本文整理汇总了C#中Vector3.Normalise方法的典型用法代码示例。如果您正苦于以下问题:C# Vector3.Normalise方法的具体用法?C# Vector3.Normalise怎么用?C# Vector3.Normalise使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vector3
的用法示例。
在下文中一共展示了Vector3.Normalise方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Camera
public Camera(Vector3 position, Vector3 lookat, Vector3 up)
{
Up = up.Normalise();
Position = position;
LookAt = lookat;
Equator = Vector3.Cross(LookAt.Normalise(), Up);
Screen = Position + LookAt;
}
示例2: SteerTowards
/// <summary>
/// Calculates the multiplier for the kart to steer towards the next waypoint
/// </summary>
/// <param name="vecToTar">the next waypoint position - the current kart position</param>
/// <returns>A float between -1 and 1, inclusive</returns>
private float SteerTowards(Vector3 vecToTar)
{
Vector3 xaxis = Kart.ActualOrientation.XAxis;
xaxis.Normalise();
vecToTar.Normalise();
float result = xaxis.DotProduct(vecToTar);
if (result < -1)
return -1;
else if (result > 1)
return 1;
else
return result;
}
示例3: Ray
public Ray(Vector3 origin, Vector3 direction)
{
Origin = origin;
Direction = direction.Normalise();
}