本文整理汇总了C#中LeagueSharp.Common.Menu.AddSlider方法的典型用法代码示例。如果您正苦于以下问题:C# Menu.AddSlider方法的具体用法?C# Menu.AddSlider怎么用?C# Menu.AddSlider使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LeagueSharp.Common.Menu
的用法示例。
在下文中一共展示了Menu.AddSlider方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnLoad
/// <summary>
/// The init point of the class
/// </summary>
public static void OnLoad()
{
var RootMenu = Variables.Menu;
var moduleMenu = new Menu("HUD!", "dz191.dza.hud").SetFontStyle(FontStyle.Bold, SharpDX.Color.Red);
{
moduleMenu.AddBool("dz191.dza.hud.show", "Show HUD").SetTooltip("Shows the DZAwareness Helper hud").ValueChanged += (sender, args) =>
{
/**Dispose of the sprites*/
if (args.GetNewValue<bool>())
{
//InitSprites(true);
//ImageLoader.InitSprites();
}
else
{
//HudVariables.HudSprite.Remove();
//ImageLoader.RemoveSprites();
//HudVariables.ExpandShrinkButton.Remove();
}
};
moduleMenu.AddBool("dz191.dza.hud.draggable", "Draggable", true).SetTooltip("If ON = You can Drag the HUD. If OFF = Hud is fixed.");
moduleMenu.AddSlider("dz191.dza.hud.x", "HUD X", new Tuple<int, int, int>(20, 0, Drawing.Direct3DDevice.Viewport.Width)).SetTooltip("Hud X Position (You can drag it)");
moduleMenu.AddSlider("dz191.dza.hud.y", "HUD Y", new Tuple<int, int, int>(Drawing.Direct3DDevice.Viewport.Height - HudVariables.CroppedHeight - 20, 0, Drawing.Direct3DDevice.Viewport.Height)).SetTooltip("Hud Y Position (You can drag it)");
RootMenu.AddSubMenu(moduleMenu);
}
InitSprites();
Game.OnWndProc += OnWndProc;
}
示例2: OnLoad
public void OnLoad(Menu menu)
{
var comboMenu = new Menu(ObjectManager.Player.ChampionName + ": Combo", "dzaio.champion.sivir.combo");
{
comboMenu.AddModeMenu(ModesMenuExtensions.Mode.Combo, new[] { SpellSlot.Q, SpellSlot.W }, new[] { true, true });
menu.AddSubMenu(comboMenu);
}
var mixedMenu = new Menu(ObjectManager.Player.ChampionName + ": Mixed", "dzaio.champion.sivir.harrass");
{
mixedMenu.AddModeMenu(ModesMenuExtensions.Mode.Harrass, new[] { SpellSlot.Q, SpellSlot.W}, new[] { true, true });
mixedMenu.AddSlider("dzaio.champion.sivir.mixed.mana", "Min Mana % for Harass", 30, 0, 100);
menu.AddSubMenu(mixedMenu);
}
var farmMenu = new Menu(ObjectManager.Player.ChampionName + ": Farm", "dzaio.champion.sivir.farm");
{
farmMenu.AddModeMenu(ModesMenuExtensions.Mode.Laneclear, new[] { SpellSlot.Q, SpellSlot.W }, new[] { true, true });
farmMenu.AddSlider("dzaio.champion.sivir.farm.q.min", "Min Minions for Q", 4, 1, 6);
farmMenu.AddSlider("dzaio.champion.sivir.farm.mana", "Min Mana % for Farm", 30, 0, 100);
menu.AddSubMenu(farmMenu);
}
var extraMenu = new Menu(ObjectManager.Player.ChampionName + ": Extra", "dzaio.champion.sivir.extra");
{
extraMenu.AddBool("dzaio.champion.sivir.extra.autoE", "E Shield", true);
extraMenu.AddSlider("dzaio.champion.sivir.extra.autoE.Delay", "E Shield Delay", 120, 0, 350);
extraMenu.AddBool("dzaio.champion.sivir.extra.autoQKS", "Q KS", true);
extraMenu.AddBool("dzaio.champion.sivir.extra.autoQRoot", "Q Root/Slow/Dash", true);
}
Variables.Spells[SpellSlot.Q].SetSkillshot(0.25f, 90f, 1350f, false, SkillshotType.SkillshotLine);
}
示例3: CreateMenu
/// <summary>
/// Creates the menu.
