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C# Menu.AddMenu方法代码示例

本文整理汇总了C#中LeagueSharp.Common.Menu.AddMenu方法的典型用法代码示例。如果您正苦于以下问题:C# Menu.AddMenu方法的具体用法?C# Menu.AddMenu怎么用?C# Menu.AddMenu使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LeagueSharp.Common.Menu的用法示例。


在下文中一共展示了Menu.AddMenu方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Harass

        static Harass()
        {
            #region Menu

            var harass = new Menu(Name + " Settings", Name);
            var harassQ = harass.AddMenu("Q", "Q");
            harassQ.AddBool("HarassQ", "Use Q");
            harassQ.AddSlider("HarassQMana", "Min Mana %", 40);

            var harassW = harass.AddMenu("W", "W");
            harassW.AddBool("HarassW", "Use W");
            harassW.AddBool("HarassW2", "Use Second W");
            harassW.AddList("HarassW2Mode", "Second W Setting", new[] { "Auto", "After E" });
            harassW.AddSlider("HarassWMana", "Min Mana %", 40);

            var harassE = harass.AddMenu("E", "E");
            harassE.AddBool("HarassE", "Use E");
            harassE.AddHitChance("HarassEHC", "Min HitChance", HitChance.Medium);
            harassE.AddSlider("HarassEMana", "Min Mana %", 40);

            //  harass.AddItem(new MenuItem("HarassCombo", "W->Q->E->W Combo").SetValue(true));

            /* var harassR = harass.AddSubMenu(new Menu("R", "R"));
            harassR.AddItem(new MenuItem("HarassR", "Use R").SetValue(true));
            */

            harass.AddKeyBind("HarassKey", "Harass Key", (byte) 'C');

            #endregion

            LocalMenu = harass;

            Game.OnUpdate += Game_OnGameUpdate;
        }
开发者ID:StopMotionCuber,项目名称:LeagueSharp-1,代码行数:34,代码来源:Harass.cs

示例2: LaneClear

        static LaneClear()
        {
            #region Menu

            var laneclear = new Menu("Farm Settings", "LaneClear");

            var lcQ = laneclear.AddMenu("Q", "Q");
            lcQ.AddBool("LaneClearQ", "Use Q");
            lcQ.AddSlider("LaneClearQMana", "Minimum Q Mana Percent", 30);


            var lcW = laneclear.AddMenu("W", "W");
            lcW.AddBool("LaneClearW", "Use W");
            lcW.AddBool("LaneClearRW", "Use RW");
            lcW.AddSlider("LaneClearWHits", "Min Enemies Hit", 2, 0, 5);
            lcW.AddSlider("LaneClearWMana", "Minimum W Mana Percent", 30);

            laneclear.AddKeyBind("LaneClearKey", "Farm Key", (byte) 'V');

            #endregion

            LocalMenu = laneclear;

            Game.OnUpdate += Game_OnGameUpdate;
        }
开发者ID:StopMotionCuber,项目名称:LeagueSharp-1,代码行数:25,代码来源:LaneClear.cs

示例3: Game_OnGameLoad

        private static void Game_OnGameLoad(EventArgs args)
        {
            Menu = new Menu("PredictionTester", "PredictionTester", true);
            var spellMenu = Menu.AddMenu("Spells", "Spells");
            Console.WriteLine("TEST");
            var drawMenu = Menu.AddMenu("Draw", "Draw");
            drawMenu.AddCircle("VeryHigh", "Very High HitChance", Color.Red);
            drawMenu.AddCircle("High", "High HitChance", Color.Yellow);
            drawMenu.AddCircle("Medium", "Medium HitChance", Color.Green);
            drawMenu.AddCircle("Low", "Low HitChance", Color.Blue);
            drawMenu.AddSlider("Radius", "Circle Radius", 50, 50, 200);

            foreach (var entry in
                SpellDatabase.Spells.Where(
                    spell => spell.BaseSkinName.Equals(ObjectManager.Player.CharData.BaseSkinName)))
            {
                PlayerSpellData.Add(entry);
            }

            foreach (var spell in
                ObjectManager.Player.Spellbook.Spells.Where(
                    spell => SkillshotTypes.ContainsKey(spell.SData.TargettingType)))
            {
                var spellData = PlayerSpellData.FirstOrDefault(s => s.Slot.Equals(spell.Slot));

                if (spellData == null)
                {
                    continue;
                }

                var spellSlot = spell.Slot.ToString();

                var predictedSpell = new Spell(spell.Slot, spellData.Range);
                predictedSpell.SetSkillshot(
                    spellData.Delay, spellData.Radius, spellData.MissileSpeed, false,
                    SkillshotTypes[spell.SData.TargettingType]);

