本文整理汇总了C++中fmod::System::setSoftwareFormat方法的典型用法代码示例。如果您正苦于以下问题:C++ System::setSoftwareFormat方法的具体用法?C++ System::setSoftwareFormat怎么用?C++ System::setSoftwareFormat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fmod::System
的用法示例。
在下文中一共展示了System::setSoftwareFormat方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//.........这里部分代码省略.........
*/
result = system->getRecordNumDrivers(&numdrivers);
ERRCHECK(result);
printf("---------------------------------------------------------\n");
printf("Choose a RECORD driver\n");
printf("---------------------------------------------------------\n");
for (count=0; count < numdrivers; count++)
{
char name[256];
result = system->getRecordDriverInfo(count, name, 256, 0);
ERRCHECK(result);
printf("%d : %s\n", count + 1, name);
}
printf("---------------------------------------------------------\n");
printf("Press a corresponding number or ESC to quit\n");
recorddriver = 0;
do
{
key = getch();
if (key == 27)
{
return 0;
}
recorddriver = key - '1';
} while (recorddriver < 0 || recorddriver >= numdrivers);
printf("\n");
result = system->setSoftwareFormat(OUTPUTRATE, FMOD_SOUND_FORMAT_PCM16, 1, 0, FMOD_DSP_RESAMPLER_LINEAR);
ERRCHECK(result);
result = system->init(32, FMOD_INIT_NORMAL, 0);
ERRCHECK(result);
system->getSoftwareFormat(&outputfreq, 0, 0, 0, 0, 0);
ERRCHECK(result);
/*
Create a sound to record to.
*/
memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));
exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
exinfo.numchannels = 1;
exinfo.format = FMOD_SOUND_FORMAT_PCM16;
exinfo.defaultfrequency = OUTPUTRATE;
exinfo.length = exinfo.defaultfrequency * sizeof(short) * exinfo.numchannels * 5;
result = system->createSound(0, FMOD_2D | FMOD_SOFTWARE | FMOD_LOOP_NORMAL | FMOD_OPENUSER, &exinfo, &sound);
ERRCHECK(result);
/*
Start the interface
*/
printf("=========================================================================\n");
printf("Pitch detection example. Copyright (c) Firelight Technologies 2004-2014.\n");
printf("=========================================================================\n");
printf("\n");
printf("Record something through the selected recording device and FMOD will\n");
printf("Determine the pitch. Sustain the tone for at least a second to get an\n");
printf("accurate reading.\n");
示例2: main
int main(int argc, char *argv[])
{
FMOD::System *system;
FMOD::Sound *sound1, *sound2, *sound3;
FMOD::Channel *channel1 = 0, *channel2 = 0, *channel3 = 0;
FMOD_RESULT result;
int key, numdrivers;
bool listenerflag = true;
FMOD_VECTOR listenerpos = { 0.0f, 0.0f, -1.0f * DISTANCEFACTOR };
unsigned int version;
FMOD_SPEAKERMODE speakermode;
FMOD_CAPS caps;
char name[256];
printf("===============================================================\n");
printf("3d Example. Copyright (c) Firelight Technologies 2004-2015.\n");
printf("===============================================================\n");
printf("This example plays 2 3D sounds in hardware. Optionally you can\n");
printf("play a 2D hardware sound as well.\n");
printf("===============================================================\n\n");
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&system);
ERRCHECK(result);
result = system->getVersion(&version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
return 0;
}
result = system->getNumDrivers(&numdrivers);
ERRCHECK(result);
if (numdrivers == 0)
{
result = system->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
ERRCHECK(result);
}
else
{
result = system->getDriverCaps(0, &caps, 0, &speakermode);
ERRCHECK(result);
result = system->setSpeakerMode(speakermode); /* Set the user selected speaker mode. */
ERRCHECK(result);
if (caps & FMOD_CAPS_HARDWARE_EMULATED) /* The user has the 'Acceleration' slider set to off! This is really bad for latency!. */
{ /* You might want to warn the user about this. */
result = system->setDSPBufferSize(1024, 10);
ERRCHECK(result);
}
result = system->getDriverInfo(0, name, 256, 0);
ERRCHECK(result);
if (strstr(name, "SigmaTel")) /* Sigmatel sound devices crackle for some reason if the format is PCM 16bit. PCM floating point output seems to solve it. */
{
result = system->setSoftwareFormat(48000, FMOD_SOUND_FORMAT_PCMFLOAT, 0,0, FMOD_DSP_RESAMPLER_LINEAR);
ERRCHECK(result);
}
}
result = system->init(100, FMOD_INIT_NORMAL, 0);
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) /* Ok, the speaker mode selected isn't supported by this soundcard. Switch it back to stereo... */
{
result = system->setSpeakerMode(FMOD_SPEAKERMODE_STEREO);
ERRCHECK(result);
result = system->init(100, FMOD_INIT_NORMAL, 0);/* ... and re-init. */
ERRCHECK(result);
}
/*
Set the distance units. (meters/feet etc).
