本文整理汇总了C#中Fighter.SetVehicleInstance方法的典型用法代码示例。如果您正苦于以下问题:C# Fighter.SetVehicleInstance方法的具体用法?C# Fighter.SetVehicleInstance怎么用?C# Fighter.SetVehicleInstance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Fighter
的用法示例。
在下文中一共展示了Fighter.SetVehicleInstance方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Awake
private void Awake()
{
_current = this;
Cursor.visible = !HideMouse;
if (HideMouse)
Cursor.lockState = CursorLockMode.Locked;
_profile = GetComponent<ShipProfile>();
_inventory = new PlayerInventory(15);
_screenAspect = (float)Screen.height / (float)Screen.width;
_playerNpc = gameObject.AddComponent<Fighter>();
_playerNpc.Team = Team;
_playerNpc.IsSquadronMember = true;
_playerNpc.GetComponent<ShipProfile>().CallSign = CallSign;
_playerNpc.VehiclePrefab = VehiclePrefab;
_playerNpc.enabled = false;
SpawnVehicle(VehiclePrefab, Universe.Current.PlayerSpawnPosition);
_playerNpc.SetVehicleInstance(_playVehicleInstance);
_playerNpc.IsFollowIdleDestination = true;
SetControlEnabled(true);
_aimMask = ~LayerMask.GetMask("Player", "Detectable", "Distant");
_detectableMask = LayerMask.GetMask("Detectable");
_collectableMask = LayerMask.GetMask("Collectible");
}