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C# IRenderer.RenderMessage方法代码示例

本文整理汇总了C#中IRenderer.RenderMessage方法的典型用法代码示例。如果您正苦于以下问题:C# IRenderer.RenderMessage方法的具体用法?C# IRenderer.RenderMessage怎么用?C# IRenderer.RenderMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IRenderer的用法示例。


在下文中一共展示了IRenderer.RenderMessage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetBattlefieldSize

        // TODO Make this handler return strings and leave the parsing and checking to the engine

        /// <summary>
        /// A method which reads input from the console in order to set the battlefield size
        /// </summary>
        /// <param name="renderer">Renderer responsible for showing messages on the output</param>
        /// <returns>A valid size of the battlefield entered by the user.</returns>
        public int GetBattlefieldSize(IRenderer renderer)
        {
            int size;

            renderer.RenderMessage(GameMessages.BattlefieldSizePrompt);
            var tempFieldSize = Console.ReadLine();

            while ((!int.TryParse(tempFieldSize, out size))
                   || (size < Battlefield.MinFieldSize)
                   || (size > Battlefield.MaxFieldSize))
            {
                renderer.RenderMessage(GameMessages.BattlefieldSizePrompt);
                tempFieldSize = Console.ReadLine();
            }

            return size;
        }
开发者ID:nok32,项目名称:SoftUni,代码行数:24,代码来源:ConsoleInputHandler.cs

示例2: GetCellToExplode

        /// <summary>
        /// A method which reads user input in order to create a cell object which should be detonated.
        /// </summary>
        /// <param name="renderer">Renderer responsible for showing messages on the output</param>
        /// <returns>A cell object which should be detonated.</returns>
        public Cell GetCellToExplode(IRenderer renderer)
        {
            int xCoordinate;
            int yCoordinate;

            renderer.RenderMessage(GameMessages.CoordinatesPrompt);
            var coordinates = Console.ReadLine().Split();

            while (coordinates.Length != 2
                   || !int.TryParse(coordinates[1], out xCoordinate)
                   || !int.TryParse(coordinates[0], out yCoordinate))
            {
                renderer.RenderMessage(GameMessages.InvalidMoveMessage);
                renderer.RenderMessage(GameMessages.BattlefieldSizePrompt);
                coordinates = Console.ReadLine().Split();
            }

            return new Cell(xCoordinate, yCoordinate);
        }
开发者ID:nok32,项目名称:SoftUni,代码行数:24,代码来源:ConsoleInputHandler.cs


注:本文中的IRenderer.RenderMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。