本文整理汇总了C#中LeagueSharp.Common.Menu.AddBool方法的典型用法代码示例。如果您正苦于以下问题:C# Menu.AddBool方法的具体用法?C# Menu.AddBool怎么用?C# Menu.AddBool使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LeagueSharp.Common.Menu
的用法示例。
在下文中一共展示了Menu.AddBool方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnLoad
public void OnLoad(Menu menu)
{
var comboMenu = new Menu(ObjectManager.Player.ChampionName + ": Combo", "dzaio.champion.trundle.combo");
{
comboMenu.AddModeMenu(ModesMenuExtensions.Mode.Combo, new[] { SpellSlot.Q, SpellSlot.W, SpellSlot.E, SpellSlot.R }, new[] { true, true, true, true });
//comboMenu.AddNoUltiMenu(false);
menu.AddSubMenu(comboMenu);
}
var mixedMenu = new Menu(ObjectManager.Player.ChampionName + ": Mixed", "dzaio.champion.trundle.harrass");
{
mixedMenu.AddModeMenu(ModesMenuExtensions.Mode.Harrass, new[] { SpellSlot.Q, SpellSlot.W, SpellSlot.E}, new[] { true, true, true });
mixedMenu.AddSlider("dzaio.champion.trundle.mixed.mana", "Min Mana % for Harass", 30, 0, 100);
menu.AddSubMenu(mixedMenu);
}
var farmMenu = new Menu(ObjectManager.Player.ChampionName + ": Farm", "dzaio.champion.trundle.farm");
{
farmMenu.AddModeMenu(ModesMenuExtensions.Mode.Laneclear, new[] { SpellSlot.Q, }, new[] { true });
farmMenu.AddBool("dzaio.champion.trundle.jungleclear.q", "Use Q Jungle", true);
farmMenu.AddBool("dzaio.champion.trundle.jungleclear.w", "Use W Jungle", true);
farmMenu.AddSlider("dzaio.champion.trundle.farm.mana", "Min Mana % for Farm", 30, 0, 100);
menu.AddSubMenu(farmMenu);
}
var extraMenu = new Menu(ObjectManager.Player.ChampionName + ": Extra", "dzaio.champion.trundle.extra");
{
extraMenu.AddBool("dzaio.champion.trundle.extra.interrupter", "Interrupter (E)", true);
extraMenu.AddBool("dzaio.champion.trundle.extra.antigapcloser", "Antigapcloser (E)", true);
extraMenu.AddBool("dzaio.champion.trundle.extra.qks", "Q For KS", true);
}
}
示例2: OnLoad
public void OnLoad(Menu menu)
{
var comboMenu = new Menu(ObjectManager.Player.ChampionName + ": Combo", "dzaio.champion.sivir.combo");
{
comboMenu.AddModeMenu(ModesMenuExtensions.Mode.Combo, new[] { SpellSlot.Q, SpellSlot.W }, new[] { true, true });
menu.AddSubMenu(comboMenu);
}
var mixedMenu = new Menu(ObjectManager.Player.ChampionName + ": Mixed", "dzaio.champion.sivir.harrass");
{
mixedMenu.AddModeMenu(ModesMenuExtensions.Mode.Harrass, new[] { SpellSlot.Q, SpellSlot.W}, new[] { true, true });
mixedMenu.AddSlider("dzaio.champion.sivir.mixed.mana", "Min Mana % for Harass", 30, 0, 100);
menu.AddSubMenu(mixedMenu);
}
var farmMenu = new Menu(ObjectManager.Player.ChampionName + ": Farm", "dzaio.champion.sivir.farm");
{
farmMenu.AddModeMenu(ModesMenuExtensions.Mode.Laneclear, new[] { SpellSlot.Q, SpellSlot.W }, new[] { true, true });
farmMenu.AddSlider("dzaio.champion.sivir.farm.q.min", "Min Minions for Q", 4, 1, 6);
farmMenu.AddSlider("dzaio.champion.sivir.farm.mana", "Min Mana % for Farm", 30, 0, 100);
menu.AddSubMenu(farmMenu);
}
var extraMenu = new Menu(ObjectManager.Player.ChampionName + ": Extra", "dzaio.champion.sivir.extra");
{
extraMenu.AddBool("dzaio.champion.sivir.extra.autoE", "E Shield", true);
extraMenu.AddSlider("dzaio.champion.sivir.extra.autoE.Delay", "E Shield Delay", 120, 0, 350);
extraMenu.AddBool("dzaio.champion.sivir.extra.autoQKS", "Q KS", true);
extraMenu.AddBool("dzaio.champion.sivir.extra.autoQRoot", "Q Root/Slow/Dash", true);
}
Variables.Spells[SpellSlot.Q].SetSkillshot(0.25f, 90f, 1350f, false, SkillshotType.SkillshotLine);
}
示例3: ComboMenu
public override void ComboMenu(Menu config)
{
config.AddBool("Combo.Q", "浣跨敤 Q", true);
config.AddBool("Combo.E", "浣跨敤 E", true);
