本文整理汇总了C++中fmod::System::createSoundGroup方法的典型用法代码示例。如果您正苦于以下问题:C++ System::createSoundGroup方法的具体用法?C++ System::createSoundGroup怎么用?C++ System::createSoundGroup使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fmod::System
的用法示例。
在下文中一共展示了System::createSoundGroup方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char * argv[])
{
FMOD::System *system;
FMOD::Sound *sound1, *sound2, *sound3;
FMOD::SoundGroup *soundgroup;
FMOD::Channel *channel[3];
FMOD_RESULT result;
int key=0;
int mode=1;
unsigned int version;
printf("======================================================================\n");
printf("soundgroups Example. Copyright (c) Firelight Technologies 2004-2014.\n");
printf("======================================================================\n");
printf("This example plays 3 sounds in a sound group, demonstrating the effect\n");
printf("of the three different sound group behavior modes\n");
printf("======================================================================\n\n");
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&system);
ERRCHECK(result);
result = system->getVersion(&version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
return 0;
}
result = system->init(100, FMOD_INIT_NORMAL, 0);
ERRCHECK(result);
/*
Load some sound files from the hard disk.
*/
result = system->createSound("../media/drumloop.wav", FMOD_HARDWARE | FMOD_LOOP_NORMAL, 0, &sound1);
ERRCHECK(result);
result = system->createSound("../media/jaguar.wav", FMOD_HARDWARE | FMOD_LOOP_NORMAL, 0, &sound2);
ERRCHECK(result);
result = system->createSound("../media/swish.wav", FMOD_HARDWARE | FMOD_LOOP_NORMAL, 0, &sound3);
ERRCHECK(result);
/*
Create the sound group with the following attributes:
Name = MyGroup
MaxAudible = 1
Behavior = Mute
*/
result = system->createSoundGroup("MyGroup",&soundgroup);
ERRCHECK(result);
result = soundgroup->setMaxAudible(1);
ERRCHECK(result);
result = soundgroup->setMaxAudibleBehavior(FMOD_SOUNDGROUP_BEHAVIOR_MUTE);
ERRCHECK(result);
result = soundgroup->setMuteFadeSpeed(2);
ERRCHECK(result);
/*
Put the sounds in the sound group
*/
result = sound1->setSoundGroup(soundgroup);
ERRCHECK(result);
result = sound2->setSoundGroup(soundgroup);
ERRCHECK(result);
result = sound3->setSoundGroup(soundgroup);
ERRCHECK(result);
/*
Play the sounds (two will be muted because of the behavior mode)
*/
result = system->playSound(FMOD_CHANNEL_FREE, sound1,false,&channel[0]);
ERRCHECK(result);
result = system->playSound(FMOD_CHANNEL_FREE, sound2,false,&channel[1]);
ERRCHECK(result);
result = system->playSound(FMOD_CHANNEL_FREE, sound3,false,&channel[2]);
ERRCHECK(result);
/*
Display help
*/
printf("=========================================================================\n");
printf("Press 1 BEAVIOR_FAIL \n");
printf(" 2 BEAVIOR_MUTE \n");
printf(" 3 BEAVIOR_STEALLOWEST\n");
printf(" Q Play/stop drumloop sound\n");
printf(" W Play/stop Jaguar sound\n");
//.........这里部分代码省略.........