本文整理汇总了C#中SceneNode._getDerivedOrientation方法的典型用法代码示例。如果您正苦于以下问题:C# SceneNode._getDerivedOrientation方法的具体用法?C# SceneNode._getDerivedOrientation怎么用?C# SceneNode._getDerivedOrientation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SceneNode
的用法示例。
在下文中一共展示了SceneNode._getDerivedOrientation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ConvertToHull
/// <summary>
/// Give it an entity and it'll create a BulletSharp.ConvexHullShape out of it
/// </summary>
/// <param name="ent">The entity to convert. It'll grab its mesh and use all of its submeshes</param>
/// <param name="node">The node the entity is attached to. We aren't modifying it, but we'll use its transforms</param>
/// <returns>A bullet trimesh</returns>
public static ConvexHullShape ConvertToHull(Entity ent, SceneNode node)
{
return ConvertToHull(ent.GetMesh(), node._getDerivedPosition(), node._getDerivedOrientation(), node._getDerivedScale());
}
示例2: Convert
/// <summary>
/// Give it an entity and it'll create a BulletSharp.TriangleMesh out of it
/// </summary>
/// <param name="ent">The entity to convert. It'll grab its mesh and use all of its submeshes</param>
/// <param name="node">The node the entity is attached to. We aren't modifying it, but we'll use its transforms</param>
/// <returns>A bullet trimesh</returns>
public static TriangleMesh Convert(Entity ent, SceneNode node)
{
return Convert(ent.GetMesh(), node._getDerivedPosition(), node._getDerivedOrientation(), node._getDerivedScale());
}