本文整理汇总了C#中Vector3D.IsBetweenPoints方法的典型用法代码示例。如果您正苦于以下问题:C# Vector3D.IsBetweenPoints方法的具体用法?C# Vector3D.IsBetweenPoints怎么用?C# Vector3D.IsBetweenPoints使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vector3D
的用法示例。
在下文中一共展示了Vector3D.IsBetweenPoints方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetIntersectionWithLimitedLine
/// <summary>
/// Returns an intersection with a 3d line.
/// </summary>
/// <param name="line">Line to intersect with.</param>
/// <param name="outIntersection">Place to store the intersection point, if there is one.</param>
/// <returns>Returns true if there was an intersection, false if there was not.</returns>
public bool GetIntersectionWithLimitedLine(Line3D line, out Vector3D outIntersection)
{
return GetIntersectionWithLine(line.Start, line.Vector, out outIntersection) &&
outIntersection.IsBetweenPoints(line.Start, line.End);
}
示例2: GetIntersectionWithLimitedLine
/// <summary>
/// Returns an intersection with a 3d line, limited between two 3d points.
/// </summary>
/// <param name="linePoint1">Point 1 of the line.</param>
/// <param name="linePoint2">Point 2 of the line.</param>
/// <param name="dir"></param>
/// <param name="outIntersection">Place to store the intersection point, if there is one.</param>
/// <returns> Returns true if there was an intersection, false if there was not.</returns>
public bool GetIntersectionWithLimitedLine(Vector3D linePoint1, Vector3D linePoint2, Vector3D dir,
out Vector3D outIntersection)
{
return (GetIntersectionWithLine(linePoint1, dir, out outIntersection) &&
outIntersection.IsBetweenPoints(linePoint1, linePoint2));
}