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C# StateManager.PerformCommand方法代码示例

本文整理汇总了C#中StateManager.PerformCommand方法的典型用法代码示例。如果您正苦于以下问题:C# StateManager.PerformCommand方法的具体用法?C# StateManager.PerformCommand怎么用?C# StateManager.PerformCommand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StateManager的用法示例。


在下文中一共展示了StateManager.PerformCommand方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ExecuteContinousInvalidCommand

        public void ExecuteContinousInvalidCommand()
        {
            var stateManager = new StateManager();
            var game = new TestGameImplementation();
            game.Initialize<DefaultPlayer>(null);

            var commands = CommandFactory.GetCommands(new Assembly[] { Assembly.GetExecutingAssembly() });

            if (commands.Count() == 0)
            {
                Assert.Fail("No commands were fetched from the factory.");
            }

            stateManager.Initialize(game.Player, commands);

            stateManager.PerformCommand(new ReceivedInputMessage("CommandWithInput"));

            Assert.IsTrue(game.Messages.Count > 0);
            Assert.IsNotNull(game.Player.StateManager.CurrentState);
            Assert.IsTrue(game.Player.StateManager.CurrentState.GetType() == typeof(ReceivingInputState));

            stateManager.PerformCommand(new ReceivedInputMessage("someRandomStuff"));

            Assert.IsTrue(game.Messages.Count > 0);
            Assert.IsNotNull(game.Player.StateManager.CurrentState);
            Assert.IsTrue(game.Player.StateManager.CurrentState.GetType() == typeof(TestState));

            stateManager.PerformCommand(new ReceivedInputMessage("randomMessage"));

            Assert.IsTrue(game.Messages.Pop() == "Invalid command used!" + Environment.NewLine);
        }
开发者ID:ramseur,项目名称:MudDesigner,代码行数:31,代码来源:StateManagerTests.cs

示例2: ExecuteConventionBasedCommand

        public void ExecuteConventionBasedCommand()
        {
            var stateManager = new StateManager();
            var game = new TestGameImplementation();
            game.Initialize<DefaultPlayer>(null);

            var commands = CommandFactory.GetCommands(new Assembly[] { Assembly.GetExecutingAssembly() });

            if (commands.Count() == 0)
            {
                Assert.Fail("No commands were fetched from the factory.");
            }

            stateManager.Initialize(game.Player, commands);

            stateManager.PerformCommand(new ReceivedInputMessage("CommandForTesting"));

            Assert.IsTrue(game.Messages.Count > 0);
            Assert.IsNotNull(game.Player.StateManager.CurrentState);
            Assert.IsTrue(game.Player.StateManager.CurrentState.GetType() == typeof(TestState));
        }
开发者ID:ramseur,项目名称:MudDesigner,代码行数:21,代码来源:StateManagerTests.cs


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