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C# ILGenerator.BranchIfEqual方法代码示例

本文整理汇总了C#中Jurassic.Compiler.ILGenerator.BranchIfEqual方法的典型用法代码示例。如果您正苦于以下问题:C# ILGenerator.BranchIfEqual方法的具体用法?C# ILGenerator.BranchIfEqual怎么用?C# ILGenerator.BranchIfEqual使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Jurassic.Compiler.ILGenerator的用法示例。


在下文中一共展示了ILGenerator.BranchIfEqual方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GenerateGet


//.........这里部分代码省略.........
                    {

                        // Global variable access
                        // -------------------------------------------
                        // __object_cacheKey = null;
                        // __object_property_cachedIndex = 0;
                        // ...
                        // if (__object_cacheKey != object.InlineCacheKey)
                        //     xxx = object.InlineGetPropertyValue("variable", out __object_property_cachedIndex, out __object_cacheKey)
                        // else
                        //     xxx = object.InlinePropertyValues[__object_property_cachedIndex];

                        // Get a reference to the global object.
                        if (scopeVariable == null)
                            EmitHelpers.LoadScope(generator);
                        else
                            generator.LoadVariable(scopeVariable);
                        generator.CastClass(typeof(ObjectScope));
                        generator.Call(ReflectionHelpers.ObjectScope_ScopeObject);

                        // TODO: share these variables somehow.
                        var cacheKey = generator.DeclareVariable(typeof(object));
                        var cachedIndex = generator.DeclareVariable(typeof(int));

                        // Store the object into a temp variable.
                        var objectInstance = generator.DeclareVariable(PrimitiveType.Object);
                        generator.StoreVariable(objectInstance);

                        // if (__object_cacheKey != object.InlineCacheKey)
                        generator.LoadVariable(cacheKey);
                        generator.LoadVariable(objectInstance);
                        generator.Call(ReflectionHelpers.ObjectInstance_InlineCacheKey);
                        var elseClause = generator.CreateLabel();
                        generator.BranchIfEqual(elseClause);

                        // value = object.InlineGetProperty("property", out __object_property_cachedIndex, out __object_cacheKey)
                        generator.LoadVariable(objectInstance);
                        generator.LoadString(this.Name);
                        generator.LoadAddressOfVariable(cachedIndex);
                        generator.LoadAddressOfVariable(cacheKey);
                        generator.Call(ReflectionHelpers.ObjectInstance_InlineGetPropertyValue);

                        var endOfIf = generator.CreateLabel();
                        generator.Branch(endOfIf);

                        // else
                        generator.DefineLabelPosition(elseClause);

                        // value = object.InlinePropertyValues[__object_property_cachedIndex];
                        generator.LoadVariable(objectInstance);
                        generator.Call(ReflectionHelpers.ObjectInstance_InlinePropertyValues);
                        generator.LoadVariable(cachedIndex);
                        generator.LoadArrayElement(typeof(object));

                        // End of the if statement
                        generator.DefineLabelPosition(endOfIf);

                        // Check if the value is null.
                        generator.Duplicate();
                        generator.BranchIfNotNull(endOfGet);
                        if (scope.ParentScope != null)
                            generator.Pop();

                    }
                    else
                    {
开发者ID:paulbartrum,项目名称:jurassic,代码行数:67,代码来源:NameExpression.cs

示例2: GenerateSet


//.........这里部分代码省略.........
                        // optimize variable access.

                        // Global variable modification
                        // ----------------------------
                        // __object_cacheKey = null;
                        // __object_property_cachedIndex = 0;
                        // ...
                        // if (__object_cacheKey != object.InlineCacheKey)
                        //     object.InlineSetPropertyValueIfExists("property", value, strictMode, out __object_property_cachedIndex, out __object_cacheKey)
                        // else
                        //     object.InlinePropertyValues[__object_property_cachedIndex] = value;

                        // Get a reference to the global object.
                        if (scopeVariable == null)
                            EmitHelpers.LoadScope(generator);
                        else
                            generator.LoadVariable(scopeVariable);
                        generator.CastClass(typeof(ObjectScope));
                        generator.Call(ReflectionHelpers.ObjectScope_ScopeObject);

                        // TODO: share these variables somehow.
                        var cacheKey = generator.DeclareVariable(typeof(object));
                        var cachedIndex = generator.DeclareVariable(typeof(int));