                SpellList.Add(predictedSpell);

                var menu = spellMenu.AddSubMenu(new Menu(spellSlot, spellSlot));
                menu.AddBool(spellSlot + "Predict", "Prediction");
                menu.AddBool(spellSlot + "Old", "Old Prediction");
                menu.AddBool(spellSlot + "Best", "Best Prediction");
                menu.AddBool(spellSlot + "Decent", "Decent Prediction");
                menu.AddHitChance(spellSlot + "HitChance", "MinHitChance", HitChance.Medium);
            }
            Console.WriteLine("TEST2");
            Menu.AddToMainMenu();

            Game.OnUpdate += Game_OnUpdate;
        }
开发者ID:tr33s,项目名称:PredictionTester,代码行数:51,代码来源:Program.cs

示例4: Initialize

        public static void Initialize(Menu config, string checkUrl, string newsUrl = "")
        {
            MenuConfig = config;
            CheckUrl = checkUrl;
            NewsUrl = newsUrl;

            if (config.SubMenu("Credits") != null)
            {
                var Menu = config.SubMenu("Credits");
                Menu.AddSeparator();
                Menu.AddBool("檢查版本", "檢查版本", true);
                Menu.AddBool("消息", "提示消息", true);
            }
            else
            {
                var Menu = config.AddMenu("Credits", "腳本訊息");
                Menu.AddLabel("作者:TwCn");
                Menu.AddLabel("如果你喜歡這個脚本,記得在數據庫中點綠色讚");
                Menu.AddSeparator();
                Menu.AddBool("檢查版本", "檢查版本", true);
                Menu.AddBool("消息", "提示消息", true);
            }

            CustomEvents.Game.OnGameLoad += Game_OnGameLoad;
        }
开发者ID:CjShu,项目名称:L-CC,代码行数:25,代码来源:TweckVersion.cs

示例5: Combo

        static Combo()
        {
            #region Menu

            var combo = new Menu(Name + " Settings", Name);

            var comboQ = combo.AddMenu("Q", "Q");
            comboQ.AddBool("ComboQ", "Use Q");

            var comboW = combo.AddMenu("W", "W");
            comboW.AddBool("ComboW", "Use W");
            comboW.AddObject("Spacer", "Set to 0% To Always W");
            comboW.AddSlider("ComboWMinHP", "Min HP To Use W", 20);
            comboW.AddBool("ComboW2", "Use Second W");
            comboW.AddBool("ComboW2Spells", "Use After Spells on CD");

            var comboE = combo.AddMenu("E", "E");
            comboE.AddBool("ComboE", "Use E");
            comboE.AddBool("ComboEStart", "Start Combo with E", false);
            comboE.AddHitChance("ComboEHC", "Min HitChance", HitChance.Medium);

            var comboR = combo.AddMenu("R", "R");
            comboR.AddBool("ComboR", "Use R");
            comboR.AddList(
                "ComboRMode", "Ult Mode",
                new[] { SpellSlot.Q.ToString(), SpellSlot.W.ToString(), SpellSlot.E.ToString() });

            /*  var wCombo = combo.AddMenu("AOE Combo", "AOECombo");
            wCombo.AddBool("wComboEnabled", "Enabled");
            wCombo.AddBool("wComboFlash", "Use Flash");
            wCombo.AddSlider("wComboEnemies", "Min Enemies", 2, 1, 5);
            */
            combo.AddBool("ComboItems", "Use Items");
            combo.AddKeyBind("ComboKey", "Combo Key", 32);

            #endregion

            LocalMenu = combo;

            GameObject.OnCreate += GameObject_OnCreate;
            GameObject.OnDelete += GameObject_OnDelete;
            Game.OnUpdate += Game_OnGameUpdate;
        }
开发者ID:StopMotionCuber,项目名称:LeagueSharp-1,代码行数:43,代码来源:Combo.cs

