longspear);
            context.SetPlayerState(Phase.Village);

            // Act
            context.UseAbilityOf(curse);

            // Assert
            Assert.That(player.AvailableGold, Is.EqualTo(0));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:16,代码来源:CurseOfNeglectTest.cs

示例14: Necrophidius_trophy_ability

        public void Necrophidius_trophy_ability()
        {
            // Arrange
            var context = new TestContext();
            var necrophidius = context.CreateCard<UndeadSkeleton>("Necrophidius");
            var hero0 = context.DrawHeroFromTopOfDeck(x => x.Level == 0);
            var hero1 = context.DrawHeroFromTopOfDeck(x => x.Level == 1);
            var hero2 = context.GetHeroFromVillage(x => x.Level == 2);
            context.SetPlayerHand(necrophidius, hero0, hero1, hero2);
            context.SetPlayerState(Phase.Trophy);

            // Act
            context.UseAbilityOf(necrophidius);

            // Assert
            Assert.That(context.SelectCardsIds, Is.EquivalentTo(new[] {hero0.Id, hero1.Id}));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:17,代码来源:UndeadSkeletonTest.cs

示例15: Curse_of_discord_cannot_discard_itself

        public void Curse_of_discord_cannot_discard_itself()
        {
            // Arrange
            var context = new TestContext();
            context.Player.State = PlayerState.Village;
            var curse = context.CreateCard<CurseOfDiscord>();
            var regular = context.CreateBasicCard<Regular>();
            var torch = context.CreateBasicCard<Torch>();
            var longspear = context.CreateBasicCard<Longspear>();
            context.SetPlayerHand(curse, regular, torch, longspear);

            // Act
            context.UseAbilityOf(curse);

            // Assert
            Assert.That(context.SelectCardsIds, Has.No.Member(curse.Id));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:17,代码来源:CurseOfDiscordTest.cs


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