config.AddBool("Combo.R", "浣跨敤 R", true);
config.AddSlider("Combo.R.Count", "鏁屼汉鏁伴噺浣跨敤澶ф嫑", 3, 0, 5);
}
示例4: InterruptMenu
public override void InterruptMenu(Menu config)
{
config.AddBool("Gapcloser.Q", "浣跨敤 Q 闃茬獊杩涖劎", true);
config.AddBool("Gapcloser.R", "浣跨敤 R 闃茬獊杩涖劎", false);
config.AddBool("Interrupt.R", "浣跨敤 R 鎵撴柇", true);
}
示例5: InterruptMenu
public override void InterruptMenu(Menu config)
{
config.AddBool("Gapcloser.Q", "浣跨敤 Q 闃茬獊杩涖劎", true);
config.AddBool("Interrupt.Q", "浣跨敤 Q 鎵撴柇", true);
config.AddBool("Interrupt.E", "浣跨敤 E 鎵撴柇", true);
}
示例6: HarassMenu
public override void HarassMenu(Menu config)
{
config.AddBool("HarassQ", "浣跨敤 Q", true);
config.AddBool("HarassW", "浣跨敤 W 鏁戦槦鍙嬨劎", true);
config.AddBool("HarassE", "浣跨敤 E", true);
config.AddSlider("HarassHealthE", "濡傛灉鐩爣琛€閲忎綆浜庛劎", 20, 1, 100);
}
示例7: Game_OnGameLoad
private static void Game_OnGameLoad(EventArgs args)
{
Menu = new Menu("AutoKill", "AutoKill", true);
Menu.AddBool("Ignite", "Cast Ignite");
Menu.AddBool("Smite", "Cast Smite");
Menu.AddBool("AA", "Use AutoAttack");
Menu.AddToMainMenu();
var igniteSlot = Player.GetSpellSlot("summonerdot");
if (igniteSlot.IsValid())
{
Ignite = new Spell(igniteSlot, 600);
Ignite.SetTargetted(.172f, 20);
}
var smite = Player.Spellbook.Spells.FindAll(h => h.Name.ToLower().Contains("smite")).FirstOrDefault();
if (smite != null && smite.Slot.IsValid())
{
Smite = new Spell(smite.Slot, 760);
Smite.SetTargetted(.333f, 20);
}
Game.OnUpdate += Game_OnGameUpdate;
}
示例8: ComboMenu
public override void ComboMenu(Menu config)
{
config.AddBool("ComboQ", "浣跨敤 Q", true);
config.AddBool("ComboW", "浣跨敤 WQ", true);
config.AddBool("ComboE", "浣跨敤 E", true);
config.AddSlider("ComboHealthR", "鍋ュ悍鎭㈠", 20, 1, 100);
}
示例9: OnLoad
/// <summary>
/// The init point of the class
/// </summary>
public static void OnLoad()
{
var RootMenu = Variables.Menu;
var moduleMenu = new Menu("HUD!", "dz191.dza.hud").SetFontStyle(FontStyle.Bold, SharpDX.Color.Red);
{
moduleMenu.AddBool("dz191.dza.hud.show", "Show HUD").SetTooltip("Shows the DZAwareness Helper hud").ValueChanged += (sender, args) =>
{
/**Dispose of the sprites*/
if (args.GetNewValue<bool>())
{
//InitSprites(true);
//ImageLoader.InitSprites();
}
else
{
//HudVariables.HudSprite.Remove();
//ImageLoader.RemoveSprites();
//HudVariables.ExpandShrinkButton.Remove();
}
};
moduleMenu.AddBool("dz191.dza.hud.draggable", "Draggable", true).SetTooltip("If ON = You can Drag the HUD. If OFF = Hud is fixed.");
moduleMenu.AddSlider("dz191.dza.hud.x", "HUD X", new Tuple<int, int, int>(20, 0, Drawing.Direct3DDevice.Viewport.Width)).SetTooltip("Hud X Position (You can drag it)");
moduleMenu.AddSlider("dz191.dza.hud.y", "HUD Y", new Tuple<int, int, int>(Drawing.Direct3DDevice.Viewport.Height - HudVariables.CroppedHeight - 20, 0, Drawing.Direct3DDevice.Viewport.Height)).SetTooltip("Hud Y Position (You can drag it)");
RootMenu.AddSubMenu(moduleMenu);
}
InitSprites();
Game.OnWndProc += OnWndProc;
}
示例10: ComboMenu
public override void ComboMenu(Menu config)
{
config.AddBool("ComboQ", "Use Q", true);
config.AddBool("ComboW", "Use W", true);
config.AddBool("ComboE", "Use E", true);
config.AddBool("ComboR", "Use R1", true);
}
示例11: OnLoad
public void OnLoad(Menu menu)
{
var comboMenu = new Menu(ObjectManager.Player.ChampionName + ": Combo", "dzaio.champion.vladimir.combo");
{
comboMenu.AddModeMenu(ModesMenuExtensions.Mode.Combo, new[] { SpellSlot.Q, SpellSlot.W, SpellSlot.E, SpellSlot.R }, new[] { true, true, true, true });
comboMenu.AddSlider("dzaio.champion.vladimir.combo.r.min", "Min Enemies for R", 2, 1, 5);