*/
result = system->set3DSettings(1.0, DISTANCEFACTOR, 1.0f);
ERRCHECK(result);
/*
Load some sounds
*/
result = system->createSound("../media/drumloop.wav", FMOD_3D, 0, &sound1);
ERRCHECK(result);
result = sound1->set3DMinMaxDistance(0.5f * DISTANCEFACTOR, 5000.0f * DISTANCEFACTOR);
ERRCHECK(result);
result = sound1->setMode(FMOD_LOOP_NORMAL);
ERRCHECK(result);
result = system->createSound("../media/jaguar.wav", FMOD_3D, 0, &sound2);
ERRCHECK(result);
result = sound2->set3DMinMaxDistance(0.5f * DISTANCEFACTOR, 5000.0f * DISTANCEFACTOR);
ERRCHECK(result);
result = sound2->setMode(FMOD_LOOP_NORMAL);
//.........这里部分代码省略.........
示例3: FMOD_Main
int FMOD_Main()
{
void *extraDriverData = NULL;
Common_Init(&extraDriverData);
FMOD::Studio::System* system = NULL;
ERRCHECK( FMOD::Studio::System::create(&system) );
// The example Studio project is authored for 5.1 sound, so set up the system output mode to match
FMOD::System* lowLevelSystem = NULL;
ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) );
ERRCHECK( lowLevelSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) );
ERRCHECK( system->initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) );
FMOD::Studio::Bank* masterBank = NULL;
ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) );
FMOD::Studio::Bank* stringsBank = NULL;
ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) );
FMOD::Studio::Bank* ambienceBank = NULL;
ERRCHECK( system->loadBankFile(Common_MediaPath("Character.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &ambienceBank) );
FMOD::Studio::EventDescription* eventDescription = NULL;
ERRCHECK( system->getEvent("event:/Character/Radio/Command", &eventDescription) );
FMOD::Studio::EventInstance* eventInstance = NULL;
ERRCHECK( eventDescription->createInstance(&eventInstance) );
ProgrammerSoundContext programmerSoundContext;
ERRCHECK( system->getLowLevelSystem(&programmerSoundContext.system) );
ERRCHECK( eventInstance->setUserData(&programmerSoundContext) );
ERRCHECK( eventInstance->setCallback(programmerSoundCallback) );
do
{
Common_Update();
if (Common_BtnPress(BTN_ACTION1))
{
programmerSoundContext.soundName = Common_MediaPath("sequence-one.ogg");
ERRCHECK( eventInstance->start() );
}
if (Common_BtnPress(BTN_ACTION2))
{
programmerSoundContext.soundName = Common_MediaPath("sequence-two.ogg");
ERRCHECK( eventInstance->start() );
}
if (Common_BtnPress(BTN_ACTION3))
{
programmerSoundContext.soundName = Common_MediaPath("sequence-three.ogg");
ERRCHECK( eventInstance->start() );
}
if (Common_BtnPress(BTN_ACTION4))
{
programmerSoundContext.soundName = Common_MediaPath("sequence-four.ogg");
ERRCHECK( eventInstance->start() );
}
ERRCHECK( system->update() );
Common_Draw("==================================================");
Common_Draw("Event Parameter Example.");
Common_Draw("Copyright (c) Firelight Technologies 2014-2014.");
Common_Draw("==================================================");
Common_Draw("");
Common_Draw("Press %s to play event with sound 1", Common_BtnStr(BTN_ACTION1));
Common_Draw("Press %s to play event with sound 2", Common_BtnStr(BTN_ACTION2));
Common_Draw("Press %s to play event with sound 3", Common_BtnStr(BTN_ACTION3));
Common_Draw("Press %s to play event with sound 4", Common_BtnStr(BTN_ACTION4));
Common_Draw("");
Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));
Common_Sleep(50);
} while (!Common_BtnPress(BTN_QUIT));
ERRCHECK( system->release() );
Common_Close();
return 0;
}
示例4: DetectPitch
//.........这里部分代码省略.........
