本文整理汇总了C#中Fighter.SetTarget方法的典型用法代码示例。如果您正苦于以下问题:C# Fighter.SetTarget方法的具体用法?C# Fighter.SetTarget怎么用?C# Fighter.SetTarget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Fighter
的用法示例。
在下文中一共展示了Fighter.SetTarget方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpawn
private IEnumerator DoSpawn(float delay, Action callback, Transform targetTransform)
{
yield return new WaitForSeconds(delay);
if (!_hasSpawned)
{
_fighterInst = Instantiate<Fighter>(FighterPrefab);
_fighterInst.SpawnVehicle(_fighterInst.gameObject, _fighterInst.VehiclePrefab, Universe.Current.GetUniversePosition(transform.position), transform.rotation);
if (targetTransform != null)
_fighterInst.SetTarget(targetTransform);
if (AddWarpEffect)
{
_warpEffect = _fighterInst.VehicleInstance.gameObject.AddComponent<WarpEffect>();
_warpEffect.transform.position = transform.position;
_warpEffect.transform.forward = transform.forward;
_warpEffect.WarpEffectPrefab = SpawnEffect;
_warpEffect.Timeout = 0.4f;
_warpEffect.Distance = 20f;
}
_hasSpawned = true;
if (callback != null)
callback();
if (OnSpawn != null)
OnSpawn(_fighterInst.gameObject);
}
}