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C# InputManager.IsPauseGame方法代码示例

本文整理汇总了C#中InputManager.IsPauseGame方法的典型用法代码示例。如果您正苦于以下问题:C# InputManager.IsPauseGame方法的具体用法?C# InputManager.IsPauseGame怎么用?C# InputManager.IsPauseGame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在InputManager的用法示例。


在下文中一共展示了InputManager.IsPauseGame方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleInput

        /// <summary>
        /// Lets the game respond to player input. Unlike the Update method,
        /// this will only be called when the gameplay screen is active.
        /// </summary>
        public override void HandleInput(GameTime gameTime, InputManager input)
        {
            if (input == null)
                throw new ArgumentNullException("input");

            // The game pauses either if a user presses the pause button, or if
            // they unplug an active gamepad. This requires us to keep track of
            // whether a gamepad was ever plugged in, because we don't want to pause
            // on PC if they are playing with a keyboard and have no gamepad at all!

            foreach (PlayerIndex localPlayer in GameResources.PlaySession.LocalPlayers.Values)
            {
                bool gamePadDisconnected = !input.CurrentState.PadState[(int)localPlayer].IsConnected &&
                    input.LastState.PadState[(int)localPlayer].IsConnected;

                if (input.IsPauseGame(localPlayer) || gamePadDisconnected)
                {
                    ScreenManager.AddScreen(new PauseMenuScreen(), localPlayer);
                    return;
                }
            }

            // TODO: P2: Note that RemoteViews are included here, do they need to be?
            foreach (HumanView view in mViews.OfType<HumanView>())
            {
                view.HandleInput(gameTime, input);
            }
        }
开发者ID:Tengato,项目名称:Mechadrone1,代码行数:32,代码来源:GameplayScreen.cs


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