当前位置: 首页>>代码示例>>C#>>正文


C# ILGenerator.Call方法代码示例

本文整理汇总了C#中Jurassic.Compiler.ILGenerator.Call方法的典型用法代码示例。如果您正苦于以下问题:C# ILGenerator.Call方法的具体用法?C# ILGenerator.Call怎么用?C# ILGenerator.Call使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Jurassic.Compiler.ILGenerator的用法示例。


在下文中一共展示了ILGenerator.Call方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GenerateCode

        /// <summary>
        /// Generates CIL for the expression.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        public override void GenerateCode(ILGenerator generator, OptimizationInfo optimizationInfo)
        {
            // Generate a new method.
            this.context.GenerateCode();

            // Add the generated method to the nested function list.
            if (optimizationInfo.NestedFunctions == null)
                optimizationInfo.NestedFunctions = new List<GeneratedMethod>();
            optimizationInfo.NestedFunctions.Add(this.context.GeneratedMethod);

            // Add all the nested methods to the parent list.
            if (this.context.GeneratedMethod.Dependencies != null)
            {
                foreach (var nestedFunctionExpression in this.context.GeneratedMethod.Dependencies)
                    optimizationInfo.NestedFunctions.Add(nestedFunctionExpression);
            }

            // Store the generated method in the cache.
            long generatedMethodID = GeneratedMethod.Save(this.context.GeneratedMethod);

            // Create a UserDefinedFunction.

            // prototype
            EmitHelpers.LoadScriptEngine(generator);
            generator.Call(ReflectionHelpers.ScriptEngine_Function);
            generator.Call(ReflectionHelpers.FunctionInstance_InstancePrototype);

            // name
            generator.LoadString(this.FunctionName);

            // argumentNames
            generator.LoadInt32(this.ArgumentNames.Count);
            generator.NewArray(typeof(string));
            for (int i = 0; i < this.ArgumentNames.Count; i++)
            {
                generator.Duplicate();
                generator.LoadInt32(i);
                generator.LoadString(this.ArgumentNames[i]);
                generator.StoreArrayElement(typeof(string));
            }

            // scope
            EmitHelpers.LoadScope(generator);

            // bodyText
            generator.LoadString(this.BodyText);

            // body
            generator.LoadInt64(generatedMethodID);
            generator.Call(ReflectionHelpers.GeneratedMethod_Load);


            // strictMode
            generator.LoadBoolean(this.context.StrictMode);

            // new UserDefinedFunction(ObjectInstance prototype, string name, IList<string> argumentNames, DeclarativeScope scope, Func<Scope, object, object[], object> body, bool strictMode)
            generator.NewObject(ReflectionHelpers.UserDefinedFunction_Constructor);
        }
开发者ID:vipwan,项目名称:CommunityServer,代码行数:63,代码来源:FunctionExpression.cs

示例2: ToNumber

        /// <summary>
        /// Pops the value on the stack, converts it to a double, then pushes the double result
        /// onto the stack.
        /// </summary>
        /// <param name="generator"> The IL generator. </param>
        /// <param name="fromType"> The type to convert from. </param>
        public static void ToNumber(ILGenerator generator, PrimitiveType fromType)
        {
            // Check that a conversion is actually necessary.
            if (fromType == PrimitiveType.Number)
                return;

            switch (fromType)
            {
                case PrimitiveType.Undefined:
                    // Converting from undefined produces NaN.
                    generator.Pop();
                    generator.LoadDouble(double.NaN);
                    break;

                case PrimitiveType.Null:
                    // Converting from null produces 0.
                    generator.Pop();
                    generator.LoadDouble(0.0);
                    break;

                case PrimitiveType.Bool:
                    // Converting from a boolean produces 0 if the boolean is false, or 1 if the boolean is true.
                    generator.ConvertToDouble();
                    break;

                case PrimitiveType.Int32:
                    // Converting from int32 produces the same number.
                    generator.ConvertToDouble();
                    break;

                case PrimitiveType.UInt32:
                    // Converting from a number produces the following:
                    generator.ConvertUnsignedToDouble();
                    break;

                case PrimitiveType.String:
                case PrimitiveType.ConcatenatedString:
                case PrimitiveType.Any:
                case PrimitiveType.Object:
                    // Otherwise, fall back to calling TypeConverter.ToNumber()
                    generator.Call(ReflectionHelpers.TypeConverter_ToNumber);
                    break;

                default:
                    throw new NotImplementedException(string.Format("Unsupported primitive type: {0}", fromType));
            }
        }
开发者ID:paulbartrum,项目名称:jurassic,代码行数:53,代码来源:EmitConversion.cs

示例3: GenerateCode

        /// <summary>
        /// Generates CIL for the statement.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        public override void GenerateCode(ILGenerator generator, OptimizationInfo optimizationInfo)
        {
            // Generate code for the start of the statement.
            var statementLocals = new StatementLocals() { NonDefaultSourceSpanBehavior = true };
            GenerateStartOfStatement(generator, optimizationInfo, statementLocals);

            // Unlike in .NET, in javascript there are no restrictions on what can appear inside
            // try, catch and finally blocks.  The one restriction which causes problems is the
            // inability to jump out of .NET finally blocks.  This is required when break, continue
            // or return statements appear inside of a finally block.  To work around this, when
            // inside a finally block these instructions throw an exception instead.

