本文整理汇总了C#中SceneNode.Pitch方法的典型用法代码示例。如果您正苦于以下问题:C# SceneNode.Pitch方法的具体用法?C# SceneNode.Pitch怎么用?C# SceneNode.Pitch使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SceneNode
的用法示例。
在下文中一共展示了SceneNode.Pitch方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TargetPointer
/// <summary>
/// Initializes TargetPointer (gets unused name and creates SceneNode and Entity).
/// Also stores a reference to targeted object.
/// </summary>
/// <param name="gameObject">The targeted object.</param>
public TargetPointer(IGameObject gameObject)
{
this.gameObject = gameObject;
this.position = gameObject.GetProperty<Vector3>(PropertyEnum.Position);
string name = Game.IGameObjectCreator.GetUnusedName(typeName);
entity = Game.SceneManager.CreateEntity(name, mesh);
node = Game.SceneManager.RootSceneNode.CreateChildSceneNode(name + "Node", position.Value + liftingConst);
node.Pitch(new Degree(180));
node.AttachObject(entity);
}