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C++ System::getDSPHead方法代码示例

本文整理汇总了C++中fmod::System::getDSPHead方法的典型用法代码示例。如果您正苦于以下问题:C++ System::getDSPHead方法的具体用法?C++ System::getDSPHead怎么用?C++ System::getDSPHead使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fmod::System的用法示例。


在下文中一共展示了System::getDSPHead方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(int argc, char *argv[])
{
    FMOD::System        *system;
    FMOD::Sound         *sound;
    FMOD::Channel       *channel;
    FMOD::DSP           *dsplowpass, *dspchorus, *dsphead, *dspchannelmixer;
	FMOD::DSPConnection *dsplowpassconnection, *dspchorusconnection;
    FMOD_RESULT          result;
    int                  key;
    unsigned int         version;
    float                pan = 0;

    /*
        Create a System object and initialize.
    */
    result = FMOD::System_Create(&system);
    ERRCHECK(result);

    result = system->getVersion(&version);
    ERRCHECK(result);

    if (version < FMOD_VERSION)
    {
        printf("Error!  You are using an old version of FMOD %08x.  This program requires %08x\n", version, FMOD_VERSION);
        return 0;
    }

    result = system->init(32, FMOD_INIT_NORMAL, 0);
    ERRCHECK(result);

    result = system->createSound("../media/drumloop.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound);
    ERRCHECK(result);

    printf("===============================================================================\n");
    printf("DSP effect per speaker example. Copyright (c) Firelight Technologies 2004-2011.\n");
    printf("===============================================================================\n");
    printf("Press 'L' to toggle lowpass on/off on left speaker only\n");
    printf("Press 'R' to toggle chorus on/off on right speaker only\n");
    printf("Press '[' to pan sound left\n");
    printf("Press ']' to pan sound right\n");
    printf("Press 'Esc' to quit\n");
    printf("\n");

    result = system->playSound(FMOD_CHANNEL_FREE, sound, false, &channel);
    ERRCHECK(result);

    /*
        Create the DSP effects.
    */  
    result = system->createDSPByType(FMOD_DSP_TYPE_LOWPASS, &dsplowpass);
    ERRCHECK(result);

    result = system->createDSPByType(FMOD_DSP_TYPE_CHORUS, &dspchorus);
    ERRCHECK(result);

    /*
        Connect up the DSP network
    */

    /*
        When a sound is played, a subnetwork is set up in the DSP network which looks like this.
        Wavetable is the drumloop sound, and it feeds its data from right to left.

        [DSPHEAD]<------------[DSPCHANNELMIXER]
    */  
    result = system->getDSPHead(&dsphead);
    ERRCHECK(result);

    result = dsphead->getInput(0, &dspchannelmixer, 0);
    ERRCHECK(result);

    /*
        Now disconnect channeldsp head from wavetable to look like this.

        [DSPHEAD]             [DSPCHANNELMIXER]
    */
    result = dsphead->disconnectFrom(dspchannelmixer);
    ERRCHECK(result);

    /*
        Now connect the 2 effects to channeldsp head.  
		Store the 2 connections this makes so we can set their speakerlevels later.

                  [DSPLOWPASS]
                 /x           
        [DSPHEAD]             [DSPCHANNELMIXER]
                 \y           
                  [DSPCHORUS]
    */
    result = dsphead->addInput(dsplowpass, &dsplowpassconnection);  /* x = dsplowpassconnection */
    ERRCHECK(result);
    result = dsphead->addInput(dspchorus, &dspchorusconnection);    /* y = dspchorusconnection */
    ERRCHECK(result);
    
    /*
        Now connect the wavetable to the 2 effects

                  [DSPLOWPASS]
                 /x          \
        [DSPHEAD]             [DSPCHANNELMIXER]
//.........这里部分代码省略.........
开发者ID:InfoSmart,项目名称:InSource-Singleplayer,代码行数:101,代码来源:main.cpp


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