本文整理汇总了C#中InputManager.IsPauseGame方法的典型用法代码示例。如果您正苦于以下问题:C# InputManager.IsPauseGame方法的具体用法?C# InputManager.IsPauseGame怎么用?C# InputManager.IsPauseGame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InputManager
的用法示例。
在下文中一共展示了InputManager.IsPauseGame方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleInput
/// <summary>
/// Lets the game respond to player input. Unlike the Update method,
/// this will only be called when the gameplay screen is active.
/// </summary>
public override void HandleInput(GameTime gameTime, InputManager input)
{
if (input == null)
throw new ArgumentNullException("input");
// The game pauses either if a user presses the pause button, or if
// they unplug an active gamepad. This requires us to keep track of
// whether a gamepad was ever plugged in, because we don't want to pause
// on PC if they are playing with a keyboard and have no gamepad at all!
foreach (PlayerIndex localPlayer in GameResources.PlaySession.LocalPlayers.Values)
{
bool gamePadDisconnected = !input.CurrentState.PadState[(int)localPlayer].IsConnected &&
input.LastState.PadState[(int)localPlayer].IsConnected;
if (input.IsPauseGame(localPlayer) || gamePadDisconnected)
{
ScreenManager.AddScreen(new PauseMenuScreen(), localPlayer);
return;
}
}
// TODO: P2: Note that RemoteViews are included here, do they need to be?
foreach (HumanView view in mViews.OfType<HumanView>())
{
view.HandleInput(gameTime, input);
}
}