menu.AddSubMenu(comboMenu);
}
var mixedMenu = new Menu(ObjectManager.Player.ChampionName + ": Mixed", "dzaio.champion.vladimir.harrass");
{
mixedMenu.AddModeMenu(ModesMenuExtensions.Mode.Harrass, new[] { SpellSlot.Q, SpellSlot.E }, new[] { true, true });
mixedMenu.AddSlider("dzaio.champion.vladimir.mixed.mana", "Min Mana % for Harass", 30, 0, 100);
menu.AddSubMenu(mixedMenu);
}
var farmMenu = new Menu(ObjectManager.Player.ChampionName + ": Farm", "dzaio.champion.vladimir.farm");
{
farmMenu.AddModeMenu(ModesMenuExtensions.Mode.Laneclear, new[] { SpellSlot.Q }, new[] { true });
farmMenu.AddSlider("dzaio.champion.vladimir.farm.mana", "Min Mana % for Farm", 30, 0, 100);
menu.AddSubMenu(farmMenu);
}
var extraMenu = new Menu(ObjectManager.Player.ChampionName + ": Extra", "dzaio.champion.vladimir.extra");
{
extraMenu.AddBool("dzaio.champion.vladimir.extra.antigapcloser", "W Antigapcloser (Important Gapclosers)", true);
extraMenu.AddSlider("dzaio.champion.vladimir.extra.w.antigpdelay", "W Antigapcloser Delay", 120, 0, 350);
extraMenu.AddBool("dzaio.champion.vladimir.extra.autoQKS", "Q KS", true);
}
Variables.Spells[SpellSlot.Q].SetTargetted(0.25f, 2000f);
Variables.Spells[SpellSlot.R].SetSkillshot(0.25f, 175, 700, false, SkillshotType.SkillshotCircle);
}
示例12: ComboMenu
public override void ComboMenu(Menu config)
{
config.AddBool("Combo.Q", "Use Q", true);
config.AddBool("Combo.W", "Use W", true);
config.AddBool("Combo.R", "Use R", true);
config.AddSlider("Combo.R.Health", "Health to Ult", 15, 1, 100);
}
示例13: ComboMenu
public override void ComboMenu(Menu config)
{
config.AddBool("Combo.Q", "浣跨敤 Q", true);
config.AddBool("Combo.W", "浣跨敤 W", true);
config.AddBool("Combo.E", "浣跨敤 E", true);
config.AddSlider("Combo.Q.Health", "Consume below %HP", 50, 1, 100);
}
示例14: ComboMenu
public override void ComboMenu(Menu config)
{
config.AddBool("ComboQ", "Use Q", true);
config.AddBool("ComboW", "Use W", true);
config.AddBool("ComboR", "Use R", true);
config.AddSlider("ComboCountR", "Targets in range to Ult", 2, 1, 5);
}
示例15: OnLoad
public void OnLoad(Menu menu)
{
var comboMenu = new Menu(ObjectManager.Player.ChampionName + ": Combo", "dzaio.champion.bard.combo");
{
comboMenu.AddModeMenu(ModesMenuExtensions.Mode.Combo, new[] { SpellSlot.Q, SpellSlot.R }, new[] { true, true });
comboMenu.AddSlider("dzaio.champion.bard.combo.r.min", "Min Enemies for R", 2, 1, 5);
menu.AddSubMenu(comboMenu);
}
var mixedMenu = new Menu(ObjectManager.Player.ChampionName + ": Mixed", "dzaio.champion.bard.harrass");
{
mixedMenu.AddModeMenu(ModesMenuExtensions.Mode.Harrass, new[] { SpellSlot.Q}, new[] { true });
mixedMenu.AddSlider("dzaio.champion.bard.mixed.mana", "Min Mana % for Harass", 30, 0, 100);
menu.AddSubMenu(mixedMenu);
}
var extraMenu = new Menu(ObjectManager.Player.ChampionName + ": Extra", "dzaio.champion.bard.extra");
{
extraMenu.AddBool("dzaio.champion.bard.extra.interrupter", "Interrupter (Q)", true);
extraMenu.AddBool("dzaio.champion.bard.extra.antigapcloser", "Antigapcloser (Q)", true);
extraMenu.AddBool("dzaio.champion.bard.extra.autoQ", "Auto Q Stunned / Rooted", true);
extraMenu.AddBool("dzaio.champion.bard.extra.autoQKS", "Auto Q KS", true);
extraMenu.AddBool("dzaio.champion.bard.extra.supportmode", "Support Mode", true);
extraMenu.AddKeybind("dzaio.champion.bard.extra.fleemode", "Flee Mode", new Tuple<uint, KeyBindType>('Z', KeyBindType.Press));
}
Variables.Spells[SpellSlot.Q].SetSkillshot(0.25f, 100, 1600, false, SkillshotType.SkillshotLine);
Variables.Spells[SpellSlot.E].SetSkillshot(0.25f, 60, 1200, true, SkillshotType.SkillshotLine);
}