            // Setting the InsideTryCatchOrFinally flag converts BR instructions into LEAVE
            // instructions so that the finally block is executed correctly.
            var previousInsideTryCatchOrFinally = optimizationInfo.InsideTryCatchOrFinally;
            optimizationInfo.InsideTryCatchOrFinally = true;

            // Finally requires two exception nested blocks.
            if (this.FinallyBlock != null)
                generator.BeginExceptionBlock();

            // Begin the exception block.
            generator.BeginExceptionBlock();

            // Generate code for the try block.
            this.TryBlock.GenerateCode(generator, optimizationInfo);

            // Generate code for the catch block.
            if (this.CatchBlock != null)
            {
                // Begin a catch block.  The exception is on the top of the stack.
                generator.BeginCatchBlock(typeof(JavaScriptException));

                // Create a new DeclarativeScope.
                this.CatchScope.GenerateScopeCreation(generator, optimizationInfo);

                // Store the error object in the variable provided.
                generator.Call(ReflectionHelpers.JavaScriptException_ErrorObject);
                var catchVariable = new NameExpression(this.CatchScope, this.CatchVariableName);
                catchVariable.GenerateSet(generator, optimizationInfo, PrimitiveType.Any, false);

                // Make sure the scope is reverted even if an exception is thrown.
                generator.BeginExceptionBlock();

                // Emit code for the statements within the catch block.
                this.CatchBlock.GenerateCode(generator, optimizationInfo);

                // Revert the scope.
                generator.BeginFinallyBlock();
                this.CatchScope.GenerateScopeDestruction(generator, optimizationInfo);
                generator.EndExceptionBlock();
            }

            // Generate code for the finally block.
            if (this.FinallyBlock != null)
            {
                generator.BeginFinallyBlock();

                var branches = new List<ILLabel>();
                var previousStackSize = optimizationInfo.LongJumpStackSizeThreshold;
                optimizationInfo.LongJumpStackSizeThreshold = optimizationInfo.BreakOrContinueStackSize;
                var previousCallback = optimizationInfo.LongJumpCallback;
                optimizationInfo.LongJumpCallback = (generator2, label) =>
                    {
                        // It is not possible to branch out of a finally block - therefore instead of
                        // generating LEAVE instructions we throw an exception then catch it to transfer
                        // control out of the finally block.
                        generator2.LoadInt32(branches.Count);
                        generator2.NewObject(ReflectionHelpers.LongJumpException_Constructor);
                        generator2.Throw();

                        // Record any branches that are made within the finally code.
                        branches.Add(label);
                    };

                // Emit code for the finally block.
                this.FinallyBlock.GenerateCode(generator, optimizationInfo);

                // End the main exception block.
                generator.EndExceptionBlock();

                // Begin a catch block to catch any LongJumpExceptions. The exception object is on
                // the top of the stack.
                generator.BeginCatchBlock(typeof(LongJumpException));

                if (branches.Count > 0)
                {
                    // switch (exception.RouteID)
                    // {
                    //    case 0: goto label1;
                    //    case 1: goto label2;
                    // }
                    ILLabel[] switchLabels = new ILLabel[branches.Count];
                    for (int i = 0; i < branches.Count; i++)
                        switchLabels[i] = generator.CreateLabel();
//.........这里部分代码省略.........
开发者ID:leesanghyun2,项目名称:mp-onlinevideos2,代码行数:101,代码来源:TryCatchFinallyStatement.cs

示例4: GenerateSet

        /// <summary>
        /// Stores the value on the top of the stack in the reference.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        /// <param name="valueType"> The primitive type of the value that is on the top of the stack. </param>
        /// <param name="throwIfUnresolvable"> <c>true</c> to throw a ReferenceError exception if
        /// the name is unresolvable; <c>false</c> to create a new property instead. </param>
        public void GenerateSet(ILGenerator generator, OptimizationInfo optimizationInfo, PrimitiveType valueType, bool throwIfUnresolvable)
        {
            // The value is initially on the top of the stack but is stored in this variable
            // at the last possible moment.
            ILLocalVariable value = null;

            var scope = this.Scope;
            ILLocalVariable scopeVariable = null;
            var endOfSet = generator.CreateLabel();
            do
            {
                if (scope is DeclarativeScope)
                {
                    // Get information about the variable.
                    var variable = scope.GetDeclaredVariable(this.Name);
                    if (variable != null)
                    {
                        // The variable was declared in this scope.

