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C# SceneNode._getDerivedPosition方法代码示例

本文整理汇总了C#中SceneNode._getDerivedPosition方法的典型用法代码示例。如果您正苦于以下问题:C# SceneNode._getDerivedPosition方法的具体用法?C# SceneNode._getDerivedPosition怎么用?C# SceneNode._getDerivedPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SceneNode的用法示例。


在下文中一共展示了SceneNode._getDerivedPosition方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: KnightyCamera

        public KnightyCamera(string name)
            : base(name)
        {
            var sceneMgr = LKernel.GetG<SceneManager>();

            // make our camera and set some properties
            Camera = sceneMgr.CreateCamera(name);
            Camera.NearClipDistance = 0.1f;
            Camera.FarClipDistance = 700f;
            Camera.AutoAspectRatio = true;

            // create the nodes we're going to interpolate
            CameraNode = sceneMgr.RootSceneNode.CreateChildSceneNode(name + "_KnightyCameraNode", new Vector3(0, Settings.Default.CameraNodeYOffset, Settings.Default.CameraNodeZOffset));
            TargetNode = sceneMgr.RootSceneNode.CreateChildSceneNode(name + "_KnightyCameraTargetNode", new Vector3(0, Settings.Default.CameraTargetYOffset, 0));

            CameraNode.SetAutoTracking(true, TargetNode);
            CameraNode.SetFixedYawAxis(true);

            CameraNode.AttachObject(Camera);

            // create the fixed nodes that are attached to the kart
            followKart = LKernel.GetG<PlayerManager>().MainPlayer.Kart;
            kartCamNode = followKart.RootNode.CreateChildSceneNode(name + "_KartKnightyCameraNode", new Vector3(0, Settings.Default.CameraNodeYOffset, Settings.Default.CameraNodeZOffset));
            kartTargetNode = followKart.RootNode.CreateChildSceneNode(name + "_KartKnightyCameraTargetNode", new Vector3(0, Settings.Default.CameraTargetYOffset, 0));

            CameraNode.Position = kartCamNode._getDerivedPosition();
            TargetNode.Position = kartTargetNode._getDerivedPosition();

            // initialise some stuff for the ray casting
            rayLength = (CameraNode.Position - TargetNode.Position).Length;
            world = LKernel.GetG<PhysicsMain>().World;
        }
开发者ID:CisciarpMaster,项目名称:PonyKart,代码行数:32,代码来源:KnightyCamera.cs

示例2: ConvertToHull

 /// <summary>
 /// Give it an entity and it'll create a BulletSharp.ConvexHullShape out of it
 /// </summary>
 /// <param name="ent">The entity to convert. It'll grab its mesh and use all of its submeshes</param>
 /// <param name="node">The node the entity is attached to. We aren't modifying it, but we'll use its transforms</param>
 /// <returns>A bullet trimesh</returns>
 public static ConvexHullShape ConvertToHull(Entity ent, SceneNode node)
 {
     return ConvertToHull(ent.GetMesh(), node._getDerivedPosition(), node._getDerivedOrientation(), node._getDerivedScale());
 }
开发者ID:CisciarpMaster,项目名称:PonyKart,代码行数:10,代码来源:OgreToBulletMesh.cs

示例3: Convert

 /// <summary>
 /// Give it an entity and it'll create a BulletSharp.TriangleMesh out of it
 /// </summary>
 /// <param name="ent">The entity to convert. It'll grab its mesh and use all of its submeshes</param>
 /// <param name="node">The node the entity is attached to. We aren't modifying it, but we'll use its transforms</param>
 /// <returns>A bullet trimesh</returns>
 public static TriangleMesh Convert(Entity ent, SceneNode node)
 {
     return Convert(ent.GetMesh(), node._getDerivedPosition(), node._getDerivedOrientation(), node._getDerivedScale());
 }
开发者ID:CisciarpMaster,项目名称:PonyKart,代码行数:10,代码来源:OgreToBulletMesh.cs


注:本文中的SceneNode._getDerivedPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。