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C# StateManager.Initialize方法代码示例

本文整理汇总了C#中StateManager.Initialize方法的典型用法代码示例。如果您正苦于以下问题:C# StateManager.Initialize方法的具体用法?C# StateManager.Initialize怎么用?C# StateManager.Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StateManager的用法示例。


在下文中一共展示了StateManager.Initialize方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ExecuteContinousInvalidCommand

        public void ExecuteContinousInvalidCommand()
        {
            var stateManager = new StateManager();
            var game = new TestGameImplementation();
            game.Initialize<DefaultPlayer>(null);

            var commands = CommandFactory.GetCommands(new Assembly[] { Assembly.GetExecutingAssembly() });

            if (commands.Count() == 0)
            {
                Assert.Fail("No commands were fetched from the factory.");
            }

            stateManager.Initialize(game.Player, commands);

            stateManager.PerformCommand(new ReceivedInputMessage("CommandWithInput"));

            Assert.IsTrue(game.Messages.Count > 0);
            Assert.IsNotNull(game.Player.StateManager.CurrentState);
            Assert.IsTrue(game.Player.StateManager.CurrentState.GetType() == typeof(ReceivingInputState));

            stateManager.PerformCommand(new ReceivedInputMessage("someRandomStuff"));

            Assert.IsTrue(game.Messages.Count > 0);
            Assert.IsNotNull(game.Player.StateManager.CurrentState);
            Assert.IsTrue(game.Player.StateManager.CurrentState.GetType() == typeof(TestState));

            stateManager.PerformCommand(new ReceivedInputMessage("randomMessage"));

            Assert.IsTrue(game.Messages.Pop() == "Invalid command used!" + Environment.NewLine);
        }
开发者ID:ramseur,项目名称:MudDesigner,代码行数:31,代码来源:StateManagerTests.cs

示例2: Window_Loaded

        private void Window_Loaded(object sender, EventArgs e)
        {
            nui = Runtime.Kinects[0];

            log.Info("Initializing RoboNui Application.");

            string configFile = "../../Management/robonui.json";

            try
            {
                nui.Initialize(RuntimeOptions.UseDepthAndPlayerIndex | RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseColor );
            }
            catch (InvalidOperationException)
            {
                System.Windows.MessageBox.Show("Runtime initialization failed. Please make sure Kinect device is plugged in.");
                return;
            }

            try
            {
                nui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color);
                nui.DepthStream.Open(ImageStreamType.Depth, 2, ImageResolution.Resolution320x240, ImageType.DepthAndPlayerIndex);
            }
            catch (InvalidOperationException)
            {
                System.Windows.MessageBox.Show("Failed to open stream. Please make sure to specify a supported image type and resolution.");
                return;
            }

            lastTime = DateTime.Now;

            nui.DepthFrameReady += new EventHandler<ImageFrameReadyEventArgs>(nui_DepthFrameReady);
            nui.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(nui_SkeletonFrameReady);
            nui.VideoFrameReady += new EventHandler<ImageFrameReadyEventArgs>(nui_ColorFrameReady);

            StateConfiguration cfg = StateConfiguration.ReadConfigFile(configFile);
            sm = new StateManager(cfg, nui);
            sm.Initialize();

            log.Info("Finished Initializing RoboNui Application.");
        }
开发者ID:yanatan16,项目名称:RoboNUI,代码行数:41,代码来源:MainWindow.xaml.cs

示例3: ExecuteConventionBasedCommand

        public void ExecuteConventionBasedCommand()
        {
            var stateManager = new StateManager();
            var game = new TestGameImplementation();
            game.Initialize<DefaultPlayer>(null);

            var commands = CommandFactory.GetCommands(new Assembly[] { Assembly.GetExecutingAssembly() });

            if (commands.Count() == 0)
            {
                Assert.Fail("No commands were fetched from the factory.");
            }

            stateManager.Initialize(game.Player, commands);

            stateManager.PerformCommand(new ReceivedInputMessage("CommandForTesting"));

            Assert.IsTrue(game.Messages.Count > 0);
            Assert.IsNotNull(game.Player.StateManager.CurrentState);
            Assert.IsTrue(game.Player.StateManager.CurrentState.GetType() == typeof(TestState));
        }
开发者ID:ramseur,项目名称:MudDesigner,代码行数:21,代码来源:StateManagerTests.cs


注:本文中的StateManager.Initialize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。