                        if (scope.ExistsAtRuntime == false)
                        {
                            // The scope has been optimized away.  The value of the variable is stored
                            // in an ILVariable.

                            // Declare an IL local variable if no storage location has been allocated yet.
                            if (variable.Store == null)
                                variable.Store = generator.DeclareVariable(typeof(object), variable.Name);

                            if (value == null)
                            {
                                // The value to store is on the top of the stack - convert it to the
                                // storage type of the variable.
                                EmitConversion.Convert(generator, valueType, variable.Type, optimizationInfo);
                            }
                            else
                            {
                                // The value to store is in a temporary variable.
                                generator.LoadVariable(value);
                                EmitConversion.Convert(generator, PrimitiveType.Any, variable.Type, optimizationInfo);
                            }

                            // Store the value in the variable.
                            generator.StoreVariable(variable.Store);
                        }
                        else if (variable.Writable == true)
                        {
                            if (value == null)
                            {
                                // The value to store is on the top of the stack - convert it to an
                                // object and store it in a temporary variable.
                                EmitConversion.Convert(generator, valueType, PrimitiveType.Any, optimizationInfo);
                                value = generator.CreateTemporaryVariable(typeof(object));
                                generator.StoreVariable(value);
                            }

                            // scope.Values[index] = value
                            if (scopeVariable == null)
                                EmitHelpers.LoadScope(generator);
                            else
                                generator.LoadVariable(scopeVariable);
                            generator.CastClass(typeof(DeclarativeScope));
                            generator.Call(ReflectionHelpers.DeclarativeScope_Values);
                            generator.LoadInt32(variable.Index);
                            generator.LoadVariable(value);
                            generator.StoreArrayElement(typeof(object));
                        }
                        else
                        {
                            // The variable exists, but is read-only.
                            // Pop the value off the stack (if it is still there).
                            if (value == null)
                                generator.Pop();
                        }

                        // The variable was found - no need to search any more parent scopes.
                        break;
                    }
                    else
                    {
                        // The variable was not defined at compile time, but may have been
                        // introduced by an eval() statement.
                        if (optimizationInfo.MethodOptimizationHints.HasEval == true)
                        {
                            if (value == null)
                            {
                                // The value to store is on the top of the stack - convert it to an
                                // object and store it in a temporary variable.
                                EmitConversion.Convert(generator, valueType, PrimitiveType.Any, optimizationInfo);
                                value = generator.CreateTemporaryVariable(typeof(object));
                                generator.StoreVariable(value);
                            }

//.........这里部分代码省略.........
开发者ID:paulbartrum,项目名称:jurassic,代码行数:101,代码来源:NameExpression.cs

示例5: GenerateDelete

        /// <summary>
        /// Deletes the reference and pushes <c>true</c> if the delete succeeded, or <c>false</c>
        /// if the delete failed.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        public void GenerateDelete(ILGenerator generator, OptimizationInfo optimizationInfo)
        {
            // Deleting a variable is not allowed in strict mode.
            if (optimizationInfo.StrictMode == true)
                throw new JavaScriptException(optimizationInfo.Engine, ErrorType.SyntaxError, string.Format("Cannot delete {0} because deleting a variable or argument is not allowed in strict mode", this.Name), optimizationInfo.SourceSpan.StartLine, optimizationInfo.Source.Path, optimizationInfo.FunctionName);

            var endOfDelete = generator.CreateLabel();
            var scope = this.Scope;
            ILLocalVariable scopeVariable = generator.CreateTemporaryVariable(typeof(Scope));
            EmitHelpers.LoadScope(generator);
            generator.StoreVariable(scopeVariable);
            do
            {
                if (scope is DeclarativeScope)
                {
                    var variable = scope.GetDeclaredVariable(this.Name);
                    if (variable != null)
                    {
                        // The variable is known at compile-time.
                        if (variable.Deletable == false)
                        {
                            // The variable cannot be deleted - return false.
                            generator.LoadBoolean(false);
                        }
                        else
                        {
                            // The variable can be deleted (it was declared inside an eval()).
                            // Delete the variable.
                            generator.LoadVariable(scopeVariable);
                            generator.CastClass(typeof(DeclarativeScope));
                            generator.LoadString(this.Name);
                            generator.Call(ReflectionHelpers.Scope_Delete);
                        }
                        break;
                    }
                    else
                    {
                        // The variable was not defined at compile time, but may have been
                        // introduced by an eval() statement.
                        if (optimizationInfo.MethodOptimizationHints.HasEval == true)
                        {
                            // Check the variable exists: if (scope.HasValue(variableName) == true) {
                            generator.LoadVariable(scopeVariable);
                            generator.CastClass(typeof(DeclarativeScope));
                            generator.LoadString(this.Name);
                            generator.Call(ReflectionHelpers.Scope_HasValue);
                            var hasValueClause = generator.CreateLabel();
                            generator.BranchIfFalse(hasValueClause);