/// </summary>
public override void CreateMenu()
{
try
{
var RootMenu = Variables.Menu;
var moduleMenu = new Menu("Gank Alerter", "dz191.dza.gank");
{
moduleMenu.AddBool("dz191.dza.gank", "Gank Alerter", true);
moduleMenu.AddSlider("dz191.dza.gank.textsize", "Text Size", 26, 17, 52).SetTooltip("The text size of the Gank alert text (Requires F5 after change)");
moduleMenu.AddSlider("dz191.dza.gank.mindist", "Min. Distance", 1100, 300, 1800).SetTooltip("The Minimum detection distance");
moduleMenu.AddSlider("dz191.dza.gank.maxdist", "Max. Distance", 3500, 500, 6000).SetTooltip("The Maximum detection distance");
var ignoreMenu = new Menu("Ignore Champions", "dz191.dza.gank.ignore");
{
foreach (var hero in HeroManager.Enemies)
{
ignoreMenu.AddItem(
new MenuItem(
$"dz191.dza.gank.ignore.{hero.ChampionName.ToLower()}",
hero.ChampionName)).SetValue(false);
}
moduleMenu.AddSubMenu(ignoreMenu);
}
RootMenu.AddSubMenu(moduleMenu);
}
}
catch (Exception e)
{
LogHelper.AddToLog(new LogItem("GankAlerter_Base", e));
}
}
示例4: ComboMenu
public override void ComboMenu(Menu config)
{
config.AddBool("ComboQ", "浣跨敤 Q", true);
config.AddBool("ComboW", "浣跨敤 W", true);
config.AddBool("ComboR", "浣跨敤 R", true);
config.AddSlider("ComboCountR", "鍑犱釜鏁屼汉浣跨敤澶ф嫑", 2, 1, 5);
config.AddSlider("ComboHealthW", "鍋ュ悍鎭㈠", 20, 1, 100);
}
示例5: ComboMenu
public override void ComboMenu(Menu config)
{
config.AddBool("Combo.Q", "Use Q", true);
config.AddSlider("Combo.Q.Range", "Minimum Range For Q", 800, 100, 900);
config.AddBool("Combo.W", "Use W", true);
config.AddBool("Combo.R", "Use R", true);
config.AddSlider("Combo.R.Health", "Health to Ult", 15, 1, 100);
}
示例6: ComboMenu
public override void ComboMenu(Menu config)
{
config.AddBool("ComboQ", "浣跨敤 Q", true);
config.AddBool("ComboW", "浣跨敤 W", true);
config.AddBool("ComboE", "浣跨敤 E", true);
config.AddBool("ComboR", "浣跨敤 R", true);
config.AddSlider("ComboCountR", "鍑犱釜鏁屼汉浣跨敤澶ф嫑", 2, 0, 5);
config.AddSlider("ComboHealthR", "鍓╀綑琛€閲忓紑鍚ぇ鎷涖劎", 20, 1, 100);
}
示例7: ComboMenu
public override void ComboMenu(Menu config)
{
config.AddBool("ComboQ", "Use Q", true);
config.AddBool("ComboQFollow", "Use Q Follow", true);
config.AddBool("ComboW", "Use W for Engage", true);
config.AddBool("ComboE", "Use E", true);
config.AddSlider("ComboHealthE", "Push Targets away if low HP", 20, 1, 100);
config.AddBool("ComboR", "Use R", true);
config.AddSlider("ComboCountR", "Targets in range to Ult", 2, 1, 5);
}
示例8: MiscMenu
public override void MiscMenu(Menu config)
{
config.AddBool("GapcloserQ", "Use Q to Interrupt Gapcloser", true);
config.AddBool("GapcloserE", "Use E to Interrupt Gapcloser", true);
config.AddBool("AutoW", "Auto use W", true);
config.AddSlider("AutoWPercent", "W Percent", 50, 1, 100);
config.AddBool("AutoR", "Auto use R", true);
config.AddSlider("AutoRPercent", "R Percent", 15, 1, 100);
config.AddBool("InterruptE", "Use E to Interrupt Spells", true);
}
示例9: HarassMenu
public override void HarassMenu(Menu config)
{
config.AddBool("Harass.Q", "Use Q", true);
config.AddBool("Harass.W", "Use W", false);
config.AddBool("Harass.E", "Use E", true);
config.AddSlider("Harass.Q.Health", "Consume below %HP", 50, 1, 100);
}
示例10: ComboMenu
public override void ComboMenu(Menu config)
{
config.AddBool("ComboQ", "浣跨敤 Q", true);
config.AddBool("ComboW", "浣跨敤 WQ", true);
config.AddBool("ComboE", "浣跨敤 E", true);
config.AddSlider("ComboHealthR", "鍋ュ悍鎭㈠", 20, 1, 100);
}
示例11: OnLoad
public void OnLoad(Menu menu)
{
var comboMenu = new Menu(ObjectManager.Player.ChampionName + ": Combo", "dzaio.champion.trundle.combo");
{
comboMenu.AddModeMenu(ModesMenuExtensions.Mode.Combo, new[] { SpellSlot.Q, SpellSlot.W, SpellSlot.E, SpellSlot.R }, new[] { true, true, true, true });