                        // Store the object into a temp variable.
                        var objectInstance = generator.DeclareVariable(PrimitiveType.Object);
                        generator.StoreVariable(objectInstance);

                        // if (__object_cacheKey != object.InlineCacheKey)
                        generator.LoadVariable(cacheKey);
                        generator.LoadVariable(objectInstance);
                        generator.Call(ReflectionHelpers.ObjectInstance_InlineCacheKey);
                        var elseClause = generator.CreateLabel();
                        generator.BranchIfEqual(elseClause);

                        // xxx = object.InlineSetPropertyValueIfExists("property", value, strictMode, out __object_property_cachedIndex, out __object_cacheKey)
                        generator.LoadVariable(objectInstance);
                        generator.LoadString(this.Name);
                        generator.LoadVariable(value);
                        generator.LoadBoolean(optimizationInfo.StrictMode);
                        generator.LoadAddressOfVariable(cachedIndex);
                        generator.LoadAddressOfVariable(cacheKey);
                        if (throwIfUnresolvable == false)
                        {
                            // Set the property value unconditionally.
                            generator.Call(ReflectionHelpers.ObjectInstance_InlineSetPropertyValue);
                        }
                        else
                        {
                            // Set the property value if the property exists.
                            generator.Call(ReflectionHelpers.ObjectInstance_InlineSetPropertyValueIfExists);

                            // The return value is true if the property was defined, and false if it wasn't.
                            generator.BranchIfTrue(endOfSet);
                        }

                        var endOfIf = generator.CreateLabel();
                        generator.Branch(endOfIf);

                        // else
                        generator.DefineLabelPosition(elseClause);

                        // object.InlinePropertyValues[__object_property_cachedIndex] = value;
                        generator.LoadVariable(objectInstance);
                        generator.Call(ReflectionHelpers.ObjectInstance_InlinePropertyValues);
                        generator.LoadVariable(cachedIndex);
开发者ID:paulbartrum,项目名称:jurassic,代码行数:67,代码来源:NameExpression.cs

示例3: GenerateGet

        /// <summary>
        /// Pushes the value of the reference onto the stack.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        /// <param name="throwIfUnresolvable"> <c>true</c> to throw a ReferenceError exception if
        /// the name is unresolvable; <c>false</c> to output <c>null</c> instead. </param>
        public void GenerateGet(ILGenerator generator, OptimizationInfo optimizationInfo, bool throwIfUnresolvable)
        {
            string propertyName = null;
            bool isArrayIndex = false;

            // Right-hand-side can be a property name (a.b)
            if (this.OperatorType == OperatorType.MemberAccess)
            {
                var rhs = this.GetOperand(1) as NameExpression;
                if (rhs == null)
                    throw new JavaScriptException(optimizationInfo.Engine, "SyntaxError", "Invalid member access", optimizationInfo.SourceSpan.StartLine, optimizationInfo.Source.Path, optimizationInfo.FunctionName);
                propertyName = rhs.Name;
            }

            // Or a constant indexer (a['b'])
            if (this.OperatorType == OperatorType.Index)
            {
                var rhs = this.GetOperand(1) as LiteralExpression;
                if (rhs != null && (PrimitiveTypeUtilities.IsNumeric(rhs.ResultType) || rhs.ResultType == PrimitiveType.String))
                {
                    propertyName = TypeConverter.ToString(rhs.Value);

                    // Or a array index (a[0])
                    if (rhs.ResultType == PrimitiveType.Int32 || (propertyName != null && Library.ArrayInstance.ParseArrayIndex(propertyName) != uint.MaxValue))
                        isArrayIndex = true;
                }
            }

            if (isArrayIndex == true)
            {
                // Array indexer
                // -------------
                // xxx = object[index]

                // Load the left-hand side and convert to an object instance.
                var lhs = this.GetOperand(0);
                lhs.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToObject(generator, lhs.ResultType, optimizationInfo);

                // Load the right-hand side and convert to a uint32.
                var rhs = this.GetOperand(1);
                rhs.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToUInt32(generator, rhs.ResultType);

                // Call the indexer.
                generator.Call(ReflectionHelpers.ObjectInstance_GetPropertyValue_Int);
            }
            else if (propertyName != null)
            {
                //// Load the left-hand side and convert to an object instance.
                //var lhs = this.GetOperand(0);
                //lhs.GenerateCode(generator, optimizationInfo);
                //EmitConversion.ToObject(generator, lhs.ResultType);