                            // If the variable does exist, return true.
                            generator.LoadVariable(scopeVariable);
                            generator.CastClass(typeof(DeclarativeScope));
                            generator.LoadString(this.Name);
                            generator.Call(ReflectionHelpers.Scope_Delete);
                            generator.Branch(endOfDelete);

                            // }
                            generator.DefineLabelPosition(hasValueClause);
                        }
                    }
                }
                else
                {
                    // Check if the property exists by calling scope.ScopeObject.HasProperty(propertyName)
                    generator.LoadVariable(scopeVariable);
                    generator.CastClass(typeof(ObjectScope));
                    generator.Call(ReflectionHelpers.ObjectScope_ScopeObject);
                    generator.Duplicate();
                    generator.LoadString(this.Name);
                    generator.Call(ReflectionHelpers.ObjectInstance_HasProperty);

                    // Jump past the delete if the property doesn't exist.
                    var endOfExistsCheck = generator.CreateLabel();
                    generator.BranchIfFalse(endOfExistsCheck);

                    // Call scope.ScopeObject.Delete(key, false)
                    generator.LoadString(this.Name);
                    generator.LoadBoolean(false);
                    generator.Call(ReflectionHelpers.ObjectInstance_Delete);
                    generator.Branch(endOfDelete);

                    generator.DefineLabelPosition(endOfExistsCheck);
                    generator.Pop();

                    // If the name is not defined, return true.
                    if (scope.ParentScope == null)
                    {
                        generator.LoadBoolean(true);
                    }
                }

                // Try the parent scope.
                if (scope.ParentScope != null && scope.ExistsAtRuntime == true)
                {
//.........这里部分代码省略.........
开发者ID:paulbartrum,项目名称:jurassic,代码行数:101,代码来源:NameExpression.cs

示例6: GenerateScopeDestruction

        /// <summary>
        /// Generates code that restores the parent scope as the active scope.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        internal void GenerateScopeDestruction(ILGenerator generator, OptimizationInfo optimizationInfo)
        {
            if (this.ExistsAtRuntime == false)
                return;

            // Modify the scope variable so it points at the parent scope.
            EmitHelpers.LoadScope(generator);
            generator.Call(ReflectionHelpers.Scope_ParentScope);
            EmitHelpers.StoreScope(generator);
        }
开发者ID:leesanghyun2,项目名称:mp-onlinevideos2,代码行数:15,代码来源:Scope.cs

示例7: GenerateCode

        /// <summary>
        /// Generates CIL for the statement.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        public override void GenerateCode(ILGenerator generator, OptimizationInfo optimizationInfo)
        {
            // Generate code for the start of the statement.
            var statementLocals = new StatementLocals() { NonDefaultBreakStatementBehavior = true };
            GenerateStartOfStatement(generator, optimizationInfo, statementLocals);

            // We need a label for each case clause and one for the default case.
            var jumpTargets = new ILLabel[this.CaseClauses.Count];
            int defaultIndex = -1;
            ILLabel endOfSwitch = generator.CreateLabel();

            // Generate code for the switch value.
            var startOfSwitch = generator.CreateLabel();
            this.Value.GenerateCode(generator, optimizationInfo);
            EmitConversion.ToAny(generator, this.Value.ResultType);

            // Save the switch value in a variable.
            var switchValue = generator.CreateTemporaryVariable(typeof(object));
            generator.StoreVariable(switchValue);

            for (int i = 0; i < this.CaseClauses.Count; i ++)
            {
                var caseClause = this.CaseClauses[i];

                // Create a label for each clause.
                jumpTargets[i] = generator.CreateLabel();

                if (caseClause.Value == null)
                {
                    // This is a default clause.
                    defaultIndex = i;
                    continue;
                }

                // TypeComparer.StrictEquals(switchValue, caseValue)
                generator.LoadVariable(switchValue);
                caseClause.Value.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToAny(generator, caseClause.Value.ResultType);
                generator.Call(ReflectionHelpers.TypeComparer_StrictEquals);