示例6: Flee

        static Flee()
        {
            #region Menu

            var flee = new Menu(Name + " Settings", Name);

            var fleeW = flee.AddMenu("W", "W");
            fleeW.AddBool("FleeW", "Use W");

            var fleeE = flee.AddMenu("E", "E");
            fleeE.AddBool("FleeE", "Use E");
            fleeE.AddHitChance("FleeEHC", "Min HitChance", HitChance.Medium);

            var fleeR = flee.AddMenu("R", "R");
            fleeR.AddBool("FleeRW", "Use W Ult");
            flee.AddKeyBind("FleeKey", "Flee Key", (byte) 'T');

            #endregion

            LocalMenu = flee;

            Game.OnUpdate += Game_OnGameUpdate;
        }
开发者ID:StopMotionCuber,项目名称:LeagueSharp-1,代码行数:23,代码来源:Flee.cs

示例7: Initialize

        public static void Initialize(Menu menu)
        {
            _menu = menu.AddMenu("Passive", "Passive");
            _menu.AddInfo("CloneInfo", " --> Automatic movement of clone.", Color.Red);
            _menu.AddBool("CloneEnabled", "Control Clone");
            _menu.AddList("CloneMode", "Mode", new[] { "To Player", "To Target", "Away from Player" });
            _menu.AddBool("CloneOverride", "Manual Override");
            _menu.Item("CloneOverride").SetTooltip("If clone is manually moved stop automatically moving.");

            Obj_AI_Base.OnIssueOrder += Obj_AI_Base_OnIssueOrder;
            Game.OnUpdate += Game_OnGameUpdate;
            GameObject.OnCreate += GameObject_OnCreate;
            GameObject.OnDelete += GameObject_OnDelete;
        }
开发者ID:StopMotionCuber,项目名称:LeagueSharp-1,代码行数:14,代码来源:PassiveManager.cs

示例8: Initialize

        public static void Initialize(Menu config, Spell[] initLvSq = default(Spell[]))
        {
            Config = config;

            var menu = config.AddMenu("自动加点", "自动加点");
            menu.AddBool("启用", "启用", true);
            menu.AddStringList("最主", "最主", new[] { "Q", "W", "E", "R" }, initLvSq == default(Spell[]) ? 3: GetIndexFormSpell(initLvSq[0]));
            menu.AddStringList("优先", "优先", new[] { "Q", "W", "E", "R" }, initLvSq == default(Spell[]) ? 1 : GetIndexFormSpell(initLvSq[1]));
            menu.AddStringList("其次", "其次", new[] { "Q", "W", "E", "R" }, initLvSq == default(Spell[]) ? 1 : GetIndexFormSpell(initLvSq[2]));
            menu.AddStringList("最后", "最后", new[] { "Q", "W", "E", "R" }, initLvSq == default(Spell[]) ? 1 : GetIndexFormSpell(initLvSq[3]));
            menu.AddSlider("升级等级", "升级等级",2,6,1);
            menu.AddSlider("加点延迟", "加点延迟", 700,0,1000);

            Obj_AI_Base.OnLevelUp += Obj_AI_Base_OnLevelUp;
        }
开发者ID:VivianGit,项目名称:LeagueSharp,代码行数:15,代码来源:AutoLevelUp.cs

示例9: Initialize

        /// <summary>
        ///     Initializes static members of the <see cref="CustomInterrupter" /> class.
        /// </summary>
        public static void Initialize(Menu menu)
        {
            _menu = menu.AddMenu("CustomInterrupter", "Interrupter");
            _menu.SetFontStyle(FontStyle.Regular, Color.OrangeRed.ToSharpDXColor());

            // Initialize Properties
            InterruptableSpells = new Dictionary<string, List<InterruptableSpell>>();
            CastingInterruptableSpell = new Dictionary<int, InterruptableSpell>();

            InitializeSpells();

            // Trigger LastCastedSpell
            ObjectManager.Player.LastCastedspell();

            // Listen to required events
            Game.OnUpdate += Game_OnGameUpdate;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
            Spellbook.OnStopCast += Spellbook_OnStopCast;
        }
开发者ID:scalikoglu,项目名称:LeagueSharp,代码行数:22,代码来源:CustomInterrupter.cs