                //// Call Get(string)
                //generator.LoadString(propertyName);
                //generator.Call(ReflectionHelpers.ObjectInstance_GetPropertyValue_String);



                // Named property access (e.g. x = y.property)
                // -------------------------------------------
                // __object_cacheKey = null;
                // __object_property_cachedIndex = 0;
                // ...
                // if (__object_cacheKey != object.InlineCacheKey)
                //     xxx = object.InlineGetPropertyValue("property", out __object_property_cachedIndex, out __object_cacheKey)
                // else
                //     xxx = object.InlinePropertyValues[__object_property_cachedIndex];

                // Load the left-hand side and convert to an object instance.
                var lhs = this.GetOperand(0);
                lhs.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToObject(generator, lhs.ResultType, optimizationInfo);

                // TODO: share these variables somehow.
                var cacheKey = generator.DeclareVariable(typeof(object));
                var cachedIndex = generator.DeclareVariable(typeof(int));

                // Store the object into a temp variable.
                var objectInstance = generator.DeclareVariable(PrimitiveType.Object);
                generator.StoreVariable(objectInstance);

                // if (__object_cacheKey != object.InlineCacheKey)
                generator.LoadVariable(cacheKey);
                generator.LoadVariable(objectInstance);
                generator.Call(ReflectionHelpers.ObjectInstance_InlineCacheKey);
                var elseClause = generator.CreateLabel();
                generator.BranchIfEqual(elseClause);

                // value = object.InlineGetProperty("property", out __object_property_cachedIndex, out __object_cacheKey)
                generator.LoadVariable(objectInstance);
                generator.LoadString(propertyName);
//.........这里部分代码省略.........
开发者ID:leesanghyun2,项目名称:mp-onlinevideos2,代码行数:101,代码来源:MemberAccessExpression.cs

示例4: EmitConversionToType

        /// <summary>
        /// Pops the value on the stack, converts it from an object to the given type, then pushes
        /// the result onto the stack.
        /// </summary>
        /// <param name="generator"> The IL generator. </param>
        /// <param name="toType"> The type to convert to. </param>
        /// <param name="convertToAddress"> <c>true</c> if the value is intended for use as an
        /// instance pointer; <c>false</c> otherwise. </param>
        internal static void EmitConversionToType(ILGenerator generator, Type toType, bool convertToAddress)
        {
            // Convert Null.Value to null if the target type is a reference type.
            ILLabel endOfNullCheck = null;
            if (toType.IsValueType == false)
            {
                var startOfElse = generator.CreateLabel();
                endOfNullCheck = generator.CreateLabel();
                generator.Duplicate();
                EmitHelpers.EmitNull(generator);
                generator.BranchIfNotEqual(startOfElse);
                generator.Pop();
                generator.LoadNull();
                generator.Branch(endOfNullCheck);
                generator.DefineLabelPosition(startOfElse);
            }

            switch (Type.GetTypeCode(toType))
            {
                case TypeCode.Boolean:
                    EmitConversion.ToBool(generator, PrimitiveType.Any);
                    break;
                case TypeCode.Byte:
                    EmitConversion.ToInt32(generator, PrimitiveType.Any);
                    break;
                case TypeCode.Char:
                    EmitConversion.ToString(generator, PrimitiveType.Any);
                    generator.Duplicate();
                    generator.Call(ReflectionHelpers.String_Length);
                    generator.LoadInt32(1);
                    var endOfCharCheck = generator.CreateLabel();
                    generator.BranchIfEqual(endOfCharCheck);
                    EmitHelpers.EmitThrow(generator, "TypeError", "Cannot convert string to char - the string must be exactly one character long");
                    generator.DefineLabelPosition(endOfCharCheck);
                    generator.LoadInt32(0);
                    generator.Call(ReflectionHelpers.String_GetChars);
                    break;
                case TypeCode.DBNull:
                    throw new NotSupportedException("DBNull is not a supported parameter type.");
                case TypeCode.Decimal:
                    EmitConversion.ToNumber(generator, PrimitiveType.Any);
                    generator.NewObject(ReflectionHelpers.Decimal_Constructor_Double);
                    break;
                case TypeCode.Double:
                    EmitConversion.ToNumber(generator, PrimitiveType.Any);
                    break;
                case TypeCode.Empty:
                    throw new NotSupportedException("Empty is not a supported return type.");
                case TypeCode.Int16:
                    EmitConversion.ToInt32(generator, PrimitiveType.Any);
                    break;
                case TypeCode.Int32:
                    EmitConversion.ToInt32(generator, PrimitiveType.Any);
                    break;
                case TypeCode.Int64:
                    EmitConversion.ToNumber(generator, PrimitiveType.Any);
                    generator.ConvertToInt64();
                    break;

                case TypeCode.DateTime:
                case TypeCode.Object:
                    // Check if the type must be unwrapped.
                    generator.Duplicate();
                    generator.IsInstance(typeof(Jurassic.Library.ClrInstanceWrapper));
                    var endOfUnwrapCheck = generator.CreateLabel();
                    generator.BranchIfFalse(endOfUnwrapCheck);