//comboMenu.AddNoUltiMenu(false);
menu.AddSubMenu(comboMenu);
}
var mixedMenu = new Menu(ObjectManager.Player.ChampionName + ": Mixed", "dzaio.champion.trundle.harrass");
{
mixedMenu.AddModeMenu(ModesMenuExtensions.Mode.Harrass, new[] { SpellSlot.Q, SpellSlot.W, SpellSlot.E}, new[] { true, true, true });
mixedMenu.AddSlider("dzaio.champion.trundle.mixed.mana", "Min Mana % for Harass", 30, 0, 100);
menu.AddSubMenu(mixedMenu);
}
var farmMenu = new Menu(ObjectManager.Player.ChampionName + ": Farm", "dzaio.champion.trundle.farm");
{
farmMenu.AddModeMenu(ModesMenuExtensions.Mode.Laneclear, new[] { SpellSlot.Q, }, new[] { true });
farmMenu.AddBool("dzaio.champion.trundle.jungleclear.q", "Use Q Jungle", true);
farmMenu.AddBool("dzaio.champion.trundle.jungleclear.w", "Use W Jungle", true);
farmMenu.AddSlider("dzaio.champion.trundle.farm.mana", "Min Mana % for Farm", 30, 0, 100);
menu.AddSubMenu(farmMenu);
}
var extraMenu = new Menu(ObjectManager.Player.ChampionName + ": Extra", "dzaio.champion.trundle.extra");
{
extraMenu.AddBool("dzaio.champion.trundle.extra.interrupter", "Interrupter (E)", true);
extraMenu.AddBool("dzaio.champion.trundle.extra.antigapcloser", "Antigapcloser (E)", true);
extraMenu.AddBool("dzaio.champion.trundle.extra.qks", "Q For KS", true);
}
}
示例12: ComboMenu
public override void ComboMenu(Menu config)
{
config.AddBool("Combo.Q", "浣跨敤 Q", true);
config.AddBool("Combo.E", "浣跨敤 E", true);
config.AddBool("Combo.R", "浣跨敤 R", true);
config.AddSlider("Combo.R.Count", "鏁屼汉鏁伴噺浣跨敤澶ф嫑", 3, 0, 5);
}
示例13: ComboMenu
public override void ComboMenu(Menu config)
{
config.AddBool("Combo.Q", "浣跨敤 Q", true);
config.AddBool("Combo.W", "浣跨敤 W", true);
config.AddBool("Combo.E", "浣跨敤 E", true);
config.AddSlider("Combo.Q.Health", "Consume below %HP", 50, 1, 100);
}
示例14: OnLoad
public void OnLoad(Menu menu)
{
var comboMenu = new Menu(ObjectManager.Player.ChampionName + ": Combo", "dzaio.champion.vladimir.combo");
{
comboMenu.AddModeMenu(ModesMenuExtensions.Mode.Combo, new[] { SpellSlot.Q, SpellSlot.W, SpellSlot.E, SpellSlot.R }, new[] { true, true, true, true });
comboMenu.AddSlider("dzaio.champion.vladimir.combo.r.min", "Min Enemies for R", 2, 1, 5);
menu.AddSubMenu(comboMenu);
}
var mixedMenu = new Menu(ObjectManager.Player.ChampionName + ": Mixed", "dzaio.champion.vladimir.harrass");
{
mixedMenu.AddModeMenu(ModesMenuExtensions.Mode.Harrass, new[] { SpellSlot.Q, SpellSlot.E }, new[] { true, true });
mixedMenu.AddSlider("dzaio.champion.vladimir.mixed.mana", "Min Mana % for Harass", 30, 0, 100);
menu.AddSubMenu(mixedMenu);
}
var farmMenu = new Menu(ObjectManager.Player.ChampionName + ": Farm", "dzaio.champion.vladimir.farm");
{
farmMenu.AddModeMenu(ModesMenuExtensions.Mode.Laneclear, new[] { SpellSlot.Q }, new[] { true });
farmMenu.AddSlider("dzaio.champion.vladimir.farm.mana", "Min Mana % for Farm", 30, 0, 100);
menu.AddSubMenu(farmMenu);
}
var extraMenu = new Menu(ObjectManager.Player.ChampionName + ": Extra", "dzaio.champion.vladimir.extra");
{
extraMenu.AddBool("dzaio.champion.vladimir.extra.antigapcloser", "W Antigapcloser (Important Gapclosers)", true);
extraMenu.AddSlider("dzaio.champion.vladimir.extra.w.antigpdelay", "W Antigapcloser Delay", 120, 0, 350);
extraMenu.AddBool("dzaio.champion.vladimir.extra.autoQKS", "Q KS", true);
}
Variables.Spells[SpellSlot.Q].SetTargetted(0.25f, 2000f);
Variables.Spells[SpellSlot.R].SetSkillshot(0.25f, 175, 700, false, SkillshotType.SkillshotCircle);
}
示例15: ComboMenu
public override void ComboMenu(Menu config)
{
config.AddBool("Combo.Q", "Use Q", true);
config.AddBool("Combo.W", "Use W", true);
config.AddBool("Combo.R", "Use R", true);
config.AddSlider("Combo.R.Health", "Health to Ult", 15, 1, 100);
}