示例10: Sivir

        public Sivir()
        {
            Q.Range = 1220;
            Q.SetSkillshot(0.25f, 90f, 1350f, false, SkillshotType.SkillshotLine);

            W.Range = 593;

            Menu = new Menu("EatShitSivir", "EatShitSivir", true);

            Orbwalker = Menu.AddOrbwalker();

            Menu.AddSpell(
                SpellSlot.Q,
                new List<Orbwalking.OrbwalkingMode>
                {
                    Orbwalking.OrbwalkingMode.Combo,
                    Orbwalking.OrbwalkingMode.Mixed,
                    Orbwalking.OrbwalkingMode.LaneClear,
                    Orbwalking.OrbwalkingMode.LastHit
                });

            var w = Menu.AddSpell(
                SpellSlot.W,
                new List<Orbwalking.OrbwalkingMode>
                {
                    Orbwalking.OrbwalkingMode.Combo,
                    Orbwalking.OrbwalkingMode.Mixed,
                    Orbwalking.OrbwalkingMode.LaneClear
                });
            w.AddSlider("MinMinionsW", "Min Minions to W", 1, 5);
            w.AddBool("TurretW", "Use on Turret");
            w.AddBool("InhibitorW", "Use on Inhibitor");
            w.AddBool("NexusW", "Use on Nexus");

            var e = Menu.AddMenu("E", "E");
            e.AddBool("AutoE", "Smart E");
            e.AddBool("EatShit", "Eat Shit");
            e.Item("EatShit").SetTooltip("Disable evade scripts in order to cast E and eat a spell.");
            e.AddSlider("EatShitMana", "Min Mana to Eat Shit", 100);

            Menu.AddToMainMenu();
        }
开发者ID:StopMotionCuber,项目名称:LeagueSharp-1,代码行数:42,代码来源:Sivir.cs

示例11: Game_OnGameLoad

        private static void Game_OnGameLoad(EventArgs args)
        {
            if (!Player.IsChampion("Illaoi"))
            {
                return;
            }

            Bootstrap.Initialize();

            Menu = new Menu("TentacleBabeIllaoi", "TentacleBabeIllaoi", true);
            Menu.SetFontStyle(FontStyle.Regular, ScriptColor);

            Orbwalker = Menu.AddOrbwalker();

            var spells = Menu.AddMenu("Spells", "Spells");

            var q = spells.AddMenu("Q", "Q");
            q.AddBool("QCombo", "Use in Combo");
            q.AddBool("QHarass", "Use in Harass");

            var w = spells.AddMenu("W", "W");
            w.AddBool("WCombo", "Use in Combo");
            w.AddBool("WHarass", "Use in Harass");

            var e = spells.AddMenu("E", "E");
            e.AddBool("ECombo", "Use in Combo");
            e.AddBool("EHarass", "Use in Harass");

            var r = spells.AddMenu("R", "R");
            r.AddBool("RCombo", "Use in Combo");
            r.AddBool("RHarass", "Use in Harass");

            Menu.AddToMainMenu();

            TentacleManager.Initialize();
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
            Game.OnUpdate += Game_OnUpdate;
            Orbwalking.AfterAttack += Orbwalking_AfterAttack;
        }
开发者ID:StopMotionCuber,项目名称:LeagueSharp-1,代码行数:39,代码来源:Program.cs

示例12: Initialize

		public static void Initialize(Menu config,string checkUrl,string newsUrl = "") {
			MenuConfig = config;
			CheckUrl = checkUrl;
			NewsUrl = newsUrl;

			if (config.SubMenu("Credits")!=null)
			{
				var Menu = config.SubMenu("Credits");
				Menu.AddSeparator();
				Menu.AddBool("检查版本", "检查版本",true);
				Menu.AddBool("新闻", "提示新闻", true);
			}
			else
			{
				var Menu = config.AddMenu("Credits", "脚本信息");
				Menu.AddLabel("作者:晴依");
				Menu.AddLabel("如果你喜欢这个脚本,记得在脚本库中点赞!");
				Menu.AddSeparator();
				Menu.AddBool("检查版本", "检查版本", true);
				Menu.AddBool("新闻", "提示新闻", true);
			}