                    // Unwrap the wrapped instance.
                    generator.Call(ReflectionHelpers.ClrInstanceWrapper_GetWrappedInstance);
                    generator.DefineLabelPosition(endOfUnwrapCheck);

                    // Value types must be unboxed.
                    if (toType.IsValueType == true)
                    {
                        if (convertToAddress == true)
                            // Unbox.
                            generator.Unbox(toType);
                        else
                            // Unbox and copy to the stack.
                            generator.UnboxAny(toType);

                        //// Calling methods on value required the address of the value type, not the value type itself.
                        //if (argument.Source == BinderArgumentSource.ThisValue && argument.Type.IsValueType == true)
                        //{
                        //    var temp = generator.CreateTemporaryVariable(argument.Type);
                        //    generator.StoreVariable(temp);
                        //    generator.LoadAddressOfVariable(temp);
                        //    generator.ReleaseTemporaryVariable(temp);
                        //}
                    }


//.........这里部分代码省略.........
开发者ID:leesanghyun2,项目名称:mp-onlinevideos2,代码行数:101,代码来源:ClrBinder.cs

示例5: GenerateSet

        /// <summary>
        /// Stores the value on the top of the stack in the reference.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        /// <param name="valueType"> The primitive type of the value that is on the top of the stack. </param>
        /// <param name="throwIfUnresolvable"> <c>true</c> to throw a ReferenceError exception if
        /// the name is unresolvable; <c>false</c> to create a new property instead. </param>
        public void GenerateSet(ILGenerator generator, OptimizationInfo optimizationInfo, PrimitiveType valueType, bool throwIfUnresolvable)
        {
            string propertyName = null;
            TypeOfMemberAccess memberAccessType = DetermineTypeOfMemberAccess(optimizationInfo, out propertyName);

            if (memberAccessType == TypeOfMemberAccess.ArrayIndex)
            {
                // Array indexer
                // -------------
                // xxx = object[index]

                // Call the indexer.
                EmitConversion.ToAny(generator, valueType);
                generator.LoadBoolean(optimizationInfo.StrictMode);
                generator.Call(ReflectionHelpers.ObjectInstance_SetPropertyValue_Int);
            }
            else if (memberAccessType == TypeOfMemberAccess.Static)
            {
                // Named property modification (e.g. x.property = y)
                // -------------------------------------------------
                // __object_cacheKey = null;
                // __object_property_cachedIndex = 0;
                // ...
                // if (__object_cacheKey != object.InlineCacheKey)
                //     object.InlineSetPropertyValue("property", value, strictMode, out __object_property_cachedIndex, out __object_cacheKey)
                // else
                //     object.InlinePropertyValues[__object_property_cachedIndex] = value;

                // Convert the value to an object and store it in a temporary variable.
                var value = generator.CreateTemporaryVariable(typeof(object));
                EmitConversion.ToAny(generator, valueType);
                generator.StoreVariable(value);

                // TODO: share these variables somehow.
                var cacheKey = generator.DeclareVariable(typeof(object));
                var cachedIndex = generator.DeclareVariable(typeof(int));

                // Store the object into a temp variable.
                var objectInstance = generator.DeclareVariable(PrimitiveType.Object);
                generator.StoreVariable(objectInstance);

                // if (__object_cacheKey != object.InlineCacheKey)
                generator.LoadVariable(cacheKey);
                generator.LoadVariable(objectInstance);
                generator.Call(ReflectionHelpers.ObjectInstance_InlineCacheKey);
                var elseClause = generator.CreateLabel();
                generator.BranchIfEqual(elseClause);

