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C# Planet.initTiles方法代码示例

本文整理汇总了C#中Planet.initTiles方法的典型用法代码示例。如果您正苦于以下问题:C# Planet.initTiles方法的具体用法?C# Planet.initTiles怎么用?C# Planet.initTiles使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Planet的用法示例。


在下文中一共展示了Planet.initTiles方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Awake

	// Use this for initialization
	void Awake () {
		// Singleton
		if (gameMaster == null) {
			DontDestroyOnLoad (gameObject);
			gameMaster = this;
		} else if (gameMaster != this)
			Destroy (gameObject);
		
		// Establish connection with the database
		var server = new CouchServer (db_host, db_port);
		database = server.GetDatabase (db);
			
		// Fetch the home planet details from the database
		// and create a global planet object called myPlanet

		// If some attribute which belongs to a star will be called, 
		// then it is necessary that a Star object to be created.
		// starID should be recognized from beginning and it should be 
		// known that which planet we are on.
		string starID = "star-1"; // Subject to change -> string to int
        Star currentStar = gameObject.AddComponent<Star>();
		selectedStar = currentStar;
        currentStar.GetStar(database, starID);

        // Fetch all stars for the galaxy generation
        currentStar.GetAllStars(database);
        stars = currentStar.starDBIter;

        // Get planet from current selected star.
        Planet currentPlanet = currentStar.planets[2];
		myPlanet = currentPlanet;

        myPlanet.initTiles();
        myTiles = currentPlanet.tiles;
		// Where iz ma tiles?

		foreach (Tile tile in myTiles) {
			
		}

		// Start Resource Generation
		InvokeRepeating("UpdateResources", 0, 1);
	}
开发者ID:Lemon30,项目名称:spacegame,代码行数:44,代码来源:GameMaster.cs


注:本文中的Planet.initTiles方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。