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C++ System::isRecording方法代码示例

本文整理汇总了C++中fmod::System::isRecording方法的典型用法代码示例。如果您正苦于以下问题:C++ System::isRecording方法的具体用法?C++ System::isRecording怎么用?C++ System::isRecording使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fmod::System的用法示例。


在下文中一共展示了System::isRecording方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
        if (kbhit())
        {
            key = getch();

            switch (key)
            {
                case 'r' :
                case 'R' :
                {
                    result = system->recordStart(recorddriver, sound, looping);
                    ERRCHECK(result);
                    break;
                }
                case 'p' :
                case 'P' :
                {
                    if (looping)
                    {
                        sound->setMode(FMOD_LOOP_NORMAL);
                    }
                    else
                    {
                        sound->setMode(FMOD_LOOP_OFF);
                    }
                    ERRCHECK(result);

                    result = system->playSound(FMOD_CHANNEL_REUSE, sound, false, &channel);
                    ERRCHECK(result);
                    break;
                }
                case 'l' :
                case 'L' :
                {
                    looping = !looping;
                    break;
                }
                case 's' :
                case 'S' :
                {
                    result = system->recordStop(recorddriver);
                    if (channel)
                    {
                        channel->stop();
                        channel = 0;
                    }
                    break;
                }
                case 'w' :
                case 'W' :
                {
                    printf("Writing to record.wav ...                                                     \r");

                    SaveToWav(sound);
                    Sleep(500);
                    break;
                }
            }
        }

        sound->getLength(&length, FMOD_TIMEUNIT_PCM);
        ERRCHECK(result);

        system->isRecording(recorddriver, &recording);
        ERRCHECK(result);

        system->getRecordPosition(recorddriver, &recordpos);
        ERRCHECK(result);

        if (channel)
        {
            channel->isPlaying(&playing);
            ERRCHECK(result);

            channel->getPosition(&playpos, FMOD_TIMEUNIT_PCM);
            ERRCHECK(result);
        }

        printf("State: %-19s. Record pos = %6d : Play pos = %6d : Loop %-3s\r", recording ? playing ? "Recording / playing" : "Recording" : playing ? "Playing" : "Idle", recordpos, playpos, looping ? "On" : "Off");
        fflush(stdout);

        system->update();

        fflush(stdout);
        Sleep(10);

    } while (key != 27);

    printf("\n");

    /*
        Shut down
    */
    result = sound->release();
    ERRCHECK(result);

    result = system->release();
    ERRCHECK(result);

    return 0;
}
开发者ID:YanisBreton,项目名称:wolf3d,代码行数:101,代码来源:main.cpp

示例2: FMOD_Main


//.........这里部分代码省略.........
        unsigned int recordPos = 0;
        result = system->getRecordPosition(DEVICE_INDEX, &recordPos);
        if (result != FMOD_ERR_RECORD_DISCONNECTED)
        {
            ERRCHECK(result);
        }

        static unsigned int lastRecordPos = 0;
        unsigned int recordDelta = (recordPos >= lastRecordPos) ? (recordPos - lastRecordPos) : (recordPos + soundLength - lastRecordPos);
        lastRecordPos = recordPos;
        samplesRecorded += recordDelta;

        static unsigned int minRecordDelta = (unsigned int)-1;
        if (recordDelta && (recordDelta < minRecordDelta))
        {
            minRecordDelta = recordDelta; /* Smallest driver granularity seen so far */
            adjustedLatency = (recordDelta <= desiredLatency) ? desiredLatency : recordDelta; /* Adjust our latency if driver granularity is high */
        }
        
        /*
            Delay playback until our desired latency is reached.
        */
        if (!channel && samplesRecorded >= adjustedLatency)
        {
            result = system->playSound(sound, 0, false, &channel);
            ERRCHECK(result);
        }

        if (channel)
        {
            /*
                Stop playback if recording stops.
            */
            bool isRecording = false;
            result = system->isRecording(DEVICE_INDEX, &isRecording);
            if (result != FMOD_ERR_RECORD_DISCONNECTED)
            {
                ERRCHECK(result);
            }

            if (!isRecording)
            {
                result = channel->setPaused(true);
                ERRCHECK(result);
            }

            /*
                Determine how much has been played since we last checked.
            */
            unsigned int playPos = 0;
            result = channel->getPosition(&playPos, FMOD_TIMEUNIT_PCM);
            ERRCHECK(result);

            static unsigned int lastPlayPos = 0;
            unsigned int playDelta = (playPos >= lastPlayPos) ? (playPos - lastPlayPos) : (playPos + soundLength - lastPlayPos);
            lastPlayPos = playPos;
            samplesPlayed += playDelta;
            
            /*
                Compensate for any drift.
            */
            int latency = samplesRecorded - samplesPlayed;
            actualLatency = (0.97f * actualLatency) + (0.03f * latency);

            int playbackRate = nativeRate;
            if (actualLatency < (adjustedLatency - driftThreshold)) 
开发者ID:Maeloo,项目名称:DND_Gamagora,代码行数:67,代码来源:record.cpp


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