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C# SceneNode._getDerivedOrientation方法代码示例

本文整理汇总了C#中SceneNode._getDerivedOrientation方法的典型用法代码示例。如果您正苦于以下问题:C# SceneNode._getDerivedOrientation方法的具体用法?C# SceneNode._getDerivedOrientation怎么用?C# SceneNode._getDerivedOrientation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SceneNode的用法示例。


在下文中一共展示了SceneNode._getDerivedOrientation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ConvertToHull

 /// <summary>
 /// Give it an entity and it'll create a BulletSharp.ConvexHullShape out of it
 /// </summary>
 /// <param name="ent">The entity to convert. It'll grab its mesh and use all of its submeshes</param>
 /// <param name="node">The node the entity is attached to. We aren't modifying it, but we'll use its transforms</param>
 /// <returns>A bullet trimesh</returns>
 public static ConvexHullShape ConvertToHull(Entity ent, SceneNode node)
 {
     return ConvertToHull(ent.GetMesh(), node._getDerivedPosition(), node._getDerivedOrientation(), node._getDerivedScale());
 }
开发者ID:CisciarpMaster,项目名称:PonyKart,代码行数:10,代码来源:OgreToBulletMesh.cs

示例2: Convert

 /// <summary>
 /// Give it an entity and it'll create a BulletSharp.TriangleMesh out of it
 /// </summary>
 /// <param name="ent">The entity to convert. It'll grab its mesh and use all of its submeshes</param>
 /// <param name="node">The node the entity is attached to. We aren't modifying it, but we'll use its transforms</param>
 /// <returns>A bullet trimesh</returns>
 public static TriangleMesh Convert(Entity ent, SceneNode node)
 {
     return Convert(ent.GetMesh(), node._getDerivedPosition(), node._getDerivedOrientation(), node._getDerivedScale());
 }
开发者ID:CisciarpMaster,项目名称:PonyKart,代码行数:10,代码来源:OgreToBulletMesh.cs


注:本文中的SceneNode._getDerivedOrientation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。