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C# InputManager.Select方法代码示例

本文整理汇总了C#中InputManager.Select方法的典型用法代码示例。如果您正苦于以下问题:C# InputManager.Select方法的具体用法?C# InputManager.Select怎么用?C# InputManager.Select使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在InputManager的用法示例。


在下文中一共展示了InputManager.Select方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CompileController

        public override string CompileController(int playerIndex, IPlatformInfo platformInfo, IControllerDefinition controllerDefinition, IControllerTemplate controllerTemplate, IGamepadAbstraction gamepadAbstraction, IInputTemplate inputTemplate, IGameInfo gameInfo)
        {
            var controllerMappings = gamepadAbstraction.ProfileType == ControllerProfileType.KEYBOARD_PROFILE ?
               controllerTemplate.KeyboardControllerMappings : controllerTemplate.GamepadControllerMappings;

            string deviceName = gamepadAbstraction.DeviceName;
            IList<IInputDevice> devices = new InputManager().GetGamepads();
            if (deviceName == null) deviceName = String.Empty;

            int realWiimoteAmount = devices.Count(device => device.DI_ProductName.Contains("RVL-CNT"));

            if(controllerDefinition.ControllerID == "WII_COMBINED_CONTROLLER")
            {
                //All wiimotes have the same attachment
                int wiimote_extension = this.ConfigurationFlagStore.GetValue(gameInfo, "wiimote_extension", ConfigurationFlagTypes.SELECT_FLAG);
                controllerMappings["default"].KeyMappings["EXTENSION"] = this.ConfigurationFlags["wiimote_extension"].SelectValues[wiimote_extension].Value;

                if (playerIndex <= realWiimoteAmount)
                {
                    controllerMappings["default"].KeyMappings["SOURCE"] = "2"; //Real Wiimotes take precedence
                }
                else
                {
                    controllerMappings["default"].KeyMappings["SOURCE"] = "1"; //Emulated Wiimote
                }
            }

            if (deviceName.Equals(InputDeviceNames.KeyboardDevice, StringComparison.InvariantCultureIgnoreCase))
            {
                controllerMappings["default"].KeyMappings["DEVICE"] = "DInput/0/Keyboard Mouse";
                return this.CompileController(playerIndex, platformInfo, controllerDefinition, controllerTemplate,
                    gamepadAbstraction, inputTemplate, controllerMappings, gameInfo);
            }
            string xinputDevice = "XInput/{0}/Gamepad";
            string dintpuDevice = "DInput/{0}/{1}";
            if (deviceName.Equals(InputDeviceNames.XInputDevice1, StringComparison.InvariantCultureIgnoreCase))
            {
                controllerMappings["default"].KeyMappings["DEVICE"] =
                    String.Format(xinputDevice, 0);
            }
            else if (deviceName.Equals(InputDeviceNames.XInputDevice2, StringComparison.InvariantCultureIgnoreCase))
            {
                controllerMappings["default"].KeyMappings["DEVICE"] =
                    String.Format(xinputDevice, 1);
            }
            else if (deviceName.Equals(InputDeviceNames.XInputDevice3, StringComparison.InvariantCultureIgnoreCase))
            {
                controllerMappings["default"].KeyMappings["DEVICE"] =
                    String.Format(xinputDevice, 2);
            }
            else if (deviceName.Equals(InputDeviceNames.XInputDevice4, StringComparison.InvariantCultureIgnoreCase))
            {
                controllerMappings["default"].KeyMappings["DEVICE"] =
                    String.Format(xinputDevice, 3);
            }
            else if (devices.Select(device => device.DI_ProductName).Contains(deviceName))
            {
                var device = devices.First(d => d.DI_ProductName == deviceName);
                controllerMappings["default"].KeyMappings["DEVICE"] =
                    String.Format(dintpuDevice, device.DI_ProductName, device.DeviceIndex);
            }
            return this.CompileController(playerIndex, platformInfo, controllerDefinition, controllerTemplate, gamepadAbstraction, inputTemplate, controllerMappings, gameInfo);
        }
开发者ID:SnowflakePowered,项目名称:emulator-DolphinBridge,代码行数:63,代码来源:DolphinEmulator.cs


注:本文中的InputManager.Select方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。