result = system->getRecordNumDrivers(&numdrivers);
ERRCHECK(result);
printf("---------------------------------------------------------\n");
printf("Choose a RECORD driver\n");
printf("---------------------------------------------------------\n");
for (count=0; count < numdrivers; count++)
{
char name[256];
result = system->getRecordDriverInfo(count, name, 256, 0);
ERRCHECK(result);
printf("%d : %s\n", count + 1, name);
}
printf("---------------------------------------------------------\n");
printf("Press a corresponding number or ESC to quit\n");
recorddriver = 0;
do
{
//key = _getch();
key = '1'; //TODO: io devices
if (key == 27)
{
return(0);
}
recorddriver = key - '1';
} while (recorddriver < 0 || recorddriver >= numdrivers);
printf("\n");
result = system->setSoftwareFormat(OUTPUT_RATE, FMOD_SOUND_FORMAT_PCM16, 1, 0, FMOD_DSP_RESAMPLER_LINEAR);
ERRCHECK(result);
result = system->init(32, FMOD_INIT_NORMAL, 0);
ERRCHECK(result);
/*
Create a sound to record to.
*/
memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));
exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
exinfo.numchannels = 1;
exinfo.format = FMOD_SOUND_FORMAT_PCM16;
exinfo.defaultfrequency = OUTPUT_RATE;
exinfo.length = exinfo.defaultfrequency * sizeof(short) * exinfo.numchannels * 5;
result = system->createSound(0, FMOD_2D | FMOD_SOFTWARE | FMOD_LOOP_NORMAL | FMOD_OPENUSER, &exinfo, &sound);
ERRCHECK(result);
/*
Start the interface
*/
printf("=========================================================================\n");
printf("Pitch detection example. Copyright (c) Firelight Technologies 2004-2011.\n");
printf("=========================================================================\n");
printf("\n");
printf("Record something through the selected recording device and FMOD will\n");
printf("Determine the pitch. Sustain the tone for at least a second to get an\n");
printf("accurate reading.\n");
printf("Press 'Esc' to quit\n");
printf("\n");
示例5: FMOD_Main
int FMOD_Main()
{
void *extraDriverData = NULL;
Common_Init(&extraDriverData);
FMOD::Studio::System* system = NULL;
ERRCHECK( FMOD::Studio::System::create(&system) );
// The example Studio project is authored for 5.1 sound, so set up the system output mode to match
FMOD::System* lowLevelSystem = NULL;
ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) );
ERRCHECK( lowLevelSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) );
ERRCHECK( system->initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) );
FMOD::Studio::Bank* masterBank = NULL;
ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) );
FMOD::Studio::Bank* stringsBank = NULL;
ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) );
FMOD::Studio::Bank* ambienceBank = NULL;
ERRCHECK( system->loadBankFile(Common_MediaPath("Surround_Ambience.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &ambienceBank) );
FMOD::Studio::Bank* menuBank = NULL;
ERRCHECK( system->loadBankFile(Common_MediaPath("UI_Menu.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &menuBank) );
FMOD::Studio::Bank* weaponsBank = NULL;
ERRCHECK( system->loadBankFile(Common_MediaPath("Weapons.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &weaponsBank) );
// Get the Looping Ambience event
FMOD::Studio::EventDescription* loopingAmbienceDescription = NULL;
ERRCHECK( system->getEvent("event:/Ambience/Country", &loopingAmbienceDescription) );
FMOD::Studio::EventInstance* loopingAmbienceInstance = NULL;
ERRCHECK( loopingAmbienceDescription->createInstance(&loopingAmbienceInstance) );
// Get the 4 Second Surge event
FMOD::Studio::EventDescription* cancelDescription = NULL;
ERRCHECK( system->getEvent("event:/UI/Cancel", &cancelDescription) );
FMOD::Studio::EventInstance* cancelInstance = NULL;
ERRCHECK( cancelDescription->createInstance(&cancelInstance) );
// Get the Single Explosion event
FMOD::Studio::EventDescription* explosionDescription = NULL;
ERRCHECK( system->getEvent("event:/Explosions/Single Explosion", &explosionDescription) );
// Start loading explosion sample data and keep it in memory
ERRCHECK( explosionDescription->loadSampleData() );
do
{
Common_Update();
if (Common_BtnPress(BTN_ACTION1))
{
// One-shot event
FMOD::Studio::EventInstance* eventInstance = NULL;