			CustomEvents.Game.OnGameLoad += Game_OnGameLoad;
		}
开发者ID:VivianGit,项目名称:LeagueSharp,代码行数:24,代码来源:CheckVersion.cs

示例13: Game_OnGameLoad

        private static void Game_OnGameLoad(EventArgs args)
        {
            if (Player.ChampionName != "Fiora")
            {
                return;
            }

            Q = new Spell(SpellSlot.Q, 400 + 175);
            Q.SetSkillshot(.25f, 0, 500, false, SkillshotType.SkillshotLine);

            W = new Spell(SpellSlot.W, 750);
            W.SetSkillshot(0.5f, 95, 3000, false, SkillshotType.SkillshotLine);

            E = new Spell(SpellSlot.E);

            R = new Spell(SpellSlot.R, 500);
            R.SetTargetted(.066f, 500);

            Menu = new Menu("jesuisFiora", "jesuisFiora", true);

            Orbwalker = Menu.AddOrbwalker();

            Menu.AddTargetSelector();

            var comboMenu = Menu.AddMenu("Combo", "Combo");
            comboMenu.AddBool("QCombo", "Use Q");
            comboMenu.AddBool("WCombo", "Use W");
            comboMenu.AddBool("ECombo", "Use E");
            comboMenu.AddBool("RCombo", "Use R");
            comboMenu.AddBool("RComboSelected", "Use R Selected Only");
            comboMenu.AddBool("ItemsCombo", "Use Items");

            var harassMenu = Menu.AddMenu("Harass", "Harass");
            harassMenu.AddBool("QHarass", "Use Q");
            harassMenu.AddBool("WHarass", "Use W");
            harassMenu.AddBool("EHarass", "Use E");
            harassMenu.AddBool("ItemsHarass", "Use Items");
            harassMenu.AddSlider("ManaHarass", "Min Mana Percent", 40);

            var farmMenu = Menu.AddMenu("Farm", "Farm");
            farmMenu.AddBool("QLastHit", "Q Last Hit (Only Killable)");
            farmMenu.AddBool("QLaneClear", "Q LaneClear (All)");
            farmMenu.AddSlider("QFarmMana", "Q Min Mana Percent", 40);
            farmMenu.AddBool("ELaneClear", "Use E LaneClear");
            farmMenu.AddBool("ItemsLaneClear", "Use Items");

            var miscMenu = Menu.AddMenu("Misc", "Misc");

            var qMisc = miscMenu.AddMenu("Q", "Q");
            qMisc.AddKeyBind("QFlee", "Q Flee", 'T');
            qMisc.AddBool("QGapClose", "Q Flee on Gapclose");

            var wMisc = miscMenu.AddMenu("W", "W");
            wMisc.AddBool("WTurret", "W Target Under Enemy Turret");
            wMisc.AddBool("WSpells", "W Incoming Spells");

            var rMisc = miscMenu.AddMenu("R", "R");
            rMisc.AddKeyBind("RKill", "Duelist Mode", 'H', KeyBindType.Toggle, true);
            rMisc.AddSlider("RKillVital", "Duelist Mode Min Vitals", 1, 0, 4);
            rMisc.AddBool("PermaShow", "PermaShow");

            if (rMisc.Item("PermaShow").IsActive())
            {
                rMisc.Item("RKill").Permashow(true, null, Color.DeepPink);
            }

            //miscMenu.AddBool("OrbwalkPassive", "Orbwalk to Passive Position");
            miscMenu.AddBool("Sounds", "Sounds");

            var drawMenu = Menu.AddMenu("Drawing", "Drawing");
            drawMenu.AddBool("QDraw", "Draw Q");
            drawMenu.AddBool("WDraw", "Draw W");
            drawMenu.AddBool("RDraw", "Draw R");
            drawMenu.AddBool("DuelistDraw", "Duelist Killable Drawing");

            var dmg = drawMenu.AddMenu("DamageIndicator", "Damage Indicator");
            dmg.AddBool("DamageIndicator", "Draw Damage Indicator");
            dmg.AddCircle("HPColor", "Predicted Health Color", System.Drawing.Color.White);
            dmg.AddCircle("FillColor", "Damage Color", System.Drawing.Color.DeepPink);

