本文整理汇总了C#中StateManager.PerformCommand方法的典型用法代码示例。如果您正苦于以下问题:C# StateManager.PerformCommand方法的具体用法?C# StateManager.PerformCommand怎么用?C# StateManager.PerformCommand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StateManager
的用法示例。
在下文中一共展示了StateManager.PerformCommand方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ExecuteContinousInvalidCommand
public void ExecuteContinousInvalidCommand()
{
var stateManager = new StateManager();
var game = new TestGameImplementation();
game.Initialize<DefaultPlayer>(null);
var commands = CommandFactory.GetCommands(new Assembly[] { Assembly.GetExecutingAssembly() });
if (commands.Count() == 0)
{
Assert.Fail("No commands were fetched from the factory.");
}
stateManager.Initialize(game.Player, commands);
stateManager.PerformCommand(new ReceivedInputMessage("CommandWithInput"));
Assert.IsTrue(game.Messages.Count > 0);
Assert.IsNotNull(game.Player.StateManager.CurrentState);
Assert.IsTrue(game.Player.StateManager.CurrentState.GetType() == typeof(ReceivingInputState));
stateManager.PerformCommand(new ReceivedInputMessage("someRandomStuff"));
Assert.IsTrue(game.Messages.Count > 0);
Assert.IsNotNull(game.Player.StateManager.CurrentState);
Assert.IsTrue(game.Player.StateManager.CurrentState.GetType() == typeof(TestState));
stateManager.PerformCommand(new ReceivedInputMessage("randomMessage"));
Assert.IsTrue(game.Messages.Pop() == "Invalid command used!" + Environment.NewLine);
}
示例2: ExecuteConventionBasedCommand
public void ExecuteConventionBasedCommand()
{
var stateManager = new StateManager();
var game = new TestGameImplementation();
game.Initialize<DefaultPlayer>(null);
var commands = CommandFactory.GetCommands(new Assembly[] { Assembly.GetExecutingAssembly() });
if (commands.Count() == 0)
{
Assert.Fail("No commands were fetched from the factory.");
}
stateManager.Initialize(game.Player, commands);
stateManager.PerformCommand(new ReceivedInputMessage("CommandForTesting"));
Assert.IsTrue(game.Messages.Count > 0);
Assert.IsNotNull(game.Player.StateManager.CurrentState);
Assert.IsTrue(game.Player.StateManager.CurrentState.GetType() == typeof(TestState));
}