ERRCHECK( explosionDescription->createInstance(&eventInstance) );
ERRCHECK( eventInstance->start() );
// Release will clean up the instance when it completes
ERRCHECK( eventInstance->release() );
}
if (Common_BtnPress(BTN_ACTION2))
{
ERRCHECK( loopingAmbienceInstance->start() );
}
if (Common_BtnPress(BTN_ACTION3))
{
ERRCHECK( loopingAmbienceInstance->stop(FMOD_STUDIO_STOP_IMMEDIATE) );
}
if (Common_BtnPress(BTN_ACTION4))
{
// Calling start on an instance will cause it to restart if it's already playing
ERRCHECK( cancelInstance->start() );
}
ERRCHECK( system->update() );
Common_Draw("==================================================");
Common_Draw("Simple Event Example.");
Common_Draw("Copyright (c) Firelight Technologies 2014-2014.");
Common_Draw("==================================================");
Common_Draw("");
Common_Draw("Press %s to fire and forget the explosion", Common_BtnStr(BTN_ACTION1));
Common_Draw("Press %s to start the looping ambience", Common_BtnStr(BTN_ACTION2));
Common_Draw("Press %s to stop the looping ambience", Common_BtnStr(BTN_ACTION3));
Common_Draw("Press %s to start/restart the cancel sound", Common_BtnStr(BTN_ACTION4));
Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));
Common_Sleep(50);
} while (!Common_BtnPress(BTN_QUIT));
ERRCHECK( weaponsBank->unload() );
//.........这里部分代码省略.........
示例6: main
int main()
{
// ================================================================================================
// Application-independent initialization
// ================================================================================================
FMOD::System *system;
FMOD_RESULT result;
unsigned int version;
int numDrivers;
FMOD_SPEAKERMODE speakerMode;
FMOD_CAPS caps;
char name[256];
// Create FMOD interface object
result = FMOD::System_Create(&system);
FMODErrorCheck(result);
// Check version
result = system->getVersion(&version);
FMODErrorCheck(result);
if (version < FMOD_VERSION)
{
std::cout << "Error! You are using an old version of FMOD " << version << ". This program requires " << FMOD_VERSION << std::endl;
return 0;
}
// Get number of sound cards
result = system->getNumDrivers(&numDrivers);
FMODErrorCheck(result);
// No sound cards (disable sound)
if (numDrivers == 0)
{
result = system->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
FMODErrorCheck(result);
}
// At least one sound card
else
{
// Get the capabilities of the default (0) sound card
result = system->getDriverCaps(0, &caps, 0, &speakerMode);
FMODErrorCheck(result);
// Set the speaker mode to match that in Control Panel
result = system->setSpeakerMode(speakerMode);
FMODErrorCheck(result);
// Increase buffer size if user has Acceleration slider set to off
if (caps & FMOD_CAPS_HARDWARE_EMULATED)
{
result = system->setDSPBufferSize(1024, 10);
FMODErrorCheck(result);
}
// Get name of driver
result = system->getDriverInfo(0, name, 256, 0);
FMODErrorCheck(result);
// SigmaTel sound devices crackle for some reason if the format is PCM 16-bit.
// PCM floating point output seems to solve it.
if (strstr(name, "SigmaTel"))
{
result = system->setSoftwareFormat(48000, FMOD_SOUND_FORMAT_PCMFLOAT, 0, 0, FMOD_DSP_RESAMPLER_LINEAR);
FMODErrorCheck(result);
}
}
// Initialise FMOD
result = system->init(100, FMOD_INIT_NORMAL, 0);
// If the selected speaker mode isn't supported by this sound card, switch it back to stereo
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER)
{
result = system->setSpeakerMode(FMOD_SPEAKERMODE_STEREO);
FMODErrorCheck(result);
result = system->init(100, FMOD_INIT_NORMAL, 0);
}
FMODErrorCheck(result);
// ================================================================================================
// Application-specific code
// ================================================================================================
bool quit = false;
bool fading = false;
int fadeLength = 3000;
int fadeStartTick;
// Open music as a stream
FMOD::Sound *song1, *song2, *effect;
result = system->createStream("Song1.mp3", FMOD_DEFAULT, 0, &song1);
FMODErrorCheck(result);
result = system->createStream("Song2.mp3", FMOD_DEFAULT, 0, &song2);
FMODErrorCheck(result);
// Load sound effects into memory (not streaming)
//.........这里部分代码省略.........
