本文整理汇总了C#中IRenderer.Color方法的典型用法代码示例。如果您正苦于以下问题:C# IRenderer.Color方法的具体用法?C# IRenderer.Color怎么用?C# IRenderer.Color使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IRenderer
的用法示例。
在下文中一共展示了IRenderer.Color方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RenderNiceText
public static void RenderNiceText(
IRenderer renderer,
string text,
double x,
double y,
double height,
Color fgcolor,
Color bgcolor)
{
renderer.Color(bgcolor);
renderer.TextAt(
text,
new Uniform(x),
new Uniform(y),
new Uniform(height),
Anchor.Center);
renderer.Color(fgcolor);
renderer.TextAt(
text,
new Uniform(x-0.002),
new Uniform(y-0.002),
new Uniform(height),
Anchor.Center);
}
示例2: RenderInternal
private void RenderInternal(IRenderer renderer)
{
Plane plane = this;
Mesh mesh = Mesh;
bool shadow = ShadowMode;
Vector3 pos3d = new Vector3((float)plane.X, -20, (float)plane.Y);
renderer.PushMatrix();
if (shadow)
{
renderer.PushMatrix();
renderer.Translate(new Vector3(0, 0, -20f));
GL.Scale(1, 1, 0);
GL.Disable(OpenTK.OpenGL.Enums.EnableCap.DepthTest);
}
renderer.Translate(pos3d);
renderer.Rotate(-Vector3.UnitY, plane.Angle);
renderer.Rotate(Vector3.UnitZ, -Math.PI / 2);
renderer.Color(Color.Green);
float mult = 1.0f;
float amin = mult * -3.6f, amax = mult * 1.5f;
float bmin = mult * -0.25f, bmax = mult * 0.45f;
if (!shadow)
renderer.DrawMesh(mesh);
else
{
renderer.Color(Color.Black);
renderer.DrawMeshIgnoreColors(mesh);
}
if (shadow)
{
GL.Enable(OpenTK.OpenGL.Enums.EnableCap.DepthTest);
renderer.PopMatrix();
}
renderer.PopMatrix();
}
示例3: Render
public void Render(IRenderer renderer)
{
Game g = (Game)game;
g.Render(renderer);
//StateUtil.RenderNiceCenterText(renderer, "Simulating game!");
Uniform y1 = new Uniform(0.05);
Uniform y2 = new Uniform(0.10);
Uniform x1 = new Uniform(0.15);
Uniform x2 = new Uniform(0.85);
Uniform h1 = new Uniform(0.05);
Uniform h2 = new Uniform(0.1);
string left = game.PlayerOnePlanes.ToString();
string right = game.PlayerTwoPlanes.ToString();
renderer.Color(Color.Red);
renderer.TextAt("Planes Left",
x1, y1, h1, Anchor.Center);
renderer.TextAt(left,
x1, y2, h2, Anchor.Center);
renderer.Color(Color.Yellow);
renderer.TextAt("Planes Right",
x2, y1, h1, Anchor.Center);
renderer.TextAt(right,
x2, y2, h2, Anchor.Center);
// renderer.DrawMesh(Mesh.Backdrop);
}
示例4: Render
public void Render(IRenderer renderer)
{
StateUtil.RenderNiceCenterText(renderer, "Game Over");
renderer.Color(Color.Black);
renderer.TextAt("t=" + t.ToString(), new Uniform(0), new Uniform(0), new Uniform(0.1), Anchor.TopLeft);
}