                // if (TypeComparer.StrictEquals(switchValue, caseValue) == true)
                //     goto case i
                generator.BranchIfTrue(jumpTargets[i]);
            }
            
            // None of the cases matched, jump to the default clause or the end of the switch.
            if (defaultIndex >= 0)
                generator.Branch(jumpTargets[defaultIndex]);
            else
                generator.Branch(endOfSwitch);

            for (int i = 0; i < this.CaseClauses.Count; i++)
            {
                // Define a label at the start of the case clause.
                generator.DefineLabelPosition(jumpTargets[i]);

                // Set up the information needed by the break statement.
                optimizationInfo.PushBreakOrContinueInfo(this.Labels, endOfSwitch, null, labelledOnly: false);

                // Emit the case clause statements.
                foreach (var statement in this.CaseClauses[i].BodyStatements)
                    statement.GenerateCode(generator, optimizationInfo);

                // Revert the information needed by the break statement.
                optimizationInfo.PopBreakOrContinueInfo();
            }

            // Define a label for the end of the switch statement.
            generator.DefineLabelPosition(endOfSwitch);

            // Release the switch value variable for use elsewhere.
            generator.ReleaseTemporaryVariable(switchValue);

            // Generate code for the end of the statement.
            GenerateEndOfStatement(generator, optimizationInfo, statementLocals);
        }
开发者ID:vipwan,项目名称:CommunityServer,代码行数:81,代码来源:SwitchStatement.cs

示例8: GenerateCode

        /// <summary>
        /// Generates CIL for the expression.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        public override void GenerateCode(ILGenerator generator, OptimizationInfo optimizationInfo)
        {
            // Literals cannot have side-effects so if a return value is not expected then generate
            // nothing.
            //if (optimizationInfo.SuppressReturnValue == true) 
            //    return;

            if (this.Value is int)
                generator.LoadInt32((int)this.Value);
            else if (this.Value is double)
                generator.LoadDouble((double)this.Value);
            else if (this.Value is string)
                generator.LoadString((string)this.Value);
            else if (this.Value is bool)
                generator.LoadBoolean((bool)this.Value);
            else if (this.Value is RegularExpressionLiteral)
            {
                // RegExp
                var sharedRegExpVariable = optimizationInfo.GetRegExpVariable(generator, (RegularExpressionLiteral)this.Value);
                var label1 = generator.CreateLabel();
                var label2 = generator.CreateLabel();

                // if (sharedRegExp == null) {
                generator.LoadVariable(sharedRegExpVariable);
                generator.LoadNull();
                generator.BranchIfNotEqual(label1);

                // sharedRegExp = Global.RegExp.Construct(source, flags)
                EmitHelpers.LoadScriptEngine(generator);
                generator.Call(ReflectionHelpers.ScriptEngine_RegExp);
                generator.LoadString(((RegularExpressionLiteral)this.Value).Pattern);
                generator.LoadString(((RegularExpressionLiteral)this.Value).Flags);
                generator.Call(ReflectionHelpers.RegExp_Construct);
                generator.Duplicate();
                generator.StoreVariable(sharedRegExpVariable);

                // } else {
                generator.Branch(label2);
                generator.DefineLabelPosition(label1);

                // Global.RegExp.Construct(sharedRegExp, flags)
                EmitHelpers.LoadScriptEngine(generator);
                generator.Call(ReflectionHelpers.ScriptEngine_RegExp);
                generator.LoadVariable(sharedRegExpVariable);
                generator.LoadNull();
                generator.Call(ReflectionHelpers.RegExp_Construct);

                // }
                generator.DefineLabelPosition(label2);
            }
            else if (this.Value == Null.Value)
            {
                // Null.
                EmitHelpers.EmitNull(generator);
            }
            else if (this.Value == Undefined.Value)
            {
                // Undefined.
                EmitHelpers.EmitUndefined(generator);
            }
            else if (this.Value is List<Expression>)
            {
                // Construct an array literal.
                var arrayLiteral = (List<Expression>)this.Value;

                // Operands for ArrayConstructor.New() are: an ArrayConstructor instance (ArrayConstructor), an array (object[])
                // ArrayConstructor
                EmitHelpers.LoadScriptEngine(generator);
                generator.Call(ReflectionHelpers.ScriptEngine_Array);

                // object[]
                generator.LoadInt32(arrayLiteral.Count);
                generator.NewArray(typeof(object));
                for (int i = 0; i < arrayLiteral.Count; i ++)
                {
                    // Operands for StoreArrayElement() are: an array (object[]), index (int), value (object).
                    // Array
                    generator.Duplicate();

                    // Index
                    generator.LoadInt32(i);