示例7: FMOD_Main
int FMOD_Main()
{
void *extraDriverData = NULL;
Common_Init(&extraDriverData);
FMOD::Studio::System* system = NULL;
ERRCHECK( FMOD::Studio::System::create(&system) );
// The example Studio project is authored for 5.1 sound, so set up the system output mode to match
FMOD::System* lowLevelSystem = NULL;
ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) );
ERRCHECK( lowLevelSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) );
ERRCHECK( system->initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) );
FMOD::Studio::Bank* masterBank = NULL;
ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) );
FMOD::Studio::Bank* stringsBank = NULL;
ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) );
FMOD::Studio::Bank* musicBank = NULL;
FMOD_RESULT result = system->loadBankFile(Common_MediaPath("Music.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &musicBank);
if (result != FMOD_OK)
{
// Music bank is not exported by default, you will have to export from the tool first
Common_Fatal("Please export music.bank from the Studio tool to run this example");
}
FMOD::Studio::EventDescription* eventDescription = NULL;
ERRCHECK( system->getEvent("event:/Music/Music", &eventDescription) );
FMOD::Studio::EventInstance* eventInstance = NULL;
ERRCHECK( eventDescription->createInstance(&eventInstance) );
CallbackInfo info;
Common_Mutex_Create(&info.mMutex);
ERRCHECK( eventInstance->setUserData(&info) );
ERRCHECK( eventInstance->setCallback(markerCallback, FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER | FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT) );
ERRCHECK( eventInstance->start() );
do
{
Common_Update();
ERRCHECK( system->update() );
int position;
ERRCHECK( eventInstance->getTimelinePosition(&position) );
Common_Draw("==================================================");
Common_Draw("Music Callback Example.");
Common_Draw("Copyright (c) Firelight Technologies 2015-2015.");
Common_Draw("==================================================");
Common_Draw("");
Common_Draw("Timeline = %d", position);
Common_Draw("");
// Obtain lock and look at our strings
Common_Mutex_Enter(&info.mMutex);
for (size_t i=0; i<info.mEntries.size(); ++i)
{
Common_Draw(" %s\n", info.mEntries[i].c_str());
}
Common_Mutex_Leave(&info.mMutex);
Common_Draw("");
Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));
Common_Sleep(50);
} while (!Common_BtnPress(BTN_QUIT));
ERRCHECK( system->release() );
Common_Mutex_Destroy(&info.mMutex);
Common_Close();
return 0;
}
示例8: main
int main(int argc, char *argv[])
{
FMOD::System *system = 0;
FMOD::Sound *sound = 0;
FMOD::Channel *channel = 0;
FMOD::DSP *dsp = 0;
FMOD_RESULT result;
FMOD_CREATESOUNDEXINFO exinfo;
FMOD_SPEAKERMODE speakermode;
FMOD_CAPS caps;
int key, numdrivers;
unsigned int version;
unsigned int datalength = 0, soundlength;
char name[256];
unsigned int adjustedlatency;
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&system);
ERRCHECK(result);
result = system->getVersion(&version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
return 0;
}
/*
System initialization (recommended startup sequence)
*/
result = system->getNumDrivers(&numdrivers);
ERRCHECK(result);
if (numdrivers == 0)
{
result = system->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
ERRCHECK(result);
}
else
{
result = system->getDriverCaps(0, &caps, 0, &speakermode);
ERRCHECK(result);
result = system->setSpeakerMode(speakermode); /* Set the user selected speaker mode. */
ERRCHECK(result);
if (caps & FMOD_CAPS_HARDWARE_EMULATED) /* The user has the 'Acceleration' slider set to off! This is really bad for latency!. */
{ /* You might want to warn the user about this. */
result = system->setDSPBufferSize(1024, 10);
ERRCHECK(result);
}
#ifdef LOWLATENCY
else
{
result = system->setDSPBufferSize(256, 4);
}
#endif
result = system->getDriverInfo(0, name, 256, 0);
ERRCHECK(result);
if (strstr(name, "SigmaTel")) /* Sigmatel sound devices crackle for some reason if the format is PCM 16bit. PCM floating point output seems to solve it. */
{
result = system->setSoftwareFormat(48000, FMOD_SOUND_FORMAT_PCMFLOAT, 0,0, FMOD_DSP_RESAMPLER_LINEAR);
ERRCHECK(result);
}
}
result = system->init(100, FMOD_INIT_NORMAL, 0);
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) /* Ok, the speaker mode selected isn't supported by this soundcard. Switch it back to stereo... */
{
result = system->setSpeakerMode(FMOD_SPEAKERMODE_STEREO);
ERRCHECK(result);
result = system->init(100, FMOD_INIT_NORMAL, 0);/* ... and re-init. */
ERRCHECK(result);
}
/*
System initialization complete (recommended startup sequence)
*/
/*
Create user sound to record into. Set it to loop for playback.