                // xxx = object.InlineSetPropertyValue("property", value, strictMode, out __object_property_cachedIndex, out __object_cacheKey)
                generator.LoadVariable(objectInstance);
                generator.LoadString(propertyName);
                generator.LoadVariable(value);
                generator.LoadBoolean(optimizationInfo.StrictMode);
                generator.LoadAddressOfVariable(cachedIndex);
                generator.LoadAddressOfVariable(cacheKey);
                generator.Call(ReflectionHelpers.ObjectInstance_InlineSetPropertyValue);

                var endOfIf = generator.CreateLabel();
                generator.Branch(endOfIf);

                // else
                generator.DefineLabelPosition(elseClause);

                // object.InlinePropertyValues[__object_property_cachedIndex] = value;
                generator.LoadVariable(objectInstance);
                generator.Call(ReflectionHelpers.ObjectInstance_InlinePropertyValues);
                generator.LoadVariable(cachedIndex);
                generator.LoadVariable(value);
                generator.StoreArrayElement(typeof(object));

                // End of the if statement
                generator.DefineLabelPosition(endOfIf);

                // The temporary variable is no longer needed.
                generator.ReleaseTemporaryVariable(value);
            }
            else
            {
                // Dynamic property access
                // -----------------------
                // xxx = object.Get(x)

                // Call the indexer.
                EmitConversion.ToAny(generator, valueType);
                generator.LoadBoolean(optimizationInfo.StrictMode);
                generator.Call(ReflectionHelpers.ObjectInstance_SetPropertyValue_Object);
            }
        }
开发者ID:paulbartrum,项目名称:jurassic,代码行数:96,代码来源:MemberAccessExpression.cs

示例6: GenerateGet

        /// <summary>
        /// Pushes the value of the reference onto the stack.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        /// <param name="throwIfUnresolvable"> <c>true</c> to throw a ReferenceError exception if
        /// the name is unresolvable; <c>false</c> to output <c>null</c> instead. </param>
        public void GenerateGet(ILGenerator generator, OptimizationInfo optimizationInfo, bool throwIfUnresolvable)
        {
            string propertyName = null;
            TypeOfMemberAccess memberAccessType = DetermineTypeOfMemberAccess(optimizationInfo, out propertyName);

            if (memberAccessType == TypeOfMemberAccess.ArrayIndex)
            {
                // Array indexer
                // -------------
                // xxx = object[index]

                // Call the indexer.
                generator.Call(ReflectionHelpers.ObjectInstance_GetPropertyValue_Int);
            }
            else if (memberAccessType == TypeOfMemberAccess.Static)
            {
                // Named property access (e.g. x = y.property)
                // -------------------------------------------
                // __object_cacheKey = null;
                // __object_property_cachedIndex = 0;
                // ...
                // if (__object_cacheKey != object.InlineCacheKey)
                //     xxx = object.InlineGetPropertyValue("property", out __object_property_cachedIndex, out __object_cacheKey)
                // else
                //     xxx = object.InlinePropertyValues[__object_property_cachedIndex];

                // TODO: share these variables somehow.
                var cacheKey = generator.DeclareVariable(typeof(object));
                var cachedIndex = generator.DeclareVariable(typeof(int));

                // Store the object into a temp variable.
                var objectInstance = generator.DeclareVariable(PrimitiveType.Object);
                generator.StoreVariable(objectInstance);

                // if (__object_cacheKey != object.InlineCacheKey)
                generator.LoadVariable(cacheKey);
                generator.LoadVariable(objectInstance);
                generator.Call(ReflectionHelpers.ObjectInstance_InlineCacheKey);
                var elseClause = generator.CreateLabel();
                generator.BranchIfEqual(elseClause);

                // value = object.InlineGetProperty("property", out __object_property_cachedIndex, out __object_cacheKey)
                generator.LoadVariable(objectInstance);
                generator.LoadString(propertyName);
                generator.LoadAddressOfVariable(cachedIndex);
                generator.LoadAddressOfVariable(cacheKey);
                generator.Call(ReflectionHelpers.ObjectInstance_InlineGetPropertyValue);

                var endOfIf = generator.CreateLabel();
                generator.Branch(endOfIf);

                // else
                generator.DefineLabelPosition(elseClause);

                // value = object.InlinePropertyValues[__object_property_cachedIndex];
                generator.LoadVariable(objectInstance);
                generator.Call(ReflectionHelpers.ObjectInstance_InlinePropertyValues);
                generator.LoadVariable(cachedIndex);
                generator.LoadArrayElement(typeof(object));

                // End of the if statement
                generator.DefineLabelPosition(endOfIf);

            }
            else
            {
                // Dynamic property access
                // -----------------------
                // xxx = object.Get(x)

                // Call Get(object)
                generator.Call(ReflectionHelpers.ObjectInstance_GetPropertyValue_Object);
            }
        }
开发者ID:paulbartrum,项目名称:jurassic,代码行数:81,代码来源:MemberAccessExpression.cs

示例7: GenerateSet


//.........这里部分代码省略.........

