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C# Vector3D.Set方法代码示例

本文整理汇总了C#中Vector3D.Set方法的典型用法代码示例。如果您正苦于以下问题:C# Vector3D.Set方法的具体用法?C# Vector3D.Set怎么用?C# Vector3D.Set使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vector3D的用法示例。


在下文中一共展示了Vector3D.Set方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TestSet

        public void TestSet()
        {
            float x = 10.5f, y = 109.21f, z = 100;
            Vector3D v = new Vector3D();
            v.Set(x, y, z);

            TestHelper.AssertEquals(x, y, z, v, "Test v.Set()");
        }
开发者ID:dkushner,项目名称:Assimp-Net,代码行数:8,代码来源:Vector3DTestFixture.cs

示例2: GetBoundingBox

		public void GetBoundingBox( Vector3D minbox, Vector3D maxbox ) {
			minbox.Set( _boxmin );
			maxbox.Set( _boxmax );
		}
开发者ID:628426,项目名称:Strive.NET,代码行数:4,代码来源:Actor.cs

示例3: ProcessPlayerInput

		void ProcessPlayerInput() 
		{
			// no avatar... no nothing
			if ( Game.CurrentWorld.CurrentAvatar == null ) return;

			if ( keyboard.GetKeyState( Key.key_F5 ) ) 
			{
				Game.CurrentMainWindow.SetGameControlMode();
			} 
			else if ( keyboard.GetKeyState( Key.key_F6 ) ) 
			{
				Game.CurrentMainWindow.ReleaseGameControlMode();
			}
			if ( Game.GameControlMode ) 
			{
				if ( keyboard.GetKeyState( Key.key_ESCAPE ) ) 
				{
					Game.CurrentMainWindow.ReleaseGameControlMode();
				} 
				else if ( keyboard.GetKeyState( Key.key_1 ) ) 
				{
					Game.CurrentGameCommand = EnumSkill.Kill;
				} 
				else if ( keyboard.GetKeyState( Key.key_2 ) ) 
				{
					Game.CurrentGameCommand = EnumSkill.AcidBlast;
				} 
				else if ( keyboard.GetKeyState( Key.key_3 ) ) 
				{
					Game.CurrentGameCommand = EnumSkill.Kick;
				} 
				else if ( keyboard.GetKeyState( Key.key_4 ) ) 
				{
					Game.CurrentGameCommand = EnumSkill.Levitate;
				} 
				else if ( keyboard.GetKeyState( Key.key_0 ) ) 
				{
					Game.CurrentGameCommand = EnumSkill.None;
				}
			}

			// if not in game control mode, don't respond to game controls
			if ( !Game.GameControlMode ) 
			{
				return;
			}
			
			float moveunit = 1.39F * (float)movementTimer.ElapsedSeconds();
			if ( keyboard.GetKeyState(Key.key_LEFTSHIFT) ) {
				moveunit *= 2.5F;
			}

			#region ProcessRotationInput

			Vector3D avatarPosition = Game.CurrentWorld.CurrentAvatar.model.Position.Clone();
			Vector3D newRotation = Game.CurrentWorld.CurrentAvatar.model.Rotation.Clone();
			mouse.GetState();
			if( mouse.X != 0 ) 
			{
				newRotation.Y += mouse.X*0.2f; 
				newRotation.X = pitch;
			}
			if( mouse.Y != 0 ) 
			{
				pitch += mouse.Y*0.2f;
				if ( pitch > 60 ) { pitch = 60; }
				if ( pitch < -60 ) { pitch = -60; }
				newRotation.X = pitch;
			}

			if( keyboard.GetKeyState(Key.key_Q) ) 
			{
				newRotation.Y -= moveunit*2F;
			}
			if(keyboard.GetKeyState(Key.key_E)) 
			{
				newRotation.Y += moveunit*2F;
			}

			#endregion
			#region 2.0 Process Movement Input


			Vector3D changeOfPosition = new Vector3D( 0, 0, 0 );
			if ( keyboard.GetKeyState(Key.key_W) ) 
			{
				changeOfPosition.X += (float)Math.Sin( newRotation.Y * Math.PI/180.0 ) * moveunit;
				changeOfPosition.Z += (float)Math.Cos( newRotation.Y * Math.PI/180.0 ) * moveunit;
			}
			if ( keyboard.GetKeyState(Key.key_S) ) 
			{
				changeOfPosition.X -= (float)Math.Sin( newRotation.Y * Math.PI/180.0 ) * moveunit/2F;
				changeOfPosition.Z -= (float)Math.Cos( newRotation.Y * Math.PI/180.0 ) * moveunit/2F;
			}
			if ( keyboard.GetKeyState(Key.key_D) ) 
			{
				changeOfPosition.X += (float)Math.Cos( newRotation.Y * Math.PI/180.0 ) * moveunit/2F;
				changeOfPosition.Z -= (float)Math.Sin( newRotation.Y * Math.PI/180.0 ) * moveunit/2F;
			}
			if( keyboard.GetKeyState(Key.key_A) ) 
//.........这里部分代码省略.........
开发者ID:628426,项目名称:Strive.NET,代码行数:101,代码来源:GameLoop.cs


注:本文中的Vector3D.Set方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。