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C# Vector3.Distance2D方法代码示例

本文整理汇总了C#中Vector3.Distance2D方法的典型用法代码示例。如果您正苦于以下问题:C# Vector3.Distance2D方法的具体用法?C# Vector3.Distance2D怎么用?C# Vector3.Distance2D使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vector3的用法示例。


在下文中一共展示了Vector3.Distance2D方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FindRemnant

 public static Unit FindRemnant(Vector3 pos = default(Vector3),float range=200)
 {
     if (pos.IsZero)
         pos = Members.MyHero.NetworkPosition;
     var remnant = ObjectManager.GetEntities<Unit>()
         .Where(
             x =>
                 x.ClassID == ClassID.CDOTA_Unit_Earth_Spirit_Stone && x.Team == Members.MyTeam &&
                 pos.Distance2D(x.NetworkPosition) <= range && x.IsAlive).OrderBy(y => pos.Distance2D(y.NetworkPosition));
     return remnant.FirstOrDefault();
 }
开发者ID:JumpAttacker,项目名称:EnsageSharp,代码行数:11,代码来源:Helper.cs

示例2: FindRemnantWithModifier

 public static Unit FindRemnantWithModifier(Vector3 pos = default(Vector3),string mod="")
 {
     if (pos.IsZero)
         pos = Members.MyHero.NetworkPosition;
     var remnant = ObjectManager.GetEntities<Unit>()
         .Where(
             x =>
                 x.ClassID == ClassID.CDOTA_Unit_Earth_Spirit_Stone && x.Team == Members.MyTeam &&
                 pos.Distance2D(x.NetworkPosition) <= 1500 && x.IsAlive && x.HasModifier(mod)).OrderBy(y => pos.Distance2D(y.NetworkPosition));
     return remnant.FirstOrDefault();
 }
开发者ID:JumpAttacker,项目名称:EnsageSharp,代码行数:11,代码来源:Helper.cs

示例3: update_

        private void update_(Vector3 startV3)
        {
            //raycast to test how far we could go..
            Vector3 MaxRangeTestVector3 = MathEx.GetPointAt(startV3, Range, MathEx.ToRadians(DirectionDegrees));

            Vector2 RaycastTestV2;
            //we use main grid providers raycast to test since we are looking at how far we can travel and not if anything is blocking us.
            if (Navigation.MGP.Raycast(startV3.ToVector2(), MaxRangeTestVector3.ToVector2(), out RaycastTestV2))
            {//Set our endpoint at the Hit point
                MaxRangeTestVector3 = RaycastTestV2.ToVector3();
                MaxRangeTestVector3.Z = Navigation.MGP.GetHeight(MaxRangeTestVector3.ToVector2()); //adjust height acordingly!
            }
            Range = Vector3.Distance2D(ref startV3, ref MaxRangeTestVector3);

            //lets see if we can stand here at all?
            if (!Navigation.MGP.CanStandAt(MaxRangeTestVector3))
            {

                //just because raycast set our max range, we need to see if we can use that cell as a walking point!
                if (!Navigation.CanRayCast(startV3, MaxRangeTestVector3, NavCellFlags.AllowWalk))
                {
                    //loop to find a walkable range.
                    float currentRange = Range - 2.5f;
                    float directionRadianFlipped = Navigation.FindDirection(MaxRangeTestVector3, startV3, true);
                    int maxTestAttempts = (int)(currentRange / 2.5f);

                    for (int i = 0; i < maxTestAttempts; i++)
                    {
                        Vector3 newtestPoint = MathEx.GetPointAt(MaxRangeTestVector3, currentRange, directionRadianFlipped);
                        newtestPoint.Z = Navigation.MGP.GetHeight(newtestPoint.ToVector2());//update Z
                        if (Navigation.CanRayCast(startV3, newtestPoint, NavCellFlags.AllowWalk))
                        {
                            MaxRangeTestVector3 = newtestPoint;
                            break;
                        }

                        if (currentRange - 2.5f <= 0f) break;
                        currentRange = -2.5f;
                    }
                    Range = currentRange;
                }

            }

            EndingPoint = MaxRangeTestVector3;
            StartingPoint = startV3;
            Range = startV3.Distance2D(MaxRangeTestVector3); //(float)GridPoint.GetDistanceBetweenPoints(StartingPoint, EndingPoint);
            Center = MathEx.GetPointAt(startV3, Range / 2, MathEx.ToRadians(DirectionDegrees));
        }
开发者ID:herbfunk,项目名称:Funky,代码行数:49,代码来源:DirectionPoint.cs

示例4: ChainTreePosition

 private Tree ChainTreePosition(Vector3 endPosition)
 {
     return
         allTrees.Where(
                 x =>
                     x.Distance2D(AbilityOwner) <= GetCastRange()
                     && NavMesh.GetCellFlags(x.Position).HasFlag(NavMeshCellFlags.Tree)
                     && Math.Abs(
                         endPosition.Distance2D(x.Position) + AbilityOwner.Distance2D(x.Position)
                         - AbilityOwner.Distance2D(endPosition)) < 20)
             .OrderBy(x => AbilityOwner.Distance2D(x.Position))
             .ThenBy(x => AbilityOwner.FindRelativeAngle(x.Position))
             .FirstOrDefault();
 }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:14,代码来源:TimberChain.cs

示例5: GetDistance

 public float GetDistance(Vector3 position)
 {
     return IsVsisible ? position.Distance2D(Hero) : GetPosition().Distance2D(position);
 }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:4,代码来源:Target.cs


注:本文中的Vector3.Distance2D方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。