*/
memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));
exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
exinfo.numchannels = 1;
exinfo.format = FMOD_SOUND_FORMAT_PCM16;
exinfo.defaultfrequency = RECORDRATE;
exinfo.length = exinfo.defaultfrequency * sizeof(short) * exinfo.numchannels * 5; /* 5 second buffer, doesnt really matter how big this is, but not too small of course. */
result = system->createSound(0, FMOD_2D | FMOD_SOFTWARE | FMOD_LOOP_NORMAL | FMOD_OPENUSER, &exinfo, &sound);
ERRCHECK(result);
printf("========================================================================\n");
printf("Record with realtime playback example.\n");
//.........这里部分代码省略.........
示例9: ERRCHECK
SoundManager::SoundManager()
: _systemVolumeMusic(1.0f)
, _systemVolumeFX(1.0f)
, _userVolumeMusic(1.0f)
, _userVolumeFX(1.0f)
, _expectedSystemVolumeFX(1.0f)
, _expectedSystemVolumeMusic(1.0f)
, _expectedUserVolumeFX(1.0f)
, _expectedUserVolumeMusic(1.0f)
{
// Sound Init
#ifdef FMOD_ACTIVE
// void *extraDriverData = NULL;
// utilityInit(&extraDriverData);
_system = NULL;
ERRCHECK(FMOD::Studio::System::create(&_system) );
#if CC_TARGET_PLATFORM==CC_PLATFORM_ANDROID
FMOD::System * lowLevelSystem = nullptr;
ERRCHECK(_system->getLowLevelSystem(&lowLevelSystem));
ERRCHECK(lowLevelSystem->setOutput(FMOD_OUTPUTTYPE_AUDIOTRACK));
unsigned int bufferLength;
int numBuffers;
ERRCHECK(lowLevelSystem->getDSPBufferSize(&bufferLength, &numBuffers));
CCLOG("SoundManager - Default Buffer Length %u", bufferLength);
CCLOG("SoundManager - Default Number of Buffer %d", numBuffers);
bufferLength = 256; // 512; // 1024;
numBuffers = 2; // 2; // 8;
ERRCHECK(lowLevelSystem->setDSPBufferSize(bufferLength, numBuffers));
ERRCHECK(lowLevelSystem->getDSPBufferSize(&bufferLength, &numBuffers));
CCLOG("SoundManager - New Buffer Length %u", bufferLength);
CCLOG("SoundManager - New Number of Buffer %d", numBuffers);
int sampleRate;
FMOD_SPEAKERMODE speakerMode;
int numRawSpeakers;
ERRCHECK(lowLevelSystem->getSoftwareFormat(&sampleRate , &speakerMode, &numRawSpeakers));
CCLOG("SoundManager - Default Sample Rate %d", sampleRate);
CCLOG("SoundManager - Default Speaker mode %d", (int)speakerMode);
CCLOG("SoundManager - Default Number of Raw Speakers %d", numRawSpeakers);
sampleRate = 24000;
ERRCHECK(lowLevelSystem->setSoftwareFormat(sampleRate, speakerMode, numRawSpeakers));
ERRCHECK(lowLevelSystem->getSoftwareFormat(&sampleRate , &speakerMode, &numRawSpeakers));
CCLOG("SoundManager - New Sample Rate %d", sampleRate);
CCLOG("SoundManager - New Speaker mode %d", (int)speakerMode);
CCLOG("SoundManager - New Number of Raw Speakers %d", numRawSpeakers);
#endif
ERRCHECK(_system->initialize(64, FMOD_STUDIO_INIT_LIVEUPDATE, FMOD_INIT_NORMAL, 0) );
// ERRCHECK(_system->initialize(64, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, 0) );
// ERRCHECK(_system->initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, 0) );
ERRCHECK(FMOD_Debug_Initialize(FMOD_DEBUG_LEVEL_WARNING, FMOD_DEBUG_MODE_TTY, 0, nullptr));
// ERRCHECK(_system->initialize(32, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) );
// _masterBank = NULL;
// ERRCHECK(_system->loadBankFile(getMediaPath(FILE_BANK_MASTER_DATA_NAME), FMOD_STUDIO_LOAD_BANK_NORMAL, &_masterBank));
//_stringsBank = static_cast<FMOD::Studio::Bank*>(this->loadAudioGroup(FILE_BANK_MASTER_META_NAME));