                    // Value
                    var elementExpression = arrayLiteral[i];
                    if (elementExpression == null)
                        generator.LoadNull();
                    else
                    {
                        elementExpression.GenerateCode(generator, optimizationInfo);
                        EmitConversion.ToAny(generator, elementExpression.ResultType);
                    }

                    // Store the element value.
                    generator.StoreArrayElement(typeof(object));
                }
//.........这里部分代码省略.........
开发者ID:vipwan,项目名称:CommunityServer,代码行数:101,代码来源:LiteralExpression.cs

示例9: GenerateStub

        /// <summary>
        /// Generates a method that does type conversion and calls the bound method.
        /// </summary>
        /// <param name="generator"> The ILGenerator used to output the body of the method. </param>
        /// <param name="argumentCount"> The number of arguments that will be passed to the delegate. </param>
        /// <returns> A delegate that does type conversion and calls the method represented by this
        /// object. </returns>
        protected override void GenerateStub(ILGenerator generator, int argumentCount)
        {
            // Here is what we are going to generate.
            //private static object SampleBinder(ScriptEngine engine, object thisObject, object[] arguments)
            //{
            //    // Target function signature: int (bool, int, string, object).
            //    bool param1;
            //    int param2;
            //    string param3;
            //    object param4;
            //    param1 = arguments[0] != 0;
            //    param2 = TypeConverter.ToInt32(arguments[1]);
            //    param3 = TypeConverter.ToString(arguments[2]);
            //    param4 = Undefined.Value;
            //    return thisObject.targetMethod(param1, param2, param3, param4);
            //}

            // Find the target method.
            var binderMethod = this.buckets[Math.Min(argumentCount, this.buckets.Length - 1)];

            // Constrain the number of apparent arguments to within the required bounds.
            int minArgumentCount = binderMethod.RequiredParameterCount;
            int maxArgumentCount = binderMethod.RequiredParameterCount + binderMethod.OptionalParameterCount;
            if (binderMethod.HasParamArray == true)
                maxArgumentCount = int.MaxValue;

            foreach (var argument in binderMethod.GenerateArguments(generator, Math.Min(Math.Max(argumentCount, minArgumentCount), maxArgumentCount)))
            {
                switch (argument.Source)
                {
                    case BinderArgumentSource.ScriptEngine:
                        // Load the "engine" parameter passed by the client.
                        generator.LoadArgument(0);
                        break;

                    case BinderArgumentSource.ThisValue:
                        // Load the "this" parameter passed by the client.
                        generator.LoadArgument(1);

                        bool inheritsFromObjectInstance = typeof(ObjectInstance).IsAssignableFrom(argument.Type);
                        if (argument.Type.IsClass == true && inheritsFromObjectInstance == false &&
                            argument.Type != typeof(string) && argument.Type != typeof(object))
                        {
                            // If the "this" object is an unsupported class, pass it through unmodified.
                            generator.CastClass(argument.Type);
                        }
                        else
                        {
                            if (argument.Type != typeof(object))
                            {
                                // If the target "this" object type is not of type object, throw an error if
                                // the value is undefined or null.
                                generator.Duplicate();
                                var temp = generator.CreateTemporaryVariable(typeof(object));
                                generator.StoreVariable(temp);
                                generator.LoadArgument(0);
                                generator.LoadVariable(temp);
                                generator.LoadString(binderMethod.Name);
                                generator.Call(ReflectionHelpers.TypeUtilities_VerifyThisObject);
                                generator.ReleaseTemporaryVariable(temp);
                            }

                            // Convert to the target type.
                            EmitTypeConversion(generator, typeof(object), argument.Type);

                            if (argument.Type != typeof(ObjectInstance) && inheritsFromObjectInstance == true)
                            {
                                // EmitConversionToObjectInstance can emit null if the toType is derived from ObjectInstance.
                                // Therefore, if the value emitted is null it means that the "thisObject" is a type derived
                                // from ObjectInstance (e.g. FunctionInstance) and the value provided is a different type
                                // (e.g. ArrayInstance).  In this case, throw an exception explaining that the function is
                                // not generic.
                                var endOfThrowLabel = generator.CreateLabel();
                                generator.Duplicate();
                                generator.BranchIfNotNull(endOfThrowLabel);
                                generator.LoadArgument(0);
                                EmitHelpers.EmitThrow(generator, "TypeError", string.Format("The method '{0}' is not generic", binderMethod.Name));
                                generator.DefineLabelPosition(endOfThrowLabel);
                            }
                        }
                        break;

                    case BinderArgumentSource.InputParameter:
                        if (argument.InputParameterIndex < argumentCount)
                        {
                            // Load the argument onto the stack.
                            generator.LoadArgument(2);
                            generator.LoadInt32(argument.InputParameterIndex);
                            generator.LoadArrayElement(typeof(object));

