本文整理汇总了C#中Planet.ResetTileMovementRangeFlag方法的典型用法代码示例。如果您正苦于以下问题:C# Planet.ResetTileMovementRangeFlag方法的具体用法?C# Planet.ResetTileMovementRangeFlag怎么用?C# Planet.ResetTileMovementRangeFlag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Planet
的用法示例。
在下文中一共展示了Planet.ResetTileMovementRangeFlag方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ClickedOnATileWithAChit
public void ClickedOnATileWithAChit()
{
Debug.Log ("click");
planet = GameObject.FindGameObjectWithTag("Planet").GetComponent<Planet>();
HighLightTile();
// deselect this chit if we click on the currently selected chit.
if (chitOnTile == planet.orderingChit)
{
planet.orderingChit = null;
planet.UnHighLightTiles();
planet.ResetTileMovementRangeFlag();
}
else if (chitOnTile.canMoveThisTurn)
{
Faction currFaction = planet.playerFaction;
if (currFaction.controllers[currFaction.step].remainingCR>0)
{
// switch in line renderer/movement arrow
chitOnTile.MovementArrowOn();
// highlight tiles within range!
//List<int> selTri = SelectTilesForMoving();
//planet.HighlightTiles(selTri.ToArray(), Terrains.move);
planet.orderingChit = chitOnTile;
List<int> tilesWithinRange = planet.GetTilesWithinRange(id, chitOnTile.movementRange, chitOnTile.canEnterTerrains);
planet.selTiles = tilesWithinRange;
foreach (int t in tilesWithinRange)
{
planet.tiles[t].TileInMovementRange();
}
}
else
{
ui.displayNoOrdersLeftWindow = true;
}
}
}