_stringsBank = NULL;
ERRCHECK(_system->loadBankFile(getMediaPath(FILE_BANK_MASTER_META_NAME), FMOD_STUDIO_LOAD_BANK_NORMAL, &_stringsBank));
Director::getInstance()->getScheduler()->schedule(schedule_selector(SoundManager::updateSounds), this, 0.05, false);
#endif
}
示例10: FMOD_Main
int FMOD_Main()
{
void *extraDriverData = NULL;
Common_Init(&extraDriverData);
FMOD::Studio::System* system = NULL;
ERRCHECK( FMOD::Studio::System::create(&system) );
// The example Studio project is authored for 5.1 sound, so set up the system output mode to match
FMOD::System* lowLevelSystem = NULL;
ERRCHECK( system->getLowLevelSystem(&lowLevelSystem) );
ERRCHECK( lowLevelSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0) );
ERRCHECK( system->initialize(1024, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL, extraDriverData) );
FMOD::Studio::Bank* masterBank = NULL;
ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &masterBank) );
FMOD::Studio::Bank* stringsBank = NULL;
ERRCHECK( system->loadBankFile(Common_MediaPath("Master Bank.strings.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &stringsBank) );
FMOD::Studio::Bank* ambienceBank = NULL;
ERRCHECK( system->loadBankFile(Common_MediaPath("Character.bank"), FMOD_STUDIO_LOAD_BANK_NORMAL, &ambienceBank) );
FMOD::Studio::EventDescription* eventDescription = NULL;
ERRCHECK( system->getEvent("event:/Character/Radio/Command", &eventDescription) );
FMOD::Studio::EventInstance* eventInstance = NULL;
ERRCHECK( eventDescription->createInstance(&eventInstance) );
ProgrammerSoundContext programmerSoundContext;
ERRCHECK( system->getLowLevelSystem(&programmerSoundContext.system) );
ERRCHECK( eventInstance->setUserData(&programmerSoundContext) );
ERRCHECK( eventInstance->setCallback(programmerSoundCallback, FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND | FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND) );
ERRCHECK( eventInstance->setVolume(0.75f) );
do
{
Common_Update();
if (Common_BtnPress(BTN_ACTION1))
{
programmerSoundContext.soundName = Common_MediaPath("640166main_MECO.ogg");
ERRCHECK( eventInstance->start() );
}
if (Common_BtnPress(BTN_ACTION2))
{
programmerSoundContext.soundName = Common_MediaPath("640169main_Press to ATO.ogg");
ERRCHECK( eventInstance->start() );
}
if (Common_BtnPress(BTN_ACTION3))
{
programmerSoundContext.soundName = Common_MediaPath("640148main_APU Shutdown.ogg");
ERRCHECK( eventInstance->start() );
}
if (Common_BtnPress(BTN_ACTION4))
{
programmerSoundContext.soundName = Common_MediaPath("640165main_Lookin At It.ogg");
ERRCHECK( eventInstance->start() );
}
ERRCHECK( system->update() );
Common_Draw("==================================================");
Common_Draw("Programmer Sound Example.");
Common_Draw("Copyright (c) Firelight Technologies 2016-2016.");
Common_Draw("==================================================");
Common_Draw("");
Common_Draw("Press %s to play event with sound 1", Common_BtnStr(BTN_ACTION1));
Common_Draw("Press %s to play event with sound 2", Common_BtnStr(BTN_ACTION2));
Common_Draw("Press %s to play event with sound 3", Common_BtnStr(BTN_ACTION3));
Common_Draw("Press %s to play event with sound 4", Common_BtnStr(BTN_ACTION4));
Common_Draw("");
Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));
Common_Sleep(50);
} while (!Common_BtnPress(BTN_QUIT));
ERRCHECK( system->release() );
Common_Close();
return 0;
}