                            // Get some flags that apply to the parameter.
                            var parameterFlags = JSParameterFlags.None;
                            var parameterAttribute = argument.GetCustomAttribute<JSParameterAttribute>();
//.........这里部分代码省略.........
开发者ID:benliddicott,项目名称:JS360,代码行数:101,代码来源:JSBinder.cs

示例10: ToString

        /// <summary>
        /// Pops the value on the stack, converts it to a string, then pushes the result onto the
        /// stack.
        /// </summary>
        /// <param name="generator"> The IL generator. </param>
        /// <param name="fromType"> The type to convert from. </param>
        public static void ToString(ILGenerator generator, PrimitiveType fromType)
        {
            // Check that a conversion is actually necessary.
            if (fromType == PrimitiveType.String)
                return;

            switch (fromType)
            {
                case PrimitiveType.Undefined:
                    // Converting from undefined produces "undefined".
                    generator.Pop();
                    generator.LoadString("undefined");
                    break;

                case PrimitiveType.Null:
                    // Converting from null produces "null".
                    generator.Pop();
                    generator.LoadString("null");
                    break;

                case PrimitiveType.Bool:
                    // Converting from a boolean produces "false" if the boolean is false, or "true" if the boolean is true.
                    var elseClause = generator.CreateLabel();
                    var endOfIf = generator.CreateLabel();
                    generator.BranchIfFalse(elseClause);
                    generator.LoadString("true");
                    generator.Branch(endOfIf);
                    generator.DefineLabelPosition(elseClause);
                    generator.LoadString("false");
                    generator.DefineLabelPosition(endOfIf);
                    break;

                case PrimitiveType.ConcatenatedString:
                    generator.Call(ReflectionHelpers.ConcatenatedString_ToString);
                    break;

                case PrimitiveType.Int32:
                case PrimitiveType.UInt32:
                case PrimitiveType.Number:
                case PrimitiveType.Any:
                case PrimitiveType.Object:
                    // Otherwise, fall back to calling TypeConverter.ToString()
                    if (PrimitiveTypeUtilities.IsValueType(fromType))
                        generator.Box(fromType);
                    generator.Call(ReflectionHelpers.TypeConverter_ToString);
                    break;

                default:
                    throw new NotImplementedException(string.Format("Unsupported primitive type: {0}", fromType));
            }
        }
开发者ID:paulbartrum,项目名称:jurassic,代码行数:57,代码来源:EmitConversion.cs

示例11: GenerateScopeCreation

        /// <summary>
        /// Generates code that creates a new scope.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        internal override void GenerateScopeCreation(ILGenerator generator, OptimizationInfo optimizationInfo)
        {
            // Create a new runtime object scope.
            EmitHelpers.LoadScope(generator);  // parent scope
            if (this.ScopeObjectExpression == null)
            {
                EmitHelpers.LoadScriptEngine(generator);
                generator.Call(ReflectionHelpers.ScriptEngine_Global);
            }
            else
            {
                this.ScopeObjectExpression.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToObject(generator, this.ScopeObjectExpression.ResultType);
            }
            generator.LoadBoolean(this.ProvidesImplicitThisValue);
            generator.LoadBoolean(this.CanDeclareVariables);
            generator.Call(ReflectionHelpers.ObjectScope_CreateRuntimeScope);

            // Save the new scope.
            EmitHelpers.StoreScope(generator);
        }
开发者ID:dusk0r,项目名称:Jurassic,代码行数:26,代码来源:ObjectScope.cs

示例12: ToPropertyKey

        /// <summary>
        /// Pops the value on the stack, converts it to a property key (either a symbol or a
        /// string), then pushes the result onto the stack.
        /// </summary>
        /// <param name="generator"> The IL generator. </param>
        /// <param name="fromType"> The type to convert from. </param>
        public static void ToPropertyKey(ILGenerator generator, PrimitiveType fromType)
        {
            // Symbols are of type object.
            if (fromType == PrimitiveType.Object || fromType == PrimitiveType.Any)
            {
                generator.Call(ReflectionHelpers.TypeConverter_ToPropertyKey);
                return;
            }

            // Fall back to calling ToString().
            ToString(generator, fromType);
        }
开发者ID:paulbartrum,项目名称:jurassic,代码行数:18,代码来源:EmitConversion.cs

