本文整理汇总了C#中IRenderer.DrawLine方法的典型用法代码示例。如果您正苦于以下问题:C# IRenderer.DrawLine方法的具体用法?C# IRenderer.DrawLine怎么用?C# IRenderer.DrawLine使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IRenderer
的用法示例。
在下文中一共展示了IRenderer.DrawLine方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Paint
public override void Paint(IRenderer renderer)
{
if (this.Collidable)
{
this.Scp.Paint(renderer);
}
else
{
if (!this.Visible)
return;
Vector c = this.Center;
int w = (int) (p2.Position - p1.Position).magnitude();
int h = 1 /*abs(p2.py()-p1.py())*/;
renderer.DrawLine(
this.Radian,
c.X - w / 2, c.Y - h / 2,
c.X + w / 2, c.Y + h / 2,
_lineThickness, _lineColor);
}
}
示例2: Paint
public override void Paint(IRenderer renderer)
{
base.Paint(renderer);
// spokes
renderer.DrawLine(
this.Radian,
curr.X - this.Radius,
curr.Y,
curr.X + this.Radius,
curr.Y,
_lineThickness,
_lineColor);
renderer.DrawLine(
this.Radian + (float) Math.PI,
curr.X,
curr.Y - this.Radius,
curr.X,
curr.Y + this.Radius,
_lineThickness,
_lineColor);
}
示例3: RenderColumnFText
// Render some text inside a rectangle. Use the special column F formatting characters (/, |).
private void RenderColumnFText(IRenderer renderer, string s, float left, float top, float right, float bottom, RectangleF clipRect)
{
int index;
bool split = false;
bool drawDiagonalLine = false;
string first = null, second = null;
RectangleF rectFirst = new RectangleF(), rectSecond = new RectangleF();
if (s == null)
return;
RectangleF rect = new RectangleF(left, top, right - left, bottom - top);
if (!rect.IntersectsWith(clipRect))
return;
if (replaceMultiplySign)
s = s.Replace('x', '\u00D7'); // U+00D7 is multiplication sign
index = s.IndexOf('|');
if (index >= 0) {
split = true;
drawDiagonalLine = false;
first = s.Substring(0, index);
second = s.Substring(index + 1);
rectFirst = new RectangleF(left, top, right - left, (bottom - top) / 2);
rectSecond = new RectangleF(left, top + (bottom - top) / 2, right - left, (bottom - top) / 2);
}
else {
index = s.IndexOf('/');
if (index >= 0) {
split = true;
drawDiagonalLine = true;
first = s.Substring(0, index);
second = s.Substring(index + 1);
rectFirst = new RectangleF(left, top, (right - left) * 0.63F, (bottom - top) / 2);
rectSecond = new RectangleF(left + (right - left) * 0.37F, top + (bottom - top) / 2, (right - left) * 0.63F, (bottom - top) / 2);
}
}
if (split) {
if (drawDiagonalLine)
renderer.DrawLine(thinPen, right, top, left, bottom);
RenderSingleLineText(renderer, COLUMNF_DOUBLE_FONT, StringAlignment.Center, first, rectFirst.Left, rectFirst.Top, rectFirst.Right, rectFirst.Bottom, clipRect);
RenderSingleLineText(renderer, COLUMNF_DOUBLE_FONT, StringAlignment.Center, second, rectSecond.Left, rectSecond.Top, rectSecond.Right, rectSecond.Bottom, clipRect);
}
else {
RenderSingleLineText(renderer, COLUMNF_FONT, StringAlignment.Center, s, left, top, right, bottom, clipRect);
}
}
示例4: RenderLine
// Render a single line of the description. "lastLine" is true if this is the last line (draws the bottom line). The "thickLineCounter"
// is used to decide when to draw the thick lines.
// clipRect is the clipping rectangle in world coordinates. Only need to draw things that intersect it.
private void RenderLine(IRenderer renderer, DescriptionLine descriptionLine, DescriptionKind descriptionKind, bool lastLine, bool drawThickLine, bool noTopLine, RectangleF clipRect)
{
float fullWidth = WidthInCells() * 100;
// Draw top line.
if (!noTopLine) {
if (descriptionLine.kind != DescriptionLineKind.Normal || drawThickLine) {
renderer.DrawLine(thickPen, 0, 0, fullWidth, 0);
}
else {
renderer.DrawLine(thinPen, 0, 0, fullWidth, 0);
}
}
// Draw bottom line, if requested
if (lastLine)
renderer.DrawLine(thickPen, 0, 100, fullWidth, 100);
// Draw side lines.