                // Call the indexer.
                generator.LoadVariable(value);
                generator.LoadBoolean(optimizationInfo.StrictMode);
                generator.Call(ReflectionHelpers.ObjectInstance_SetPropertyValue_Int);
            }
            else if (propertyName != null)
            {
                //// Load the left-hand side and convert to an object instance.
                //var lhs = this.GetOperand(0);
                //lhs.GenerateCode(generator, optimizationInfo);
                //EmitConversion.ToObject(generator, lhs.ResultType);

                //// Call the indexer.
                //generator.LoadString(propertyName);
                //generator.LoadVariable(value);
                //generator.LoadBoolean(optimizationInfo.StrictMode);
                //generator.Call(ReflectionHelpers.ObjectInstance_SetPropertyValue_String);

                // Named property modification (e.g. x.property = y)
                // -------------------------------------------------
                // __object_cacheKey = null;
                // __object_property_cachedIndex = 0;
                // ...
                // if (__object_cacheKey != object.InlineCacheKey)
                //     object.InlineSetPropertyValue("property", value, strictMode, out __object_property_cachedIndex, out __object_cacheKey)
                // else
                //     object.InlinePropertyValues[__object_property_cachedIndex] = value;

                // Load the left-hand side and convert to an object instance.
                var lhs = this.GetOperand(0);
                lhs.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToObject(generator, lhs.ResultType);

                // TODO: share these variables somehow.
                var cacheKey = generator.DeclareVariable(typeof(object));
                var cachedIndex = generator.DeclareVariable(typeof(int));

                // Store the object into a temp variable.
                var objectInstance = generator.DeclareVariable(PrimitiveType.Object);
                generator.StoreVariable(objectInstance);

                // if (__object_cacheKey != object.InlineCacheKey)
                generator.LoadVariable(cacheKey);
                generator.LoadVariable(objectInstance);
                generator.Call(ReflectionHelpers.ObjectInstance_InlineCacheKey);
                var elseClause = generator.CreateLabel();
                generator.BranchIfEqual(elseClause);

                // xxx = object.InlineSetPropertyValue("property", value, strictMode, out __object_property_cachedIndex, out __object_cacheKey)
                generator.LoadVariable(objectInstance);
                generator.LoadString(propertyName);
                generator.LoadVariable(value);
                generator.LoadBoolean(optimizationInfo.StrictMode);
                generator.LoadAddressOfVariable(cachedIndex);
                generator.LoadAddressOfVariable(cacheKey);
                generator.Call(ReflectionHelpers.ObjectInstance_InlineSetPropertyValue);

                var endOfIf = generator.CreateLabel();
                generator.Branch(endOfIf);

                // else
                generator.DefineLabelPosition(elseClause);

                // object.InlinePropertyValues[__object_property_cachedIndex] = value;
                generator.LoadVariable(objectInstance);
                generator.Call(ReflectionHelpers.ObjectInstance_InlinePropertyValues);
                generator.LoadVariable(cachedIndex);
                generator.LoadVariable(value);
                generator.StoreArrayElement(typeof(object));

                // End of the if statement
                generator.DefineLabelPosition(endOfIf);

            }
            else
            {
                // Dynamic property access
                // -----------------------
                // xxx = object.Get(x)

                // Load the left-hand side and convert to an object instance.
                var lhs = this.GetOperand(0);
                lhs.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToObject(generator, lhs.ResultType);

                // Load the property name and convert to a string.
                var rhs = this.GetOperand(1);
                rhs.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToString(generator, rhs.ResultType);

                // Call the indexer.
                generator.LoadVariable(value);
                generator.LoadBoolean(optimizationInfo.StrictMode);
                generator.Call(ReflectionHelpers.ObjectInstance_SetPropertyValue_String);
            }

            // The temporary variable is no longer needed.
            generator.ReleaseTemporaryVariable(value);
        }
开发者ID:dusk0r,项目名称:Jurassic,代码行数:101,代码来源:MemberAccessExpression.cs


注:本文中的Jurassic.Compiler.ILGenerator.BranchIfEqual方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。