示例13: ToPrimitive

        /// <summary>
        /// Pops the value on the stack, converts it to a primitive value, then pushes the result
        /// onto the stack.
        /// </summary>
        /// <param name="generator"> The IL generator. </param>
        /// <param name="fromType"> The type to convert from. </param>
        /// <param name="preferredType"> Specifies whether toString() or valueOf() should be
        /// preferred when converting to a primitive. </param>
        public static void ToPrimitive(ILGenerator generator, PrimitiveType fromType, PrimitiveTypeHint preferredType)
        {
            switch (fromType)
            {
                case PrimitiveType.Undefined:
                case PrimitiveType.Null:
                case PrimitiveType.Bool:
                case PrimitiveType.String:
                case PrimitiveType.ConcatenatedString:
                case PrimitiveType.Int32:
                case PrimitiveType.UInt32:
                case PrimitiveType.Number:
                    // These are primitives already.
                    break;

                case PrimitiveType.Any:
                case PrimitiveType.Object:
                    // Otherwise, fall back to calling TypeConverter.ToPrimitive()
                    generator.LoadInt32((int)preferredType);
                    generator.Call(ReflectionHelpers.TypeConverter_ToPrimitive);
                    break;

                default:
                    throw new NotImplementedException(string.Format("Unsupported primitive type: {0}", fromType));
            }
        }
开发者ID:paulbartrum,项目名称:jurassic,代码行数:34,代码来源:EmitConversion.cs

示例14: ToObject

        /// <summary>
        /// Pops the value on the stack, converts it to a javascript object, then pushes the result
        /// onto the stack.
        /// </summary>
        /// <param name="generator"> The IL generator. </param>
        /// <param name="fromType"> The type to convert from. </param>
        /// <param name="path"> The path of the javascript source file that is currently executing. </param>
        /// <param name="function"> The name of the currently executing function. </param>
        /// <param name="line"> The line number of the statement that is currently executing. </param>
        public static void ToObject(ILGenerator generator, PrimitiveType fromType, string path, string function, int line)
        {
            // Check that a conversion is actually necessary.
            if (fromType == PrimitiveType.Object)
                return;

            switch (fromType)
            {
                case PrimitiveType.Undefined:
                    // Converting from undefined always throws an exception.
                    EmitHelpers.EmitThrow(generator, ErrorType.TypeError, "Undefined cannot be converted to an object", path, function, line);
                    break;

                case PrimitiveType.Null:
                    // Converting from null always throws an exception.
                    EmitHelpers.EmitThrow(generator, ErrorType.TypeError, "Null cannot be converted to an object", path, function, line);
                    break;

                case PrimitiveType.Bool:
                case PrimitiveType.Int32:
                case PrimitiveType.UInt32:
                case PrimitiveType.Number:
                case PrimitiveType.String:
                case PrimitiveType.ConcatenatedString:
                case PrimitiveType.Any:
                    // Otherwise, fall back to calling TypeConverter.ToObject()
                    ToAny(generator, fromType);
                    var temp = generator.CreateTemporaryVariable(typeof(object));
                    generator.StoreVariable(temp);
                    EmitHelpers.LoadScriptEngine(generator);
                    generator.LoadVariable(temp);
                    generator.ReleaseTemporaryVariable(temp);
                    generator.LoadInt32(line);
                    generator.LoadStringOrNull(path);
                    generator.LoadStringOrNull(function);
                    generator.Call(ReflectionHelpers.TypeConverter_ToObject);
                    break;

                default:
                    throw new NotImplementedException(string.Format("Unsupported primitive type: {0}", fromType));
            }
        }
开发者ID:paulbartrum,项目名称:jurassic,代码行数:51,代码来源:EmitConversion.cs

示例15: GenerateTypeof

        /// <summary>
        /// Generates CIL for the typeof expression.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        private void GenerateTypeof(ILGenerator generator, OptimizationInfo optimizationInfo)
        {
            // If a return value is not expected, generate only the side-effects.
            /*if (optimizationInfo.SuppressReturnValue == true)
            {
                this.GenerateSideEffects(generator, optimizationInfo);
                return;
            }*/

            if (this.Operand is NameExpression)
            {
                // Unresolvable references must return "undefined" rather than throw an error.
                ((NameExpression)this.Operand).GenerateGet(generator, optimizationInfo, false);
            }
            else
            {
                // Emit code for resolving the value of the operand.
                this.Operand.GenerateCode(generator, optimizationInfo);
            }

            // Convert to System.Object.
            EmitConversion.ToAny(generator, this.Operand.ResultType);

            // Call TypeUtilities.TypeOf(operand).
            generator.Call(ReflectionHelpers.TypeUtilities_TypeOf);
        }
开发者ID:vipwan,项目名称:CommunityServer,代码行数:31,代码来源:UnaryExpression.cs


注:本文中的Jurassic.Compiler.ILGenerator.Call方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。