float lineTop = -DescriptionAppearance.thickDescriptionLine / 2;
float lineBottom = 100 + DescriptionAppearance.thickDescriptionLine / 2;
renderer.DrawLine(thickPen, 0, lineTop, 0, lineBottom);
if (! (descriptionKind == DescriptionKind.SymbolsAndText && (descriptionLine.kind == DescriptionLineKind.Title || descriptionLine.kind == DescriptionLineKind.SecondaryTitle || descriptionLine.kind == DescriptionLineKind.Text)))
renderer.DrawLine(thickPen, 800, lineTop, 800, lineBottom);
if (descriptionKind == DescriptionKind.SymbolsAndText)
renderer.DrawLine(thickPen, 1300, lineTop, 1300, lineBottom);
switch (descriptionLine.kind) {
case DescriptionLineKind.Title:
RenderSingleLineText(renderer, TITLE_FONT, StringAlignment.Center, (string) (descriptionLine.boxes[0]), 0, 0, fullWidth, 100, clipRect);
break;
case DescriptionLineKind.SecondaryTitle:
RenderSingleLineText(renderer, TITLE_FONT, StringAlignment.Center, (string) (descriptionLine.boxes[0]), 0, 0, fullWidth, 100, clipRect);
break;
case DescriptionLineKind.Header2Box:
renderer.DrawLine(thickPen, 300, lineTop, 300, lineBottom);
RenderSingleLineText(renderer, TITLE_FONT, StringAlignment.Center, (string) (descriptionLine.boxes[0]), 0, 0, 300, 100, clipRect);
RenderSingleLineText(renderer, TITLE_FONT, StringAlignment.Center, (string) (descriptionLine.boxes[1]), 300, 0, 800, 100, clipRect);
break;
case DescriptionLineKind.Header3Box:
renderer.DrawLine(thickPen, 300, lineTop, 300, lineBottom);
renderer.DrawLine(thickPen, 600, lineTop, 600, lineBottom);
RenderSingleLineText(renderer, TITLE_FONT, StringAlignment.Center, (string) (descriptionLine.boxes[0]), 0, 0, 300, 100, clipRect);
RenderSingleLineText(renderer, TITLE_FONT, StringAlignment.Center, (string) (descriptionLine.boxes[1]), 300, 0, 600, 100, clipRect);
RenderSingleLineText(renderer, TITLE_FONT, StringAlignment.Center, (string) (descriptionLine.boxes[2]), 600, 0, 800, 100, clipRect);
break;
case DescriptionLineKind.Directive:
if (descriptionKind == DescriptionKind.Text) {
RenderWrappedText(renderer, TEXT_FONT, StringAlignment.Near, descriptionLine.textual, 15, 0, 785, 100, clipRect);
}
else {
RenderSymbol(renderer, (Symbol)descriptionLine.boxes[0], 0, 0, 800, 100, clipRect);
RenderSingleLineText(renderer, DIRECTIVE_FONT, StringAlignment.Center, (string) (descriptionLine.boxes[1]), 300, 0, 500, 100, clipRect);
if (descriptionKind == DescriptionKind.SymbolsAndText)
RenderWrappedText(renderer, TEXT_FONT, StringAlignment.Near, descriptionLine.textual, 815, 0, 1285, 100, clipRect);
}
break;
case DescriptionLineKind.Normal:
int numBoxes;
if (descriptionKind == DescriptionKind.Text) {
renderer.DrawLine(thinPen, 100, lineTop, 100, lineBottom);
renderer.DrawLine(thickPen, 200, lineTop, 200, lineBottom);
RenderWrappedText(renderer, TEXT_FONT, StringAlignment.Near, descriptionLine.textual, 215, 0, 785, 100, clipRect);
numBoxes = 2;
}
else {
renderer.DrawLine(thinPen, 100, lineTop, 100, lineBottom);
renderer.DrawLine(thinPen, 200, lineTop, 200, lineBottom);
renderer.DrawLine(thickPen, 300, lineTop, 300, lineBottom);
renderer.DrawLine(thinPen, 400, lineTop, 400, lineBottom);
renderer.DrawLine(thinPen, 500, lineTop, 500, lineBottom);
renderer.DrawLine(thickPen, 600, lineTop, 600, lineBottom);
renderer.DrawLine(thinPen, 700, lineTop, 700, lineBottom);
numBoxes = 8;
if (descriptionKind == DescriptionKind.SymbolsAndText) {
renderer.DrawLine(thickPen, 1300, lineTop, 1300, lineBottom);
RenderWrappedText(renderer, TEXT_FONT, StringAlignment.Near, descriptionLine.textual, 815, 0, 1285, 100, clipRect);
}
}
for (int i = 0; i < numBoxes; ++i) {
if (descriptionLine.boxes[i] is Symbol) {
RenderSymbol(renderer, (Symbol)descriptionLine.boxes[i], i * 100, 0, i * 100 + 100, 100, clipRect);
}
else if (descriptionLine.boxes[i] is String) {
if (i == 5)
RenderColumnFText(renderer, (string)descriptionLine.boxes[i], i * 100, 0, i * 100 + 100, 100, clipRect);
else if (i == 0)
RenderSingleLineText(renderer, COLUMNA_FONT, StringAlignment.Center, (string) descriptionLine.boxes[i], i * 100, 0, i * 100 + 100, 100, clipRect);
else
//.........这里部分代码省略.........
示例5: RenderBox
void RenderBox(IRenderer renderer, Box2d box)
{
renderer.PushMatrix();
renderer.Translate(Logic2World(box.X, box.Y));
renderer.Rotate(-Vector3.UnitY, box.Rotation);
float amin = (float)box.Amin;
float amax = (float)box.Amax;
float bmin = (float)box.Bmin;
float bmax = (float)box.Bmax;
renderer.DrawLine(new Vector3(amin, 0, bmin), new Vector3(amin, 0, bmax));
renderer.DrawLine(new Vector3(amax, 0, bmin), new Vector3(amax, 0, bmax));
renderer.DrawLine(new Vector3(amin, 0, bmin), new Vector3(amax, 0, bmin));
renderer.DrawLine(new Vector3(amin, 0, bmax), new Vector3(amax, 0, bmax));
renderer.PopMatrix();
}