本文整理汇总了C++中fmod::System::getHardwareChannels方法的典型用法代码示例。如果您正苦于以下问题:C++ System::getHardwareChannels方法的具体用法?C++ System::getHardwareChannels怎么用?C++ System::getHardwareChannels使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fmod::System
的用法示例。
在下文中一共展示了System::getHardwareChannels方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char *argv[])
{
FMOD::System *system;
FMOD::Sound *sound1, *sound2, *sound3;
FMOD::Channel *channel1 = 0, *channel2 = 0, *channel3 = 0;
FMOD_RESULT result;
int key;
bool listenerflag = true;
FMOD_VECTOR listenerpos = { 0.0f, 0.0f, -1.0f * DISTANCEFACTOR };
unsigned int version;
printf("===============================================================\n");
printf("3d Example. Copyright (c) Firelight Technologies 2004-2005.\n");
printf("===============================================================\n");
printf("This example plays 2 3D sounds in hardware. Optionally you can\n");
printf("play a 2D hardware sound as well.\n");
printf("===============================================================\n\n");
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&system);
ERRCHECK(result);
result = system->getVersion(&version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
return 0;
}
result = system->init(100, FMOD_INIT_NORMAL, 0);
ERRCHECK(result);
/*
Set the distance units. (meters/feet etc).
*/
result = system->set3DSettings(1.0, DISTANCEFACTOR, 1.0f);
ERRCHECK(result);
/*
Load some sounds
*/
result = system->createSound("../media/drumloop.wav", FMOD_HARDWARE | FMOD_3D, 0, &sound1);
ERRCHECK(result);
result = sound1->set3DMinMaxDistance(2.0f * DISTANCEFACTOR, 10000.0f * DISTANCEFACTOR);
ERRCHECK(result);
result = sound1->setMode(FMOD_LOOP_NORMAL);
ERRCHECK(result);
result = system->createSound("../media/jaguar.wav", FMOD_HARDWARE | FMOD_3D, 0, &sound2);
ERRCHECK(result);
result = sound2->set3DMinMaxDistance(2.0f * DISTANCEFACTOR, 10000.0f * DISTANCEFACTOR);
ERRCHECK(result);
result = sound2->setMode(FMOD_LOOP_NORMAL);
ERRCHECK(result);
result = system->createSound("../media/swish.wav", FMOD_HARDWARE | FMOD_2D, 0, &sound3);
ERRCHECK(result);
/*
Play sounds at certain positions
*/
{
FMOD_VECTOR pos = { -10.0f * DISTANCEFACTOR, 0.0f, 0.0f };
FMOD_VECTOR vel = { 0.0f, 0.0f, 0.0f };
result = system->playSound(FMOD_CHANNEL_FREE, sound1, true, &channel1);
ERRCHECK(result);
result = channel1->set3DAttributes(&pos, &vel);
ERRCHECK(result);
result = channel1->setPaused(false);
ERRCHECK(result);
}
{
FMOD_VECTOR pos = { 15.0f * DISTANCEFACTOR, 0.0f, 0.0f };
FMOD_VECTOR vel = { 0.0f, 0.0f, 0.0f };
result = system->playSound(FMOD_CHANNEL_FREE, sound2, true, &channel2);
ERRCHECK(result);
result = channel2->set3DAttributes(&pos, &vel);
ERRCHECK(result);
result = channel2->setPaused(false);
ERRCHECK(result);
}
/*
Display help
*/
{
int num3d = 0, num2d = 0;
result = system->getHardwareChannels(&num2d, &num3d, 0);
ERRCHECK(result);
printf("Hardware 2D channels : %d\n", num2d);
printf("Hardware 3D channels : %d\n", num3d);
//.........这里部分代码省略.........
示例2: main
//.........这里部分代码省略.........
/*
Play sounds at certain positions
*/
{
FMOD_VECTOR pos = { -10.0f * DISTANCEFACTOR, 0.0f, 0.0f };
FMOD_VECTOR vel = { 0.0f, 0.0f, 0.0f };
result = system->playSound(FMOD_CHANNEL_FREE, sound1, true, &channel1);
ERRCHECK(result);
result = channel1->set3DAttributes(&pos, &vel);
ERRCHECK(result);
result = channel1->setPaused(false);
ERRCHECK(result);
}
{
FMOD_VECTOR pos = { 15.0f * DISTANCEFACTOR, 0.0f, 0.0f };
FMOD_VECTOR vel = { 0.0f, 0.0f, 0.0f };
result = system->playSound(FMOD_CHANNEL_FREE, sound2, true, &channel2);
ERRCHECK(result);
result = channel2->set3DAttributes(&pos, &vel);
ERRCHECK(result);
result = channel2->setPaused(false);
ERRCHECK(result);
}
/*
Display help
*/
{
int numchannels;
result = system->getHardwareChannels(&numchannels);
ERRCHECK(result);
printf("Hardware channels : %d\n", numchannels);
}
printf("=========================================================================\n");
printf("Press 1 Pause/Unpause 16bit 3D sound at any time\n");
printf(" 2 Pause/Unpause 8bit 3D sound at any time\n");
printf(" 3 Play 16bit STEREO 2D sound at any time\n");
printf(" < Move listener left (in still mode)\n");
printf(" > Move listener right (in still mode)\n");
printf(" SPACE Stop/Start listener automatic movement\n");
printf(" ESC Quit\n");
printf("=========================================================================\n");
/*
Main loop
*/
do
{
if (_kbhit())
{
key = _getch();
if (key == '1')
{
bool paused;
channel1->getPaused(&paused);
channel1->setPaused(!paused);
}
if (key == '2')