            Menu.AddToMainMenu();

            if (miscMenu.Item("Sounds").GetValue<bool>())
            {
                var sound = new SoundObject(Resources.OnLoad);
                sound.Play();
            }

            DamageIndicator.DamageToUnit = GetComboDamage;

            Game.OnUpdate += Game_OnGameUpdate;
            Orbwalking.AfterAttack += AfterAttack;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Hero_OnProcessSpellCast;
            AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser;
            Drawing.OnDraw += Drawing_OnDraw;
            Game.PrintChat("jesuisFiora Loaded!");
        }
开发者ID:4caky,项目名称:LeagueSharp,代码行数:97,代码来源:Program.cs

示例14: Initialize

        public static void Initialize(Menu menu)
        {
            var enemies = HeroManager.Enemies;

            if (enemies.Any(o => o.ChampionName.Equals("Kalista")))
            {
                menu.AddBool("Oathsworn", "Block Oathsworn Knockup (Kalista R)");
            }

            foreach (var unit in
                enemies)
            {
                if (!BlockedSpells.ContainsKey(unit.ChampionName))
                {
                    continue;
                }

                var name = unit.ChampionName.Equals("MonkeyKing") ? "Wukong" : unit.ChampionName;
                var blockedMenu = menu.AddMenu(unit.ChampionName, name);
                foreach (var spell in BlockedSpells[unit.ChampionName])
                {
                    var slot = spell.Slot.Equals(48) ? SpellSlot.R : spell.Slot;
                    blockedMenu.AddBool(unit.ChampionName + spell.MenuName, spell.DisplayName);
                }
            }

            Game.OnUpdate += Game_OnUpdate;
            Menu = menu;
        }
开发者ID:StopMotionCuber,项目名称:LeagueSharp-1,代码行数:29,代码来源:SpellBlock.cs

示例15: Initialize

        /// <summary>
        ///     Initializes static members of the <see cref="AntiGapcloser" /> class.
        /// </summary>
        public static void Initialize(Menu menu)
        {
            _menu = menu.AddMenu("CustomAntiGapcloser", "AntiGapcloser");
            _menu.SetFontStyle(FontStyle.Regular, Color.OrangeRed.ToSharpDXColor());

            #region Aatrox

            Spells.Add(
                new Gapcloser
                {
                    ChampionName = "Aatrox",
                    Slot = SpellSlot.Q,
                    SpellName = "aatroxq",
                    SkillType = GapcloserType.Skillshot
                });

            #endregion

            #region Akali

            Spells.Add(
                new Gapcloser
                {
                    ChampionName = "Akali",
                    Slot = SpellSlot.R,
                    SpellName = "akalishadowdance",
                    SkillType = GapcloserType.Targeted
                });

            #endregion

            #region Alistar

            Spells.Add(
                new Gapcloser
                {
                    ChampionName = "Alistar",
                    Slot = SpellSlot.W,
                    SpellName = "headbutt",
                    SkillType = GapcloserType.Targeted
                });

            #endregion

            #region Corki

            Spells.Add(
                new Gapcloser
                {
                    ChampionName = "Corki",
                    Slot = SpellSlot.W,
                    SpellName = "carpetbomb",
                    SkillType = GapcloserType.Skillshot
                });

            #endregion

            #region Diana

            Spells.Add(
                new Gapcloser
                {
                    ChampionName = "Diana",
                    Slot = SpellSlot.R,
                    SpellName = "dianateleport",
                    SkillType = GapcloserType.Targeted
                });

            #endregion

            #region Ekko

            Spells.Add(
                new Gapcloser
                {
                    ChampionName = "Ekko",
                    Slot = SpellSlot.E,
                    SpellName = "ekkoe",
                    SkillType = GapcloserType.Skillshot
                });

            Spells.Add(
                new Gapcloser
                {
                    ChampionName = "Ekko",
                    Slot = SpellSlot.E,
                    SpellName = "ekkoeattack",
                    SkillType = GapcloserType.Targeted
                });

            #endregion

            #region Elise

            Spells.Add(
                new Gapcloser
                {
//.........这里部分代码省略.........
开发者ID:Marandini,项目名称:LeagueSharp,代码行数:101,代码来源:CustomAntiGapcloser.cs


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